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authorPauli Nieminen <pauli.nieminen@linux.intel.com>2012-06-08 23:43:33 +0300
committerPauli Nieminen <pauli.nieminen@linux.intel.com>2012-06-10 00:26:25 +0300
commit32b7a3c91260fb16411553fdfcfb0f6a580eb5de (patch)
tree0ac989533304a8327eb6f6a98d88b1cefd854cf1
parentd9a7d39fdee8499c16c5feb2cc5ad8d8c247d166 (diff)
mesa/samplerobj: Avoid crash in sampler query if texture unit is disabled
Sampler queries are so far made only for enabled texture unit. But if any code would query sampler before checking texture unit state that would result to NULL deference. Making the inline helper easier to use with NULL check makes a lot sense because compiler is likely to combine the checks for the current texture. Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
-rw-r--r--src/mesa/main/samplerobj.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h
index 0bfda43517..33da894e8f 100644
--- a/src/mesa/main/samplerobj.h
+++ b/src/mesa/main/samplerobj.h
@@ -33,8 +33,10 @@ _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
{
if (ctx->Texture.Unit[unit].Sampler)
return ctx->Texture.Unit[unit].Sampler;
- else
+ else if (ctx->Texture.Unit[unit]._Current)
return &ctx->Texture.Unit[unit]._Current->Sampler;
+ else
+ return NULL;
}