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author | Eric Anholt <eric@anholt.net> | 2017-03-24 12:57:09 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2017-03-31 13:27:24 -0700 |
commit | c0ab77ba31ed63f525dd4ecf80529bd8b790f3a9 (patch) | |
tree | 1325335f66e8e96f16c2efe3df651c890ffb9135 | |
parent | 253948b8d731b34a339aad8d42369c73644abec9 (diff) |
Explain how to build using meson in the README.
v2: Call the build directory 'build/' to clarify that it's a
directory, not a target (suggestion by Eric Engestrom)
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Stone <daniels@collabora.com> (v1)
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
-rw-r--r-- | README | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -10,3 +10,11 @@ Tests currently include: - Linear gradients - Repeating sources/masks at POT and non-POT sizes - Some regression tests for bugs from freedesktop.org bugzilla. + +rendercheck uses the Meson build system, which uses the "ninja" build +backend on Linux. The three commands to configure (building into the +build/ directory), build, and install are: + + meson build/ + ninja -C build/ + sudo ninja -C build/ install |