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/*
* Copyright (c) 2015 Ryan Houdek <Sonicadvance1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_es_version = 20;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
bool compile_simple_program(const char* vs_text, const char* fs_text)
{
GLuint vs;
GLuint fs;
GLuint prog;
bool status;
prog = glCreateProgram();
vs = piglit_compile_shader_text_nothrow(GL_VERTEX_SHADER, vs_text);
fs = piglit_compile_shader_text_nothrow(GL_FRAGMENT_SHADER, fs_text);
if (!vs || !fs)
return false;
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glLinkProgram(prog);
status = piglit_link_check_status(prog);
glDeleteProgram(prog);
return status;
}
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void piglit_init(int argc, char **argv)
{
bool pass = true;
char fs_text[256];
piglit_require_extension("GL_EXT_blend_func_extended");
static const char *vs_text =
"#version 100\n"
"void main() {\n"
" gl_Position = vec4(0);\n"
"}\n"
;
static const char *fs_template =
"#version 100\n"
"#extension GL_EXT_blend_func_extended : enable\n"
"void main() {\n"
" %s = vec4(0);\n"
" %s = vec4(0);\n"
"}\n"
;
// Tests that should pass
// Regular FragColor
snprintf(fs_text, 256, fs_template,
"gl_FragColor",
"gl_SecondaryFragColorEXT");
pass = compile_simple_program(vs_text, fs_text) && pass;
// Regular FragData
snprintf(fs_text, 256, fs_template,
"gl_FragData[0]",
"gl_SecondaryFragDataEXT[0]");
pass = compile_simple_program(vs_text, fs_text) && pass;
// Tests that should fail
// FragColor & SecondaryFragData
snprintf(fs_text, 256, fs_template,
"gl_FragColor",
"gl_SecondaryFragDataEXT[0]");
pass = !compile_simple_program(vs_text, fs_text) && pass;
// FragData & SecondaryFragColor
snprintf(fs_text, 256, fs_template,
"gl_FragData[0]",
"gl_SecondaryFragColorEXT");
pass = !compile_simple_program(vs_text, fs_text) && pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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