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Diffstat (limited to 'sdk-installing-for-ios-development.md')
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diff --git a/sdk-installing-for-ios-development.md b/sdk-installing-for-ios-development.md index 0a40fb4..7c73193 100644 --- a/sdk-installing-for-ios-development.md +++ b/sdk-installing-for-ios-development.md @@ -2,7 +2,7 @@ ![](images/icons/emoticons/information.png) All versions starting form iOS 6 are supported -## Prerequisites +### Prerequisites For iOS development you need to download Xcode and the iOS SDK. Xcode can be found at the App Store or @@ -17,7 +17,7 @@ recommend taking a look at the available documentation at Apple's website. [This](http://developer.apple.com/library/ios/#DOCUMENTATION/iPhone/Conceptual/iPhone101/Articles/00_Introduction.html) can be a good starting point. -# Download and install GStreamer binaries +## Download and install GStreamer binaries GStreamer binary installer can be found at: @@ -40,14 +40,14 @@ Xcode application templates for GStreamer development. Those templates are also copied to `~/Library/Developer/Xcode/Templates` during installation so that Xcode can find them. -## Configure your development environment +### Configure your development environment GStreamer is written in C, and the iOS API uses mostly Objective-C (and C for some parts), but this should cause no problems as those languages interoperate freely. You can mix both in the same source code, for example. -### Building the tutorials +#### Building the tutorials The GStreamer SDK ships a few tutorials in the `xcode iOS` folder inside the `.dmg` file. Copy them out of the package and into a more suitable @@ -56,7 +56,7 @@ at the sources and build them. This should confirm that the installation works and give some insight on how simple it is to mix Objective-C and C code. -### Creating new projects +#### Creating new projects After installation, when creating a new Xcode project, you should see the GStreamer project templates under the `Templates` category. OS X and |