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For each sampler type, this tests that:
- The base type is GLSL_TYPE_SAMPLER.
- The dimensionality is set correctly.
- The returned data type is correct.
- The sampler_array and sampler_shadow flags are set correctly.
- sampler_coordinate_components() returns the correct value.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
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It seems a user app can get us into this state, I trigger the fail
running fbo-maxsize inside virgl, it fails to create the backing
storage for the texture object, but then segfaults here when it
should fail the completeness test.
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Fix the return type and allow src and dst types for comparison
to be separate, this at least fixes the two test cases I've written.
v2: drop the u32->s32 change
Acked-by: Christoph Bumiller <christoph.bumiller@speed.at>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Reviewed-by: Christian König <christian.koenig@amd.com>
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When the old contents do not need to be preserved, it is faster to
create a new backing bo rather than stall.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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max_index may be 0xffffffff. The hardware does not need 1 + max_index
(although it does not hurt unless max_index wraps around to zero).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Useful for debugging.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Used by supertuxkart.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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For mem->gmem we don't sample depth/stencil as it's native type. So we
need to setup the swizzle state for the sampler based on the format used
for sampling.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Needed by some games, like etuxracer and supertuxkart which use alpha
test rather than blending, to handle texture transparency.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Signed-off-by: Rob Clark <robclark@freedesktop.org>
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With a debug option to force DIRECT (mainly to make it easier for
capturing cmdstream dumps). Using INDIRECT for large shaders at least
makes a noticable reduction in CPU load, which helps for CPU limited
games.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Because of how the tiling works, we can't really flush at arbitrary
points very easily. So wraparound is handled by resetting to top of
ringbuffer. Previously this would stall until current rendering is
complete. Instead cycle through multiple ringbuffers to avoid a stall.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Emit markers by writing to scratch registers in order to "triangulate"
gpu lockup position from post-mortem register dump. By comparing
register values in post-mortem dump to command-stream, it is possible to
narrow down which DRAW_INDX caused the lockup.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Mostly just to give an easy debug/instrumentation point.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Have a single helper that all draws come through.. mainly for a
convenient debug and instrumentation point.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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The varying-out config comes from the inputs of the frag shader (so that
we aren't exporting unneeded varyinges). The varyings-count should come
from the frag shader as well, to avoid a discrepency in configuration
and resulting gpu lockup.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Needed by glxgears and etuxracer ;-)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Signed-off-by: Rob Clark <robclark@freedesktop.org>
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These functions are defined in EXT_texture_array, which makes no
mention of what shader types they should be allowed in. At the time
EXT_texture_array was introduced, functions ending in "Lod" were
available only in vertex shaders, however this restriction was lifted
in later spec versions and extensions.
We already have the function lod_exists_in_stage() for figuring out
whether functions ending in "Lod" should be available, so just re-use
that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This gets the VS, GS, and PS all using the same data structure.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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Since BRW_MAX_WM_SURFACES is greater than BRW_MAX_VEC4_SURFACES, the
existing array isn't large enough to be used by the WM. Increasing it
will make it possible to share them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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These are largely based on the similar fields in brw->wm.
v2: Add a better comment than "Scratch buffer".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were. Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.
v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec. Suggested by Roland.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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The CP_STRMOUT_CNTL register was moved again.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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start_instance doesn't affect gl_InstanceID.
There's no piglit test, but it's kinda obvious the code was wrong.
Reviewed-by: Christian König <christian.koenig@amd.com>
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Reviewed-by: Christian König <christian.koenig@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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The shader is responsible for writing to streamout buffers using
the TBUFFER_STORE_FORMAT_* instructions.
The locations of some input SGPRs and VGPRs are assigned dynamically, because
the input SGPRs controlling streamout are not declared if they are not needed,
decreasing the indices of all following inputs.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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So that the "init" state is always emitted first and not later in draw_vbo.
This fixes streamout where the "init" state, which disables streamout,
was emitted in draw_vbo after streamout was enabled.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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This could happen if set_stream_output_targets is called twice
in a row without a draw call in between.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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The register doesn't exist on SI.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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Paused transform feedback objects may refer to a program other than the
current program. If any active objects refer to a program, LinkProgram
must reject the request to relink.
The code to detect this is ugly since _mesa_HashWalk is awkward to use,
but unfortunately we can't use hash_table_foreach since there's no way
to get at the underlying struct hash_table (and even then, we'd need to
handle locking somehow).
Fixes the last subcase of Piglit's new ARB_transform_feedback2
api-errors test.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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This is actually a pretty important error condition: otherwise, you
could set up transform feedback with one program, and resume it with
a program that generates a completely different set of outputs.
Fixes a subcase of Piglit's new ARB_transform_feedback2 api-errors test.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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The next few patches will use this for API error checking.
All of the drivers appear to CALLOC_STRUCT transform feedback objects,
so this should be properly NULL initialized on creation.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Fixes a subcase of Piglit's new ARB_transform_feedback2 api-errors test.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Move the code back into the common UVD files since we now
have base structures for R600 and radeonsi.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Fixes FTBFS on kfreebsd-*
Debian GNU/kFreeBSD doesn't provide getprogname() since it uses stdlib.h
from glibc. Instead it provides program_invocation_short_name from glibc.
You can find the same order in src/mesa/drivers/dri/common/xmlconfig.c
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Tested-by: Julien Cristau <jcristau@debian.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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It was wrong for EXP.y, as we clamped the source before computing the
fractional part, and this opcode should be rarely used, so it's not
worth the hassle.
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- Handle more calls
- Handle more state
- Try to normalize the output a bit, to eliminate spurious differences
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Trivial.
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We used to pass the number of components actually used for the
coordinate (rather than padding, shadow comparitors, and projectors) by
hand, specifying it on every _texture() call.
The new helper function can just compute this, eliminating a lot of
potential mistakes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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This computes the number of components necessary to address a sampler
based on its dimensionality. It will be useful for texturing built-ins.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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