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authorDanylo Piliaiev <danylo.piliaiev@gmail.com>2018-10-24 14:17:54 +0300
committerMark Janes <mark.a.janes@intel.com>2018-11-16 10:25:34 -0800
commit132d07ec14f37dd4d54c42e033dd8b1efc029abb (patch)
treee6eab400283eedea0219426b98c43551a6875faa
parentf25ff58c6efe4989b7ca0170afab58fea3c16e2e (diff)
arb_texture_view: Test interaction with ARB_shader_image_load_store
Tests that binding texture view to image unit results in a correct calculation of layers: - Correct layer should be read - Image should have correct layers count Exercises the bug: https://bugs.freedesktop.org/show_bug.cgi?id=107856 Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Tested-by: Mark Janes <mark.a.janes@intel.com>
-rw-r--r--tests/opengl.py1
-rw-r--r--tests/spec/arb_texture_view/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_texture_view/rendering-layers-image.c211
3 files changed, 213 insertions, 0 deletions
diff --git a/tests/opengl.py b/tests/opengl.py
index c672fdad4..290dfa50b 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -2461,6 +2461,7 @@ with profile.test_list.group_manager(
g(['arb_texture_view-rendering-target'], 'rendering-target')
g(['arb_texture_view-rendering-levels'], 'rendering-levels')
g(['arb_texture_view-rendering-layers'], 'rendering-layers')
+ g(['arb_texture_view-rendering-layers-image'], 'rendering-layers-image')
g(['arb_texture_view-rendering-formats'], 'rendering-formats')
g(['arb_texture_view-rendering-r32ui'], 'rendering-r32ui')
g(['arb_texture_view-lifetime-format'], 'lifetime-format')
diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt
index 39330dad7..eca0c18a5 100644
--- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
@@ -21,6 +21,7 @@ piglit_add_executable(arb_texture_view-mipgen mipgen.c)
piglit_add_executable(arb_texture_view-params params.c)
piglit_add_executable(arb_texture_view-queries queries.c)
piglit_add_executable(arb_texture_view-rendering-formats rendering-formats.c)
+piglit_add_executable(arb_texture_view-rendering-layers-image rendering-layers-image.c common.c)
piglit_add_executable(arb_texture_view-rendering-layers rendering_layers.c common.c)
piglit_add_executable(arb_texture_view-rendering-levels rendering_levels.c common.c)
piglit_add_executable(arb_texture_view-rendering-r32ui rendering-r32ui.c)
diff --git a/tests/spec/arb_texture_view/rendering-layers-image.c b/tests/spec/arb_texture_view/rendering-layers-image.c
new file mode 100644
index 000000000..415b01657
--- /dev/null
+++ b/tests/spec/arb_texture_view/rendering-layers-image.c
@@ -0,0 +1,211 @@
+/* Copyright © 2018 Danylo Piliaiev
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Tests GL_ARB_texture_view interaction with ARB_shader_image_load_store.
+ * Creates texture maps with different solid colors for each layer,
+ * reads the framebuffer to ensure the rendered color is correct
+ * and verifies that image has expected layers count.
+ */
+
+#include "piglit-util-gl.h"
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+ config.khr_no_error_support = PIGLIT_NO_ERRORS;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+struct test_info
+{
+ GLenum target;
+ const char* uniform_type;
+ const char* img_layers_dimension;
+ const char* img_access;
+ int program;
+};
+
+struct test_info tests[] = {
+ {GL_TEXTURE_1D_ARRAY, "image1DArray", "y", "ivec2(0, tex_layer)", -1},
+ {GL_TEXTURE_2D_ARRAY, "image2DArray", "z", "ivec3(0, 0, tex_layer)", -1},
+ {GL_TEXTURE_CUBE_MAP_ARRAY, "imageCubeArray", "z * 6", "ivec3(0, 0, tex_layer)", -1},
+};
+
+static bool
+test_render_layers(const struct test_info *test)
+{
+ GLuint tex;
+ const GLint width = 16, height = 16, layers = 12;
+ const GLint num_layers[] = {7, 11, 2, 4};
+ bool pass = true;
+
+ glUseProgram(test->program);
+
+ const GLint expected_layers_uniform = glGetUniformLocation(test->program, "expected_layers");
+
+ glGenTextures(1, &tex);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(test->target, tex);
+
+ if (test->target == GL_TEXTURE_1D_ARRAY) {
+ glTexStorage2D(test->target, 1, GL_RGBA8, width, layers);
+ } else {
+ glTexStorage3D(test->target, 1, GL_RGBA8, width, height, layers);
+ }
+
+ /* Load each array layer with a different color texture */
+ for (GLint l = 0; l < layers; l++) {
+ GLubyte *buf = create_solid_image(width, height, 1, 4, l);
+
+ if (buf != NULL) {
+ if (test->target == GL_TEXTURE_1D_ARRAY) {
+ glTexSubImage2D(test->target, 0, 0, l,
+ width, 1, GL_RGBA,
+ GL_UNSIGNED_BYTE, buf);
+ } else {
+ glTexSubImage3D(test->target, 0, 0, 0, l,
+ width, height, 1, GL_RGBA,
+ GL_UNSIGNED_BYTE, buf);
+ }
+ free(buf);
+ }
+
+ }
+
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ /* Create a view of texture with restricted layers, bind it as image and draw a quad
+ * using a single layer in the view range which varies every loop, check image's layers
+ * count in a shader.
