diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2012-06-12 12:12:27 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2012-07-20 11:30:12 -0700 |
commit | cc05b536309f1c46cd4af68e0cb74354a04521e2 (patch) | |
tree | b50fc16c4e2a3e2a35ba75a232f568aee7de53e4 | |
parent | bf3481e7c0d53d8c9b759b702047b91f7846611a (diff) |
glx_ext_create_context_es2_profile: Verify that indirect-rendering is impossible
The spec doesn't forbid indirect rendering with OpenGL ES 2.0.
There's no protocol defined, so it seems impossible that this could
ever work.
NVIDIA's closed-source driver fails this test because an unusable
indirect-rendering ES2 context is created.
AMD's closed-source driver has not been tested.
v2: The test will pass if the indirect-rendering context can actually
be used. For this we require that glGetShaderPrecisionFormat produce
a valid result.
v3: Fix the tests limits for mediump floats. Feedback from Chad.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: James Jones <jajones@nvidia.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
-rw-r--r-- | tests/all.tests | 4 | ||||
-rw-r--r-- | tests/spec/glx_arb_create_context/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/glx_arb_create_context/indirect-es2-profile.c | 115 |
3 files changed, 120 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index b5cbe2ad4..e082421c0 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -710,6 +710,10 @@ create_context_profile['3.2 core profile required'] = PlainExecTest(['glx-create create_context_profile['invalid profile'] = PlainExecTest(['glx-create-context-invalid-profile']) create_context_profile['pre-GL3 profile'] = PlainExecTest(['glx-create-context-pre-GL3-profile']) +create_context_es2_profile = Group(); +glx['GLX_EXT_create_context_es2_profile'] = create_context_es2_profile +create_context_es2_profile['indirect rendering ES2 profile'] = PlainExecTest(['glx-create-context-indirect-es2-profile']) + texturing = Group() add_concurrent_test(texturing, '1-1-linear-texture') add_plain_test(texturing, 'array-texture') diff --git a/tests/spec/glx_arb_create_context/CMakeLists.gl.txt b/tests/spec/glx_arb_create_context/CMakeLists.gl.txt index 5b78843fc..e64f41098 100644 --- a/tests/spec/glx_arb_create_context/CMakeLists.gl.txt +++ b/tests/spec/glx_arb_create_context/CMakeLists.gl.txt @@ -25,6 +25,7 @@ IF(BUILD_GLX_TESTS) piglit_add_executable (glx-create-context-core-profile core-profile.c common.c) piglit_add_executable (glx-create-context-default-major-version default-major-version.c common.c) piglit_add_executable (glx-create-context-default-minor-version default-minor-version.c common.c) + piglit_add_executable (glx-create-context-indirect-es2-profile indirect-es2-profile.c common.c) piglit_add_executable (glx-create-context-invalid-attribute invalid-attribute.c common.c) piglit_add_executable (glx-create-context-invalid-flag invalid-flag.c common.c) piglit_add_executable (glx-create-context-invalid-flag-forward-compatible invalid-flag-forward-compatible.c common.c) diff --git a/tests/spec/glx_arb_create_context/indirect-es2-profile.c b/tests/spec/glx_arb_create_context/indirect-es2-profile.c new file mode 100644 index 000000000..bda1aa0df --- /dev/null +++ b/tests/spec/glx_arb_create_context/indirect-es2-profile.c @@ -0,0 +1,115 @@ +/* Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ +#include "piglit-util.h" +#include "piglit-glx-util.h" +#include "common.h" + +int main(int argc, char **argv) +{ + static const int attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, + 2, + GLX_CONTEXT_MINOR_VERSION_ARB, + 0, + GLX_CONTEXT_PROFILE_MASK_ARB, + GLX_CONTEXT_ES2_PROFILE_BIT_EXT, + None + }; + + bool pass = true; + GLXContext ctx; + + GLX_ARB_create_context_setup(); + piglit_require_glx_extension(dpy, "GLX_ARB_create_context_profile"); + piglit_require_glx_extension(dpy, "GLX_EXT_create_context_es2_profile"); + + /* The GLX_EXT_create_context_es2_profile doesn't say anything about + * indirect-rendering contexts for ES2. However, there is no protocol + * defined, so it seems impossible that this could ever work. + */ + ctx = glXCreateContextAttribsARB(dpy, fbconfig, NULL, False, attribs); + XSync(dpy, 0); + + if (ctx != NULL) { + PFNGLGETSHADERPRECISIONFORMATPROC func; + GLint r[] = { ~0, ~0 }; + GLint p = ~0; + + /* Try to call an ES2 function that does not exist in desktop + * OpenGL or have GLX protocol defined. If this works, then + * we'll assume the implementation is using some magic + * protocol for ES2. If it doesn't work, then the test fails. + */ + func = (PFNGLGETSHADERPRECISIONFORMATPROC) + glXGetProcAddress((const GLubyte *) + "glGetShaderPrecisionFormat"); + if (func == NULL) { + fprintf(stderr, + "Indirect rendering OpenGL ES 2.0 context was " + "created, but could not get\n" + "function address for " + "glGetShaderPrecisionFormat.\n"); + pass = false; + goto done; + } + + if (!glXMakeCurrent(dpy, glxWin, ctx)) { + fprintf(stderr, + "Indirect rendering OpenGL ES 2.0 " + "context was created, but\n" + "it could not be made current.\n"); + pass = false; + goto done; + } + + (*func)(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, r, &p); + if (r[0] < 14 || r[1] < 14 || p < 10) { + fprintf(stderr, + "Indirect rendering OpenGL ES 2.0 " + "context was created, but\n" + "glGetShaderPrecisionFormat produced " + "incorrect results.\n"); + pass = false; + } + } else { + /* The GLX_ARB_create_context_profile spec says: + * + * "* If <config> does not support compatible OpenGL + * contexts providing the requested API major and minor + * version, forward-compatible flag, and debug context + * flag, GLXBadFBConfig is generated." + */ + if (!validate_glx_error_code(Success, GLXBadFBConfig)) + pass = false; + } + +done: + if (ctx != NULL) { + glXMakeCurrent(dpy, None, NULL); + glXDestroyContext(dpy, ctx); + } + + GLX_ARB_create_context_teardown(); + + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); + return 0; +} |