summaryrefslogtreecommitdiff
path: root/manual-helloworld.md
diff options
context:
space:
mode:
authorMathieu Duponchelle <mathieu.duponchelle@opencreed.com>2016-06-04 08:55:52 +0200
committerMathieu Duponchelle <mathieu.duponchelle@opencreed.com>2016-06-04 16:13:35 +0200
commitf0206f71a9150cf2ff6cc6b5cf53b6119db6cbb9 (patch)
tree445691de3161971e5dfc399dd0a684132063823c /manual-helloworld.md
parent70b736f436b30bb38c4e8c84b38f4de6ba8713d5 (diff)
Application development manual
Diffstat (limited to 'manual-helloworld.md')
-rw-r--r--manual-helloworld.md249
1 files changed, 249 insertions, 0 deletions
diff --git a/manual-helloworld.md b/manual-helloworld.md
new file mode 100644
index 0000000..a49bb6d
--- /dev/null
+++ b/manual-helloworld.md
@@ -0,0 +1,249 @@
+---
+title: Your first application
+...
+
+# Your first application
+
+This chapter will summarize everything you've learned in the previous
+chapters. It describes all aspects of a simple GStreamer application,
+including initializing libraries, creating elements, packing elements
+together in a pipeline and playing this pipeline. By doing all this, you
+will be able to build a simple Ogg/Vorbis audio player.
+
+# Hello world
+
+We're going to create a simple first application, a simple Ogg/Vorbis
+command-line audio player. For this, we will use only standard GStreamer
+components. The player will read a file specified on the command-line.
+Let's get started\!
+
+We've learned, in [Initializing GStreamer](manual-init.md), that the
+first thing to do in your application is to initialize GStreamer by
+calling `gst_init ()`. Also, make sure that the application includes
+`gst/gst.h` so all function names and objects are properly defined. Use
+`#include
+<gst/gst.h>` to do that.
+
+Next, you'll want to create the different elements using
+`gst_element_factory_make ()`. For an Ogg/Vorbis audio player, we'll
+need a source element that reads files from a disk. GStreamer includes
+this element under the name “filesrc”. Next, we'll need something to
+parse the file and decode it into raw audio. GStreamer has two elements
+for this: the first parses Ogg streams into elementary streams (video,
+audio) and is called “oggdemux”. The second is a Vorbis audio decoder,
+it's conveniently called “vorbisdec”. Since “oggdemux” creates dynamic
+pads for each elementary stream, you'll need to set a “pad-added” event
+handler on the “oggdemux” element, like you've learned in [Dynamic (or
+sometimes) pads](manual-pads.md#dynamic-or-sometimes-pads), to link the
+Ogg demuxer and the Vorbis decoder elements together. At last, we'll
+also need an audio output element, we will use “autoaudiosink”, which
+automatically detects your audio device.
+
+The last thing left to do is to add all elements into a container
+element, a `GstPipeline`, and wait until we've played the whole song.
+We've previously learned how to add elements to a container bin in
+[Bins](manual-bins.md), and we've learned about element states in
+[Element States](manual-elements.md#element-states). We will also
+attach a message handler to the pipeline bus so we can retrieve errors
+and detect the end-of-stream.
+
+Let's now add all the code together to get our very first audio player:
+
+```
+
+#include <gst/gst.h>
+#include <glib.h>
+
+
+static gboolean
+bus_call (GstBus *bus,
+ GstMessage *msg,
+ gpointer data)
+{
+ GMainLoop *loop = (GMainLoop *) data;
+
+ switch (GST_MESSAGE_TYPE (msg)) {
+
+ case GST_MESSAGE_EOS:
+ g_print ("End of stream\n");
+ g_main_loop_quit (loop);
+ break;
+
+ case GST_MESSAGE_ERROR: {
+ gchar *debug;
+ GError *error;
+
+ gst_message_parse_error (msg, &error, &debug);
+ g_free (debug);
+
+ g_printerr ("Error: %s\n", error->message);
+ g_error_free (error);
+
+ g_main_loop_quit (loop);
+ break;
+ }
+ default:
+ break;
+ }
+
+ return TRUE;
+}
+
+
+static void
+on_pad_added (GstElement *element,
+ GstPad *pad,
+ gpointer data)
+{
+ GstPad *sinkpad;
+ GstElement *decoder = (GstElement *) data;
+
+ /* We can now link this pad with the vorbis-decoder sink pad */
+ g_print ("Dynamic pad created, linking demuxer/decoder\n");
+
+ sinkpad = gst_element_get_static_pad (decoder, "sink");
+
+ gst_pad_link (pad, sinkpad);
+
+ gst_object_unref (sinkpad);
+}
+
+
+
+int
+main (int argc,
+ char *argv[])
+{
+ GMainLoop *loop;
+
+ GstElement *pipeline, *source, *demuxer, *decoder, *conv, *sink;
+ GstBus *bus;
+ guint bus_watch_id;
+
+ /* Initialisation */
+ gst_init (&argc, &argv);
+
+ loop = g_main_loop_new (NULL, FALSE);
+
+
+ /* Check input arguments */
+ if (argc != 2) {
