diff options
author | Anuj Phogat <anuj.phogat@gmail.com> | 2012-07-11 14:39:25 -0700 |
---|---|---|
committer | Anuj Phogat <anuj.phogat@gmail.com> | 2012-07-18 10:50:56 -0700 |
commit | 9f5d8b33427f295280297ffb2f3283f786811b43 (patch) | |
tree | c059a31cb10dc58094ae3aca6cd1b1db9028277c | |
parent | 526278fb1200a455d2c5982c3975002d95614b66 (diff) |
msaa: Add files containing the shared code to test multiple draw buffers
Functions defined in these files are utilized by following test cases:
draw-buffers-alpha-to-one
int-draw-buffers-alpha-to-one
draw-buffers-alpha-to-coverage
int-draw-buffers-alpha-to-coverage
V2: Removed unnecessary conditional checks
Switched to shared visualize_image function
Updated few comments
Reviewed-by: Paul Berry<stereotype441@gmail.com>
-rw-r--r-- | tests/spec/ext_framebuffer_multisample/draw-buffers-common.cpp | 705 | ||||
-rw-r--r-- | tests/spec/ext_framebuffer_multisample/draw-buffers-common.h | 61 |
2 files changed, 766 insertions, 0 deletions
diff --git a/tests/spec/ext_framebuffer_multisample/draw-buffers-common.cpp b/tests/spec/ext_framebuffer_multisample/draw-buffers-common.cpp new file mode 100644 index 000000000..7987833d0 --- /dev/null +++ b/tests/spec/ext_framebuffer_multisample/draw-buffers-common.cpp @@ -0,0 +1,705 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "draw-buffers-common.h" + +/** + * \file draw-buffers-common.cpp + * + * This file provides utility functions to draw a test pattern to multiple draw + * buffers attached to a FBO with GL_SAMPLE_ALPHA_TO_{COVERAGE, ONE} + * enabled / disabled. + * + * Expected color values are computed for each draw buffer based on the enabled + * GL_SAMPLE_ALPHA_TO_{COVERAGE, ONE} flags and coverage value used to draw the + * test pattern. + * + * Reference image for each draw buffer is drawn in to right half of default + * framebuffer. It is used to verify the accuracy of test image as well as to + * visually compare the difference caused by enabling above flags. + * + * Test image is drawn with the same test pattern in multisample buffer with + * GL_SAMPLE_ALPHA_TO_{COVERAGE, ONE} enabled. All multisample draw buffers + * are sequentially resolved by blitting them to a single sample FBO. resolve_fbo + * is then blitted to left half of window system framebuffer with appropriate y + * offset. This produces three test images in the left half, each corresponds to + * a color attachment. + * + * Test image is verified by comparing it with the corresponding reference + * image in the right half + * + * For sample coverage and sample alpha to coverage, test image should be + * verified by probing the rectangles in left half of window system framebuffer + * and comparing with expected color values. OpenGL 3.0 specification intends to + * allow (but not require) the implementation to produce a dithering effect when + * the coverage value is not a strict multiple of 1 / num_samples. We will skip + * computing expected values and probing for such rectangles. They are drawn + * just to look for dithering by human inspection. + * + * Note: + * At present, the test always uses three draw buffers. To test other + * numbers of draw buffers, we would have to modify the fragment shader in + * nontrivial ways at run time. + * + * Also, the test always uses GL_RGBA8I as integer format or GL_RGBA as float + * format for draw buffer zero. + * + * Author: Anuj Phogat <anuj.phogat@gmail.com> + */ + +static Fbo ms_fbo, resolve_fbo, resolve_int_fbo; +static GLbitfield buffer_to_test; + +static float *coverage = NULL; +static float *color = NULL; +static float *expected = NULL; + +static int num_draw_buffers; +static int num_samples; +static int num_rects; +static int prog; +static int color_loc; +static int