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authorBrian Paul <brianp@vmware.com>2017-07-07 11:08:05 -0600
committerBrian Paul <brianp@vmware.com>2017-07-11 16:02:32 -0600
commit056fa0b918ffed32db42432db1c7ee3b06e253a5 (patch)
tree74225f0a1007cb40901db00a433dbbddc62468bc
parentc36f9aa7c5f9b54878f95255a42ec49c22898faf (diff)
glx-multi-window-single-context: new GLX test
To exercise rendering into multiple windows with one context. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
-rw-r--r--tests/all.py1
-rw-r--r--tests/glx/CMakeLists.gl.txt1
-rw-r--r--tests/glx/glx-multi-window-single-context.c128
3 files changed, 130 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index 6941c65ea..f291b41c5 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -664,6 +664,7 @@ with profile.test_list.group_manager(
g(['glx-multi-context-front'], run_concurrent=False)
g(['glx-multi-context-ib-1'], run_concurrent=False)
g(['glx-multi-context-single-window'], run_concurrent=False)
+ g(['glx-multi-window-single-context'], run_concurrent=False)
g(['glx-multithread'], run_concurrent=False)
g(['glx-multithread-texture'], run_concurrent=False)
g(['glx-multithread-makecurrent-1'], run_concurrent=False)
diff --git a/tests/glx/CMakeLists.gl.txt b/tests/glx/CMakeLists.gl.txt
index 4ffd74d77..cf036f5b7 100644
--- a/tests/glx/CMakeLists.gl.txt
+++ b/tests/glx/CMakeLists.gl.txt
@@ -33,6 +33,7 @@ IF(PIGLIT_BUILD_GLX_TESTS)
piglit_add_executable (glx-multi-context-front glx-multi-context-front.c)
piglit_add_executable (glx-multi-context-ib-1 glx-multi-context-ib-1.c)
piglit_add_executable (glx-multi-context-single-window glx-multi-context-single-window.c)
+ piglit_add_executable (glx-multi-window-single-context glx-multi-window-single-context.c)
piglit_add_executable (glx-multithread glx-multithread.c)
target_link_libraries(glx-multithread pthread)
piglit_add_executable (glx-context-flush-control glx-context-flush-control.c)
diff --git a/tests/glx/glx-multi-window-single-context.c b/tests/glx/glx-multi-window-single-context.c
new file mode 100644
index 000000000..c0e85e36d
--- /dev/null
+++ b/tests/glx/glx-multi-window-single-context.c
@@ -0,0 +1,128 @@
+/*
+ * Copyright 2017 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file glx-multi-window-single-context.c
+ *
+ * Exercise rendering to multiple windows with one context.
+ */
+
+#include <unistd.h>
+#include "piglit-util-gl.h"
+#include "piglit-glx-util.h"
+
+#define MAX_WINDOWS 8
+
+static Window win[MAX_WINDOWS];
+static int num_windows = MAX_WINDOWS;
+static Display *dpy;
+static GLXContext ctx;
+
+static const float colors[MAX_WINDOWS][4] = {
+ {1, 0, 0, 1},
+ {0, 1, 0, 1},
+ {0, 0, 1, 1},
+ {0, 1, 1, 1},
+ {1, 0, 1, 1},
+ {1, 1, 0, 1},
+ {1, 1, 1, 1},
+ {.5, .5, .5, 1},
+};
+
+int piglit_width = 50, piglit_height = 50;
+
+
+enum piglit_result
+draw(Display *dpy)
+{
+ int i;
+ bool pass = true;
+
+ /* draw colored quad in each window */
+ for (i = 0; i < num_windows; i++) {
+ glXMakeCurrent(dpy, win[i], ctx);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor4fv(colors[i]);
+ piglit_draw_rect(-1, -1, 2, 2);
+ }
+
+ /* probe windows */
+ for (i = 0; i < num_windows; i++) {
+ glXMakeCurrent(dpy, win[i], ctx);
+
+ int p = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
+ colors[i]);
+
+ glXSwapBuffers(dpy, win[i]);
+
+ if (!p) {
+ printf("Failed probe in window %d\n", i);
+ pass = false;
+ }
+ }
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+int
+main(int argc, char **argv)
+{
+ XVisualInfo *visinfo;
+ int i;
+
+ for (i = 1; i < argc; ++i) {
+ if (!strcmp(argv[i], "-auto"))
+ piglit_automatic = 1;
+ else
+ fprintf(stderr, "Unknown option: %s\n", argv[i]);
+ }
+
+ dpy = XOpenDisplay(NULL);
+ if (dpy == NULL) {
+ fprintf(stderr, "couldn't open display\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ visinfo = piglit_get_glx_visual(dpy);
+
+ for (i = 0; i < num_windows; i++) {
+ win[i] = piglit_get_glx_window(dpy, visinfo);
+ XMoveWindow(dpy, win[i], 60*i, 10);
+ XMapWindow(dpy, win[i]);
+ }
+
+ ctx = piglit_get_glx_context(dpy, visinfo);
+
+ glXMakeCurrent(dpy, win[0], ctx);
+ piglit_dispatch_default_init(PIGLIT_DISPATCH_GL);
+
+ piglit_glx_event_loop(dpy, draw);
+
+ XFree(visinfo);
+ glXDestroyContext(dpy, ctx);
+ for (i = 0; i < num_windows; i++) {
+ glXDestroyWindow(dpy, win[i]);
+ }
+
+ return 0;
+}