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authorIan Romanick <ian.d.romanick@intel.com>2018-10-05 16:42:09 -0700
committerIan Romanick <ian.d.romanick@intel.com>2018-10-24 15:14:41 -0700
commite62b088ca1c9aa13a6055bb4ba97ddf8d6047380 (patch)
treedad52d70ff601b0e5e59d4a23de569ab99e09d10
parent819c122cf7e4b30aeaeba4dc481103247ce30811 (diff)
glsl-1.50: Add missing out qualifier on gl_ClipDistance redeclaration
See https://lists.freedesktop.org/archives/piglit/2013-October/007935.html for the discussion. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: Andrii Simiklit <andrii.simiklit@globallogic.com>
-rw-r--r--tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test b/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
index 26ea096b9..262c2fedb 100644
--- a/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
+++ b/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
@@ -20,7 +20,7 @@ void main()
layout(points) in;
layout(triangle_strip, max_vertices = 4) out;
-float gl_ClipDistance[8];
+out float gl_ClipDistance[8];
struct vertex_data {
vec4 position;