+ g_printerr ("Usage: %s <Ogg/Vorbis filename>\n", argv[0]);
+ return -1;
+ }
+
+
+ /* Create gstreamer elements */
+ pipeline = gst_pipeline_new ("audio-player");
+ source = gst_element_factory_make ("filesrc", "file-source");
+ demuxer = gst_element_factory_make ("oggdemux", "ogg-demuxer");
+ decoder = gst_element_factory_make ("vorbisdec", "vorbis-decoder");
+ conv = gst_element_factory_make ("audioconvert", "converter");
+ sink = gst_element_factory_make ("autoaudiosink", "audio-output");
+
+ if (!pipeline || !source || !demuxer || !decoder || !conv || !sink) {
+ g_printerr ("One element could not be created. Exiting.\n");
+ return -1;
+ }
+
+ /* Set up the pipeline */
+
+ /* we set the input filename to the source element */
+ g_object_set (G_OBJECT (source), "location", argv[1], NULL);
+
+ /* we add a message handler */
+ bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
+ bus_watch_id = gst_bus_add_watch (bus, bus_call, loop);
+ gst_object_unref (bus);
+
+ /* we add all elements into the pipeline */
+ /* file-source | ogg-demuxer | vorbis-decoder | converter | alsa-output */
+ gst_bin_add_many (GST_BIN (pipeline),
+ source, demuxer, decoder, conv, sink, NULL);
+
+ /* we link the elements together */
+ /* file-source -> ogg-demuxer ~> vorbis-decoder -> converter -> alsa-output */
+ gst_element_link (source, demuxer);
+ gst_element_link_many (decoder, conv, sink, NULL);
+ g_signal_connect (demuxer, "pad-added", G_CALLBACK (on_pad_added), decoder);
+
+ /* note that the demuxer will be linked to the decoder dynamically.
+ The reason is that Ogg may contain various streams (for example
+ audio and video). The source pad(s) will be created at run time,
+ by the demuxer when it detects the amount and nature of streams.
+ Therefore we connect a callback function which will be executed
+ when the "pad-added" is emitted.*/
+
+
+ /* Set the pipeline to "playing" state*/
+ g_print ("Now playing: %s\n", argv[1]);
+ gst_element_set_state (pipeline, GST_STATE_PLAYING);
+
+
+ /* Iterate */
+ g_print ("Running...\n");
+ g_main_loop_run (loop);
+
+
+ /* Out of the main loop, clean up nicely */
+ g_print ("Returned, stopping playback\n");
+ gst_element_set_state (pipeline, GST_STATE_NULL);
+
+ g_print ("Deleting pipeline\n");
+ gst_object_unref (GST_OBJECT (pipeline));
+ g_source_remove (bus_watch_id);
+ g_main_loop_unref (loop);
+
+ return 0;
+}
+
+
+```
+
+We now have created a complete pipeline. We can visualise the pipeline
+as follows:
+
+![The "hello world" pipeline](images/hello-world.png "fig:")
+
+# Compiling and Running helloworld.c
+
+To compile the helloworld example, use: `gcc -Wall
+helloworld.c -o helloworld
+$(pkg-config --cflags --libs gstreamer-1.0)`. GStreamer makes use of
+`pkg-config` to get compiler and linker flags needed to compile this
+application.
+
+If you're running a non-standard installation (ie. you've installed
+GStreamer from source yourself instead of using pre-built packages),
+make sure the `PKG_CONFIG_PATH` environment variable is set to the
+correct location (`$libdir/pkgconfig`).
+
+In the unlikely case that you are using an uninstalled GStreamer setup
+(ie. gst-uninstalled), you will need to use libtool to build the hello
+world program, like this: `libtool --mode=link gcc -Wall
+helloworld.c -o helloworld
+$(pkg-config --cflags --libs gstreamer-1.0)`.
+
+You can run this example application with `./helloworld
+file.ogg`. Substitute `file.ogg` with your favourite Ogg/Vorbis file.
+
+# Conclusion
+
+This concludes our first example. As you see, setting up a pipeline is
+very low-level but powerful. You will see later in this manual how you
+can create a more powerful media player with even less effort using
+higher-level interfaces. We will discuss all that in [Higher-level
+interfaces for GStreamer applications](manual-highlevel.md). We will
+first, however, go more in-depth into more advanced GStreamer internals.
+
+It should be clear from the example that we can very easily replace the
+“filesrc” element with some other element that reads data from a
+network, or some other data source element that is better integrated
+with your desktop environment. Also, you can use other decoders and
+parsers/demuxers to support other media types. You can use another audio
+sink if you're not running Linux, but Mac OS X, Windows or FreeBSD, or
+you can instead use a filesink to write audio files to disk instead of
+playing them back. By using an audio card source, you can even do audio
+capture instead of playback. All this shows the reusability of GStreamer
+elements, which is its greatest advantage.
+