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authorKenneth Graunke <kenneth@whitecape.org>2016-05-16 12:51:00 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-05-20 19:53:13 -0700
commit4d667d40d9ec47bcc86c387e5b939aa1bf5c1089 (patch)
tree932945b0e16d264531e24bdcb9296c87e871cbc5 /generated_tests
parent1cc4003d3d1d90746be03820696406c125a06772 (diff)
Make ARB_shader_precision tests ignore 0.0 vs -0.0.
The multiplication precision tests were attempting to multiply 0.0 * -0.1 and expecting to get +0.0 (0x00000000), and failing if they received -0.0 (0x80000000). This seems fairly bogus. According to the ARB_shader_precision specification: "In general, correct signedness of 0 is not required." To avoid this problem, remove the sign bit from both the results and expected values when the value is equal to (+/-) 0.0. v2: Use xs.dtype.type(0.0) (suggested by Dylan Baker). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Dylan Baker <dylan@pnwbakers.com> Acked-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'generated_tests')
-rw-r--r--generated_tests/gen_shader_precision_tests.py8
-rw-r--r--generated_tests/templates/gen_shader_precision_tests/fs.mako4
-rw-r--r--generated_tests/templates/gen_shader_precision_tests/gs.mako4
-rw-r--r--generated_tests/templates/gen_shader_precision_tests/vs.mako4
4 files changed, 13 insertions, 7 deletions
diff --git a/generated_tests/gen_shader_precision_tests.py b/generated_tests/gen_shader_precision_tests.py
index 43b6a2508..6ab83e0ad 100644
--- a/generated_tests/gen_shader_precision_tests.py
+++ b/generated_tests/gen_shader_precision_tests.py
@@ -206,6 +206,11 @@ def shader_runner_format(values):
return retval
+def drop_signbit(xs):
+ if (np.isscalar(xs)):
+ return xs.dtype.type(0.0) if xs == 0.0 else xs
+ return np.array([xs.dtype.type(0.0) if x == 0.0 else x for x in xs],
+ xs.dtype)
def main():
""" Main function """
@@ -225,7 +230,8 @@ def main():
complex_tol_type = signature.rettype
for test_vector in test_vectors:
tolerance = _gen_tolerance(signature.name, signature.rettype, test_vector.arguments)
- refined_test_vectors.append(TestVector(test_vector.arguments, test_vector.result, tolerance))
+ result = drop_signbit(test_vector.result)
+ refined_test_vectors.append(TestVector(test_vector.arguments, result, tolerance))
# Then generate the shader_test scripts
for shader_stage in ('vs', 'fs', 'gs'):
template = template_file('gen_shader_precision_tests', '{0}.mako'.format(shader_stage))
diff --git a/generated_tests/templates/gen_shader_precision_tests/fs.mako b/generated_tests/templates/gen_shader_precision_tests/fs.mako
index 0a66efab7..a556badee 100644
--- a/generated_tests/templates/gen_shader_precision_tests/fs.mako
+++ b/generated_tests/templates/gen_shader_precision_tests/fs.mako
@@ -32,7 +32,7 @@ void main()
## build an array of bit-level representations of the floating point results calculated above
##
int resultbits[${num_elements}] = int[${num_elements}](\
-${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
+${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
);
##
## build an array of bit-level representations of the passed-in floating point expected results
@@ -84,7 +84,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
##
## if there is only a single result value generated, compare it directly
##
- int resultbits = floatBitsToInt(result);
+ int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
int expectedbits = floatBitsToInt(expected);
bool signerr = resultbits>>31 != expectedbits>>31;
float ulps = abs(resultbits - expectedbits);
diff --git a/generated_tests/templates/gen_shader_precision_tests/gs.mako b/generated_tests/templates/gen_shader_precision_tests/gs.mako
index a48059454..d37a42b99 100644
--- a/generated_tests/templates/gen_shader_precision_tests/gs.mako
+++ b/generated_tests/templates/gen_shader_precision_tests/gs.mako
@@ -43,7 +43,7 @@ void main()
## build an array of bit-level representations of the floating point results calculated above
##
int resultbits[${num_elements}] = int[${num_elements}](\
-${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
+${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
);
##
## build an array of bit-level representations of the passed-in floating point expected results
@@ -95,7 +95,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
##
## if there is only a single result value generated, compare it directly
##
- int resultbits = floatBitsToInt(result);
+ int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
int expectedbits = floatBitsToInt(expected);
bool signerr = resultbits>>31 != expectedbits>>31;
float ulps = abs(resultbits - expectedbits);
diff --git a/generated_tests/templates/gen_shader_precision_tests/vs.mako b/generated_tests/templates/gen_shader_precision_tests/vs.mako
index e7282f57a..7ccdadca6 100644
--- a/generated_tests/templates/gen_shader_precision_tests/vs.mako
+++ b/generated_tests/templates/gen_shader_precision_tests/vs.mako
@@ -33,7 +33,7 @@ void main()
## build an array of bit-level representations of the floating point results calculated above
##
int resultbits[${num_elements}] = int[${num_elements}](\
-${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
+${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
);
##
## build an array of bit-level representations of the passed-in floating point expected results
@@ -85,7 +85,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
##
## if there is only a single result value generated, compare it directly
##
- int resultbits = floatBitsToInt(result);
+ int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
int expectedbits = floatBitsToInt(expected);
bool signerr = resultbits>>31 != expectedbits>>31;
float ulps = abs(resultbits - expectedbits);