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path: root/tests/bugs/r200-swtnl-material-fallback.c
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/*
 * Copyright © 2010 Pauli Nieminen
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * Check that r200 swtnl fallback return doesn't emit hwtnl state.
 *
 * \author Pauli Nieminen
 */


#include "piglit-util.h"

int piglit_width = 100;
int piglit_height = 100;
int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;

void
piglit_init(int argc, char **argv)
{
	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
	glClearColor(0.0, 0.0, 0.0, 0.0);
}

enum piglit_result
piglit_display(void)
{
	static GLfloat excepted[][3] = {
		{0.2,0.0,0.0},
		{0.2,0.2,0.2},
	};
	static GLfloat mat[][4] = {
		{1.0,0.0,0.0,0.0},
		{1.0,1.0,1.0,0.0},
	};

	GLboolean pass = GL_TRUE;
	glClear(GL_COLOR_BUFFER_BIT);
	glEnable(GL_LIGHTING);

	glBegin(GL_TRIANGLE_STRIP);

	glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat[0]);
	glVertex3f((GLfloat)piglit_height, 0.0, 0.0);
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f((GLfloat)piglit_height, (GLfloat)piglit_width, 0.0);
	glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat[1]);
	glVertex3f(0.0, (GLfloat) piglit_width, 0.0);

	glEnd();

	if (!piglit_probe_pixel_rgb(piglit_width - 1, 1, excepted[0]))
		pass = GL_FALSE;
	if (!piglit_probe_pixel_rgb(1, piglit_height - 1, excepted[1]))
		pass = GL_FALSE;

	glutSwapBuffers();

	return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
}