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-rw-r--r--and_copyplane_fullmask_clipmask.hlps59
-rw-r--r--and_copyplane_fullmask_unclipped.hlps51
-rw-r--r--and_copyplane_planemask_clipmask.hlps62
-rw-r--r--and_copyplane_planemask_unclipped.hlps54
-rw-r--r--and_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--and_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--and_opaquestip_planemask_clipmask.hlps58
-rw-r--r--and_opaquestip_planemask_unclipped.hlps50
-rw-r--r--and_solid_fullmask_clipmask.hlps51
-rw-r--r--and_solid_fullmask_unclipped.hlps43
-rw-r--r--and_solid_planemask_clipmask.hlps54
-rw-r--r--and_solid_planemask_unclipped.hlps46
-rw-r--r--and_stipple_fullmask_clipmask.hlps57
-rw-r--r--and_stipple_fullmask_unclipped.hlps49
-rw-r--r--and_stipple_planemask_clipmask.hlps60
-rw-r--r--and_stipple_planemask_unclipped.hlps52
-rw-r--r--and_tile_fullmask_clipmask.hlps55
-rw-r--r--and_tile_fullmask_unclipped.hlps47
-rw-r--r--and_tile_planemask_clipmask.hlps58
-rw-r--r--and_tile_planemask_unclipped.hlps50
-rw-r--r--andinverted_copyplane_fullmask_clipmask.hlps59
-rw-r--r--andinverted_copyplane_fullmask_unclipped.hlps51
-rw-r--r--andinverted_copyplane_planemask_clipmask.hlps62
-rw-r--r--andinverted_copyplane_planemask_unclipped.hlps54
-rw-r--r--andinverted_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--andinverted_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--andinverted_opaquestip_planemask_clipmask.hlps58
-rw-r--r--andinverted_opaquestip_planemask_unclipped.hlps50
-rw-r--r--andinverted_solid_fullmask_clipmask.hlps51
-rw-r--r--andinverted_solid_fullmask_unclipped.hlps43
-rw-r--r--andinverted_solid_planemask_clipmask.hlps54
-rw-r--r--andinverted_solid_planemask_unclipped.hlps46
-rw-r--r--andinverted_stipple_fullmask_clipmask.hlps57
-rw-r--r--andinverted_stipple_fullmask_unclipped.hlps49
-rw-r--r--andinverted_stipple_planemask_clipmask.hlps60
-rw-r--r--andinverted_stipple_planemask_unclipped.hlps52
-rw-r--r--andinverted_tile_fullmask_clipmask.hlps55
-rw-r--r--andinverted_tile_fullmask_unclipped.hlps47
-rw-r--r--andinverted_tile_planemask_clipmask.hlps58
-rw-r--r--andinverted_tile_planemask_unclipped.hlps50
-rw-r--r--andreverse_copyplane_fullmask_clipmask.hlps59
-rw-r--r--andreverse_copyplane_fullmask_unclipped.hlps51
-rw-r--r--andreverse_copyplane_planemask_clipmask.hlps62
-rw-r--r--andreverse_copyplane_planemask_unclipped.hlps54
-rw-r--r--andreverse_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--andreverse_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--andreverse_opaquestip_planemask_clipmask.hlps58
-rw-r--r--andreverse_opaquestip_planemask_unclipped.hlps50
-rw-r--r--andreverse_solid_fullmask_clipmask.hlps51
-rw-r--r--andreverse_solid_fullmask_unclipped.hlps43
-rw-r--r--andreverse_solid_planemask_clipmask.hlps54
-rw-r--r--andreverse_solid_planemask_unclipped.hlps46
-rw-r--r--andreverse_stipple_fullmask_clipmask.hlps57
-rw-r--r--andreverse_stipple_fullmask_unclipped.hlps49
-rw-r--r--andreverse_stipple_planemask_clipmask.hlps60
-rw-r--r--andreverse_stipple_planemask_unclipped.hlps52
-rw-r--r--andreverse_tile_fullmask_clipmask.hlps55
-rw-r--r--andreverse_tile_fullmask_unclipped.hlps47
-rw-r--r--andreverse_tile_planemask_clipmask.hlps58
-rw-r--r--andreverse_tile_planemask_unclipped.hlps50
-rw-r--r--clear_copyplane_fullmask_clipmask.hlps59
-rw-r--r--clear_copyplane_fullmask_unclipped.hlps51
-rw-r--r--clear_copyplane_planemask_clipmask.hlps62
-rw-r--r--clear_copyplane_planemask_unclipped.hlps54
-rw-r--r--clear_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--clear_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--clear_opaquestip_planemask_clipmask.hlps58
-rw-r--r--clear_opaquestip_planemask_unclipped.hlps50
-rw-r--r--clear_solid_fullmask_clipmask.hlps51
-rw-r--r--clear_solid_fullmask_unclipped.hlps43
-rw-r--r--clear_solid_planemask_clipmask.hlps54
-rw-r--r--clear_solid_planemask_unclipped.hlps46
-rw-r--r--clear_stipple_fullmask_clipmask.hlps57
-rw-r--r--clear_stipple_fullmask_unclipped.hlps49
-rw-r--r--clear_stipple_planemask_clipmask.hlps60
-rw-r--r--clear_stipple_planemask_unclipped.hlps52
-rw-r--r--clear_tile_fullmask_clipmask.hlps55
-rw-r--r--clear_tile_fullmask_unclipped.hlps47
-rw-r--r--clear_tile_planemask_clipmask.hlps58
-rw-r--r--clear_tile_planemask_unclipped.hlps50
-rw-r--r--copy_copyplane_fullmask_clipmask.hlps59
-rw-r--r--copy_copyplane_fullmask_unclipped.hlps51
-rw-r--r--copy_copyplane_planemask_clipmask.hlps62
-rw-r--r--copy_copyplane_planemask_unclipped.hlps54
-rw-r--r--copy_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--copy_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--copy_opaquestip_planemask_clipmask.hlps58
-rw-r--r--copy_opaquestip_planemask_unclipped.hlps50
-rw-r--r--copy_solid_fullmask_clipmask.hlps51
-rw-r--r--copy_solid_fullmask_unclipped.hlps43
-rw-r--r--copy_solid_planemask_clipmask.hlps54
-rw-r--r--copy_solid_planemask_unclipped.hlps46
-rw-r--r--copy_stipple_fullmask_clipmask.hlps57
-rw-r--r--copy_stipple_fullmask_unclipped.hlps49
-rw-r--r--copy_stipple_planemask_clipmask.hlps60
-rw-r--r--copy_stipple_planemask_unclipped.hlps52
-rw-r--r--copy_tile_fullmask_clipmask.hlps55
-rw-r--r--copy_tile_fullmask_unclipped.hlps47
-rw-r--r--copy_tile_planemask_clipmask.hlps58
-rw-r--r--copy_tile_planemask_unclipped.hlps50
-rw-r--r--copyinverted_copyplane_fullmask_clipmask.hlps59
-rw-r--r--copyinverted_copyplane_fullmask_unclipped.hlps51
-rw-r--r--copyinverted_copyplane_planemask_clipmask.hlps62
-rw-r--r--copyinverted_copyplane_planemask_unclipped.hlps54
-rw-r--r--copyinverted_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--copyinverted_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--copyinverted_opaquestip_planemask_clipmask.hlps58
-rw-r--r--copyinverted_opaquestip_planemask_unclipped.hlps50
-rw-r--r--copyinverted_solid_fullmask_clipmask.hlps51
-rw-r--r--copyinverted_solid_fullmask_unclipped.hlps43
-rw-r--r--copyinverted_solid_planemask_clipmask.hlps54
-rw-r--r--copyinverted_solid_planemask_unclipped.hlps46
-rw-r--r--copyinverted_stipple_fullmask_clipmask.hlps57
-rw-r--r--copyinverted_stipple_fullmask_unclipped.hlps49
-rw-r--r--copyinverted_stipple_planemask_clipmask.hlps60
-rw-r--r--copyinverted_stipple_planemask_unclipped.hlps52
-rw-r--r--copyinverted_tile_fullmask_clipmask.hlps55
-rw-r--r--copyinverted_tile_fullmask_unclipped.hlps47
-rw-r--r--copyinverted_tile_planemask_clipmask.hlps58
-rw-r--r--copyinverted_tile_planemask_unclipped.hlps50
-rw-r--r--core_glyphs.hlvs46
-rw-r--r--equiv_copyplane_fullmask_clipmask.hlps59
-rw-r--r--equiv_copyplane_fullmask_unclipped.hlps51
-rw-r--r--equiv_copyplane_planemask_clipmask.hlps62
-rw-r--r--equiv_copyplane_planemask_unclipped.hlps54
-rw-r--r--equiv_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--equiv_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--equiv_opaquestip_planemask_clipmask.hlps58
-rw-r--r--equiv_opaquestip_planemask_unclipped.hlps50
-rw-r--r--equiv_solid_fullmask_clipmask.hlps51
-rw-r--r--equiv_solid_fullmask_unclipped.hlps43
-rw-r--r--equiv_solid_planemask_clipmask.hlps54
-rw-r--r--equiv_solid_planemask_unclipped.hlps46
-rw-r--r--equiv_stipple_fullmask_clipmask.hlps57
-rw-r--r--equiv_stipple_fullmask_unclipped.hlps49
-rw-r--r--equiv_stipple_planemask_clipmask.hlps60
-rw-r--r--equiv_stipple_planemask_unclipped.hlps52
-rw-r--r--equiv_tile_fullmask_clipmask.hlps55
-rw-r--r--equiv_tile_fullmask_unclipped.hlps47
-rw-r--r--equiv_tile_planemask_clipmask.hlps58
-rw-r--r--equiv_tile_planemask_unclipped.hlps50
-rw-r--r--invert_copyplane_fullmask_clipmask.hlps59
-rw-r--r--invert_copyplane_fullmask_unclipped.hlps51
-rw-r--r--invert_copyplane_planemask_clipmask.hlps62
-rw-r--r--invert_copyplane_planemask_unclipped.hlps54
-rw-r--r--invert_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--invert_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--invert_opaquestip_planemask_clipmask.hlps58
-rw-r--r--invert_opaquestip_planemask_unclipped.hlps50
-rw-r--r--invert_solid_fullmask_clipmask.hlps51
-rw-r--r--invert_solid_fullmask_unclipped.hlps43
-rw-r--r--invert_solid_planemask_clipmask.hlps54
-rw-r--r--invert_solid_planemask_unclipped.hlps46
-rw-r--r--invert_stipple_fullmask_clipmask.hlps57
-rw-r--r--invert_stipple_fullmask_unclipped.hlps49
-rw-r--r--invert_stipple_planemask_clipmask.hlps60
-rw-r--r--invert_stipple_planemask_unclipped.hlps52
-rw-r--r--invert_tile_fullmask_clipmask.hlps55
-rw-r--r--invert_tile_fullmask_unclipped.hlps47
-rw-r--r--invert_tile_planemask_clipmask.hlps58
-rw-r--r--invert_tile_planemask_unclipped.hlps50
-rw-r--r--line2rect.hlgs62
-rw-r--r--nand_copyplane_fullmask_clipmask.hlps59
-rw-r--r--nand_copyplane_fullmask_unclipped.hlps51
-rw-r--r--nand_copyplane_planemask_clipmask.hlps62
-rw-r--r--nand_copyplane_planemask_unclipped.hlps54
-rw-r--r--nand_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--nand_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--nand_opaquestip_planemask_clipmask.hlps58
-rw-r--r--nand_opaquestip_planemask_unclipped.hlps50
-rw-r--r--nand_solid_fullmask_clipmask.hlps51
-rw-r--r--nand_solid_fullmask_unclipped.hlps43
-rw-r--r--nand_solid_planemask_clipmask.hlps54
-rw-r--r--nand_solid_planemask_unclipped.hlps46
-rw-r--r--nand_stipple_fullmask_clipmask.hlps57
-rw-r--r--nand_stipple_fullmask_unclipped.hlps49
-rw-r--r--nand_stipple_planemask_clipmask.hlps60
-rw-r--r--nand_stipple_planemask_unclipped.hlps52
-rw-r--r--nand_tile_fullmask_clipmask.hlps55
-rw-r--r--nand_tile_fullmask_unclipped.hlps47
-rw-r--r--nand_tile_planemask_clipmask.hlps58
-rw-r--r--nand_tile_planemask_unclipped.hlps50
-rw-r--r--noop_copyplane_fullmask_clipmask.hlps59
-rw-r--r--noop_copyplane_fullmask_unclipped.hlps51
-rw-r--r--noop_copyplane_planemask_clipmask.hlps62
-rw-r--r--noop_copyplane_planemask_unclipped.hlps54
-rw-r--r--noop_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--noop_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--noop_opaquestip_planemask_clipmask.hlps58
-rw-r--r--noop_opaquestip_planemask_unclipped.hlps50
-rw-r--r--noop_solid_fullmask_clipmask.hlps51
-rw-r--r--noop_solid_fullmask_unclipped.hlps43
-rw-r--r--noop_solid_planemask_clipmask.hlps54
-rw-r--r--noop_solid_planemask_unclipped.hlps46
-rw-r--r--noop_stipple_fullmask_clipmask.hlps57
-rw-r--r--noop_stipple_fullmask_unclipped.hlps49
-rw-r--r--noop_stipple_planemask_clipmask.hlps60
