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authorMarek Olšák <maraeo@gmail.com>2012-07-29 15:20:15 +0200
committerMarek Olšák <maraeo@gmail.com>2012-08-09 16:37:20 +0200
commit23372955730048bbcddafc74365d911f9a74fb13 (patch)
tree9ebb2ef122e1a697612262627c649b2e5a9438ff
parentad66c17209811acdae21e44290a449523882a734 (diff)
radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG
If we don't need stencil, don't allocate it. If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth. v2: actually do it correctly Reviewed-by: Christian König <christian.koenig@amd.com>
-rw-r--r--radeon/radeon_surface.c23
1 files changed, 8 insertions, 15 deletions
diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
index 5800c334..874a0927 100644
--- a/radeon/radeon_surface.c
+++ b/radeon/radeon_surface.c
@@ -604,7 +604,11 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
}
}
- if (surf->flags & RADEON_SURF_SBUFFER) {
+ /* The depth and stencil buffers are in separate resources on evergreen.
+ * We allocate them in one buffer next to each other to simplify
+ * communication between the DDX and the Mesa driver. */
+ if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
+ (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
}
@@ -656,7 +660,8 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
}
}
- if (surf->flags & RADEON_SURF_SBUFFER) {
+ if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
+ (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
}
@@ -752,14 +757,7 @@ static int eg_surface_init(struct radeon_surface_manager *surf_man,
/* tiling mode */
mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
- /* for some reason eg need to have room for stencil right after depth */
- if (surf->flags & RADEON_SURF_ZBUFFER) {
- surf->flags |= RADEON_SURF_SBUFFER;
- }
- if (surf->flags & RADEON_SURF_SBUFFER) {
- surf->flags |= RADEON_SURF_ZBUFFER;
- }
- if (surf->flags & RADEON_SURF_ZBUFFER) {
+ if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
/* zbuffer only support 1D or 2D tiled surface */
switch (mode) {
case RADEON_SURF_MODE_1D:
@@ -828,11 +826,6 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
/* tiling mode */
mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
- /* for some reason eg need to have room for stencil right after depth */
- if (surf->flags & RADEON_SURF_ZBUFFER) {
- surf->flags |= RADEON_SURF_SBUFFER;
- }
-
/* set some default value to avoid sanity check choking on them */
surf->tile_split = 1024;
surf->bankw = 1;