frag_0_color_loc; +static int alpha_to_coverage_loc; +static int pattern_width; +static int pattern_height; + +static bool is_buffer_zero_integer_format = false; + +static const int num_components = 4; /* for RGBA formats */ +static const int num_color_bits = 8; /* for GL_RGBA & GL_RGBA8I formats */ + +static const float bg_color[4] = { + 0.0, 0.6, 0.0, 0.4 }; + +/* Testing for three draw buffers is supported */ +static const GLenum draw_buffers[] = { + GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT }; + +static const char *vert = + "#version 130\n" + "in vec2 pos;\n" + "uniform float depth;\n" + "void main()\n" + "{\n" + " gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);\n" + "}\n"; + +/* Fragment shader outputs to three draw buffers. Output different alpha values + * to different draw buffers. This is required to verify that alpha values from + * draw buffer zero are used to determine the fragment coverage value for all + * the draw buffers. + */ +static const char *frag_template = + "#version 130\n" + "#define OUT_TYPE %s\n" + "out OUT_TYPE frag_out_0;\n" + "out vec4 frag_out_1;\n" + "out vec4 frag_out_2;\n" + "uniform OUT_TYPE frag_0_color;\n" + "uniform vec4 color;\n" + "uniform bool alphatocoverage;\n" + "void main()\n" + "{\n" + " frag_out_0 = frag_0_color;\n" + " if(alphatocoverage) {\n" + " frag_out_1 = vec4(color.rgb, color.a / 2);\n" + " frag_out_2 = vec4(color.rgb, color.a / 4);\n" + " }\n" + " else {\n" + " frag_out_1 = frag_out_2 = color;\n" + " }\n" + "}\n"; + +const char * +get_out_type_glsl(void) +{ + if(is_buffer_zero_integer_format) + return "ivec4"; + else + return "vec4"; +} +void +shader_compile(void) +{ + /* Compile program */ + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert); + + const char *out_type_glsl = get_out_type_glsl();; + unsigned frag_alloc_len = strlen(frag_template) + + strlen(out_type_glsl) + 1; + char *frag = (char *) malloc(frag_alloc_len); + sprintf(frag, frag_template, out_type_glsl); + + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag); + prog = piglit_link_simple_program(vs, fs); + + if (!piglit_link_check_status(prog)) { + piglit_report_result(PIGLIT_FAIL); + } + free(frag); + + glBindFragDataLocation(prog, 0, "frag_out_0"); + /* For multiple draw buffers */ + if (num_draw_buffers > 1) { + glBindFragDataLocation(prog, 1, "frag_out_1"); + glBindFragDataLocation(prog, 2, "frag_out_2"); + } + + glBindAttribLocation(prog, 0, "pos"); + glEnableVertexAttribArray(0); + + /* Linking is rquired after glBindFragDataLocation */ + piglit_LinkProgram(prog); + + /* Set up uniforms */ + glUseProgram(prog); + color_loc = glGetUniformLocation(prog, "color"); + frag_0_color_loc = glGetUniformLocation(prog, "frag_0_color"); + alpha_to_coverage_loc = glGetUniformLocation(prog, "alphatocoverage"); +} + +void +allocate_data_arrays(void) +{ + float alpha_scale; + /* Draw 2N + 1 rectangles for N samples, each with a unique color + * and coverage value + */ + if(num_samples) { + num_rects = 2 * num_samples + 1; + alpha_scale = (1.0 / (2.0 * num_samples)); + } + else { + num_rects = 9; + alpha_scale = 0.125; + } + + /* Allocate data arrays based on number of samples used */ + color = (float *) malloc(num_rects * num_components * sizeof(float)); + coverage = (float *) malloc(num_rects * sizeof(float)); + expected = (float *) malloc(num_draw_buffers * num_rects * + num_components * sizeof(float)); + + for(int i = 0; i < num_rects; i++) { + unsigned rect_idx = i * num_components; + for(int j = 0; j < num_components - 1; j++) { + color[rect_idx + j] = + (sin((float)(rect_idx + j)) + 1) / 2; + } + /* Alpha value will be directly used as coverage */ + if (num_samples) + color[rect_idx + 3] = i * alpha_scale; + else + color[rect_idx + 3] = i * alpha_scale; + } +} + +void +free_data_arrays(void) +{ + free(color); + color = NULL; + free(coverage); + coverage = NULL; + free(expected); + expected = NULL; +} + +void +float_color_to_int_color(int *dst, float *src) +{ + float offset = 1 - pow(2, (num_color_bits - 1)); + float scale = -2.0 * offset; + + for (int j = 0; j < num_rects; ++j) { + for (int k = 0; k < num_components; ++k) { + dst[j * num_components + k] = + scale * src[j * num_components + k] + offset; + } + } +} + +void +draw_pattern(bool sample_alpha_to_coverage, + bool sample_alpha_to_one, + bool is_reference_image, + float *float_color) +{ + glUseProgram(prog); + glClearColor(bg_color[0], bg_color[1], + bg_color[2], bg_color[3]); + glClear(buffer_to_test); + + if(!is_reference_image) { + if(sample_alpha_to_coverage) + glEnable (GL_SAMPLE_ALPHA_TO_COVERAGE); + if(sample_alpha_to_one) + glEnable (GL_SAMPLE_ALPHA_TO_ONE); + } + glUniform1i(alpha_to_coverage_loc, sample_alpha_to_coverage); + + unsigned indices[6] = {0, 1, 2, 0, 2, 3}; + int integer_color[num_rects * num_components]; + + /* For integer color buffers convert the color data to integer format */ + if(is_buffer_zero_integer_format) { + float_color_to_int_color(integer_color, float_color); + } + + for (int i = 0; i < num_rects; ++i) { + float vertices[4][2] = { + { 0.0f, 0.0f + i * (pattern_height / num_rects) }, + { 0.0f, (i + 1.0f) * (pattern_height / num_rects) }, + { pattern_width, (i + 1.0f) * (pattern_height / num_rects) }, + { pattern_width, 0.0f + i * (pattern_height / num_rects) } }; + + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, + sizeof(vertices[0]), + (void *) vertices); + + glUniform4fv(color_loc, 1, (float_color + i * num_components)); + if(is_buffer_zero_integer_format) { + glUniform4iv(frag_0_color_loc, 1, + integer_color + i * num_components); + } + else { + glUniform4fv(frag_0_color_loc, 1, + (float_color + i * num_components)); + } + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, + (void *) indices); + } + glDisable (GL_SAMPLE_ALPHA_TO_COVERAGE); + glDisable (GL_SAMPLE_ALPHA_TO_ONE); +} + +void +compute_expected(bool sample_alpha_to_coverage, + bool sample_alpha_to_one, + int draw_buffer_count) +{ + int i, j; + unsigned buffer_idx_offset = draw_buffer_count * + num_rects * + num_components; + + /* Compute the coverage value used in the test */ + if (num_samples && + sample_alpha_to_coverage && + !is_buffer_zero_integer_format) { + + for (i = 0; i < num_rects; i++) { + /* Coverage value for all the draw buffers comes from + * the fragment alpha values of draw buffer zero + */ + float frag_alpha = color[i * num_components + 3]; + coverage[i] = (frag_alpha < 1.0) ? frag_alpha : 1.0; + } + } + else { + for (i = 0; i < num_rects; i++) + coverage[i] = 1.0; + } + + /* Coverage value decides the number of samples in multisample buffer + * covered by an incoming fragment, which will then receive the + * fragment data. When the multisample buffer is resolved it gets + * blended with the background color which is written to the remaining + * samples. + * Page 254 (page 270 of the PDF) of the OpenGL 3.0 spec says: + * "The method of combination is not specified, though a simple average + * computed independently for each color component is recommended." + * This is followed by NVIDIA and AMD in their proprietary drivers. + */ + for (i = 0; i < num_rects; i++) { + + float samples_used = coverage[i] * num_samples; + /* Expected color values are computed only for integer + * number of samples_used. Non-integer values may result + * in dithering effect. + */ + if(samples_used == (int) samples_used) { + int rect_idx_offset = buffer_idx_offset + + i * num_components; + for (j = 0; j < num_components - 1 ; j++) { + + expected[rect_idx_offset + j] = + color[i * num_components + j] * coverage[i] + + bg_color[j] * (1 - coverage[i]); + } + + /* Compute expected alpha values of draw buffers */ + float frag_alpha = color[i * num_components + 3]; + int alpha_idx = rect_idx_offset + 3; + + if ((!num_samples && + !sample_alpha_to_coverage) || + is_buffer_zero_integer_format) { + /* Taking in account alpha values modified by + * fragment shader. + */ + expected[alpha_idx] = + is_buffer_zero_integer_format ? + frag_alpha / pow(2, draw_buffer_count) : + frag_alpha; + } + else if (sample_alpha_to_coverage) { + /* Taking in account alpha values modified by + * fragment shader. + */ + frag_alpha /= pow(2, draw_buffer_count); + if(sample_alpha_to_one) { + expected[alpha_idx] = + 1.0 * coverage[i] + + bg_color[3] * (1 - coverage[i]); + } + else { + expected[alpha_idx] = + frag_alpha * coverage[i] + + bg_color[3] * (1 - coverage[i]); + } + } + else { + expected[alpha_idx] = + sample_alpha_to_one ? 1.0 : frag_alpha; + } + } + } +} + +/* This function probes all the draw buffers blitted to downsampled FBO + * (resolve_fbo / resolve_int_fbo) and compare against expected color values. + */ +bool +probe_framebuffer_color(void) +{ + bool result = true; + int * expected_int_color = NULL; + int rect_width = pattern_width; + int rect_height = pattern_height / num_rects; + + for (int i = 0; i < num_draw_buffers; i++) { + bool is_integer_operation = is_buffer_zero_integer_format && !i; + + if(is_integer_operation) { + glBindFramebuffer(GL_READ_FRAMEBUFFER, + resolve_int_fbo.handle); + expected_int_color = (int*) malloc(num_rects * + num_components * + sizeof(int)); + } + else { + glBindFramebuffer(GL_READ_FRAMEBUFFER, + resolve_fbo.handle); + } + + for (int j = 0; j < num_rects; j++) { + float samples_used = coverage[j] * num_samples; + int rect_x = 0; + int rect_y = i * pattern_height + + j * (pattern_height / num_rects); + int rect_idx_offset = (i * num_rects + j) * + num_components; + + /* Only probe rectangles with coverage value which is a + * strict multiple of 1 / num_samples. + */ + if(samples_used == (int)samples_used) { + if(is_integer_operation) { + float_color_to_int_color(expected_int_color, + expected); + result = piglit_probe_rect_rgba_int( + rect_x, + rect_y, + rect_width, + rect_height, + expected_int_color + + rect_idx_offset) + && result; + } + else { + result = piglit_probe_rect_rgba( + rect_x, + rect_y, + rect_width, + rect_height, + expected + rect_idx_offset) + && result; + } + } + } + } + if(expected_int_color) + free(expected_int_color); + return result; +} + +void +draw_image_to_window_system_fb(int draw_buffer_count, bool rhs) +{ + unsigned rect_x = 0; + unsigned rect_y = draw_buffer_count * pattern_height; + unsigned array_size = num_components * pattern_width * pattern_height; + float *image = (float *) malloc(sizeof(float) * array_size); + + if(is_buffer_zero_integer_format && draw_buffer_count == 0) { + glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_int_fbo.handle); + int *tmp = (int *) malloc(sizeof(int) * array_size); + glReadPixels(rect_x, rect_y, + pattern_width, pattern_height, + GL_RGBA_INTEGER, + GL_INT, tmp); + for (unsigned i = 0; i < array_size; ++i) { + image[i] = tmp[i]; + } + + /* Convert integer color data to float color data */ + float color_offset = 1.0 - pow(2.0, num_color_bits - 1); + float color_scale = -2.0 * color_offset; + + for (unsigned i = 0; i < array_size; ++i) { + image[i] = (image[i] - color_offset) / color_scale; + } + free(tmp); + } + else{ + glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle); + glReadPixels(rect_x, rect_y, + pattern_width, + pattern_height, + GL_RGBA, + GL_FLOAT, image); + } + visualize_image(image, GL_RGBA, + pattern_width, pattern_height, + draw_buffer_count + 