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authorSebastian Dröge <slomo@circular-chaos.org>2013-07-15 07:39:07 +0200
committerSebastian Dröge <slomo@circular-chaos.org>2013-07-15 07:39:07 +0200
commitbcf4fe76c14844909896936c06e3d606f4ffab48 (patch)
tree5f1aa430fbd28c4e063bbea2dfe7a2509e928f70 /gst-libs
parent84c0c93dd255c03f9ff7808be3bf1aa79c155fb4 (diff)
glshader: Add some more debug output
Diffstat (limited to 'gst-libs')
-rw-r--r--gst-libs/gst/gl/gstglshader.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/gst-libs/gst/gl/gstglshader.c b/gst-libs/gst/gl/gstglshader.c
index b412420..a3d7cf5 100644
--- a/gst-libs/gst/gl/gstglshader.c
+++ b/gst-libs/gst/gl/gstglshader.c
@@ -402,6 +402,8 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
info_buffer[len] = '\0';
if (status != GL_TRUE) {
+ GST_ERROR ("Vertex Shader compilation failed:\n%s", info_buffer);
+
g_set_error (error, GST_GL_SHADER_ERROR,
GST_GL_SHADER_ERROR_COMPILE,
"Vertex Shader compilation failed:\n%s", info_buffer);
@@ -432,6 +434,8 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
sizeof (info_buffer) - 1, &len, info_buffer);
info_buffer[len] = '\0';
if (status != GL_TRUE) {
+ GST_ERROR ("Fragment Shader compilation failed:\n%s", info_buffer);
+
g_set_error (error, GST_GL_SHADER_ERROR,
GST_GL_SHADER_ERROR_COMPILE,
"Fragment Shader compilation failed:\n%s", info_buffer);
@@ -456,6 +460,8 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
info_buffer[len] = '\0';
if (status != GL_TRUE) {
+ GST_ERROR ("Shader linking failed:\n%s", info_buffer);
+
g_set_error (error, GST_GL_SHADER_ERROR,
GST_GL_SHADER_ERROR_LINK, "Shader Linking failed:\n%s", info_buffer);
priv->compiled = FALSE;