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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-06 17:53:33 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-10-11 12:05:51 +0200
commitc44f173e8d2bb49528b66fabc627b6aad06ac171 (patch)
treeb52a6155d2f2f3e8f1416abb77e24997208edc67
parent2d629365c288f5b1b587adb2cd3b503aa08160f1 (diff)
shader_tests: move input/output declarations above functions
The SPIRV conversion script gets confused otherwise.
-rw-r--r--tests/shaders/glsl-vs-max-array-access-function.shader_test4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/shaders/glsl-vs-max-array-access-function.shader_test b/tests/shaders/glsl-vs-max-array-access-function.shader_test
index bf92f5532..dee54548b 100644
--- a/tests/shaders/glsl-vs-max-array-access-function.shader_test
+++ b/tests/shaders/glsl-vs-max-array-access-function.shader_test
@@ -4,13 +4,13 @@ GLSL >= 1.10
[vertex shader]
uniform float a[3];
+varying vec4 color;
+
float func(float array[3])
{
return array[2];
}
-varying vec4 color;
-
void main()
{
gl_Position = gl_Vertex;