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/*
* Copyright © 2010 Pauli Nieminen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* Check that r200 swtnl fallback return doesn't emit hwtnl state.
*
* \author Pauli Nieminen
*/
#include "piglit-util.h"
int piglit_width = 100;
int piglit_height = 100;
int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
void
piglit_init(int argc, char **argv)
{
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glClearColor(0.0, 0.0, 0.0, 0.0);
}
enum piglit_result
piglit_display(void)
{
static GLfloat excepted[][3] = {
{0.2,0.0,0.0},
{0.2,0.2,0.2},
};
static GLfloat mat[][4] = {
{1.0,0.0,0.0,0.0},
{1.0,1.0,1.0,0.0},
};
GLboolean pass = GL_TRUE;
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_LIGHTING);
glBegin(GL_TRIANGLE_STRIP);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat[0]);
glVertex3f((GLfloat)piglit_height, 0.0, 0.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f((GLfloat)piglit_height, (GLfloat)piglit_width, 0.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat[1]);
glVertex3f(0.0, (GLfloat) piglit_width, 0.0);
glEnd();
if (!piglit_probe_pixel_rgb(piglit_width - 1, 1, excepted[0]))
pass = GL_FALSE;
if (!piglit_probe_pixel_rgb(1, piglit_height - 1, excepted[1]))
pass = GL_FALSE;
glutSwapBuffers();
return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
}
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