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Tom's fork of the mesa demos repository.
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2011-10-06
Add new test program.
HEAD
master
Tom Fogal
2
-0
/
+597
2011-09-30
glinfo: query/print GL_SHADING_LANGUAGE_VERSION
Brian Paul
1
-1
/
+12
2011-09-06
egl/opengl: fix build with cmake
Marcin Slusarz
1
-0
/
+1
2011-09-05
tri-2101010-dlist: test 2101010 with a display list.
Dave Airlie
3
-0
/
+176
2011-08-25
demos/egl: add two applications which validate creating Texture from
Cooper Yuan
4
-1
/
+903
2011-08-21
vbo-drawarrays-2101010: add bgra command line option
Dave Airlie
2
-5
/
+27
2011-08-20
vbo-drawarrays-2101010: GL_ARB_vertex_type_2_10_10_10_rev vbo test
Dave Airlie
3
-0
/
+170
2011-08-18
eglkms: Add MIT license header
Kristian Høgsberg
1
-0
/
+23
2011-08-12
Build es2gears_x11 and es2gears_screen variants.
Michel Dänzer
1
-2
/
+9
2011-08-11
fix error when use FULL_GL
Cooper Yuan
1
-0
/
+9
2011-08-02
tri-2101010: Build without GL_ARB_vertex_type_2_10_10_10_rev.
José Fonseca
1
-0
/
+7
2011-08-02
Revert "cmake: Allow to specify glext headers include path."
José Fonseca
16
-16
/
+0
2011-08-02
tri-2101010: s/uint32_t/unsigned/
José Fonseca
1
-2
/
+2
2011-08-02
tri-2101010: clean up test fix bugs in conv
Dave Airlie
1
-8
/
+2
2011-08-02
cmake: Allow to specify glext headers include path.
José Fonseca
16
-0
/
+16
2011-08-02
tri-2101010: include glut_wrap.h as other demos do
Brian Paul
1
-1
/
+1
2011-08-03
tri-2101010: add a simple demo for GL_ARB_vertex_type_2_10_10_10_rev
Dave Airlie
3
-0
/
+164
2011-08-01
multitex: Uniforms must be set after linking the program.
José Fonseca
1
-3
/
+3
2011-07-21
polys: destroy window before exiting
Brian Paul
1
-1
/
+4
2011-07-21
redbook: add missing progs to Makefile.am
Brian Paul
1
-0
/
+12
2011-07-15
Simple test case for GL_GREMEDY_string_marker and GL_GREMEDY_frame_terminator...
José Fonseca
3
-0
/
+158
2011-07-11
point-sprite: clean-up, set GL_COORD_REPLACE_ARB mode
Brian Paul
1
-94
/
+53
2011-07-07
isosurf: Use OpenGL1.1 entry points instead GL_EXT_vertex_array.
José Fonseca
1
-19
/
+11
2011-06-29
arbvparray: Port of vparray to GL_ARB_vertex_program.
José Fonseca
5
-2
/
+307
2011-06-29
glthreads: Remove #ifdef PTHREADS
José Fonseca
1
-18
/
+0
2011-06-28
eglfbdev: add a demo for EGL on fbdev
Chia-I Wu
2
-0
/
+339
2011-06-27
eglkms: Restore saved crtc
Benjamin Franzke
1
-1
/
+15
2011-06-27
eglkms: Destroy resources
Benjamin Franzke
1
-11
/
+67
2011-06-27
eglkms: Use gbm instead of EGL_MESA_drm_image
Benjamin Franzke
1
-14
/
+13
2011-06-17
Update .gitignore.
José Fonseca
5
-22
/
+37
2011-06-17
cmake: Build tri-edgeflag-pv & linehacks
José Fonseca
2
-1
/
+3
2011-06-17
tri-edgeflag-pv: Fix glew include.
José Fonseca
1
-1
/
+1
2011-06-17
viewmemory: Fix windows build.
José Fonseca
1
-0
/
+2
2011-06-17
viewmemory: view uninitialized video memory
Brian Paul
3
-0
/
+208
2011-06-10
linehacks: do stipple, wide, smooth lines with hacks
Brian Paul
2
-0
/
+332
2011-06-10
trivial/tri-edgeflag-pv: test provoking vertex effect on edge flags
Brian Paul
2
-0
/
+151
2011-06-08
tests/clip: a simple interactive clipping test
Brian Paul
3
-0
/
+201
2011-06-07
cuberender: Fix MacOSX build.
José Fonseca
1
-1
/
+1
2011-06-07
pixeltest: Fix Windows build.
José Fonseca
1
-0
/
+1
2011-06-07
cuberender: Fix Windows builds.
José Fonseca
1
-2
/
+2
2011-06-07
Fix GL_VERSION checks.
José Fonseca
11
-45
/
+23
2011-06-07
cmake: Add missing executables.
José Fonseca
3
-1
/
+4
2011-06-06
cmake: Build X11 programs on MacOSX.
José Fonseca
47
-95
/
+101
2011-06-04
Fix compilation of osdemo.c after commit 5d5dc0e
Jon TURNEY
1
-0
/
+1
2011-06-02
clear-fbo-tex: Add missing glFlush call on single buffered visual.
José Fonseca
1
-0
/
+2
2011-05-27
egl/opengl: add missing AM_CFLAGS in Makefile
Tobias Droste
1
-1
/
+1
2011-05-26
cuberender: set texture wrap mode to GL_CLAMP_TO_EDGE
Brian Paul
1
-0
/
+3
2011-05-26
cuberender: demo rendering to cube map faces for environment mapping
Brian Paul
2
-0
/
+584
2011-05-25
perf: Drop duplicated prog_LDADD lines in favor of LDADD.
Eric Anholt
1
-10
/
+2
2011-05-24
glxinfo: use X Bool, True, False everywhere to be consistent
Brian Paul
1
-12
/
+12
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