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2011-07-11Remove the simulator target from all makefiles.Jeff Brown1-4/+0
Bug: 5010576 Change-Id: Ia9ee51c848505beb9d1476ffb438427f061adf88
2011-06-28use new SurfaceComposerClient transaction apiMathias Agopian1-2/+2
Change-Id: I1a6bad4a9083967624b75fd81e74a44614d4ffe1
2011-05-02android_native_buffer_t --> ANativeWindowBufferIliyan Malchev1-10/+10
Change-Id: I8e56442e0b42f6516675580bae8449490e8e9462 Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-04-28remove dependency on copybitMathias Agopian1-92/+30
Change-Id: I109d0b32a7c6a9a179ac911ce46660ae2afcf582
2011-04-21Fix build for host executable 'mesa'Steve Block1-0/+1
Change-Id: Ie78b546a95995b2bea3ca49abadbfe614a5fcfc1
2011-04-01Fix build problems for Mac.David Li1-5/+4
strnlen not available on Mac OS X. Fix worker thread synchronization. Change-Id: I774ecb9f39753a9da35073a0121af0fd2cdecd01 Signed-off-by: David Li <davidxli@google.com>
2011-03-25replace libsurfaceflinger_client by libguiMathias Agopian1-1/+1
Change-Id: I0bb1381b514be97fee1051298d31cd15518e87dc
2011-03-14external/mesa3d: remove LOCAL_PRELINK_MODULEIliyan Malchev1-1/+0
Change-Id: I2ed53b90f7899b313e625c70bd5561e070b3fbc5 Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-03-09Fix build problem for Mac by temporarily disabling host build.David Li1-2/+3
Change-Id: I242e6988e50f7b4f915a19e00fd89b3d58515ffa Signed-off-by: David Li <davidxli@google.com>
2011-02-11Fix make files, attribute & uniform linking and pow intrinsic.David Li2-13/+11
Still more intrinsics to implement in src/glsl/builtins/ir. Added experimental dual thread raster. Change-Id: Ia5b2c794b552b31a437148274080ecac0e92fe56 Signed-off-by: David Li <davidxli@google.com>
2011-02-10Remove unnecessary files and minor interface change.David Li2-126/+134
2011-02-08Changed some states to enum; static gl_context for shader compiling/linking.David Li5-40/+176
Changed language version from 100 to 120.
2011-02-07Checkpoint: factor out minimum context required for shader functionalityDavid Li2-18/+20
Signed-off-by: David Li <davidxli@google.com>
2011-02-04Checkpoint: shader execution uses data pointersDavid Li1-7/+7
Signed-off-by: David Li <davidxli@google.com>
2011-02-04Checkpoint: work on testDavid Li9-365/+2358
Signed-off-by: David Li <davidxli@google.com>
2011-02-03Checkpoint: work on test and debuggingDavid Li2-4/+167
2011-02-03Change build target to static library and a test executable.David Li10-0/+3027
Signed-off-by: David Li <davidxli@google.com>