-rw-r--r--noop_stipple_planemask_unclipped.hlps52
-rw-r--r--noop_tile_fullmask_clipmask.hlps55
-rw-r--r--noop_tile_fullmask_unclipped.hlps47
-rw-r--r--noop_tile_planemask_clipmask.hlps58
-rw-r--r--noop_tile_planemask_unclipped.hlps50
-rw-r--r--nor_copyplane_fullmask_clipmask.hlps59
-rw-r--r--nor_copyplane_fullmask_unclipped.hlps51
-rw-r--r--nor_copyplane_planemask_clipmask.hlps62
-rw-r--r--nor_copyplane_planemask_unclipped.hlps54
-rw-r--r--nor_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--nor_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--nor_opaquestip_planemask_clipmask.hlps58
-rw-r--r--nor_opaquestip_planemask_unclipped.hlps50
-rw-r--r--nor_solid_fullmask_clipmask.hlps51
-rw-r--r--nor_solid_fullmask_unclipped.hlps43
-rw-r--r--nor_solid_planemask_clipmask.hlps54
-rw-r--r--nor_solid_planemask_unclipped.hlps46
-rw-r--r--nor_stipple_fullmask_clipmask.hlps57
-rw-r--r--nor_stipple_fullmask_unclipped.hlps49
-rw-r--r--nor_stipple_planemask_clipmask.hlps60
-rw-r--r--nor_stipple_planemask_unclipped.hlps52
-rw-r--r--nor_tile_fullmask_clipmask.hlps55
-rw-r--r--nor_tile_fullmask_unclipped.hlps47
-rw-r--r--nor_tile_planemask_clipmask.hlps58
-rw-r--r--nor_tile_planemask_unclipped.hlps50
-rw-r--r--or_copyplane_fullmask_clipmask.hlps59
-rw-r--r--or_copyplane_fullmask_unclipped.hlps51
-rw-r--r--or_copyplane_planemask_clipmask.hlps62
-rw-r--r--or_copyplane_planemask_unclipped.hlps54
-rw-r--r--or_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--or_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--or_opaquestip_planemask_clipmask.hlps58
-rw-r--r--or_opaquestip_planemask_unclipped.hlps50
-rw-r--r--or_solid_fullmask_clipmask.hlps51
-rw-r--r--or_solid_fullmask_unclipped.hlps43
-rw-r--r--or_solid_planemask_clipmask.hlps54
-rw-r--r--or_solid_planemask_unclipped.hlps46
-rw-r--r--or_stipple_fullmask_clipmask.hlps57
-rw-r--r--or_stipple_fullmask_unclipped.hlps49
-rw-r--r--or_stipple_planemask_clipmask.hlps60
-rw-r--r--or_stipple_planemask_unclipped.hlps52
-rw-r--r--or_tile_fullmask_clipmask.hlps55
-rw-r--r--or_tile_fullmask_unclipped.hlps47
-rw-r--r--or_tile_planemask_clipmask.hlps58
-rw-r--r--or_tile_planemask_unclipped.hlps50
-rw-r--r--orinverted_copyplane_fullmask_clipmask.hlps59
-rw-r--r--orinverted_copyplane_fullmask_unclipped.hlps51
-rw-r--r--orinverted_copyplane_planemask_clipmask.hlps62
-rw-r--r--orinverted_copyplane_planemask_unclipped.hlps54
-rw-r--r--orinverted_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--orinverted_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--orinverted_opaquestip_planemask_clipmask.hlps58
-rw-r--r--orinverted_opaquestip_planemask_unclipped.hlps50
-rw-r--r--orinverted_solid_fullmask_clipmask.hlps51
-rw-r--r--orinverted_solid_fullmask_unclipped.hlps43
-rw-r--r--orinverted_solid_planemask_clipmask.hlps54
-rw-r--r--orinverted_solid_planemask_unclipped.hlps46
-rw-r--r--orinverted_stipple_fullmask_clipmask.hlps57
-rw-r--r--orinverted_stipple_fullmask_unclipped.hlps49
-rw-r--r--orinverted_stipple_planemask_clipmask.hlps60
-rw-r--r--orinverted_stipple_planemask_unclipped.hlps52
-rw-r--r--orinverted_tile_fullmask_clipmask.hlps55
-rw-r--r--orinverted_tile_fullmask_unclipped.hlps47
-rw-r--r--orinverted_tile_planemask_clipmask.hlps58
-rw-r--r--orinverted_tile_planemask_unclipped.hlps50
-rw-r--r--orreverse_copyplane_fullmask_clipmask.hlps59
-rw-r--r--orreverse_copyplane_fullmask_unclipped.hlps51
-rw-r--r--orreverse_copyplane_planemask_clipmask.hlps62
-rw-r--r--orreverse_copyplane_planemask_unclipped.hlps54
-rw-r--r--orreverse_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--orreverse_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--orreverse_opaquestip_planemask_clipmask.hlps58
-rw-r--r--orreverse_opaquestip_planemask_unclipped.hlps50
-rw-r--r--orreverse_solid_fullmask_clipmask.hlps51
-rw-r--r--orreverse_solid_fullmask_unclipped.hlps43
-rw-r--r--orreverse_solid_planemask_clipmask.hlps54
-rw-r--r--orreverse_solid_planemask_unclipped.hlps46
-rw-r--r--orreverse_stipple_fullmask_clipmask.hlps57
-rw-r--r--orreverse_stipple_fullmask_unclipped.hlps49
-rw-r--r--orreverse_stipple_planemask_clipmask.hlps60
-rw-r--r--orreverse_stipple_planemask_unclipped.hlps52
-rw-r--r--orreverse_tile_fullmask_clipmask.hlps55
-rw-r--r--orreverse_tile_fullmask_unclipped.hlps47
-rw-r--r--orreverse_tile_planemask_clipmask.hlps58
-rw-r--r--orreverse_tile_planemask_unclipped.hlps50
-rw-r--r--render_glyphs.hlvs42
-rw-r--r--render_simple.hlps21
-rw-r--r--render_simple_dswiz.hlps21
-rw-r--r--render_simple_dswiz_mask.hlps23
-rw-r--r--render_simple_dswiz_mask_ca.hlps23
-rw-r--r--render_simple_dswiz_mask_swiz.hlps24
-rw-r--r--render_simple_dswiz_mask_swiz_ca.hlps24
-rw-r--r--render_simple_mask.hlps23
-rw-r--r--render_simple_mask_ca.hlps23
-rw-r--r--render_simple_mask_swiz.hlps24
-rw-r--r--render_simple_mask_swiz_ca.hlps24
-rw-r--r--render_simple_sswiz.hlps23
-rw-r--r--render_simple_sswiz_dswiz.hlps23
-rw-r--r--render_simple_sswiz_dswiz_mask.hlps25
-rw-r--r--render_simple_sswiz_dswiz_mask_ca.hlps25
-rw-r--r--render_simple_sswiz_dswiz_mask_swiz.hlps26
-rw-r--r--render_simple_sswiz_dswiz_mask_swiz_ca.hlps26
-rw-r--r--render_simple_sswiz_mask.hlps25
-rw-r--r--render_simple_sswiz_mask_ca.hlps25
-rw-r--r--render_simple_sswiz_mask_swiz.hlps26
-rw-r--r--render_simple_sswiz_mask_swiz_ca.hlps26
-rw-r--r--set_copyplane_fullmask_clipmask.hlps59
-rw-r--r--set_copyplane_fullmask_unclipped.hlps51
-rw-r--r--set_copyplane_planemask_clipmask.hlps62
-rw-r--r--set_copyplane_planemask_unclipped.hlps54
-rw-r--r--set_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--set_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--set_opaquestip_planemask_clipmask.hlps58
-rw-r--r--set_opaquestip_planemask_unclipped.hlps50
-rw-r--r--set_solid_fullmask_clipmask.hlps51
-rw-r--r--set_solid_fullmask_unclipped.hlps43
-rw-r--r--set_solid_planemask_clipmask.hlps54
-rw-r--r--set_solid_planemask_unclipped.hlps46
-rw-r--r--set_stipple_fullmask_clipmask.hlps57
-rw-r--r--set_stipple_fullmask_unclipped.hlps49
-rw-r--r--set_stipple_planemask_clipmask.hlps60
-rw-r--r--set_stipple_planemask_unclipped.hlps52
-rw-r--r--set_tile_fullmask_clipmask.hlps55
-rw-r--r--set_tile_fullmask_unclipped.hlps47
-rw-r--r--set_tile_planemask_clipmask.hlps58
-rw-r--r--set_tile_planemask_unclipped.hlps50
-rw-r--r--size_calc.hlvs47
-rw-r--r--xor_copyplane_fullmask_clipmask.hlps59
-rw-r--r--xor_copyplane_fullmask_unclipped.hlps51
-rw-r--r--xor_copyplane_planemask_clipmask.hlps62
-rw-r--r--xor_copyplane_planemask_unclipped.hlps54
-rw-r--r--xor_opaquestip_fullmask_clipmask.hlps55
-rw-r--r--xor_opaquestip_fullmask_unclipped.hlps47
-rw-r--r--xor_opaquestip_planemask_clipmask.hlps58
-rw-r--r--xor_opaquestip_planemask_unclipped.hlps50
-rw-r--r--xor_solid_fullmask_clipmask.hlps51
-rw-r--r--xor_solid_fullmask_unclipped.hlps43
-rw-r--r--xor_solid_planemask_clipmask.hlps54
-rw-r--r--xor_solid_planemask_unclipped.hlps46
-rw-r--r--xor_stipple_fullmask_clipmask.hlps57
-rw-r--r--xor_stipple_fullmask_unclipped.hlps49
-rw-r--r--xor_stipple_planemask_clipmask.hlps60
-rw-r--r--xor_stipple_planemask_unclipped.hlps52
-rw-r--r--xor_tile_fullmask_clipmask.hlps55
-rw-r--r--xor_tile_fullmask_unclipped.hlps47
-rw-r--r--xor_tile_planemask_clipmask.hlps58
-rw-r--r--xor_tile_planemask_unclipped.hlps50
344 files changed, 17605 insertions, 0 deletions
diff --git a/and_copyplane_fullmask_clipmask.hlps b/and_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..04aad24
--- /dev/null
+++ b/and_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_copyplane_fullmask_unclipped.hlps b/and_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..ec29783
--- /dev/null
+++ b/and_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_copyplane_planemask_clipmask.hlps b/and_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..47c1af3
--- /dev/null
+++ b/and_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_copyplane_planemask_unclipped.hlps b/and_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..3fd60ca
--- /dev/null
+++ b/and_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_opaquestip_fullmask_clipmask.hlps b/and_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..204c19a
--- /dev/null
+++ b/and_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_opaquestip_fullmask_unclipped.hlps b/and_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..74a6c09
--- /dev/null
+++ b/and_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_opaquestip_planemask_clipmask.hlps b/and_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..63eb91e
--- /dev/null
+++ b/and_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_opaquestip_planemask_unclipped.hlps b/and_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..8ecaf66
--- /dev/null
+++ b/and_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_solid_fullmask_clipmask.hlps b/and_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..5f0ba90
--- /dev/null
+++ b/and_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_solid_fullmask_unclipped.hlps b/and_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..a13cfe6
--- /dev/null
+++ b/and_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_solid_planemask_clipmask.hlps b/and_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..051de92
--- /dev/null
+++ b/and_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_solid_planemask_unclipped.hlps b/and_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..f59f397
--- /dev/null
+++ b/and_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_stipple_fullmask_clipmask.hlps b/and_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..ea59102
--- /dev/null
+++ b/and_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_stipple_fullmask_unclipped.hlps b/and_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..586921c
--- /dev/null
+++ b/and_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_stipple_planemask_clipmask.hlps b/and_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..0a66bf8
--- /dev/null
+++ b/and_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_stipple_planemask_unclipped.hlps b/and_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..42fd4ef
--- /dev/null
+++ b/and_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_tile_fullmask_clipmask.hlps b/and_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..119404e
--- /dev/null