1, rhs); + free(image); +} + +void +draw_test_image(bool sample_alpha_to_coverage, bool sample_alpha_to_one) +{ + /* Draw test pattern in multisample ms_fbo with + * GL_SAMPLE_ALPHA_TO_COVERAGE enabled + */ + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle); + glDrawBuffers(num_draw_buffers, draw_buffers); + ms_fbo.set_viewport(); + + draw_pattern(sample_alpha_to_coverage, + sample_alpha_to_one, + false /* is_reference_image */, + color); + + for(int i = 0; i < num_draw_buffers; i++) { + + /* Blit ms_fbo to singlesample FBO to resolve multisample + * buffer. + */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle); + if(buffer_to_test == GL_COLOR_BUFFER_BIT) + glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + i); + + if ( is_buffer_zero_integer_format && !i) + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, + resolve_int_fbo.handle); + else + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, + resolve_fbo.handle); + + /* Blit all the draw buffers to resolve_fbo / resolve_int_fbo + * with different y_offset. + */ + unsigned y_offset = i * pattern_height; + glBlitFramebuffer(0, 0, + pattern_width, pattern_height, + 0, y_offset, + pattern_width, pattern_height + y_offset, + buffer_to_test, GL_NEAREST); + + draw_image_to_window_system_fb(i /* draw_buffer_count */, + false /* rhs */); + + /* Expected color values for all the draw buffers are computed + * to aid probe_framebuffer_color() in verification. + */ + if(sample_alpha_to_coverage) { + /* Expected color is different for different draw + * buffers + */ + compute_expected(sample_alpha_to_coverage, + sample_alpha_to_one, + i /* draw_buffer_count */); + } + } +} + +void +draw_reference_image(bool sample_alpha_to_coverage, bool sample_alpha_to_one) +{ + /* Draw test pattern in multisample ms_fbo with + * GL_SAMPLE_ALPHA_TO_COVERAGE disabled. + */ + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle); + glDrawBuffers(num_draw_buffers, draw_buffers); + ms_fbo.set_viewport(); + + if(sample_alpha_to_coverage) { + draw_pattern(sample_alpha_to_coverage, + sample_alpha_to_one, + true /* is_reference_image */, + color); + } + else { + /* Value of draw_buffer_count doesn't matter in this case */ + compute_expected(sample_alpha_to_coverage, + sample_alpha_to_one, + 0 /* draw_buffer_count */); + draw_pattern(sample_alpha_to_coverage, + sample_alpha_to_one, + true /* is_reference_image */, + expected); + } + + for(int i = 0; i < num_draw_buffers; i++) { + + /* Blit ms_fbo to resolve_fbo to resolve multisample buffer */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle); + glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + i); + if (is_buffer_zero_integer_format && !i) { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, + resolve_int_fbo.handle); + } + else { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, + resolve_fbo.handle); + } + + /* Blit all the draw buffers to resolve_fbo with different + * y_offset. + */ + unsigned y_offset = i * pattern_height; + glBlitFramebuffer(0, 0, + pattern_width, pattern_height, + 0, y_offset, + pattern_width, pattern_height + y_offset, + buffer_to_test, GL_NEAREST); + + draw_image_to_window_system_fb(i /* buffer_count */, + true /* rhs */ ); + } +} + +void +ms_fbo_and_draw_buffers_setup(int samples, + int width, + int height, + int n_attachments, + GLenum test_buffer, + GLenum color_buffer_zero_format) +{ + int maxBuffers; + glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxBuffers); + + /* Ensure that requested number of color attachments are + * supported by the implementation and fragment shader. + */ + if (n_attachments <= (int) ARRAY_SIZE(draw_buffers) && + n_attachments <= maxBuffers) + num_draw_buffers = n_attachments; + else { + printf("Number of attachments