diff options
author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-06 17:53:33 +0200 |
---|---|---|
committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-10-11 12:05:51 +0200 |
commit | c44f173e8d2bb49528b66fabc627b6aad06ac171 (patch) | |
tree | b52a6155d2f2f3e8f1416abb77e24997208edc67 | |
parent | 2d629365c288f5b1b587adb2cd3b503aa08160f1 (diff) |
shader_tests: move input/output declarations above functions
The SPIRV conversion script gets confused otherwise.
-rw-r--r-- | tests/shaders/glsl-vs-max-array-access-function.shader_test | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/shaders/glsl-vs-max-array-access-function.shader_test b/tests/shaders/glsl-vs-max-array-access-function.shader_test index bf92f5532..dee54548b 100644 --- a/tests/shaders/glsl-vs-max-array-access-function.shader_test +++ b/tests/shaders/glsl-vs-max-array-access-function.shader_test @@ -4,13 +4,13 @@ GLSL >= 1.10 [vertex shader] uniform float a[3]; +varying vec4 color; + float func(float array[3]) { return array[2]; } -varying vec4 color; - void main() { gl_Position = gl_Vertex; |