+++ b/and_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_tile_fullmask_unclipped.hlps b/and_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..4d89dee
--- /dev/null
+++ b/and_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ return color;
+}
diff --git a/and_tile_planemask_clipmask.hlps b/and_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..4d1e501
--- /dev/null
+++ b/and_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/and_tile_planemask_unclipped.hlps b/and_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..92c18bb
--- /dev/null
+++ b/and_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* and shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_copyplane_fullmask_clipmask.hlps b/andinverted_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..ce9ae0d
--- /dev/null
+++ b/andinverted_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_copyplane_fullmask_unclipped.hlps b/andinverted_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..f8c60dc
--- /dev/null
+++ b/andinverted_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_copyplane_planemask_clipmask.hlps b/andinverted_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..3dc4656
--- /dev/null
+++ b/andinverted_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_copyplane_planemask_unclipped.hlps b/andinverted_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..b89eb59
--- /dev/null
+++ b/andinverted_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_opaquestip_fullmask_clipmask.hlps b/andinverted_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..c179881
--- /dev/null
+++ b/andinverted_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_opaquestip_fullmask_unclipped.hlps b/andinverted_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..1f13aff
--- /dev/null
+++ b/andinverted_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_opaquestip_planemask_clipmask.hlps b/andinverted_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..78815b2
--- /dev/null
+++ b/andinverted_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_opaquestip_planemask_unclipped.hlps b/andinverted_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..5d5dc61
--- /dev/null
+++ b/andinverted_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_solid_fullmask_clipmask.hlps b/andinverted_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..ea103fe
--- /dev/null
+++ b/andinverted_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_solid_fullmask_unclipped.hlps b/andinverted_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..0da18ae
--- /dev/null
+++ b/andinverted_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_solid_planemask_clipmask.hlps b/andinverted_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..8e6a645
--- /dev/null
+++ b/andinverted_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_solid_planemask_unclipped.hlps b/andinverted_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..5367998
--- /dev/null
+++ b/andinverted_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_stipple_fullmask_clipmask.hlps b/andinverted_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..0e37ba2
--- /dev/null
+++ b/andinverted_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_stipple_fullmask_unclipped.hlps b/andinverted_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..57afa70
--- /dev/null
+++ b/andinverted_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_stipple_planemask_clipmask.hlps b/andinverted_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..cf2d12a
--- /dev/null
+++ b/andinverted_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_stipple_planemask_unclipped.hlps b/andinverted_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..162161a
--- /dev/null
+++ b/andinverted_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_tile_fullmask_clipmask.hlps b/andinverted_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..a2ef494
--- /dev/null
+++ b/andinverted_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_tile_fullmask_unclipped.hlps b/andinverted_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..ef713a2
--- /dev/null
+++ b/andinverted_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ return color;
+}
diff --git a/andinverted_tile_planemask_clipmask.hlps b/andinverted_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..b5bed3a
--- /dev/null
+++ b/andinverted_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andinverted_tile_planemask_unclipped.hlps b/andinverted_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..df37de0
--- /dev/null
+++ b/andinverted_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* andinverted shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_copyplane_fullmask_clipmask.hlps b/andreverse_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..f3e617f
--- /dev/null
+++ b/andreverse_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_copyplane_fullmask_unclipped.hlps b/andreverse_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..9ef7cb6
--- /dev/null
+++ b/andreverse_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_copyplane_planemask_clipmask.hlps b/andreverse_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..ce21eac
--- /dev/null
+++ b/andreverse_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_copyplane_planemask_unclipped.hlps b/andreverse_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..2cd73d3
--- /dev/null
+++ b/andreverse_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_opaquestip_fullmask_clipmask.hlps b/andreverse_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..4de3949
--- /dev/null
+++ b/andreverse_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_opaquestip_fullmask_unclipped.hlps b/andreverse_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b75b6ba
--- /dev/null
+++ b/andreverse_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_opaquestip_planemask_clipmask.hlps b/andreverse_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..1010734
--- /dev/null
+++ b/andreverse_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_opaquestip_planemask_unclipped.hlps b/andreverse_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..5b8d789
--- /dev/null
+++ b/andreverse_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_solid_fullmask_clipmask.hlps b/andreverse_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..8d78dc9
--- /dev/null
+++ b/andreverse_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_solid_fullmask_unclipped.hlps b/andreverse_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..24a3718
--- /dev/null
+++ b/andreverse_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_solid_planemask_clipmask.hlps b/andreverse_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..5f7e062
--- /dev/null
+++ b/andreverse_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_solid_planemask_unclipped.hlps b/andreverse_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..d695345
--- /dev/null
+++ b/andreverse_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_stipple_fullmask_clipmask.hlps b/andreverse_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..32fe6c4
--- /dev/null
+++ b/andreverse_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_stipple_fullmask_unclipped.hlps b/andreverse_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..dcde57f
--- /dev/null
+++ b/andreverse_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_stipple_planemask_clipmask.hlps b/andreverse_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..7769bcc
--- /dev/null
+++ b/andreverse_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_stipple_planemask_unclipped.hlps b/andreverse_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..2bf7045
--- /dev/null
+++ b/andreverse_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_tile_fullmask_clipmask.hlps b/andreverse_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..3cf3ea4
--- /dev/null
+++ b/andreverse_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_tile_fullmask_unclipped.hlps b/andreverse_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..1013d5c
--- /dev/null
+++ b/andreverse_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ return color;
+}
diff --git a/andreverse_tile_planemask_clipmask.hlps b/andreverse_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..b0ab9b0
--- /dev/null
+++ b/andreverse_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/andreverse_tile_planemask_unclipped.hlps b/andreverse_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..5e52e07
--- /dev/null
+++ b/andreverse_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* andreverse shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_copyplane_fullmask_clipmask.hlps b/clear_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..504c8fb
--- /dev/null
+++ b/clear_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_copyplane_fullmask_unclipped.hlps b/clear_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..aca0981
--- /dev/null
+++ b/clear_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_copyplane_planemask_clipmask.hlps b/clear_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..19b3a4e
--- /dev/null
+++ b/clear_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_copyplane_planemask_unclipped.hlps b/clear_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..542d607
--- /dev/null
+++ b/clear_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_opaquestip_fullmask_clipmask.hlps b/clear_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..1001831
--- /dev/null
+++ b/clear_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_opaquestip_fullmask_unclipped.hlps b/clear_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b0ab733
--- /dev/null
+++ b/clear_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_opaquestip_planemask_clipmask.hlps b/clear_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..9ac5201
--- /dev/null
+++ b/clear_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_opaquestip_planemask_unclipped.hlps b/clear_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..7f9e170
--- /dev/null
+++ b/clear_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_solid_fullmask_clipmask.hlps b/clear_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..1c5294a
--- /dev/null
