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authorTimothy Arceri <tarceri@itsqueeze.com>2017-04-26 13:56:44 +1000
committerTimothy Arceri <tarceri@itsqueeze.com>2017-04-27 08:21:21 +1000
commit52c76dbad39a96995624796b8363fed0ac065a18 (patch)
tree43df0e615fa4c55b63f5f7053747cf95fb0b2b97
parent28feb63580e94085dd47d5391f9f6f20d69eea6c (diff)
glsl: use without_array() rather than get_scalar_type()
Here get_scalar_type() was just being use to remove the array after that we converted it back to base_type anyway so just use the without_array() helper. Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index aeb223db9e7..0ae87cb93ea 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3858,7 +3858,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* 3.00 spec allows structs as well. Varying structs are also allowed
* in GLSL 1.50.
*/
- switch (var->type->get_scalar_type()->base_type) {
+ switch (var->type->without_array()->base_type) {
case GLSL_TYPE_FLOAT:
/* Ok in all GLSL versions */
break;