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author | Ian Romanick <ian.d.romanick@intel.com> | 2018-10-05 16:42:09 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2018-10-24 15:14:41 -0700 |
commit | e62b088ca1c9aa13a6055bb4ba97ddf8d6047380 (patch) | |
tree | dad52d70ff601b0e5e59d4a23de569ab99e09d10 | |
parent | 819c122cf7e4b30aeaeba4dc481103247ce30811 (diff) |
glsl-1.50: Add missing out qualifier on gl_ClipDistance redeclaration
See https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
for the discussion.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Andrii Simiklit <andrii.simiklit@globallogic.com>
-rw-r--r-- | tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test b/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test index 26ea096b9..262c2fedb 100644 --- a/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test +++ b/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test @@ -20,7 +20,7 @@ void main() layout(points) in; layout(triangle_strip, max_vertices = 4) out; -float gl_ClipDistance[8]; +out float gl_ClipDistance[8]; struct vertex_data { vec4 position; |