+++ b/clear_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_solid_fullmask_unclipped.hlps b/clear_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..1d29ad0
--- /dev/null
+++ b/clear_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_solid_planemask_clipmask.hlps b/clear_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..ee123c0
--- /dev/null
+++ b/clear_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_solid_planemask_unclipped.hlps b/clear_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..85dcb25
--- /dev/null
+++ b/clear_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_stipple_fullmask_clipmask.hlps b/clear_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..35ba2c1
--- /dev/null
+++ b/clear_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_stipple_fullmask_unclipped.hlps b/clear_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..ccf3491
--- /dev/null
+++ b/clear_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_stipple_planemask_clipmask.hlps b/clear_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..a338bba
--- /dev/null
+++ b/clear_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_stipple_planemask_unclipped.hlps b/clear_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..3921bcf
--- /dev/null
+++ b/clear_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_tile_fullmask_clipmask.hlps b/clear_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..add31ed
--- /dev/null
+++ b/clear_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_tile_fullmask_unclipped.hlps b/clear_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..0ab0209
--- /dev/null
+++ b/clear_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ return color;
+}
diff --git a/clear_tile_planemask_clipmask.hlps b/clear_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..c399b9c
--- /dev/null
+++ b/clear_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/clear_tile_planemask_unclipped.hlps b/clear_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..1820fb9
--- /dev/null
+++ b/clear_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* clear shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 0;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_copyplane_fullmask_clipmask.hlps b/copy_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..9039504
--- /dev/null
+++ b/copy_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_copyplane_fullmask_unclipped.hlps b/copy_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..f72035d
--- /dev/null
+++ b/copy_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_copyplane_planemask_clipmask.hlps b/copy_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..280c944
--- /dev/null
+++ b/copy_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_copyplane_planemask_unclipped.hlps b/copy_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..5dcdc73
--- /dev/null
+++ b/copy_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_opaquestip_fullmask_clipmask.hlps b/copy_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..6d81d72
--- /dev/null
+++ b/copy_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_opaquestip_fullmask_unclipped.hlps b/copy_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..cf0345f
--- /dev/null
+++ b/copy_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_opaquestip_planemask_clipmask.hlps b/copy_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..baa131b
--- /dev/null
+++ b/copy_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_opaquestip_planemask_unclipped.hlps b/copy_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..5ae448f
--- /dev/null
+++ b/copy_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_solid_fullmask_clipmask.hlps b/copy_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..c701ea7
--- /dev/null
+++ b/copy_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_solid_fullmask_unclipped.hlps b/copy_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..ea133e9
--- /dev/null
+++ b/copy_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_solid_planemask_clipmask.hlps b/copy_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..214027c
--- /dev/null
+++ b/copy_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_solid_planemask_unclipped.hlps b/copy_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..f598881
--- /dev/null
+++ b/copy_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_stipple_fullmask_clipmask.hlps b/copy_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..44a3406
--- /dev/null
+++ b/copy_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_stipple_fullmask_unclipped.hlps b/copy_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..2a778d5
--- /dev/null
+++ b/copy_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_stipple_planemask_clipmask.hlps b/copy_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..1c1b97a
--- /dev/null
+++ b/copy_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_stipple_planemask_unclipped.hlps b/copy_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..4f8db2e
--- /dev/null
+++ b/copy_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_tile_fullmask_clipmask.hlps b/copy_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..2e784f7
--- /dev/null
+++ b/copy_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_tile_fullmask_unclipped.hlps b/copy_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..4234eb2
--- /dev/null
+++ b/copy_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ return color;
+}
diff --git a/copy_tile_planemask_clipmask.hlps b/copy_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..2f4fee0
--- /dev/null
+++ b/copy_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copy_tile_planemask_unclipped.hlps b/copy_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..c19b99f
--- /dev/null
+++ b/copy_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* copy shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_copyplane_fullmask_clipmask.hlps b/copyinverted_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..88f12a7
--- /dev/null
+++ b/copyinverted_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_copyplane_fullmask_unclipped.hlps b/copyinverted_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..0690761
--- /dev/null
+++ b/copyinverted_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_copyplane_planemask_clipmask.hlps b/copyinverted_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..3a0ad20
--- /dev/null
+++ b/copyinverted_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_copyplane_planemask_unclipped.hlps b/copyinverted_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..0c890c9
--- /dev/null
+++ b/copyinverted_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_opaquestip_fullmask_clipmask.hlps b/copyinverted_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..415131e
--- /dev/null
+++ b/copyinverted_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_opaquestip_fullmask_unclipped.hlps b/copyinverted_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..03755e8
--- /dev/null
+++ b/copyinverted_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_opaquestip_planemask_clipmask.hlps b/copyinverted_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..1c7b6ad
--- /dev/null
+++ b/copyinverted_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_opaquestip_planemask_unclipped.hlps b/copyinverted_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..985e061
--- /dev/null
+++ b/copyinverted_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_solid_fullmask_clipmask.hlps b/copyinverted_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..d874cc0
--- /dev/null
+++ b/copyinverted_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_solid_fullmask_unclipped.hlps b/copyinverted_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..3042909
--- /dev/null
+++ b/copyinverted_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_solid_planemask_clipmask.hlps b/copyinverted_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..8b42a4b
--- /dev/null
+++ b/copyinverted_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_solid_planemask_unclipped.hlps b/copyinverted_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..d839a0c
--- /dev/null
+++ b/copyinverted_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_stipple_fullmask_clipmask.hlps b/copyinverted_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..77ae71a
--- /dev/null
+++ b/copyinverted_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_stipple_fullmask_unclipped.hlps b/copyinverted_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..02f6e9e
--- /dev/null
+++ b/copyinverted_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_stipple_planemask_clipmask.hlps b/copyinverted_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..6f5ef6a
--- /dev/null
+++ b/copyinverted_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_stipple_planemask_unclipped.hlps b/copyinverted_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..85c69d9
--- /dev/null
+++ b/copyinverted_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_tile_fullmask_clipmask.hlps b/copyinverted_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..5aed47a
--- /dev/null
+++ b/copyinverted_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_tile_fullmask_unclipped.hlps b/copyinverted_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..59056da
--- /dev/null
+++ b/copyinverted_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ return color;
+}
diff --git a/copyinverted_tile_planemask_clipmask.hlps b/copyinverted_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..3312ff9
--- /dev/null
+++ b/copyinverted_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/copyinverted_tile_planemask_unclipped.hlps b/copyinverted_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..c2f8e21
--- /dev/null
+++ b/copyinverted_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* copyinverted shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/core_glyphs.hlvs b/core_glyphs.hlvs
new file mode 100644
index 0000000..64ce291
--- /dev/null
+++ b/core_glyphs.hlvs
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+// This vertex shader takes inputs in integer pixels, as well as
+// a glyph position in integer texels, and outputs
+// in floating point coordinates understood by the DX drawing system.
