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# coding=utf-8
# Copyright (C) 2012, 2014-2016 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation
# files (the "Software"), to deal in the Software without
# restriction, including without limitation the rights to use,
# copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following
# conditions:
#
# This permission notice shall be included in all copies or
# substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
# PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHOR(S) BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.

""" This module enables running shader tests. """

from __future__ import (
    absolute_import, division, print_function, unicode_literals
)
import io
import os
import re

from framework import exceptions
from framework import status
from framework import options
from .base import ReducedProcessMixin, TestIsSkip
from .opengl import FastSkipMixin, FastSkip
from .piglit_test import PiglitBaseTest, ROOT_DIR

__all__ = [
    'ShaderTest',
]


class Parser(object):
    """An object responsible for parsing a shader_test file."""

    _is_gl = re.compile(r'GL (<|<=|=|>=|>) \d\.\d')
    _match_gl_version = re.compile(
        r'^GL\s+(?P<profile>(ES|CORE|COMPAT))?\s*(?P<op>(<|<=|=|>=|>))\s*(?P<ver>\d\.\d)')
    _match_glsl_version = re.compile(
        r'^GLSL\s+(?P<es>ES)?\s*(?P<op>(<|<=|=|>=|>))\s*(?P<ver>\d\.\d+)')

    def __init__(self, filename):
        self.filename = filename
        self.extensions = set()
        self.api_version = 0.0
        self.shader_version = 0.0
        self.api = None
        self.prog = None
        self.__op = None
        self.__sl_op = None

    def parse(self):
        # Iterate over the lines in shader file looking for the config section.
        # By using a generator this can be split into two for loops at minimal
        # cost. The first one looks for the start of the config block or raises
        # an exception. The second looks for the GL version or raises an
        # exception
        with io.open(os.path.join(ROOT_DIR, self.filename), 'r', encoding='utf-8') as shader_file:
            lines = (l for l in shader_file.readlines())

            # Find the config section
            for line in lines:
                # We need to find the first line of the configuration file, as
                # soon as we do then we can move on to getting the
                # configuration. The first line needs to be parsed by the next
                # block.
                if line.startswith('[require]'):
                    break
            else:
                raise exceptions.PiglitFatalError(
                    "In file {}: Config block not found".format(self.filename))

        for line in lines:
            if line.startswith('GL_'):
                line = line.strip()
                if not (line.startswith('GL_MAX') or line.startswith('GL_NUM')):
                    self.extensions.add(line)
                    if line == 'GL_ARB_compatibility':
                        assert self.api is None or self.api == 'compat'
                        self.api = 'compat'
                continue

            # Find any GLES requirements.
            if not self.api_version:
                m = self._match_gl_version.match(line)
                if m:
                    self.__op = m.group('op')
                    self.api_version = float(m.group('ver'))
                    if m.group('profile') == 'ES':
                        assert self.api is None or self.api == 'gles2'
                        self.api = 'gles2'
                    elif m.group('profile') == 'COMPAT':
                        assert self.api is None or self.api == 'compat'
                        self.api = 'compat'
                    elif self.api_version >= 3.1:
                        assert self.api is None or self.api == 'core'
                        self.api = 'core'
                    continue

            if not self.shader_version:
                # Find any GLSL requirements
                m = self._match_glsl_version.match(line)
                if m:
                    self.__sl_op = m.group('op')
                    self.shader_version = float(m.group('ver'))
                    if m.group('es'):
                        assert self.api is None or self.api == 'gles2'
                        self.api = 'gles2'
                    continue

            if line.startswith('['):
                if not self.api:
                    # Because this is inferred rather than explicitly declared
                    # check this after al other requirements are parsed. It's
                    # possible that a test can declare glsl >= 1.30 and GL >=
                    # 4.0
                    if self.shader_version < 1.4:
                        self.api = 'compat'
                    else:
                        self.api = 'core'
                break

        # Select the correct binary to run the test, but be as conservative as
        # possible by always selecting the lowest version that meets the
        # criteria.
        if self.api == 'gles2':
            if self.__op in ['<', '<='] or (
                    self.__op in ['=', '>='] and self.api_version is not None
                    and self.api_version < 3):
                self.prog = 'shader_runner_gles2'
            else:
                self.prog = 'shader_runner_gles3'
        else:
            self.prog = 'shader_runner'


class ShaderTest(FastSkipMixin, PiglitBaseTest):
    """ Parse a shader test file and return a PiglitTest instance

    This function parses a shader test to determine if it's a GL, GLES2 or
    GLES3 test, and then returns a PiglitTest setup properly.

    """

    def __init__(self, command, api=None, extensions=set(),
                  shader_version=None, api_version=None, **kwargs):
        super(ShaderTest, self).__init__(
            command,
            run_concurrent=True,
            api=api,
            extensions=extensions,
            shader_version=shader_version,
            api_version=api_version)

    @classmethod
    def new(cls, filename, installed_name=None):
        """Parse an XML file and create a new instance.

