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authorEric Anholt <eric@anholt.net>2012-06-21 14:53:54 -0700
committerEric Anholt <eric@anholt.net>2012-07-20 14:57:06 -0700
commit99cbf8220702a548b7768215e4daeea2ac5f2b77 (patch)
tree20b317a5756a70c67a265ddf7031b8dd0c104e72
parent14959d483bddcfb3c567add3ea762bcd246537e6 (diff)
GL_ARB_ubo/getactiveuniformname: New test for API behavior.
This is a lot like getactiveuniformblockname.
-rw-r--r--tests/all.tests1
-rw-r--r--tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_uniform_buffer_object/getactiveuniformname.c210
3 files changed, 212 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index cc0ec8f64..14b2b89ae 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1886,6 +1886,7 @@ import_glsl_parser_tests(spec['ARB_uniform_buffer_object'],
arb_uniform_buffer_object['bindbuffer-general-point'] = concurrent_test('arb_uniform_buffer_object-bindbuffer-general-point')
arb_uniform_buffer_object['buffer-targets'] = concurrent_test('arb_uniform_buffer_object-buffer-targets')
arb_uniform_buffer_object['getactiveuniformblockname'] = concurrent_test('arb_uniform_buffer_object-getactiveuniformblockname')
+arb_uniform_buffer_object['getactiveuniformname'] = concurrent_test('arb_uniform_buffer_object-getactiveuniformname')
arb_uniform_buffer_object['getintegeri_v'] = concurrent_test('arb_uniform_buffer_object-getintegeri_v')
arb_uniform_buffer_object['getprogramiv'] = concurrent_test('arb_uniform_buffer_object-getprogramiv')
arb_uniform_buffer_object['getuniformblockindex'] = concurrent_test('arb_uniform_buffer_object-getuniformblockindex')
diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
index d8c651656..79eebb7c4 100644
--- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
@@ -13,6 +13,7 @@ link_libraries (
add_executable (arb_uniform_buffer_object-bindbuffer-general-point bindbuffer-general-point.c)
add_executable (arb_uniform_buffer_object-buffer-targets buffer-targets.c)
add_executable (arb_uniform_buffer_object-getactiveuniformblockname getactiveuniformblockname.c)
+add_executable (arb_uniform_buffer_object-getactiveuniformname getactiveuniformname.c)
add_executable (arb_uniform_buffer_object-getintegeri_v getintegeri_v.c)
add_executable (arb_uniform_buffer_object-getprogramiv getprogramiv.c)
add_executable (arb_uniform_buffer_object-getuniformblockindex getuniformblockindex.c)
diff --git a/tests/spec/arb_uniform_buffer_object/getactiveuniformname.c b/tests/spec/arb_uniform_buffer_object/getactiveuniformname.c
new file mode 100644
index 000000000..83a508a9b
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/getactiveuniformname.c
@@ -0,0 +1,210 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file getactiveuniformname.c
+ *
+ * From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "The name of an active uniform may be queried from the
+ * corresponding uniform index by calling
+ *
+ * void GetActiveUniformName(uint program,
+ * uint uniformIndex,
+ * sizei bufSize,
+ * sizei* length,
+ * char* uniformName);
+ *
+ *
+ * The name of the uniform identified by <uniformIndex> is
+ * returned as a null-terminated string in <uniformName>. The
+ * actual number of characters written into <uniformName>,
+ * excluding the null terminator, is returned in <length>. If
+ * <length> is NULL, no length is returned. The maximum number of
+ * characters that may be written into <uniformName>, including
+ * the null terminator, is specified by <bufSize>. The returned
+ * uniform name can be the name of built-in uniform state as
+ * well. The complete list of built-in uniform state is described
+ * in section 7.5 of the OpenGL Shading Language
+ * specification. The length of the longest uniform name in
+ * <program> is given by the value of ACTIVE_UNIFORM_MAX_LENGTH,
+ * which can be queried with GetProgramiv.
+ *
+ * ...
+ *
+ *
+ * The error INVALID_VALUE is generated by GetActiveUniformsiv,
+ * GetActiveUniformName, GetActiveUniformBlockiv,
+ * GetActiveUniformBlockName, and UniformBlockBinding if
+ * <program> is not a value generated by GL.
+ *
+ * The error INVALID_VALUE is generated by GetActiveUniformName and
+ * GetActiveUniformBlockName if <bufSize> is less than zero.