+
+struct VS_INPUT {
+ uint2 pos :POSITION;
+ uint2 glyph_pos :TEXCOORD0;
+};
+
+struct VS_OUTPUT {
+ float2 tile_pos :TEXCOORD0;
+ float2 glyph_pos :TEXCOORD1;
+ float2 out_pos :TEXCOORD2;
+ float4 pos :SV_POSITION;
+};
+
+cbuffer info :register(b0) {
+ float2 wh; // Half width, half height of target drawable
+ uint2 tile_offset;
+ uint2 stipple_size;
+ uint2 clip_offset; // unused (glyph pos is taken from input.glyph_pos)
+ uint2 clip_size; // size of the entire glyph atlas
+}
+
+cbuffer output_info :register(b1) {
+ uint2 out_offset;
+}
+
+VS_OUTPUT main(VS_INPUT input)
+{
+ VS_OUTPUT output;
+ output.pos.x = input.pos.x / wh.x - 1.0f;
+ output.pos.y = -(input.pos.y / wh.y - 1.0f);
+ output.pos.z = 0;
+ output.pos.w = 1;
+
+ output.tile_pos = input.pos - tile_offset;
+ output.tile_pos /= (float2)stipple_size;
+
+ output.glyph_pos = input.glyph_pos / (float2)clip_size;
+ output.out_pos = input.pos - out_offset;
+
+ return output;
+}
diff --git a/equiv_copyplane_fullmask_clipmask.hlps b/equiv_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..01e2c84
--- /dev/null
+++ b/equiv_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_copyplane_fullmask_unclipped.hlps b/equiv_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..dd4b355
--- /dev/null
+++ b/equiv_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_copyplane_planemask_clipmask.hlps b/equiv_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..d03cabf
--- /dev/null
+++ b/equiv_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_copyplane_planemask_unclipped.hlps b/equiv_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..5c614e8
--- /dev/null
+++ b/equiv_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_opaquestip_fullmask_clipmask.hlps b/equiv_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..546f5ba
--- /dev/null
+++ b/equiv_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_opaquestip_fullmask_unclipped.hlps b/equiv_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..a719724
--- /dev/null
+++ b/equiv_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_opaquestip_planemask_clipmask.hlps b/equiv_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..bffb828
--- /dev/null
+++ b/equiv_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_opaquestip_planemask_unclipped.hlps b/equiv_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..b5b447c
--- /dev/null
+++ b/equiv_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_solid_fullmask_clipmask.hlps b/equiv_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..3291280
--- /dev/null
+++ b/equiv_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_solid_fullmask_unclipped.hlps b/equiv_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..d885a66
--- /dev/null
+++ b/equiv_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_solid_planemask_clipmask.hlps b/equiv_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..f042458
--- /dev/null
+++ b/equiv_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_solid_planemask_unclipped.hlps b/equiv_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..ac4c753
--- /dev/null
+++ b/equiv_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_stipple_fullmask_clipmask.hlps b/equiv_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..d6a780a
--- /dev/null
+++ b/equiv_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_stipple_fullmask_unclipped.hlps b/equiv_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..866e81d
--- /dev/null
+++ b/equiv_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_stipple_planemask_clipmask.hlps b/equiv_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..3351e17
--- /dev/null
+++ b/equiv_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_stipple_planemask_unclipped.hlps b/equiv_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..42ee426
--- /dev/null
+++ b/equiv_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_tile_fullmask_clipmask.hlps b/equiv_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..bcdffb3
--- /dev/null
+++ b/equiv_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_tile_fullmask_unclipped.hlps b/equiv_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..585b0c6
--- /dev/null
+++ b/equiv_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ return color;
+}
diff --git a/equiv_tile_planemask_clipmask.hlps b/equiv_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..ce8140c
--- /dev/null
+++ b/equiv_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/equiv_tile_planemask_unclipped.hlps b/equiv_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..d80593d
--- /dev/null
+++ b/equiv_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* equiv shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_copyplane_fullmask_clipmask.hlps b/invert_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..afdb175
--- /dev/null
+++ b/invert_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_copyplane_fullmask_unclipped.hlps b/invert_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..acc1e9b
--- /dev/null
+++ b/invert_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_copyplane_planemask_clipmask.hlps b/invert_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..25b0e97
--- /dev/null
+++ b/invert_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_copyplane_planemask_unclipped.hlps b/invert_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..128e906
--- /dev/null
+++ b/invert_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_opaquestip_fullmask_clipmask.hlps b/invert_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..0dd698b
--- /dev/null
+++ b/invert_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_opaquestip_fullmask_unclipped.hlps b/invert_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..9f10e28
--- /dev/null
+++ b/invert_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_opaquestip_planemask_clipmask.hlps b/invert_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..a84fc27
--- /dev/null
+++ b/invert_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_opaquestip_planemask_unclipped.hlps b/invert_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..39a7f83
--- /dev/null
+++ b/invert_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_solid_fullmask_clipmask.hlps b/invert_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..a3f2eaa
--- /dev/null
+++ b/invert_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_solid_fullmask_unclipped.hlps b/invert_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..189fbf7
--- /dev/null
+++ b/invert_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_solid_planemask_clipmask.hlps b/invert_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..9613d87
--- /dev/null
+++ b/invert_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_solid_planemask_unclipped.hlps b/invert_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..da71e23
--- /dev/null
+++ b/invert_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_stipple_fullmask_clipmask.hlps b/invert_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..2e8be60
--- /dev/null
+++ b/invert_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_stipple_fullmask_unclipped.hlps b/invert_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..e30d963
--- /dev/null
+++ b/invert_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_stipple_planemask_clipmask.hlps b/invert_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..a48b48a
--- /dev/null
+++ b/invert_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_stipple_planemask_unclipped.hlps b/invert_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..f7566fa
--- /dev/null
+++ b/invert_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_tile_fullmask_clipmask.hlps b/invert_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..22089f0
--- /dev/null
+++ b/invert_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_tile_fullmask_unclipped.hlps b/invert_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..08c83e8
--- /dev/null
+++ b/invert_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ return color;
+}
diff --git a/invert_tile_planemask_clipmask.hlps b/invert_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..696278c
--- /dev/null
+++ b/invert_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/invert_tile_planemask_unclipped.hlps b/invert_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..a623b29
--- /dev/null
+++ b/invert_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* invert shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/line2rect.hlgs b/line2rect.hlgs
new file mode 100644
index 0000000..f5b3991
--- /dev/null
+++ b/line2rect.hlgs
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+// This geometry shader takes a list of lines as input, and
+// generates a (4 point) triangle strip representing a rectangle
+// for each.
+
+struct vertex {
+ float2 tile_pos :TEXCOORD0;
+ float2 clip_pos :TEXCOORD1;
+ float2 out_pos :TEXCOORD2;
+ float4 pos :SV_POSITION;
+};
+
+[maxvertexcount(4)]
+void main(line vertex input[2], inout TriangleStream<vertex> output)
+{
+ vertex v;
+ v.pos.z = 0;
+ v.pos.w = 1;
+
+ v.pos.x = input[0].pos.x;
+ v.tile_pos.x = input[0].tile_pos.x;
+ v.clip_pos.x = input[0].clip_pos.x;
+ v.out_pos.x = input[0].out_pos.x;
+ v.pos.y = input[1].pos.y;
+ v.tile_pos.y = input[1].tile_pos.y;
+ v.clip_pos.y = input[1].clip_pos.y;
+ v.out_pos.y = input[1].out_pos.y;
+ output.Append(v);
+
+ v.pos.x = input[0].pos.x;
+ v.tile_pos.x = input[0].tile_pos.x;
+ v.clip_pos.x = input[0].clip_pos.x;
+ v.out_pos.x = input[0].out_pos.x;
+ v.pos.y = input[0].pos.y;
+ v.tile_pos.y = input[0].tile_pos.y;
+ v.clip_pos.y = input[0].clip_pos.y;
+ v.out_pos.y = input[0].out_pos.y;
+ output.Append(v);
+
+ v.pos.x = input[1].pos.x;
+ v.tile_pos.x = input[1].tile_pos.x;
+ v.clip_pos.x = input[1].clip_pos.x;
+ v.out_pos.x = input[1].out_pos.x;
+ v.pos.y = input[1].pos.y;
+ v.tile_pos.y = input[1].tile_pos.y;
+ v.clip_pos.y = input[1].clip_pos.y;
+ v.out_pos.y = input[1].out_pos.y;
+ output.Append(v);
+
+ v.pos.x = input[1].pos.x;
+ v.tile_pos.x = input[1].tile_pos.x;
+ v.clip_pos.x = input[1].clip_pos.x;
+ v.out_pos.x = input[1].out_pos.x;
+ v.pos.y = input[0].pos.y;
+ v.tile_pos.y = input[0].tile_pos.y;
+ v.clip_pos.y = input[0].clip_pos.y;
+ v.out_pos.y = input[0].out_pos.y;
+ output.Append(v);
+
+ output.RestartStrip();
+}
diff --git a/nand_copyplane_fullmask_clipmask.hlps b/nand_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..cc8b782
--- /dev/null
+++ b/nand_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_copyplane_fullmask_unclipped.hlps b/nand_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..e323120
--- /dev/null
+++ b/nand_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_copyplane_planemask_clipmask.hlps b/nand_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..a309e75
--- /dev/null
+++ b/nand_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_copyplane_planemask_unclipped.hlps b/nand_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..13f5cba
--- /dev/null
+++ b/nand_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_opaquestip_fullmask_clipmask.hlps b/nand_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..16d57c2
--- /dev/null
+++ b/nand_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_opaquestip_fullmask_unclipped.hlps b/nand_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..0b4666b
--- /dev/null
+++ b/nand_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_opaquestip_planemask_clipmask.hlps b/nand_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..63a00ac
--- /dev/null
+++ b/nand_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_opaquestip_planemask_unclipped.hlps b/nand_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..8f6d721
--- /dev/null
+++ b/nand_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_solid_fullmask_clipmask.hlps b/nand_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..75e9011
--- /dev/null
+++ b/nand_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_solid_fullmask_unclipped.hlps b/nand_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..6d10ce9
--- /dev/null
+++ b/nand_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_solid_planemask_clipmask.hlps b/nand_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..a93596d
--- /dev/null
+++ b/nand_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_solid_planemask_unclipped.hlps b/nand_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..048208a
--- /dev/null
+++ b/nand_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_stipple_fullmask_clipmask.hlps b/nand_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..8946bfc
--- /dev/null
+++ b/nand_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_stipple_fullmask_unclipped.hlps b/nand_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..f9f3a19
--- /dev/null
+++ b/nand_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_stipple_planemask_clipmask.hlps b/nand_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..4ed0370
--- /dev/null
+++ b/nand_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_stipple_planemask_unclipped.hlps b/nand_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..6fec7b1
--- /dev/null
+++ b/nand_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_tile_fullmask_clipmask.hlps b/nand_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..0db7867
--- /dev/null
+++ b/nand_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_tile_fullmask_unclipped.hlps b/nand_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..a517732
--- /dev/null
+++ b/nand_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ return color;
+}
diff --git a/nand_tile_planemask_clipmask.hlps b/nand_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..9c49b55
--- /dev/null
+++ b/nand_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nand_tile_planemask_unclipped.hlps b/nand_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..2a45ac6
--- /dev/null
+++ b/nand_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* nand shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_copyplane_fullmask_clipmask.hlps b/noop_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..3e40027
--- /dev/null
+++ b/noop_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_copyplane_fullmask_unclipped.hlps b/noop_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b596320
--- /dev/null
+++ b/noop_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_copyplane_planemask_clipmask.hlps b/noop_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..4bd807b
--- /dev/null
+++ b/noop_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_copyplane_planemask_unclipped.hlps b/noop_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..a3c7816
--- /dev/null
+++ b/noop_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_opaquestip_fullmask_clipmask.hlps b/noop_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..49b5d26
--- /dev/null
+++ b/noop_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_opaquestip_fullmask_unclipped.hlps b/noop_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..918d44e
--- /dev/null
+++ b/noop_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_opaquestip_planemask_clipmask.hlps b/noop_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..149487f
--- /dev/null
+++ b/noop_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_opaquestip_planemask_unclipped.hlps b/noop_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..aeedf5c
--- /dev/null
+++ b/noop_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_solid_fullmask_clipmask.hlps b/noop_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..6c0ba3d
--- /dev/null
+++ b/noop_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_solid_fullmask_unclipped.hlps b/noop_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..a078e56
--- /dev/null
+++ b/noop_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_solid_planemask_clipmask.hlps b/noop_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..600ebcc
--- /dev/null
+++ b/noop_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_solid_planemask_unclipped.hlps b/noop_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..6d72fa2
--- /dev/null
+++ b/noop_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_stipple_fullmask_clipmask.hlps b/noop_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..5aff3e9
--- /dev/null
+++ b/noop_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_stipple_fullmask_unclipped.hlps b/noop_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..67831cd
--- /dev/null
+++ b/noop_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_stipple_planemask_clipmask.hlps b/noop_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..53ce66e
--- /dev/null
