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author | Mathieu Duponchelle <mathieu.duponchelle@opencreed.com> | 2016-06-04 08:55:52 +0200 |
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committer | Mathieu Duponchelle <mathieu.duponchelle@opencreed.com> | 2016-06-04 16:13:35 +0200 |
commit | f0206f71a9150cf2ff6cc6b5cf53b6119db6cbb9 (patch) | |
tree | 445691de3161971e5dfc399dd0a684132063823c /manual-helloworld.md | |
parent | 70b736f436b30bb38c4e8c84b38f4de6ba8713d5 (diff) |
Application development manual
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diff --git a/manual-helloworld.md b/manual-helloworld.md new file mode 100644 index 0000000..a49bb6d --- /dev/null +++ b/manual-helloworld.md @@ -0,0 +1,249 @@ +--- +title: Your first application +... + +# Your first application + +This chapter will summarize everything you've learned in the previous +chapters. It describes all aspects of a simple GStreamer application, +including initializing libraries, creating elements, packing elements +together in a pipeline and playing this pipeline. By doing all this, you +will be able to build a simple Ogg/Vorbis audio player. + +# Hello world + +We're going to create a simple first application, a simple Ogg/Vorbis +command-line audio player. For this, we will use only standard GStreamer +components. The player will read a file specified on the command-line. +Let's get started\! + +We've learned, in [Initializing GStreamer](manual-init.md), that the +first thing to do in your application is to initialize GStreamer by +calling `gst_init ()`. Also, make sure that the application includes +`gst/gst.h` so all function names and objects are properly defined. Use +`#include +<gst/gst.h>` to do that. + +Next, you'll want to create the different elements using +`gst_element_factory_make ()`. For an Ogg/Vorbis audio player, we'll +need a source element that reads files from a disk. GStreamer includes +this element under the name “filesrc”. Next, we'll need something to +parse the file and decode it into raw audio. GStreamer has two elements +for this: the first parses Ogg streams into elementary streams (video, +audio) and is called “oggdemux”. The second is a Vorbis audio decoder, +it's conveniently called “vorbisdec”. Since “oggdemux” creates dynamic +pads for each elementary stream, you'll need to set a “pad-added” event +handler on the “oggdemux” element, like you've learned in [Dynamic (or +sometimes) pads](manual-pads.md#dynamic-or-sometimes-pads), to link the +Ogg demuxer and the Vorbis decoder elements together. At last, we'll +also need an audio output element, we will use “autoaudiosink”, which +automatically detects your audio device. + +The last thing left to do is to add all elements into a container +element, a `GstPipeline`, and wait until we've played the whole song. +We've previously learned how to add elements to a container bin in +[Bins](manual-bins.md), and we've learned about element states in +[Element States](manual-elements.md#element-states). We will also +attach a message handler to the pipeline bus so we can retrieve errors +and detect the end-of-stream. + +Let's now add all the code together to get our very first audio player: + +``` + +#include <gst/gst.h> +#include <glib.h> + + +static gboolean +bus_call (GstBus *bus, + GstMessage *msg, + gpointer data) +{ + GMainLoop *loop = (GMainLoop *) data; + + switch (GST_MESSAGE_TYPE (msg)) { + + case GST_MESSAGE_EOS: + g_print ("End of stream\n"); + g_main_loop_quit (loop); + break; + + case GST_MESSAGE_ERROR: { + gchar *debug; + GError *error; + + gst_message_parse_error (msg, &error, &debug); + g_free (debug); + + g_printerr ("Error: %s\n", error->message); + g_error_free (error); + + g_main_loop_quit (loop); + break; + } + default: + break; + } + + return TRUE; +} + + +static void +on_pad_added (GstElement *element, + GstPad *pad, + gpointer data) +{ + GstPad *sinkpad; + GstElement *decoder = (GstElement *) data; + + /* We can now link this pad with the vorbis-decoder sink pad */ + g_print ("Dynamic pad created, linking demuxer/decoder\n"); + + sinkpad = gst_element_get_static_pad (decoder, "sink"); + + gst_pad_link (pad, sinkpad); + + gst_object_unref (sinkpad); +} + + + +int +main (int argc, + char *argv[]) +{ + GMainLoop *loop; + + GstElement *pipeline, *source, *demuxer, *decoder, *conv, *sink; + GstBus *bus; + guint bus_watch_id; + + /* Initialisation */ + gst_init (&argc, &argv); + + loop = g_main_loop_new (NULL, FALSE); + + + /* Check input arguments */ + if (argc != 2) { + g_printerr ("Usage: %s <Ogg/Vorbis filename>\n", argv[0]); + return -1; + } + + + /* Create gstreamer elements */ + pipeline = gst_pipeline_new ("audio-player"); + source = gst_element_factory_make ("filesrc", "file-source"); + demuxer = gst_element_factory_make ("oggdemux", "ogg-demuxer"); + decoder = gst_element_factory_make ("vorbisdec", "vorbis-decoder"); + conv = gst_element_factory_make ("audioconvert", "converter"); + sink = gst_element_factory_make ("autoaudiosink", "audio-output"); + + if (!pipeline || !source || !demuxer || !decoder || !conv || !sink) { + g_printerr ("One element could not be created. Exiting.