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authorThibault Saunier <tsaunier@gnome.org>2016-06-17 18:41:07 -0400
committerThibault Saunier <tsaunier@gnome.org>2016-06-17 18:42:07 -0400
commit1c926934ab2873ddf909dfa0ae894c34666ea114 (patch)
treeaba4eaea37301e9fec7b88c6ccaaaa8992ea5bfd /manual-intro-basics.md
parent208c456f816bb2782cc5c47c5024e88479287c0c (diff)
Avoid having several 'h1' title per page
Each page has one title and it looks better like that
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diff --git a/manual-intro-basics.md b/manual-intro-basics.md
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@@ -9,7 +9,7 @@ Understanding these concepts will be important in reading any of the
rest of this guide, all of them assume understanding of these basic
concepts.
-# Elements
+## Elements
An *element* is the most important class of objects in GStreamer. You
will usually create a chain of elements linked together and let data
@@ -23,7 +23,7 @@ development of a large variety of media applications possible. If
needed, you can also write new elements. That topic is explained in
great deal in the *GStreamer Plugin Writer's Guide*.
-# Pads
+## Pads
*Pads* are element's input and output, where you can connect other
elements. They are used to negotiate links and data flow between
@@ -56,7 +56,7 @@ object) and events (described by the
[`GstEvent`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/gstreamer-GstEvent.html)
object).
-# Bins and pipelines
+## Bins and pipelines
A *bin* is a container for a collection of elements. Since bins are
subclasses of elements themselves, you can mostly control a bin as if it
@@ -75,7 +75,7 @@ you stop them or the end of the data stream is reached.
![GStreamer pipeline for a simple ogg player](images/simple-player.png
"fig:")
-# Communication
+## Communication
GStreamer provides several mechanisms for communication and data
exchange between the *application* and the *pipeline*.