+ */
+ for (GLint first_layer = 0; first_layer < ARRAY_SIZE(num_layers); first_layer++) {
+ const int total_layers = test->target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6 : num_layers[first_layer];
+
+ GLuint view_tex;
+ glGenTextures(1, &view_tex);
+ glTextureView(view_tex, test->target, tex, GL_RGBA8,
+ 0, 1, first_layer, total_layers);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindImageTexture(0, view_tex, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8);
+
+ glUniform1i(expected_layers_uniform, total_layers);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ draw_3d_depth(-1.0, -1.0, 2.0, 2.0, total_layers - 1);
+
+ const int expected_layer = first_layer + total_layers - 1;
+
+ GLfloat expected[4];
+ expected[0] = Colors[expected_layer][0] / 255.0;
+ expected[1] = Colors[expected_layer][1] / 255.0;
+ expected[2] = Colors[expected_layer][2] / 255.0;
+ expected[3] = 1.0;
+
+ const int p = piglit_probe_pixel_rgba(piglit_width/2, piglit_height/2, expected);
+
+ piglit_present_results();
+
+ if (!p) {
+ printf("Wrong color for view min layer %d, expected layer %d\n",
+ first_layer, expected_layer);
+ pass = false;
+ }
+ glDeleteTextures(1, &view_tex);
+ }
+
+ glDeleteTextures(1, &tex);
+ return pass;
+}
+
+#define X(f, desc) \
+ do { \
+ const bool subtest_pass = (f); \
+ piglit_report_subtest_result(subtest_pass \
+ ? PIGLIT_PASS : PIGLIT_FAIL, \
+ (desc)); \
+ pass = pass && subtest_pass; \
+ } while (0)
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ for (int test_idx = 0; test_idx < ARRAY_SIZE(tests); test_idx++) {
+ const struct test_info *test = &tests[test_idx];
+ char test_name[128];
+ snprintf(test_name, sizeof(test_name), "layers rendering of %s", test->uniform_type);
+ X(test_render_layers(test), test_name);
+ }
+#undef X
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static const char *vs =
+ "#version 150\n"
+ "in vec4 piglit_vertex;\n"
+ "in vec2 piglit_texcoord;\n"
+ "flat out int tex_layer;\n"
+ "void main() { \n"
+ " gl_Position = vec4(piglit_vertex.xy, 0.0, 1.0);\n"
+ " tex_layer = int(piglit_vertex.z);\n"
+ "}\n";
+
+static const char *fs_template =
+ "#version 150\n"
+ "#extension GL_ARB_shader_image_size : enable\n"
+ "#extension GL_ARB_shading_language_420pack : enable\n"
+ "#extension GL_ARB_shader_image_load_store : enable\n"
+ "flat in int tex_layer;\n"
+ "layout(binding = 0, rgba8) uniform %s img;\n"
+ "uniform int expected_layers;\n"
+ "out vec4 color;\n"
+ "void main() { \n"
+ " if (imageSize(img).%s == expected_layers)\n"
+ " color = vec4(imageLoad(img, %s).rgb, 1.0);\n"
+ " else\n"
+ " color = vec4(0.0);\n"
+ "}\n";
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_texture_storage");
+ piglit_require_extension("GL_ARB_texture_view");
+ piglit_require_extension("GL_ARB_shader_image_load_store");
+ piglit_require_extension("GL_ARB_shader_image_size");
+
+ for (int test_idx = 0; test_idx < ARRAY_SIZE(tests); test_idx++) {
+ struct test_info *test = &tests[test_idx];
+
+ char fs[512];
+ snprintf(fs, sizeof(fs), fs_template, test->uniform_type,
+ test->img_layers_dimension, test->img_access);
+ test->program = piglit_build_simple_program(vs, fs);
+ }
+}