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authorAdam Jackson <ajax@redhat.com>2017-10-24 14:28:33 -0400
committerAdam Jackson <ajax@redhat.com>2017-10-30 13:16:48 -0400
commit1edac5c1ceb8b21af45b20397ff64177ad22466c (patch)
tree1ca0eaee24864a5a0b39ddc50905407a680df36f /glamor
parent13409b91b1936330dbf19bacefa4b48d0b6843b8 (diff)
glamor: Unconditionalize GLAMOR_PIXMAP_DYNAMIC_UPLOAD
Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor')
-rw-r--r--glamor/glamor_priv.h8
-rw-r--r--glamor/glamor_render.c14
2 files changed, 1 insertions, 21 deletions
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index b828350cd..5da400a37 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -910,14 +910,6 @@ void glamor_xv_render(glamor_port_private *port_priv);
#include "glamor_utils.h"
-/* Dynamic pixmap upload to texture if needed.
- * Sometimes, the target is a gl texture pixmap/picture,
- * but the source or mask is in cpu memory. In that case,
- * upload the source/mask to gl texture and then avoid
- * fallback the whole process to cpu. Most of the time,
- * this will increase performance obviously. */
-
-#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
#if 0
#define MAX_FBO_SIZE 32 /* For test purpose only. */
diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c
index 1a54aa9ec..7a96c82dd 100644
--- a/glamor/glamor_render.c
+++ b/glamor/glamor_render.c
@@ -762,7 +762,7 @@ glamor_set_normalize_tcoords_generic(PixmapPtr pixmap,
/**
* Returns whether the general composite path supports this picture
* format for a pixmap that is permanently stored in an FBO (as
- * opposed to the GLAMOR_PIXMAP_DYNAMIC_UPLOAD path).
+ * opposed to the dynamic upload path).
*
* We could support many more formats by using GL_ARB_texture_view to
* parse the same bits as different formats. For now, we only support
@@ -915,12 +915,7 @@ glamor_composite_choose_shader(CARD8 op,
glamor_fallback("source == dest\n");
}
if (source_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
-#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
source_needs_upload = TRUE;
-#else
- glamor_fallback("no texture in source\n");
- goto fail;
-#endif
}
}
@@ -931,16 +926,10 @@ glamor_composite_choose_shader(CARD8 op,
goto fail;
}
if (mask_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
-#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
mask_needs_upload = TRUE;
-#else
- glamor_fallback("no texture in mask\n");
- goto fail;
-#endif
}
}
-#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
if (source_needs_upload && mask_needs_upload
&& source_pixmap == mask_pixmap) {
@@ -1010,7 +999,6 @@ glamor_composite_choose_shader(CARD8 op,
}
}
}
-#endif
/* If the source and mask are two differently-formatted views of
* the same pixmap bits, and the pixmap was already uploaded (so