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diff --git a/sdk-installing-for-ios-development.md b/sdk-installing-for-ios-development.md
index 0a40fb4..7c73193 100644
--- a/sdk-installing-for-ios-development.md
+++ b/sdk-installing-for-ios-development.md
@@ -2,7 +2,7 @@
![](images/icons/emoticons/information.png) All versions starting form iOS 6 are supported
-## Prerequisites
+### Prerequisites
For iOS development you need to download Xcode and the iOS SDK. Xcode
can be found at the App Store or
@@ -17,7 +17,7 @@ recommend taking a look at the available documentation at Apple's
website.
[This](http://developer.apple.com/library/ios/#DOCUMENTATION/iPhone/Conceptual/iPhone101/Articles/00_Introduction.html) can be a good starting point.
-# Download and install GStreamer binaries
+## Download and install GStreamer binaries
GStreamer binary installer can be found at:
@@ -40,14 +40,14 @@ Xcode application templates for GStreamer development. Those templates
are also copied to `~/Library/Developer/Xcode/Templates` during
installation so that Xcode can find them.
-## Configure your development environment
+### Configure your development environment
GStreamer is written in C, and the iOS API uses mostly Objective-C (and
C for some parts), but this should cause no problems as those languages
interoperate freely. You can mix both in the same source code, for
example.
-### Building the tutorials
+#### Building the tutorials
The GStreamer SDK ships a few tutorials in the `xcode iOS` folder inside
the `.dmg` file. Copy them out of the package and into a more suitable
@@ -56,7 +56,7 @@ at the sources and build them. This should confirm that the installation
works and give some insight on how simple it is to mix Objective-C and C
code.
-### Creating new projects
+#### Creating new projects
After installation, when creating a new Xcode project, you should see
the GStreamer project templates under the `Templates` category. OS X and