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2011-10-06Add new test program.HEADmasterTom Fogal2-0/+597
2011-09-30glinfo: query/print GL_SHADING_LANGUAGE_VERSIONBrian Paul1-1/+12
And print extensions after vendor, version, renderer.
2011-09-19Fix disabling of egl, gles, ...Matt Turner1-26/+48
Somehow you only manage to see mistakes after git push. Signed-off-by: Matt Turner <mattst88@gmail.com>
2011-09-17Allow disabling of egl, gles1, gles2, vg, osmesa, drm, x11, freetype2Matt Turner1-9/+41
Signed-off-by: Matt Turner <mattst88@gmail.com>
2011-09-06egl/opengl: fix build with cmakeMarcin Slusarz1-0/+1
2011-09-05tri-2101010-dlist: test 2101010 with a display list.Dave Airlie3-0/+176
simple display list version of tri-2101010. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-08-25demos/egl: add two applications which validate creating Texture fromCooper Yuan5-1/+904
VGImage and creating VGImage from Texture through EGLImage
2011-08-21vbo-drawarrays-2101010: add bgra command line optionDave Airlie2-5/+27
allows to test passing GL_BGRA to glColorPointer
2011-08-20vbo-drawarrays-2101010: GL_ARB_vertex_type_2_10_10_10_rev vbo testDave Airlie3-0/+170
tests extension works using values in a VBO. also useful for proving to me I lack GL knowledge, 1. modelview/projection matrix needs VP code 2. w defaults to 1 in the vertex data, so passing in 0 will break
2011-08-18eglkms: Add MIT license headerKristian Høgsberg1-0/+23
2011-08-12Build es2gears_x11 and es2gears_screen variants.Michel Dänzer1-2/+9
Same as for the ES1/OpenGL variants. Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2011-08-11fix error when use FULL_GLCooper Yuan1-0/+9
2011-08-02tri-2101010: Build without GL_ARB_vertex_type_2_10_10_10_rev.José Fonseca1-0/+7
Latest released Ubuntu only ships glew 1.5 which doesn't have the GL_ARB_vertex_type_2_10_10_10_rev support. So replace build failure by runtime failure in such circumstances.
2011-08-02Revert "cmake: Allow to specify glext headers include path."José Fonseca17-30/+0
I ran into build failures due to missing GL_UNSIGNED_INT_2_10_10_10_REV symbol, but it was caused by old glew headers, not old glext headers. So take this back until it actually makes a difference. This reverts commit 838c703bb9be6d89a226f2239dbb44c85d53da57.
2011-08-02tri-2101010: s/uint32_t/unsigned/José Fonseca1-2/+2
uint32_t doesn't exist on MSVC, and unsigned is 32bit on all archs we care, so it didn't seem worth importing the MSVC stdint.h headers just for this.
2011-08-02tri-2101010: clean up test fix bugs in convDave Airlie1-8/+2
2011-08-02cmake: Allow to specify glext headers include path.José Fonseca17-0/+30
In order to pick different (i.e., newer) headers than the system ones.
2011-08-02tri-2101010: include glut_wrap.h as other demos doBrian Paul1-1/+1
2011-08-03tri-2101010: add a simple demo for GL_ARB_vertex_type_2_10_10_10_revDave Airlie3-0/+164
2011-08-01multitex: Uniforms must be set after linking the program.José Fonseca1-3/+3
This fixes the program when replacing gl_Vertex with VertCoord in multitex.vert, and VertCoord happens to not receive location 0.
2011-07-21polys: destroy window before exitingBrian Paul1-1/+4
2011-07-21redbook: add missing progs to Makefile.amBrian Paul1-0/+12
2011-07-15Simple test case for GL_GREMEDY_string_marker and ↵José Fonseca3-0/+158
GL_GREMEDY_frame_terminator extensions.
2011-07-11point-sprite: clean-up, set GL_COORD_REPLACE_ARB modeBrian Paul1-94/+53
2011-07-07isosurf: Use OpenGL1.1 entry points instead GL_EXT_vertex_array.José Fonseca1-19/+11
GL_EXT_vertex_array is not supported on MAC OS X.
2011-06-29cmake: Use -Wall and friends on GNU CC.José Fonseca1-0/+15
2011-06-29arbvparray: Port of vparray to GL_ARB_vertex_program.José Fonseca5-2/+307
2011-06-29glthreads: Remove #ifdef PTHREADSJosé Fonseca1-18/+0
PTHREADS is never defined now, and there are other demos which assume pthreads is always present.
2011-06-28eglfbdev: add a demo for EGL on fbdevChia-I Wu2-0/+339
2011-06-27eglkms: Restore saved crtcBenjamin Franzke1-1/+15
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38473
2011-06-27eglkms: Destroy resourcesBenjamin Franzke1-11/+67
2011-06-27eglkms: Use gbm instead of EGL_MESA_drm_imageBenjamin Franzke1-14/+13
2011-06-17Update .gitignore.José Fonseca6-22/+38
2011-06-17cmake: Build tri-edgeflag-pv & linehacksJosé Fonseca2-1/+3
2011-06-17tri-edgeflag-pv: Fix glew include.José Fonseca1-1/+1
2011-06-17viewmemory: Fix windows build.José Fonseca1-0/+2
glWindowPos2iARB needs GLEW (or GetProcAddress)
2011-06-17viewmemory: view uninitialized video memoryBrian Paul3-0/+208
See comments for details.
2011-06-10linehacks: do stipple, wide, smooth lines with hacksBrian Paul2-0/+332
2011-06-10trivial/tri-edgeflag-pv: test provoking vertex effect on edge flagsBrian Paul2-0/+151
2011-06-08tests/clip: a simple interactive clipping testBrian Paul3-0/+201
2011-06-07cuberender: Fix MacOSX build.José Fonseca1-1/+1
2011-06-07pixeltest: Fix Windows build.José Fonseca1-0/+1
2011-06-07cuberender: Fix Windows builds.José Fonseca1-2/+2
Windows defines near/far symbols.
2011-06-07Fix GL_VERSION checks.José Fonseca11-45/+23
Several demos were mistakenly dismissing version 3. Simply use GLEW version check mechanism everywhere.
2011-06-07cmake: Add missing executables.José Fonseca3-1/+4
2011-06-06cmake: Fix copy'n'paste typo in earlier commit.José Fonseca1-1/+1
2011-06-06cmake: Basic packaging support.José Fonseca1-0/+19
2011-06-06cmake: Build X11 programs on MacOSX.José Fonseca49-105/+148
On Mac OS X, GLX is provided as a separate OpenGL implementation, different from the standard OpenGL framework which provides support for GLUT and native Mac OS X applications.
2011-06-04Fix compilation of osdemo.c after commit 5d5dc0eJon TURNEY1-0/+1
Fix compilation of osdemo.c after commit 5d5dc0e "Mac OS X portability fixes." ostest1.c also now needs some kind of attention, as it now no longer includes glu.h but refers to symbols defined there, but it is not built by the makefile. Found by tinderbox, see [1] [1] http://tinderbox.freedesktop.org/builds/2011-05-13-0004/logs/mesa-demos/#build Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2011-06-02clear-fbo-tex: Add missing glFlush call on single buffered visual.José Fonseca1-0/+2
Otherwise the rendering doesn't happen.