+++ b/noop_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_stipple_planemask_unclipped.hlps b/noop_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..41e1386
--- /dev/null
+++ b/noop_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_tile_fullmask_clipmask.hlps b/noop_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..dbaa398
--- /dev/null
+++ b/noop_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_tile_fullmask_unclipped.hlps b/noop_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..3a745b9
--- /dev/null
+++ b/noop_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ return color;
+}
diff --git a/noop_tile_planemask_clipmask.hlps b/noop_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..e5cd62e
--- /dev/null
+++ b/noop_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/noop_tile_planemask_unclipped.hlps b/noop_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..88ada73
--- /dev/null
+++ b/noop_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* noop shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ discard;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_copyplane_fullmask_clipmask.hlps b/nor_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..99b3e6d
--- /dev/null
+++ b/nor_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_copyplane_fullmask_unclipped.hlps b/nor_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..713aae3
--- /dev/null
+++ b/nor_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_copyplane_planemask_clipmask.hlps b/nor_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..dfd496a
--- /dev/null
+++ b/nor_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_copyplane_planemask_unclipped.hlps b/nor_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..a082063
--- /dev/null
+++ b/nor_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_opaquestip_fullmask_clipmask.hlps b/nor_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..5de626c
--- /dev/null
+++ b/nor_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_opaquestip_fullmask_unclipped.hlps b/nor_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..bc765c6
--- /dev/null
+++ b/nor_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_opaquestip_planemask_clipmask.hlps b/nor_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..6f00315
--- /dev/null
+++ b/nor_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_opaquestip_planemask_unclipped.hlps b/nor_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..6a61919
--- /dev/null
+++ b/nor_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_solid_fullmask_clipmask.hlps b/nor_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..f882b73
--- /dev/null
+++ b/nor_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_solid_fullmask_unclipped.hlps b/nor_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..54e2fbe
--- /dev/null
+++ b/nor_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_solid_planemask_clipmask.hlps b/nor_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..94a0664
--- /dev/null
+++ b/nor_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_solid_planemask_unclipped.hlps b/nor_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..be9ca4a
--- /dev/null
+++ b/nor_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_stipple_fullmask_clipmask.hlps b/nor_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..2ce52c3
--- /dev/null
+++ b/nor_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_stipple_fullmask_unclipped.hlps b/nor_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..deb6b83
--- /dev/null
+++ b/nor_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_stipple_planemask_clipmask.hlps b/nor_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..41bb6b7
--- /dev/null
+++ b/nor_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_stipple_planemask_unclipped.hlps b/nor_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..68f8315
--- /dev/null
+++ b/nor_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_tile_fullmask_clipmask.hlps b/nor_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..48e561c
--- /dev/null
+++ b/nor_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_tile_fullmask_unclipped.hlps b/nor_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..37528a0
--- /dev/null
+++ b/nor_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ return color;
+}
diff --git a/nor_tile_planemask_clipmask.hlps b/nor_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..56d81c1
--- /dev/null
+++ b/nor_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/nor_tile_planemask_unclipped.hlps b/nor_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..20dd7bc
--- /dev/null
+++ b/nor_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* nor shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color & ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_copyplane_fullmask_clipmask.hlps b/or_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..597d318
--- /dev/null
+++ b/or_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_copyplane_fullmask_unclipped.hlps b/or_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..c4c6c78
--- /dev/null
+++ b/or_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_copyplane_planemask_clipmask.hlps b/or_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..749b8ef
--- /dev/null
+++ b/or_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_copyplane_planemask_unclipped.hlps b/or_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..ab768c0
--- /dev/null
+++ b/or_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_opaquestip_fullmask_clipmask.hlps b/or_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..f1ed805
--- /dev/null
+++ b/or_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_opaquestip_fullmask_unclipped.hlps b/or_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..5fb6aea
--- /dev/null
+++ b/or_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_opaquestip_planemask_clipmask.hlps b/or_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..f28441e
--- /dev/null
+++ b/or_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_opaquestip_planemask_unclipped.hlps b/or_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..6f3362a
--- /dev/null
+++ b/or_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_solid_fullmask_clipmask.hlps b/or_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..688fa0c
--- /dev/null
+++ b/or_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_solid_fullmask_unclipped.hlps b/or_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b7e3bb2
--- /dev/null
+++ b/or_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_solid_planemask_clipmask.hlps b/or_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..dba30e0
--- /dev/null
+++ b/or_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_solid_planemask_unclipped.hlps b/or_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..2070a6c
--- /dev/null
+++ b/or_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_stipple_fullmask_clipmask.hlps b/or_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..752b4f6
--- /dev/null
+++ b/or_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_stipple_fullmask_unclipped.hlps b/or_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..e0a7e3d
--- /dev/null
+++ b/or_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_stipple_planemask_clipmask.hlps b/or_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..9268be5
--- /dev/null
+++ b/or_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_stipple_planemask_unclipped.hlps b/or_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..a7f4d38
--- /dev/null
+++ b/or_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_tile_fullmask_clipmask.hlps b/or_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..49caa65
--- /dev/null
+++ b/or_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_tile_fullmask_unclipped.hlps b/or_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..cb39dfe
--- /dev/null
+++ b/or_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ return color;
+}
diff --git a/or_tile_planemask_clipmask.hlps b/or_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..ccb7244
--- /dev/null
+++ b/or_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/or_tile_planemask_unclipped.hlps b/or_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..7209d86
--- /dev/null
+++ b/or_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* or shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_copyplane_fullmask_clipmask.hlps b/orinverted_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..7e7cfef
--- /dev/null
+++ b/orinverted_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_copyplane_fullmask_unclipped.hlps b/orinverted_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..8dc166c
--- /dev/null
+++ b/orinverted_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_copyplane_planemask_clipmask.hlps b/orinverted_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..4b5be40
--- /dev/null
+++ b/orinverted_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_copyplane_planemask_unclipped.hlps b/orinverted_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..ad8e9f9
--- /dev/null
+++ b/orinverted_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_opaquestip_fullmask_clipmask.hlps b/orinverted_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..a31edca
--- /dev/null
+++ b/orinverted_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_opaquestip_fullmask_unclipped.hlps b/orinverted_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b23e46e
--- /dev/null
+++ b/orinverted_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_opaquestip_planemask_clipmask.hlps b/orinverted_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..04b1c9e
--- /dev/null
+++ b/orinverted_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_opaquestip_planemask_unclipped.hlps b/orinverted_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..cdc5eb4
--- /dev/null
+++ b/orinverted_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_solid_fullmask_clipmask.hlps b/orinverted_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..130d5ad
--- /dev/null
+++ b/orinverted_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_solid_fullmask_unclipped.hlps b/orinverted_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..bf67e57
--- /dev/null
+++ b/orinverted_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_solid_planemask_clipmask.hlps b/orinverted_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..3bcb810
--- /dev/null
+++ b/orinverted_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_solid_planemask_unclipped.hlps b/orinverted_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..da83064
--- /dev/null
+++ b/orinverted_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_stipple_fullmask_clipmask.hlps b/orinverted_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..f07ad92
--- /dev/null
+++ b/orinverted_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_stipple_fullmask_unclipped.hlps b/orinverted_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..f056390
--- /dev/null
+++ b/orinverted_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_stipple_planemask_clipmask.hlps b/orinverted_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..c949eb6
--- /dev/null
+++ b/orinverted_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_stipple_planemask_unclipped.hlps b/orinverted_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..8ae78f1
--- /dev/null
+++ b/orinverted_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_tile_fullmask_clipmask.hlps b/orinverted_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..2d90d8c
--- /dev/null
+++ b/orinverted_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_tile_fullmask_unclipped.hlps b/orinverted_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..751f309
--- /dev/null
+++ b/orinverted_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ return color;
+}
diff --git a/orinverted_tile_planemask_clipmask.hlps b/orinverted_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..cd8cd17
--- /dev/null
+++ b/orinverted_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orinverted_tile_planemask_unclipped.hlps b/orinverted_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..3848dc4
--- /dev/null
+++ b/orinverted_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* orinverted shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_copyplane_fullmask_clipmask.hlps b/orreverse_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..269e21b
--- /dev/null
+++ b/orreverse_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_copyplane_fullmask_unclipped.hlps b/orreverse_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b6f6fd6
--- /dev/null
+++ b/orreverse_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_copyplane_planemask_clipmask.hlps b/orreverse_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..7a61977
--- /dev/null
+++ b/orreverse_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_copyplane_planemask_unclipped.hlps b/orreverse_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..2285658
--- /dev/null
+++ b/orreverse_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_opaquestip_fullmask_clipmask.hlps b/orreverse_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..b5553e9
--- /dev/null
+++ b/orreverse_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_opaquestip_fullmask_unclipped.hlps b/orreverse_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..5d451fa
--- /dev/null
+++ b/orreverse_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_opaquestip_planemask_clipmask.hlps b/orreverse_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..e1ff657
--- /dev/null
+++ b/orreverse_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_opaquestip_planemask_unclipped.hlps b/orreverse_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..5c00cc0
--- /dev/null
+++ b/orreverse_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_solid_fullmask_clipmask.hlps b/orreverse_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..b2bebec
--- /dev/null
+++ b/orreverse_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_solid_fullmask_unclipped.hlps b/orreverse_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..07f63d4
--- /dev/null
+++ b/orreverse_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_solid_planemask_clipmask.hlps b/orreverse_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..fce0811
--- /dev/null
+++ b/orreverse_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_solid_planemask_unclipped.hlps b/orreverse_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..5a85de8
--- /dev/null
+++ b/orreverse_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_stipple_fullmask_clipmask.hlps b/orreverse_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..ef350d7
--- /dev/null
+++ b/orreverse_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_stipple_fullmask_unclipped.hlps b/orreverse_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..d811ee1
--- /dev/null
+++ b/orreverse_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_stipple_planemask_clipmask.hlps b/orreverse_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..43c7317
--- /dev/null
+++ b/orreverse_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_stipple_planemask_unclipped.hlps b/orreverse_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..b43e909
--- /dev/null
+++ b/orreverse_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_tile_fullmask_clipmask.hlps b/orreverse_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..179398b
--- /dev/null
+++ b/orreverse_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_tile_fullmask_unclipped.hlps b/orreverse_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..979fb90
--- /dev/null
+++ b/orreverse_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ return color;
+}
diff --git a/orreverse_tile_planemask_clipmask.hlps b/orreverse_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..9479413
--- /dev/null
+++ b/orreverse_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/orreverse_tile_planemask_unclipped.hlps b/orreverse_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..c185572
--- /dev/null
+++ b/orreverse_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* orreverse shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color | ~out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/render_glyphs.hlvs b/render_glyphs.hlvs
new file mode 100644
index 0000000..be38a51
--- /dev/null
+++ b/render_glyphs.hlvs
@@ -0,0 +1,42 @@
+/* Automatically generated file; do not edit */
+
+// This vertex shader takes inputs in integer pixels, as well as
+// a glyph position in integer texels, and outputs
+// in floating point coordinates understood by the DX drawing system.
