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+/* -*- c++ -*- */
+/*
+ * Copyright © 2020 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef BRW_IR_PERFORMANCE_H
+#define BRW_IR_PERFORMANCE_H
+
+class fs_visitor;
+
+namespace brw {
+ class vec4_visitor;
+
+ /**
+ * Various estimates of the performance of a shader based on static
+ * analysis.
+ */
+ struct performance {
+ performance(const fs_visitor *v);
+ performance(const vec4_visitor *v);
+ ~performance();
+
+ analysis_dependency_class
+ dependency_class() const
+ {
+ return (DEPENDENCY_INSTRUCTIONS |
+ DEPENDENCY_BLOCKS);
+ }
+
+ bool
+ validate(const backend_shader *) const
+ {
+ return true;
+ }
+
+ /**
+ * Array containing estimates of the runtime of each basic block of the
+ * program in cycle units.
+ */
+ unsigned *block_latency;
+
+ /**
+ * Estimate of the runtime of the whole program in cycle units assuming
+ * uncontended execution.
+ */
+ unsigned latency;
+
+ /**
+ * Estimate of the throughput of the whole program in
+ * invocations-per-cycle units.
+ *
+ * Note that this might be lower than the ratio between the dispatch
+ * width of the program and its latency estimate in cases where
+ * performance doesn't scale without limits as a function of its thread
+ * parallelism, e.g. due to the existence of a bottleneck in a shared
+ * function.
+ */
+ float throughput;
+
+ private:
+ performance(const performance &perf);
+ performance &
+ operator=(performance u);
+ };
+}
+
+#endif