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author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-06 20:35:02 +0200 |
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committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-10-11 12:05:52 +0200 |
commit | 5c7109f810df2dd1bfd0b99640a797efa2787a05 (patch) | |
tree | 0b6b29d64f8263a4e1961cc4285b26eae91d6b5a | |
parent | 798d7732adf4e2f7b3459d0c428dc7ce4b9090c2 (diff) |
glsl-1.20/fs-structure: remove stray varying
-rw-r--r-- | tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test b/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test index 3b0c95099..d72755482 100644 --- a/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test +++ b/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test @@ -11,7 +11,6 @@ void main() [fragment shader] #version 120 -varying vec4 color; struct S { int i; |