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authorLionel Landwerlin <lionel.g.landwerlin@intel.com>2016-12-01 15:51:20 +0000
committerLionel Landwerlin <lionel.g.landwerlin@intel.com>2017-01-10 15:11:02 +0000
commit2de1fff04e7061543684b70a14061a4bfeaa4ad4 (patch)
tree4813c80d5601b7c1de1f98b00afe9cbc89158f35 /generated_tests
parented153b51b57762e43d44e8f49dbe9bf0422e1400 (diff)
generated_tests: new compiler tests for INTEL_conservative_rasterization
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Diffstat (limited to 'generated_tests')
-rw-r--r--generated_tests/CMakeLists.txt4
-rw-r--r--generated_tests/gen_shader_intel_conservative_rasterization.py173
2 files changed, 177 insertions, 0 deletions
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index c22ac20ce..7aee214ca 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -153,6 +153,9 @@ piglit_make_generated_tests(
templates/gen_conversion_fp64/shader_base.mako
)
piglit_make_generated_tests(
+ shader_intel_conservative_rasterization.list
+ gen_shader_intel_conservative_rasterization.py)
+piglit_make_generated_tests(
shader_precision_tests.list
gen_shader_precision_tests.py
builtin_function.py
@@ -250,6 +253,7 @@ add_custom_target(gen-gl-tests
shader_framebuffer_fetch_tests.list
shader_image_load_store_tests.list
shader_image_nv_image_formats_tests.list
+ shader_intel_conservative_rasterization.list
variable_index_read_tests.list
gen_extensions_defined.list
vp-tex.list
diff --git a/generated_tests/gen_shader_intel_conservative_rasterization.py b/generated_tests/gen_shader_intel_conservative_rasterization.py
new file mode 100644
index 000000000..5a3a5e979
--- /dev/null
+++ b/generated_tests/gen_shader_intel_conservative_rasterization.py
@@ -0,0 +1,173 @@
+# coding=utf-8
+#
+# Copyright (C) 2016 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+
+"""Generate a set of tests to verify that layout qualifiers introduced
+ by INTEL_conservative_rasterization are properly parsed.
+
+ This also verifies the interaction with ARB_post_depth_coverage.
+
+ This program outputs, to stdout, the name of each file it generates.
+
+"""
+
+import os.path
+from textwrap import dedent
+
+from mako.template import Template
+
+from modules import utils
+
+def gen_header(status, gl_api, shader_stage):
+ """
+ Generate a GLSL program header.
+
+ Generate header code for INTEL_conservative_rasterization GLSL parser
+ tests that are expected to give status as result.
+ """
+
+ if shader_stage != 'frag':
+ status = 'fail'
+ print("%s - %s" % (shader_stage, status))
+
+ if gl_api == "gles":
+ glsl_version = ("3.20 es", "320 es")
+ else:
+ glsl_version = ("4.20", "420")
+
+ return dedent("""
+ /*
+ * [config]
+ * expect_result: {0}
+ * glsl_version: {1}
+ * require_extensions: GL_INTEL_conservative_rasterization
+ * [end config]
+ */
+ #version {2}
+ #extension GL_INTEL_conservative_rasterization : enable
+ """.format(status, glsl_version[0], glsl_version[1]))
+
+
+def gen(name, src, tests):
+ """
+ Expand a source template for the provided list of test definitions.
+
+ Generate a GLSL parser test for each of the elements of the
+ 'tests' iterable, each of them should be a dictionary of
+ definitions that will be used as environment to render the source
+ template.
+
+ The file name of each test will be the concatenation of the 'name'
+ argument with the 'name' item from the respective test dictionary.
+ """
+ template = Template(dedent(src))
+
+ for t in product([{'name': name}], tests):
+ filename = os.path.join('spec',
+ 'intel_conservative_rasterization',
+ 'compiler',
+ '{0}.{1}.{2}'.format(t['name'],
+ t['gl_api'],
+ t['shader_stage']))
+ print(filename)
+
+ dirname = os.path.dirname(filename)
+ utils.safe_makedirs(dirname)
+
+ with open(filename, 'w') as f:
+ f.write(template.render(header=gen_header, **t))
+
+
+shader_stages = [
+ {'shader_stage': 'frag'},
+ {'shader_stage': 'vert'}
+]
+
+
+gl_apis = [
+ {'gl_api': 'gl'},
+ {'gl_api': 'gles'}
+]
+
+
+def product(ps, *qss):
+ """
+ Generate the cartesian product of a number of lists of dictionaries.
+
+ Each generated element will be the union of some combination of
+ elements from the iterable arguments. The resulting value of each
+ 'name' item will be the concatenation of names of the respective
+ element combination separated with dashes.
+ """
+ for q in (product(*qss) if qss else [{}]):
+ for p in ps:
+ r = dict(p, **q)
+ r['name'] = '-'.join(s['name'] for s in (p, q) if s.get('name'))
+ yield r
+
+
+def main():
+ """Main function."""
+
+
+ #
+ # Test inner_coverage layout qualifier.
+ #
+ gen('inner_coverage', """
+ ${header('pass', gl_api, shader_stage)}
+
+ layout(inner_coverage) in;
+
+ void main()
+ {
+ }
+ """, product(gl_apis, shader_stages))
+
+ #
+ # Test depth_coverage layout qualifier.
+ #
+ gen('post_depth_coverage', """
+ ${header('pass', gl_api, shader_stage)}
+
+ layout(post_depth_coverage) in;
+
+ void main()
+ {
+ }
+ """, product(gl_apis, shader_stages))
+
+ #
+ # Test depth_coverage layout qualifier.
+ #
+ gen('inner_post_depth_coverage', """
+ ${header('fail', gl_api, shader_stage)}
+
+ layout(inner_coverage) in;
+ layout(post_depth_coverage) in;
+
+ void main()
+ {
+ }
+ """, product(gl_apis, shader_stages))
+
+if __name__ == '__main__':
+ main()