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authorEric Anholt <eric@anholt.net>2010-03-19 12:11:57 -0700
committerEric Anholt <eric@anholt.net>2010-03-22 13:41:01 -0700
commitaa73714713dafa3645abe23901f72ca4cca2b950 (patch)
tree70ed0b264acf95dd11d907d47a40f698ce96afe8
parentab000ba5978931d016fa8726a3cbd407a61adfe6 (diff)
glsl-fs-mix: Simple test for mix() behavior in the FS.
-rw-r--r--tests/all.tests1
-rw-r--r--tests/shaders/CMakeLists.txt1
-rw-r--r--tests/shaders/glsl-fs-mix.c90
-rw-r--r--tests/shaders/glsl-fs-mix.frag6
4 files changed, 98 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index d42de3bc..482f5646 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -158,6 +158,7 @@ add_plain_test(shaders, 'glsl-fs-fragcoord')
add_plain_test(shaders, 'glsl-fs-log2')
add_plain_test(shaders, 'glsl-fs-loop')
add_plain_test(shaders, 'glsl-fs-loop-nested')
+add_plain_test(shaders, 'glsl-fs-mix')
add_plain_test(shaders, 'glsl-fs-sqrt-branch')
add_plain_test(shaders, 'glsl-fs-sqrt-zero')
add_plain_test(shaders, 'glsl-vs-arrays')
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index 781de366..8958fbdc 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -53,6 +53,7 @@ add_executable (glsl-fs-fragcoord glsl-fs-fragcoord.c)
add_executable (glsl-fs-log2 glsl-fs-log2.c)
add_executable (glsl-fs-loop glsl-fs-loop.c)
add_executable (glsl-fs-loop-nested glsl-fs-loop-nested.c)
+add_executable (glsl-fs-mix glsl-fs-mix.c)
add_executable (glsl-fs-sqrt-branch glsl-fs-sqrt-branch.c)
add_executable (glsl-fs-sqrt-zero glsl-fs-sqrt-zero.c)
add_executable (glsl-vs-arrays glsl-vs-arrays.c)
diff --git a/tests/shaders/glsl-fs-mix.c b/tests/shaders/glsl-fs-mix.c
new file mode 100644
index 00000000..93000921
--- /dev/null
+++ b/tests/shaders/glsl-fs-mix.c
@@ -0,0 +1,90 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file glsl-fs-mix.c
+ *
+ * Tests that mix() produces the expected output in a fragment shader.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA;
+
+static int args1_location, args2_location, args3_location;
+static GLint prog;
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ /* result = mix(args1, args2, args3) */
+ static const float args1[4] = {1.0, 0.0, 2.0, 0.0};
+ static const float args2[4] = {0.0, 1.0, 0.0, 2.0};
+ static const float args3[4] = {0.5, 0.5, 0.75, 0.25};
+ static const float gray[] = {0.5, 0.5, 0.5, 0.5};
+
+ glClearColor(0.0, 1.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUniform4fv(args1_location, 1, args1);
+ glUniform4fv(args2_location, 1, args2);
+ glUniform4fv(args3_location, 1, args3);
+ piglit_draw_rect(10, 10, 10, 10);
+
+ pass &= piglit_probe_pixel_rgba(15, 15, gray);
+
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint vs, fs;
+
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ vs = piglit_compile_shader(GL_VERTEX_SHADER,
+ "shaders/glsl-mvp.vert");
+ fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
+ "shaders/glsl-fs-mix.frag");
+
+ prog = piglit_link_simple_program(vs, fs);
+
+ glUseProgram(prog);
+
+ args1_location = glGetUniformLocation(prog, "args1");
+ args2_location = glGetUniformLocation(prog, "args2");
+ args3_location = glGetUniformLocation(prog, "args3");
+}
diff --git a/tests/shaders/glsl-fs-mix.frag b/tests/shaders/glsl-fs-mix.frag
new file mode 100644
index 00000000..90f359f7
--- /dev/null
+++ b/tests/shaders/glsl-fs-mix.frag
@@ -0,0 +1,6 @@
+uniform vec4 args1, args2, args3;
+
+void main()
+{
+ gl_FragColor = mix(args1, args2, args3);
+}