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author | Brian Paul <brianp@vmware.com> | 2017-07-18 09:17:34 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2017-07-18 09:21:27 -0600 |
commit | 51b6cd74d06c9d9d0b5263967926ff2fd820f668 (patch) | |
tree | f012d5bc6f15854d4b782bc160e7af9acefe8f10 | |
parent | d070202e2ed0a844c640660065706e6dc1b4c423 (diff) |
tests/util: remove unneeded cmake code for WGL
GLPROTO_INCLUDE_DIRS are not needed for WGL. Spotted by Jose.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
-rw-r--r-- | tests/util/CMakeLists.gl.txt | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/tests/util/CMakeLists.gl.txt b/tests/util/CMakeLists.gl.txt index e11213a78..4a9cb67d1 100644 --- a/tests/util/CMakeLists.gl.txt +++ b/tests/util/CMakeLists.gl.txt @@ -34,12 +34,6 @@ IF(PIGLIT_BUILD_GLX_TESTS) ENDIF(PIGLIT_BUILD_GLX_TESTS) IF(PIGLIT_BUILD_WGL_TESTS) - # XXX: This is currently duplicated wherever tests - # include "piglit-wgl-util.h". Is it possible to refactor it? - include_directories( - ${GLPROTO_INCLUDE_DIRS} - ) - add_definitions ( -DPIGLIT_USE_WGL ) piglit_add_library (piglitwglutil piglit-shader.c |