+ *
+ * The error INVALID_VALUE is generated by GetActiveUniformName if
+ * <uniformIndex> is greater than or equal to ACTIVE_UNIFORMS.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_MAIN(
+ 10 /*window_width*/,
+ 10 /*window_height*/,
+ GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA)
+
+void
+piglit_init(int argc, char **argv)
+{
+ unsigned int i;
+ GLuint fs, prog;
+ const char *source =
+ "#extension GL_ARB_uniform_buffer_object : enable\n"
+ "uniform ubo1 { float a; };\n"
+ "uniform ubo2 { float bb; float c; };\n"
+ "uniform float dddd;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(a + bb + c + dddd);\n"
+ "}\n";
+ int uniforms;
+ bool pass = true;
+ const char *names[4] = {"a", "bb", "c", "dddd"};
+ bool found[4] = {false, false, false, false};
+ char no_write;
+ char fill_char = 0xd0;
+
+ piglit_require_extension("GL_ARB_uniform_buffer_object");
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, source);
+ prog = piglit_link_simple_program(fs, 0);
+ if (!fs || !prog) {
+ fprintf(stderr, "Failed to compile shader:\n%s", source);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &uniforms);
+ assert(uniforms == 4);
+
+ for (i = 0; i < uniforms; i++) {
+ GLint written_strlen = 0;
+ GLint namelen = 9999;
+ char name[1000];
+ int name_index;
+
+ /* This is the size including null terminator. */
+ glGetActiveUniformsiv(prog, 1, &i,
+ GL_UNIFORM_NAME_LENGTH, &namelen);
+
+ memset(name, 0xd0, sizeof(name));
+ glGetActiveUniformName(prog, i, sizeof(name),
+ &written_strlen, name);
+ if (written_strlen >= sizeof(name) - 1) {
+ fprintf(stderr,
+ "return strlen %d, longer than the buffer size\n",
+ written_strlen);
+ pass = false;
+ continue;
+ } else if (name[written_strlen] != 0) {
+ fprintf(stderr, "return name[%d] was %d, expected 0\n",
+ written_strlen, name[written_strlen]);
+ pass = false;
+ continue;
+ } else if (strlen(name) != written_strlen) {
+ fprintf(stderr, "return strlen was %d, but \"%s\" "
+ "has strlen %d\n", written_strlen, name,
+ (int)strlen(name));
+ pass = false;
+ continue;
+ }
+
+ for (name_index = 0; name_index < ARRAY_SIZE(names); name_index++) {
+ if (strcmp(names[name_index], name) == 0) {
+ if (found[name_index]) {
+ fprintf(stderr,
+ "Uniform name \"%s\" "
+ "returned twice.\n", name);
+ pass = false;
+ }
+ found[name_index] = true;
+ break;
+ }
+ }
+ if (name_index == ARRAY_SIZE(names)) {
+ fprintf(stderr,
+ "uniform \"%s\" is not a known name\n", name);
+ pass = false;
+ continue;
+ }
+
+ if (namelen != written_strlen + 1) {
+ fprintf(stderr,
+ "uniform \"%s\" had "
+ "GL_UNIFORM_NAME_LENGTH %d, expected %d\n",
+ name, namelen, written_strlen + 1);
+ pass = false;
+ continue;
+ }
+
+ /* Test for overflow by writing to a bufSize equal to
+ * strlen and checking if a null terminator or
+ * something landed past that.
+ */
+ memset(name, fill_char, sizeof(name));
+ glGetActiveUniformName(prog, i, written_strlen, NULL, name);
+ if (name[written_strlen] != fill_char) {
+ fprintf(stderr, "glGetActiveUniformName overflowed: "
+ "name[%d] = 0x%02x instead of 0x%02x\n",
+ written_strlen, name[written_strlen],
+ fill_char);
+ pass = false;
+ }
+ }
+
+ no_write = fill_char;
+ glGetActiveUniformName(0xd0d0, 0, 1, NULL, &no_write);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+ if (no_write != fill_char)
+ pass = false;
+
+ no_write = fill_char;
+ glGetActiveUniformName(prog, 0, -1, NULL, &no_write);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+ if (no_write != fill_char)
+ pass = false;
+
+ no_write = fill_char;
+ glGetActiveUniformName(prog, uniforms, 1, NULL, &no_write);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+ if (no_write != fill_char)
+ pass = false;
+
+ glDeleteProgram(prog);
+ glDeleteShader(fs);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}
+