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#include "stack-man.h"
#include "simplex86.h"
typedef struct reg_alloc_t reg_alloc_t;
typedef struct reg_status_t reg_status_t;
typedef struct reg_pool_t reg_pool_t;
#define MAX_REGISTERS (16)
#define MAX_SPILLS (16)
struct reg_pool_t
{
int n_registers;
int bytes_per_reg;
op_t move_instruction;
reg_t registers[MAX_REGISTERS];
};
struct reg_status_t
{
int allocated;
int spillable;
int n_spills;
int spill_offsets[MAX_SPILLS];
};
struct reg_alloc_t
{
reg_status_t status[MAX_REGISTERS];
const reg_pool_t * pool;
stack_man_t * stack;
fragment_t * fragment;
};
void
reg_alloc_init (reg_alloc_t *ra,
fragment_t *frag,
stack_man_t *stack,
const reg_pool_t *reg_pool);
/* Calling this indicates that the registers given will not be
* needed until the corresponding reg_alloc_end_spill().
*/
void
reg_alloc_begin_spill (reg_alloc_t *ra, reg_t reg, ...);
void
reg_alloc_end_spill (reg_alloc_t *ra, reg_t reg, ...);
/* This allocates a register. Calliing this function indicates that
* the register in question will be freed before the current
* begin/end_spill group ends.
*/
reg_t
reg_alloc_alloc_local (reg_alloc_t *ra);
/* This resurrects a register that has been freed, but is known
* to still contain a useful value. The allocation is non-local,
* so it is allowed to survive the current begin/end_spill group.
*
* The returned register may or may not be the same as the
* input register.
*/
reg_t
reg_alloc_alloc_preserve (reg_alloc_t *ra, reg_t reg);
/* Allocates a register. The allocation is non-local, so it
* is allowed to survive the current begin/end_spill group.
*/
reg_t
reg_alloc_alloc (reg_alloc_t *ra);
void
reg_alloc_free (reg_alloc_t *ra, reg_t reg);
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