\n"); + return -1; + } + + /* Set up the pipeline */ + + /* we set the input filename to the source element */ + g_object_set (G_OBJECT (source), "location", argv[1], NULL); + + /* we add a message handler */ + bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); + bus_watch_id = gst_bus_add_watch (bus, bus_call, loop); + gst_object_unref (bus); + + /* we add all elements into the pipeline */ + /* file-source | ogg-demuxer | vorbis-decoder | converter | alsa-output */ + gst_bin_add_many (GST_BIN (pipeline), + source, demuxer, decoder, conv, sink, NULL); + + /* we link the elements together */ + /* file-source -> ogg-demuxer ~> vorbis-decoder -> converter -> alsa-output */ + gst_element_link (source, demuxer); + gst_element_link_many (decoder, conv, sink, NULL); + g_signal_connect (demuxer, "pad-added", G_CALLBACK (on_pad_added), decoder); + + /* note that the demuxer will be linked to the decoder dynamically. + The reason is that Ogg may contain various streams (for example + audio and video). The source pad(s) will be created at run time, + by the demuxer when it detects the amount and nature of streams. + Therefore we connect a callback function which will be executed + when the "pad-added" is emitted.*/ + + + /* Set the pipeline to "playing" state*/ + g_print ("Now playing: %s\n", argv[1]); + gst_element_set_state (pipeline, GST_STATE_PLAYING); + + + /* Iterate */ + g_print ("Running...\n"); + g_main_loop_run (loop); + + + /* Out of the main loop, clean up nicely */ + g_print ("Returned, stopping playback\n"); + gst_element_set_state (pipeline, GST_STATE_NULL); + + g_print ("Deleting pipeline\n"); + gst_object_unref (GST_OBJECT (pipeline)); + g_source_remove (bus_watch_id); + g_main_loop_unref (loop); + + return 0; +} + + +``` + +We now have created a complete pipeline. We can visualise the pipeline +as follows: + +![The "hello world" pipeline](images/hello-world.png "fig:") + +# Compiling and Running helloworld.c + +To compile the helloworld example, use: `gcc -Wall +helloworld.c -o helloworld +$(pkg-config --cflags --libs gstreamer-1.0)`. GStreamer makes use of +`pkg-config` to get compiler and linker flags needed to compile this +application. + +If you're running a non-standard installation (ie. you've installed +GStreamer from source yourself instead of using pre-built packages), +make sure the `PKG_CONFIG_PATH` environment variable is set to the +correct location (`$libdir/pkgconfig`). + +In the unlikely case that you are using an uninstalled GStreamer setup +(ie. gst-uninstalled), you will need to use libtool to build the hello +world program, like this: `libtool --mode=link gcc -Wall +helloworld.c -o helloworld +$(pkg-config --cflags --libs gstreamer-1.0)`. + +You can run this example application with `./helloworld +file.ogg`. Substitute `file.ogg` with your favourite Ogg/Vorbis file. + +# Conclusion + +This concludes our first example. As you see, setting up a pipeline is +very low-level but powerful. You will see later in this manual how you +can create a more powerful media player with even less effort using +higher-level interfaces. We will discuss all that in [Higher-level +interfaces for GStreamer applications](manual-highlevel.md). We will +first, however, go more in-depth into more advanced GStreamer internals. + +It should be clear from the example that we can very easily replace the +“filesrc” element with some other element that reads data from a +network, or some other data source element that is better integrated +with your desktop environment. Also, you can use other decoders and +parsers/demuxers to support other media types. You can use another audio +sink if you're not running Linux, but Mac OS X, Windows or FreeBSD, or +you can instead use a filesink to write audio files to disk instead of +playing them back. By using an audio card source, you can even do audio +capture instead of playback. All this shows the reusability of GStreamer +elements, which is its greatest advantage. + |