+
+struct VS_INPUT {
+ uint2 pos :POSITION;
+ uint2 glyph_pos :TEXCOORD0;
+};
+
+struct VS_OUTPUT {
+ float2 tile_pos :TEXCOORD0;
+ float2 glyph_pos :TEXCOORD1;
+ float2 out_pos :TEXCOORD2;
+ float4 pos :SV_POSITION;
+};
+
+cbuffer info :register(b0) {
+ float2 wh; // Half width, half height of target drawable
+ uint2 tile_offset;
+ uint2 stipple_size;
+ uint2 clip_offset; // unused (glyph pos is taken from input.glyph_pos)
+ uint2 clip_size; // size of the entire glyph atlas
+}
+
+VS_OUTPUT main(VS_INPUT input)
+{
+ VS_OUTPUT output;
+ output.pos.x = input.pos.x / wh.x - 1.0f;
+ output.pos.y = -(input.pos.y / wh.y - 1.0f);
+ output.pos.z = 0;
+ output.pos.w = 1;
+
+ output.tile_pos = input.glyph_pos;
+ output.tile_pos /= (float2)stipple_size;
+
+ output.glyph_pos = 0;
+ output.out_pos = 0;
+
+ return output;
+}
diff --git a/render_simple.hlps b/render_simple.hlps
new file mode 100644
index 0000000..6336a72
--- /dev/null
+++ b/render_simple.hlps
@@ -0,0 +1,21 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ return s;
+}
diff --git a/render_simple_dswiz.hlps b/render_simple_dswiz.hlps
new file mode 100644
index 0000000..be01390
--- /dev/null
+++ b/render_simple_dswiz.hlps
@@ -0,0 +1,21 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ return s.a;
+}
diff --git a/render_simple_dswiz_mask.hlps b/render_simple_dswiz_mask.hlps
new file mode 100644
index 0000000..5348aa0
--- /dev/null
+++ b/render_simple_dswiz_mask.hlps
@@ -0,0 +1,23 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m.a;
+ return s.a;
+}
diff --git a/render_simple_dswiz_mask_ca.hlps b/render_simple_dswiz_mask_ca.hlps
new file mode 100644
index 0000000..530de6a
--- /dev/null
+++ b/render_simple_dswiz_mask_ca.hlps
@@ -0,0 +1,23 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m;
+ return s.a;
+}
diff --git a/render_simple_dswiz_mask_swiz.hlps b/render_simple_dswiz_mask_swiz.hlps
new file mode 100644
index 0000000..5aa01c2
--- /dev/null
+++ b/render_simple_dswiz_mask_swiz.hlps
@@ -0,0 +1,24 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask swizzled */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m.a;
+ return s.a;
+}
diff --git a/render_simple_dswiz_mask_swiz_ca.hlps b/render_simple_dswiz_mask_swiz_ca.hlps
new file mode 100644
index 0000000..0e3578b
--- /dev/null
+++ b/render_simple_dswiz_mask_swiz_ca.hlps
@@ -0,0 +1,24 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask swizzled, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m;
+ return s.a;
+}
diff --git a/render_simple_mask.hlps b/render_simple_mask.hlps
new file mode 100644
index 0000000..326bd4d
--- /dev/null
+++ b/render_simple_mask.hlps
@@ -0,0 +1,23 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m.a;
+ return s;
+}
diff --git a/render_simple_mask_ca.hlps b/render_simple_mask_ca.hlps
new file mode 100644
index 0000000..b87e93a
--- /dev/null
+++ b/render_simple_mask_ca.hlps
@@ -0,0 +1,23 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m;
+ return s;
+}
diff --git a/render_simple_mask_swiz.hlps b/render_simple_mask_swiz.hlps
new file mode 100644
index 0000000..52d1061
--- /dev/null
+++ b/render_simple_mask_swiz.hlps
@@ -0,0 +1,24 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask swizzled */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m.a;
+ return s;
+}
diff --git a/render_simple_mask_swiz_ca.hlps b/render_simple_mask_swiz_ca.hlps
new file mode 100644
index 0000000..1f191c8
--- /dev/null
+++ b/render_simple_mask_swiz_ca.hlps
@@ -0,0 +1,24 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader with mask swizzled, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m;
+ return s;
+}
diff --git a/render_simple_sswiz.hlps b/render_simple_sswiz.hlps
new file mode 100644
index 0000000..3f1b5e9
--- /dev/null
+++ b/render_simple_sswiz.hlps
@@ -0,0 +1,23 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ return s;
+}
diff --git a/render_simple_sswiz_dswiz.hlps b/render_simple_sswiz_dswiz.hlps
new file mode 100644
index 0000000..7b982ea
--- /dev/null
+++ b/render_simple_sswiz_dswiz.hlps
@@ -0,0 +1,23 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ return s.a;
+}
diff --git a/render_simple_sswiz_dswiz_mask.hlps b/render_simple_sswiz_dswiz_mask.hlps
new file mode 100644
index 0000000..687220c
--- /dev/null
+++ b/render_simple_sswiz_dswiz_mask.hlps
@@ -0,0 +1,25 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m.a;
+ return s.a;
+}
diff --git a/render_simple_sswiz_dswiz_mask_ca.hlps b/render_simple_sswiz_dswiz_mask_ca.hlps
new file mode 100644
index 0000000..c6f7eeb
--- /dev/null
+++ b/render_simple_sswiz_dswiz_mask_ca.hlps
@@ -0,0 +1,25 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m;
+ return s.a;
+}
diff --git a/render_simple_sswiz_dswiz_mask_swiz.hlps b/render_simple_sswiz_dswiz_mask_swiz.hlps
new file mode 100644
index 0000000..d2f76c2
--- /dev/null
+++ b/render_simple_sswiz_dswiz_mask_swiz.hlps
@@ -0,0 +1,26 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask swizzled */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m.a;
+ return s.a;
+}
diff --git a/render_simple_sswiz_dswiz_mask_swiz_ca.hlps b/render_simple_sswiz_dswiz_mask_swiz_ca.hlps
new file mode 100644
index 0000000..d48d571
--- /dev/null
+++ b/render_simple_sswiz_dswiz_mask_swiz_ca.hlps
@@ -0,0 +1,26 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask swizzled, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m;
+ return s.a;
+}
diff --git a/render_simple_sswiz_mask.hlps b/render_simple_sswiz_mask.hlps
new file mode 100644
index 0000000..3d42904
--- /dev/null
+++ b/render_simple_sswiz_mask.hlps
@@ -0,0 +1,25 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m.a;
+ return s;
+}
diff --git a/render_simple_sswiz_mask_ca.hlps b/render_simple_sswiz_mask_ca.hlps
new file mode 100644
index 0000000..9450e13
--- /dev/null
+++ b/render_simple_sswiz_mask_ca.hlps
@@ -0,0 +1,25 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ s *= m;
+ return s;
+}
diff --git a/render_simple_sswiz_mask_swiz.hlps b/render_simple_sswiz_mask_swiz.hlps
new file mode 100644
index 0000000..84e1288
--- /dev/null
+++ b/render_simple_sswiz_mask_swiz.hlps
@@ -0,0 +1,26 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask swizzled */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m.a;
+ return s;
+}
diff --git a/render_simple_sswiz_mask_swiz_ca.hlps b/render_simple_sswiz_mask_swiz_ca.hlps
new file mode 100644
index 0000000..211bc91
--- /dev/null
+++ b/render_simple_sswiz_mask_swiz_ca.hlps
@@ -0,0 +1,26 @@
+/* Automatically generated file; do not edit */
+
+/* simple render shader for source swizzled with mask swizzled, component alpha */
+
+SamplerState src_sample : register(s0);
+SamplerState mask_sample : register(s1);
+
+Texture2D src : register(t0);
+Texture2D mask : register(t1);
+
+struct PS_INPUT {
+ float2 src_pos : TEXCOORD0;
+ float2 mask_pos : TEXCOORD1;
+};
+
+float4 main(PS_INPUT input) : SV_TARGET
+{
+ float4 s = src.Sample(src_sample, input.src_pos);
+
+ s.a = s.r;
+ s.rgb = 0;
+ float4 m = mask.Sample(mask_sample, input.mask_pos);
+ m.a = m.r;
+ s *= m;
+ return s;
+}
diff --git a/set_copyplane_fullmask_clipmask.hlps b/set_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..e3daa02
--- /dev/null
+++ b/set_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_copyplane_fullmask_unclipped.hlps b/set_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..fe628bf
--- /dev/null
+++ b/set_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_copyplane_planemask_clipmask.hlps b/set_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..77aa4db
--- /dev/null
+++ b/set_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_copyplane_planemask_unclipped.hlps b/set_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..5792bc0
--- /dev/null
+++ b/set_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_opaquestip_fullmask_clipmask.hlps b/set_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..f5656b8
--- /dev/null
+++ b/set_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_opaquestip_fullmask_unclipped.hlps b/set_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..6336528
--- /dev/null
+++ b/set_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_opaquestip_planemask_clipmask.hlps b/set_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..b352e31
--- /dev/null
+++ b/set_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_opaquestip_planemask_unclipped.hlps b/set_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..ad68b30
--- /dev/null
+++ b/set_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_solid_fullmask_clipmask.hlps b/set_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..fda76c0
--- /dev/null
+++ b/set_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_solid_fullmask_unclipped.hlps b/set_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..b6b2003
--- /dev/null
+++ b/set_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_solid_planemask_clipmask.hlps b/set_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..bf8af90
--- /dev/null
+++ b/set_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_solid_planemask_unclipped.hlps b/set_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..a80e70f
--- /dev/null
+++ b/set_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_stipple_fullmask_clipmask.hlps b/set_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..3c7c36a
--- /dev/null
+++ b/set_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_stipple_fullmask_unclipped.hlps b/set_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..ff3db4b
--- /dev/null
+++ b/set_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_stipple_planemask_clipmask.hlps b/set_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..c695247
--- /dev/null
+++ b/set_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_stipple_planemask_unclipped.hlps b/set_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..596ddbb
--- /dev/null
+++ b/set_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_tile_fullmask_clipmask.hlps b/set_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..313310a
--- /dev/null
+++ b/set_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_tile_fullmask_unclipped.hlps b/set_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..371c4de
--- /dev/null
+++ b/set_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ return color;
+}
diff --git a/set_tile_planemask_clipmask.hlps b/set_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..073e516
--- /dev/null
+++ b/set_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/set_tile_planemask_unclipped.hlps b/set_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..217bcf5
--- /dev/null
+++ b/set_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* set shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = 255;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/size_calc.hlvs b/size_calc.hlvs
new file mode 100644
index 0000000..72d4c35
--- /dev/null
+++ b/size_calc.hlvs
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+// This vertex shader takes inputs in integer pixels, as well as
+// clip, tile, and output offsets in integer pixels, and outputs
+// in floating point coordinates understood by the DX drawing system.
