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authorBrian Paul <brianp@vmware.com>2017-07-18 09:17:34 -0600
committerBrian Paul <brianp@vmware.com>2017-07-18 09:21:27 -0600
commit51b6cd74d06c9d9d0b5263967926ff2fd820f668 (patch)
treef012d5bc6f15854d4b782bc160e7af9acefe8f10
parentd070202e2ed0a844c640660065706e6dc1b4c423 (diff)
tests/util: remove unneeded cmake code for WGL
GLPROTO_INCLUDE_DIRS are not needed for WGL. Spotted by Jose. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
-rw-r--r--tests/util/CMakeLists.gl.txt6
1 files changed, 0 insertions, 6 deletions
diff --git a/tests/util/CMakeLists.gl.txt b/tests/util/CMakeLists.gl.txt
index e11213a78..4a9cb67d1 100644
--- a/tests/util/CMakeLists.gl.txt
+++ b/tests/util/CMakeLists.gl.txt
@@ -34,12 +34,6 @@ IF(PIGLIT_BUILD_GLX_TESTS)
ENDIF(PIGLIT_BUILD_GLX_TESTS)
IF(PIGLIT_BUILD_WGL_TESTS)
- # XXX: This is currently duplicated wherever tests
- # include "piglit-wgl-util.h". Is it possible to refactor it?
- include_directories(
- ${GLPROTO_INCLUDE_DIRS}
- )
-
add_definitions ( -DPIGLIT_USE_WGL )
piglit_add_library (piglitwglutil
piglit-shader.c