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path: root/gst-libs/gst/gl/gstglwindow.c
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/*
 * GStreamer
 * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#if HAVE_CONFIG_H
# include "config.h"
#endif

#include <gmodule.h>
#include <stdio.h>

#include "gl.h"
#include "gstglwindow.h"

/* FIXME make this work with windowless contexts */

#if GST_GL_HAVE_WINDOW_X11
#include "x11/gstglwindow_x11.h"
#endif
#if GST_GL_HAVE_WINDOW_WIN32
#include "win32/gstglwindow_win32.h"
#endif
#if GST_GL_HAVE_WINDOW_COCOA
#include "cocoa/gstglwindow_cocoa.h"
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
#include "wayland/gstglwindow_wayland_egl.h"
#endif
#if GST_GL_HAVE_WINDOW_ANDROID
#include "android/gstglwindow_android_egl.h"
#endif
#if GST_GL_HAVE_WINDOW_DISPMANX
#include "dispmanx/gstglwindow_dispmanx_egl.h"
#endif

#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)

#define GST_CAT_DEFAULT gst_gl_window_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);

#define gst_gl_window_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);

#define GST_GL_WINDOW_GET_PRIVATE(o) \
  (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))

struct _GstGLWindowPrivate
{
  GstGLDisplay *display;

  GThread *gl_thread;

  /* conditions */
  GMutex render_lock;
  GCond cond_create_context;
  GCond cond_destroy_context;

  gboolean context_created;
  gboolean alive;

  guintptr external_gl_context;
  GstGLAPI gl_api;
  GError **error;
};

static void gst_gl_window_finalize (GObject * object);

GQuark
gst_gl_window_error_quark (void)
{
  return g_quark_from_static_string ("gst-gl-window-error-quark");
}

static void
gst_gl_window_init (GstGLWindow * window)
{
  window->priv = GST_GL_WINDOW_GET_PRIVATE (window);

  g_mutex_init (&window->lock);
  window->need_lock = TRUE;

  g_mutex_init (&window->priv->render_lock);
  g_cond_init (&window->priv->cond_create_context);
  g_cond_init (&window->priv->cond_destroy_context);
  window->priv->context_created = FALSE;

  g_weak_ref_init (&window->context_ref, NULL);
}

static void
gst_gl_window_class_init (GstGLWindowClass * klass)
{
  g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));

  G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize;
}

GstGLWindow *
gst_gl_window_new (GstGLDisplay * display)
{
  GstGLWindow *window = NULL;
  const gchar *user_choice;
  static volatile gsize _init = 0;

  if (g_once_init_enter (&_init)) {
    GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
        "glwindow element");
    g_once_init_leave (&_init, 1);
  }

  user_choice = g_getenv ("GST_GL_WINDOW");
  GST_INFO ("creating a window, user choice:%s", user_choice);

#if GST_GL_HAVE_WINDOW_X11
  if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
    window = GST_GL_WINDOW (gst_gl_window_x11_new ());
#endif
#if GST_GL_HAVE_WINDOW_WIN32
  if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
    window = GST_GL_WINDOW (gst_gl_window_win32_new ());
#endif
#if GST_GL_HAVE_WINDOW_COCOA
  if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) {
    window = GST_GL_WINDOW (gst_gl_window_cocoa_new ());
  }
#endif
#if GST_GL_HAVE_WINDOW_DISPMANX
  if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx")))
    window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new ());
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
  if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
    window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new ());
#endif
#if GST_GL_HAVE_WINDOW_ANDROID
  if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android")))
    window = GST_GL_WINDOW (gst_gl_window_android_egl_new ());
#endif
  if (!window) {
    /* subclass returned a NULL window */
    GST_WARNING ("Could not create window. user specified %s",
        user_choice ? user_choice : "(null)");

    return NULL;
  }

  window->priv->display = display;

  return window;
}

static void
gst_gl_window_finalize (GObject * object)
{
  GstGLWindow *window = GST_GL_WINDOW (object);

  g_weak_ref_clear (&window->context_ref);

  G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
}

void
gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
{
  GstGLWindowClass *window_class;

  g_return_if_fail (GST_GL_IS_WINDOW (window));
  g_return_if_fail (handle != 0);
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_if_fail (window_class->set_window_handle != NULL);

  GST_GL_WINDOW_LOCK (window);
  window_class->set_window_handle (window, handle);
  GST_GL_WINDOW_UNLOCK (window);
}

void
gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height)
{
  GstGLWindowClass *window_class;

  g_return_if_fail (GST_GL_IS_WINDOW (window));
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_if_fail (window_class->draw_unlocked != NULL);

  window_class->draw_unlocked (window, width, height);
}

void
gst_gl_window_draw (GstGLWindow * window, guint width, guint height)
{
  GstGLWindowClass *window_class;

  g_return_if_fail (GST_GL_IS_WINDOW (window));
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_if_fail (window_class->draw != NULL);

