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2017-07-17clipflat: refactor some codeBrian Paul1-50/+71
2017-06-16polygon-mode: print more info if there's a failureBrian Paul1-16/+12
2017-05-18tests: mark KHR_no_error compatible testsTimothy Arceri33-0/+33
2017-05-05primitive-restart: run all tests even when there's a failureBrian Paul1-20/+20
2017-03-27Set non-mipmap filter for CopyImage textures in namespace pollution testKenneth Graunke1-0/+2
2017-02-22primitive-restart: Delete more glDrawArrays tests.Kenneth Graunke1-120/+0
2017-02-19draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)Marek Olšák1-3/+31
2017-02-03polygon-offset: draw tests in two rows of nineBrian Paul1-7/+12
2016-11-09draw-vertices-half-float: Add coverage for GL_OES_vertex_half_floatKevin Strasser2-27/+76
2016-10-14degenerate-prims: Make pass be non-staticIan Romanick1-1/+1
2016-10-14triangle-rasterization: Use log2u utility functionIan Romanick1-11/+1
2016-09-02gl-1.0: Move scissor tests here.Matt Turner9-1068/+0
2016-09-02primitive-restart: Remove glDrawArray and glArrayElement testsKefeng Yang1-7/+0
2016-08-20depth-clamp-range: make sure clamping actually makes a differenceRoland Scheidegger1-8/+8
2016-07-16copy-pixels: disable texture state before copyingIlia Mirkin1-0/+2
2016-07-14copy-pixels: Fix memory leak.Vinson Lee1-4/+5
2016-07-01Rewrite copy-pixels testAnuj Phogat1-39/+92
2016-05-09Fix asprintf warningsMarek Olšák2-3/+3
2016-04-08pbo-readpixels-small: make it endian-safeOded Gabbay1-11/+18
2016-04-08pbo-read-argb8888: make it endian-safeOded Gabbay1-7/+13
2016-01-20primitive-restart: Replace assert(glGetError()==0)Ian Romanick1-6/+6
2016-01-20primitive-restart: Use stdboolIan Romanick1-30/+30
2016-01-20primitive-restart: Remove compile-time tests for GL 3.1Ian Romanick1-4/+0
2016-01-20primitive-restart: Remove comment about GLEW 1.5.2Ian Romanick1-4/+0
2016-01-12namespace-pollution: Add Apple vertex array as an object to testIan Romanick1-0/+197
2016-01-12namespace-pollution: Add fragment program as an object to testIan Romanick1-3/+59
2016-01-12namespace-pollution: Add vertex program as an object to testIan Romanick1-0/+210
2016-01-12namespace-pollution: Add renderbuffer as an object to testIan Romanick1-0/+68
2016-01-12namespace-pollution: Add glGetTexImage from a compressed texture as an operat...Ian Romanick1-0/+68
2016-01-12namespace-pollution: Add framebuffer as an object to testIan Romanick1-0/+83
2016-01-12namespace-pollution: Add glCopyImageSubData as an operation to testIan Romanick1-0/+33
2016-01-12namespace-pollution: Add glBlitFramebuffer as an operation to testIan Romanick1-0/+69
2016-01-12namespace-pollution: Add glGetTexImage as an operation to testIan Romanick1-0/+56
2016-01-12namespace-pollution: Add glTexSubImage2D as an operation to testIan Romanick1-0/+66
2016-01-12namespace-pollution: Add glClearTexSubImage as an operation to testIan Romanick1-0/+32
2016-01-12namespace-pollution: Add glCopyTexSubImage2D as an operation to testIan Romanick1-0/+28
2016-01-12namespace-pollution: Add glCopyPixels as an operation to testIan Romanick1-0/+15
2016-01-12namespace-pollution: Add glDrawPixels as an operation to testIan Romanick1-0/+15
2016-01-12namespace-pollution: Add glBitmap as an operation to testIan Romanick1-0/+17
2016-01-12namespace-pollution: Initial framework and test cases for namespace pollutionIan Romanick2-0/+572
2016-01-07polygon-mode-facing: verify facing information is preserved with unfilled primsRoland Scheidegger2-0/+368
2015-11-13aa: too sensitive at the line end points for PNV platformMarius Predut1-3/+3
2015-10-20lineloop: add -dlist option for testing display listsBrian Paul1-5/+31
2015-10-09draw-pixel-with-texture: adjust to ensure glTexCoord is taken into accountMatthew Dawson1-4/+4
2015-10-07clipflat: Fix subtest reportingDylan Baker1-21/+74
2015-09-29Remove unnecessary linking with libGLUIan Romanick1-1/+0
2015-08-06point-vertex-id: Fix memory leak.Vinson Lee1-0/+2
2015-07-28point-vertex-id: Test using an instanced attributeNeil Roberts1-12/+63
2015-07-28point-vertex-id: Additionally test with gl_InstanceIDNeil Roberts1-51/+130
2015-05-12request RGB visual, fixes gbm renderingIlia Mirkin2-2/+2