        :param str filename: The name of the file to parse
        :param str installed_name: The relative path to the file when installed
            if not the same as the parsed name
        """
        parser = Parser(filename)
        parser.parse()

        return cls(
            [parser.prog, installed_name or filename],
            run_concurrent=True,
            api=parser.api,
            extensions=parser.extensions,
            shader_version=parser.shader_version,
            api_version=parser.api_version)

    @PiglitBaseTest.command.getter
    def command(self):
        """ Add -auto, -fbo and -glsl (if needed) to the test command """

        command = super(ShaderTest, self).command
        shaderfile = os.path.join(ROOT_DIR, command[1])

        if options.OPTIONS.force_glsl:
            return [command[0]] + [shaderfile, '-auto', '-fbo', '-glsl']
        else:
            return [command[0]] + [shaderfile, '-auto', '-fbo']

    @command.setter
    def command(self, new):
        self._command = [n for n in new if n not in ['-auto', '-fbo']]


class MultiShaderTest(ReducedProcessMixin, PiglitBaseTest):
    """A Shader class that can run more than one test at a time.

    This class can call shader_runner with multiple shader_files at a time, and
    interpret the results, as well as handle pre-mature exit through crashes or
    from breaking import assupmtions in the utils about skipping.

    Arguments:
    filenames -- a list of absolute paths to shader test files
    """

    def __init__(self, prog, files, subtests, skips):
        super(MultiShaderTest, self).__init__(
            [prog] + files,
            subtests=subtests,
            run_concurrent=True)

        self.prog = prog
        self.files = files
        self.subtests = subtests
        self.skips = [FastSkip(**s) for s in skips]

    @classmethod
    def new(cls, filenames, installednames=None):
        # TODO
        assert filenames
        prog = None
        subtests = []
        skips = []

        # Walk each subtest, and either add it to the list of tests to run, or
        # determine it is skip, and set the result of that test in the subtests
        # dictionary to skip without adding it to the list of tests to run.
        for each in filenames:
            parser = Parser(each)
            parser.parse()
            subtests.append(os.path.basename(os.path.splitext(each)[0]).lower())

            if prog is not None:
                # This allows mixing GLES2 and GLES3 shader test files
                # together. Since GLES2 profiles can be promoted to GLES3, this
                # is fine.
                if parser.prog != prog:
                    # Pylint can't figure out that prog is not None.
                    if 'gles' in parser.prog and 'gles' in prog:  # pylint: disable=unsupported-membership-test
                        prog = max(parser.prog, prog)
                    else:
                        # The only way we can get here is if one is GLES and
                        # one is not, since there is only one desktop runner
                        # thus it will never fail the is parser.prog != prog
                        # check
                        raise exceptions.PiglitInternalError(
                            'GLES and GL shaders in the same command!\n'
                            'Cannot pick a shader_runner binary!\n'
                            'in file: {}'.format(os.path.dirname(each)))
            else:
                prog = parser.prog

            skips.append({
                'extensions': parser.extensions,
                'api_version': parser.api_version,
                'shader_version': parser.shader_version,
                'api': parser.api,
            })

        return cls(prog, installednames or filenames, subtests, skips)

    def _process_skips(self):
        r_files = []
        r_subtests = []
        r_skips = []
        for f, s, k in zip(self.files, self.subtests, self.skips):
            try:
                k.test()
            except TestIsSkip:
                r_skips.append(s)
            else:
                r_files.append(f)
                r_subtests.append(s)

        assert len(r_subtests) + len(r_skips) == len(self.files), \
            'not all tests accounted for'

        for name in r_skips:
            self.result.subtests[name] = status.SKIP

        self._expected = r_subtests
        self._command = [self._command[0]] + r_files

    def run(self):
        self._process_skips()
        super(MultiShaderTest, self).run()

    @PiglitBaseTest.command.getter
    def command(self):
        command = super(MultiShaderTest, self).command
        shaderfiles = (x for x in command[1:] if not x.startswith('-'))
        shaderfiles = [os.path.join(ROOT_DIR, s) for s in shaderfiles]
        return [command[0]] + shaderfiles + ['-auto', '-report-subtests']

    def _is_subtest(self, line):
        return line.startswith('PIGLIT TEST:')

    def _resume(self, current):
        command = [self.command[0]]
        command.extend(self.command[current + 1:])
        return command

    def _stop_status(self):
        # If the lower level framework skips then return a status for that
        # subtest as skip, and resume.
        if self.result.out.endswith('PIGLIT: {"result": "skip" }\n'):
            return status.SKIP
        if self.result.returncode > 0:
            return status.FAIL
        return status.CRASH

    def _is_cherry(self):
        # Due to the way that piglt is architected if a particular feature
        # isn't supported it causes the test to exit with status 0. There is no
        # straightforward way to fix this, so we work around it by looking for
        # the message that feature provides and marking the test as not
        # "cherry" when it is found at the *end* of stdout. (We don't want to
        # match other places or we'll end up in an infinite loop)
        return (
            self.result.returncode == 0 and not
            self.result.out.endswith(
                'not supported on this implementation\n') and not
            self.result.out.endswith(
                'PIGLIT: {"result": "skip" }\n'))