  GST_GL_WINDOW_LOCK (window);
  window_class->draw (window, width, height);
  GST_GL_WINDOW_UNLOCK (window);
}

void
gst_gl_window_run (GstGLWindow * window)
{
  GstGLWindowClass *window_class;

  g_return_if_fail (GST_GL_IS_WINDOW (window));
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_if_fail (window_class->run != NULL);

  GST_GL_WINDOW_LOCK (window);
  window->priv->alive = TRUE;
  window_class->run (window);
  GST_GL_WINDOW_UNLOCK (window);
}

void
gst_gl_window_quit (GstGLWindow * window)
{
  GstGLWindowClass *window_class;

  g_return_if_fail (GST_GL_IS_WINDOW (window));
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_if_fail (window_class->quit != NULL);

  GST_GL_WINDOW_LOCK (window);

  window->priv->alive = FALSE;

  window_class->quit (window);

  GST_INFO ("quit sent to gl window loop");

  GST_GL_WINDOW_UNLOCK (window);

  GST_INFO ("quit received from gl window");
}

void
gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
    gpointer data)
{
  GstGLWindowClass *window_class;

  g_return_if_fail (GST_GL_IS_WINDOW (window));
  g_return_if_fail (callback != NULL);
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_if_fail (window_class->quit != NULL);

  GST_GL_WINDOW_LOCK (window);
  window_class->send_message (window, callback, data);
  GST_GL_WINDOW_UNLOCK (window);
}

/**
 * gst_gl_window_set_need_lock:
 *
 * window: a #GstGLWindow
 * need_lock: whether the @window needs to lock for concurrent access
 *
 * This API is intended only for subclasses of #GstGLWindow in order to ensure
 * correct interaction with the underlying window system.
 */
void
gst_gl_window_set_need_lock (GstGLWindow * window, gboolean need_lock)
{
  g_return_if_fail (GST_GL_IS_WINDOW (window));

  window->need_lock = need_lock;
}

void
gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
    gpointer data, GDestroyNotify destroy_notify)
{
  g_return_if_fail (GST_GL_IS_WINDOW (window));

  GST_GL_WINDOW_LOCK (window);

  if (window->draw_notify)
    window->draw_notify (window->draw_data);

  window->draw = callback;
  window->draw_data = data;
  window->draw_notify = destroy_notify;

  GST_GL_WINDOW_UNLOCK (window);
}

void
gst_gl_window_set_resize_callback (GstGLWindow * window,
    GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify)
{
  g_return_if_fail (GST_GL_IS_WINDOW (window));

  GST_GL_WINDOW_LOCK (window);

  if (window->resize_notify)
    window->resize_notify (window->resize_data);

  window->resize = callback;
  window->resize_data = data;
  window->resize_notify = destroy_notify;

  GST_GL_WINDOW_UNLOCK (window);
}

void
gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
    gpointer data, GDestroyNotify destroy_notify)
{
  g_return_if_fail (GST_GL_IS_WINDOW (window));

  GST_GL_WINDOW_LOCK (window);

  if (window->close_notify)
    window->close_notify (window->close_data);

  window->close = callback;
  window->close_data = data;
  window->close_notify = destroy_notify;

  GST_GL_WINDOW_UNLOCK (window);
}

gboolean
gst_gl_window_is_running (GstGLWindow * window)
{
  return window->priv->alive;
}

guintptr
gst_gl_window_get_display (GstGLWindow * window)
{
  guintptr ret;
  GstGLWindowClass *window_class;

  g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_val_if_fail (window_class->get_display != NULL, 0);

  GST_GL_WINDOW_LOCK (window);

  ret = window_class->get_display (window);

  GST_GL_WINDOW_UNLOCK (window);

  return ret;
}

guintptr
gst_gl_window_get_window_handle (GstGLWindow * window)
{
  guintptr ret;
  GstGLWindowClass *window_class;

  g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
  window_class = GST_GL_WINDOW_GET_CLASS (window);
  g_return_val_if_fail (window_class->get_window_handle != NULL, 0);

  GST_GL_WINDOW_LOCK (window);

  ret = window_class->get_window_handle (window);

  GST_GL_WINDOW_UNLOCK (window);

  return ret;
}

GstGLContext *
gst_gl_window_get_context (GstGLWindow * window)
{
  g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL);

  return (GstGLContext *) g_weak_ref_get (&window->context_ref);
}