+
+struct VS_INPUT {
+ uint2 pos :POSITION;
+};
+
+struct VS_OUTPUT {
+ float2 tile_pos :TEXCOORD0;
+ float2 clip_pos :TEXCOORD1;
+ float2 out_pos :TEXCOORD2;
+ float4 pos :SV_POSITION;
+};
+
+cbuffer info :register(b0) {
+ float2 wh; // Half width, half height of target drawable
+ uint2 tile_offset;
+ uint2 stipple_size; // Set to 1 x 1 for tiles
+ uint2 clip_offset;
+ uint2 clip_size;
+}
+
+cbuffer output_info :register(b1) {
+ uint2 out_offset;
+}
+
+VS_OUTPUT main(VS_INPUT input)
+{
+ VS_OUTPUT output;
+ output.pos.x = input.pos.x / wh.x - 1.0f;
+ output.pos.y = -(input.pos.y / wh.y - 1.0f);
+ output.pos.z = 0;
+ output.pos.w = 1;
+
+ output.tile_pos = input.pos - tile_offset;
+ output.tile_pos /= (float2)stipple_size;
+
+ output.clip_pos = input.pos - clip_offset;
+ output.clip_pos /= (float2)clip_size;
+
+ output.out_pos = input.pos - out_offset;
+
+ return output;
+}
diff --git a/xor_copyplane_fullmask_clipmask.hlps b/xor_copyplane_fullmask_clipmask.hlps
new file mode 100644
index 0000000..b875521
--- /dev/null
+++ b/xor_copyplane_fullmask_clipmask.hlps
@@ -0,0 +1,59 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for copyplane with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_copyplane_fullmask_unclipped.hlps b/xor_copyplane_fullmask_unclipped.hlps
new file mode 100644
index 0000000..190dd25
--- /dev/null
+++ b/xor_copyplane_fullmask_unclipped.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for copyplane with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_copyplane_planemask_clipmask.hlps b/xor_copyplane_planemask_clipmask.hlps
new file mode 100644
index 0000000..d28ea72
--- /dev/null
+++ b/xor_copyplane_planemask_clipmask.hlps
@@ -0,0 +1,62 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for copyplane with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_copyplane_planemask_unclipped.hlps b/xor_copyplane_planemask_unclipped.hlps
new file mode 100644
index 0000000..a3a0117
--- /dev/null
+++ b/xor_copyplane_planemask_unclipped.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for copyplane with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+ if (any(color & plane))
+ color = foreground;
+ else
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_opaquestip_fullmask_clipmask.hlps b/xor_opaquestip_fullmask_clipmask.hlps
new file mode 100644
index 0000000..b21aad9
--- /dev/null
+++ b/xor_opaquestip_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for opaquestip with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_opaquestip_fullmask_unclipped.hlps b/xor_opaquestip_fullmask_unclipped.hlps
new file mode 100644
index 0000000..d8ff809
--- /dev/null
+++ b/xor_opaquestip_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for opaquestip with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_opaquestip_planemask_clipmask.hlps b/xor_opaquestip_planemask_clipmask.hlps
new file mode 100644
index 0000000..c74e1bf
--- /dev/null
+++ b/xor_opaquestip_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for opaquestip with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_opaquestip_planemask_unclipped.hlps b/xor_opaquestip_planemask_unclipped.hlps
new file mode 100644
index 0000000..9c8b0b8
--- /dev/null
+++ b/xor_opaquestip_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for opaquestip with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ color = foreground;
+ if (pt.r < 0.5)
+ color = background;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_solid_fullmask_clipmask.hlps b/xor_solid_fullmask_clipmask.hlps
new file mode 100644
index 0000000..746276c
--- /dev/null
+++ b/xor_solid_fullmask_clipmask.hlps
@@ -0,0 +1,51 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for solid with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_solid_fullmask_unclipped.hlps b/xor_solid_fullmask_unclipped.hlps
new file mode 100644
index 0000000..ad2b57d
--- /dev/null
+++ b/xor_solid_fullmask_unclipped.hlps
@@ -0,0 +1,43 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for solid with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_solid_planemask_clipmask.hlps b/xor_solid_planemask_clipmask.hlps
new file mode 100644
index 0000000..2e28a72
--- /dev/null
+++ b/xor_solid_planemask_clipmask.hlps
@@ -0,0 +1,54 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for solid with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_solid_planemask_unclipped.hlps b/xor_solid_planemask_unclipped.hlps
new file mode 100644
index 0000000..43fc021
--- /dev/null
+++ b/xor_solid_planemask_unclipped.hlps
@@ -0,0 +1,46 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_stipple_fullmask_clipmask.hlps b/xor_stipple_fullmask_clipmask.hlps
new file mode 100644
index 0000000..73f614b
--- /dev/null
+++ b/xor_stipple_fullmask_clipmask.hlps
@@ -0,0 +1,57 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for stipple with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_stipple_fullmask_unclipped.hlps b/xor_stipple_fullmask_unclipped.hlps
new file mode 100644
index 0000000..129872d
--- /dev/null
+++ b/xor_stipple_fullmask_unclipped.hlps
@@ -0,0 +1,49 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for stipple with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_stipple_planemask_clipmask.hlps b/xor_stipple_planemask_clipmask.hlps
new file mode 100644
index 0000000..07529a9
--- /dev/null
+++ b/xor_stipple_planemask_clipmask.hlps
@@ -0,0 +1,60 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for stipple with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_stipple_planemask_unclipped.hlps b/xor_stipple_planemask_unclipped.hlps
new file mode 100644
index 0000000..d25d690
--- /dev/null
+++ b/xor_stipple_planemask_unclipped.hlps
@@ -0,0 +1,52 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for stipple with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D stipple : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ float4 pt = stipple.Sample(point_sample, input.tile_pos);
+ if (pt.r < 0.5) {
+ discard;
+ return 0;
+ }
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_tile_fullmask_clipmask.hlps b/xor_tile_fullmask_clipmask.hlps
new file mode 100644
index 0000000..d589e01
--- /dev/null
+++ b/xor_tile_fullmask_clipmask.hlps
@@ -0,0 +1,55 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for tile with fullmask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_tile_fullmask_unclipped.hlps b/xor_tile_fullmask_unclipped.hlps
new file mode 100644
index 0000000..0864227
--- /dev/null
+++ b/xor_tile_fullmask_unclipped.hlps
@@ -0,0 +1,47 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for tile with fullmask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ return color;
+}
diff --git a/xor_tile_planemask_clipmask.hlps b/xor_tile_planemask_clipmask.hlps
new file mode 100644
index 0000000..550c95b
--- /dev/null
+++ b/xor_tile_planemask_clipmask.hlps
@@ -0,0 +1,58 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for tile with planemask and clipmask */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D clipmask : register(t1);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ // Test clip mask
+ float4 cm = clipmask.Sample(point_sample, input.clip_pos);
+ if (cm.r < 0.5) {
+ discard;
+ return 0;
+ }
+
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}
diff --git a/xor_tile_planemask_unclipped.hlps b/xor_tile_planemask_unclipped.hlps
new file mode 100644
index 0000000..39b9fa4
--- /dev/null
+++ b/xor_tile_planemask_unclipped.hlps
@@ -0,0 +1,50 @@
+/* Automatically generated file; do not edit */
+
+/* xor shader for tile with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> tile : register(t0);
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ int3 tp;
+ tp.xy = input.tile_pos.xy % tile_wh.xy;
+ tp.z = 0;
+ color = tile.Load(tp);
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = color ^ out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}