blob: 9450e1359743bac9775887add58ab5ebdf956f6c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
/* Automatically generated file; do not edit */
/* simple render shader for source swizzled with mask, component alpha */
SamplerState src_sample : register(s0);
SamplerState mask_sample : register(s1);
Texture2D src : register(t0);
Texture2D mask : register(t1);
struct PS_INPUT {
float2 src_pos : TEXCOORD0;
float2 mask_pos : TEXCOORD1;
};
float4 main(PS_INPUT input) : SV_TARGET
{
float4 s = src.Sample(src_sample, input.src_pos);
s.a = s.r;
s.rgb = 0;
float4 m = mask.Sample(mask_sample, input.mask_pos);
s *= m;
return s;
}
|