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# Tests multiple large uint local arrays.
# Vulkan equivalent to tests/spec/glsl-1.30/execution/fs-multiple-large-local-array.shader_test
[require]
[vertex shader passthrough]
[fragment shader]
#version 450
layout (binding = 5) uniform block {
uint i;
};
layout (location = 0) out vec4 out_color;
void main()
{
uint A[60];
uint B[70];
A[20] = 0u;
A[i] = 37u;
B[20] = 0u;
B[i] = 39u;
out_color.rba = vec3(0.0, 0.0, 1.0);
out_color.g = float(A[20] == 37u && B[20] == 39u);
}
[test]
clear color 1.0 0.0 0.0 1.0
clear
uniform ubo 5 uint 0 19
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 0.0 1.0
clear
uniform ubo 5 uint 0 20
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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