requested are not supported\n"); + piglit_report_result(PIGLIT_SKIP); + } + + pattern_width = width; + pattern_height = height; + + /* Setup frame buffer objects with required configuration */ + FboConfig ms_config(samples, pattern_width, pattern_height); + ms_config.color_internalformat = color_buffer_zero_format; + ms_fbo.setup(ms_config); + + /* Create resolve_fbo with dimensions large enough to accomodate + * all the draw buffers + */ + FboConfig resolve_config(0, pattern_width, + num_draw_buffers * pattern_height); + resolve_config.color_internalformat = GL_RGBA; + resolve_fbo.setup(resolve_config); + + /* Create resolve_int_fbo to store downsampled integer draw buffer */ + if (color_buffer_zero_format == GL_RGBA8I) { + resolve_config.color_internalformat = GL_RGBA8I; + /* Assuming single integer buffer */ + resolve_config.height = pattern_height; + resolve_int_fbo.setup(resolve_config); + is_buffer_zero_integer_format = true; + } + else if (color_buffer_zero_format != GL_RGBA){ + printf("Draw buffer zero format is not" + " supported by test functions.\n"); + piglit_report_result(PIGLIT_FAIL); + } + + if (!piglit_check_gl_error(GL_NO_ERROR)) { + printf("Error setting up frame buffer objects\n"); + piglit_report_result(PIGLIT_FAIL); + } + + /* Query the number of samples used in ms_fbo. OpenGL implementation + * may create FBO with more samples per pixel than what is requested. + */ + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle); + glGetIntegerv(GL_SAMPLES, &num_samples); + + /* Attach additional color buffers to multisample FBO with default + * non-integer format (GL_RGBA.) + */ + GLuint color_rb[num_draw_buffers - 1]; + glGenRenderbuffers(num_draw_buffers - 1, color_rb); + + for(int i = 0; i < num_draw_buffers - 1; i++) { + glBindRenderbuffer(GL_RENDERBUFFER, color_rb[i]); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, + ms_fbo.config.num_samples, + GL_RGBA, + ms_fbo.config.width, + ms_fbo.config.height); + + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, + GL_COLOR_ATTACHMENT0 + (i + 1), + GL_RENDERBUFFER, + color_rb[i]); + } + + GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + printf("Error attaching additional color buffers\n"); + piglit_report_result(PIGLIT_FAIL); + } + buffer_to_test = test_buffer; +} diff --git a/tests/spec/ext_framebuffer_multisample/draw-buffers-common.h b/tests/spec/ext_framebuffer_multisample/draw-buffers-common.h new file mode 100644 index 000000000..1060eeba8 --- /dev/null +++ b/tests/spec/ext_framebuffer_multisample/draw-buffers-common.h @@ -0,0 +1,61 @@ +/* Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "common.h" + +/** + * \file draw-buffers-common.h + * This file declares common functions which are used by multiple draw buffer + * test cases. + */ + +/* Allocates all the relevant data arrays required in the test */ +void allocate_data_arrays(void); + +/* Draws a test pattern without sample_alpha_to_coverage and + * sample_alpha_to_one + */ +void draw_reference_image(bool sample_alpha_to_coverage, + bool sample_alpha_to_one); + +/* Draws the test pattern with either sample_alpha_to_coverage or + * sample_alpha_to_one enabled + */ +void draw_test_image(bool sample_alpha_to_coverage, + bool sample_alpha_to_one); + +/* Frees the previously allocated data arrays */ +void free_data_arrays(void); + +/* Initilaizes multisample framebuffer object with multiple draw buffers */ +void ms_fbo_and_draw_buffers_setup(int samples, + int width, int height, + int n_attachments, + GLenum test_buffers, + GLenum color_buffer_zero_format); + +/* Probe downsampled FBO (resolve_fbo / resolve_int_fbo) to compare against + * expected color for each draw buffer + */ +bool probe_framebuffer_color(void); + +void shader_compile(void); |