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authorStéphane Marchesin <marcheu@chromium.org>2012-08-25 19:50:49 -0700
committerStéphane Marchesin <marcheu@chromium.org>2012-08-30 00:37:02 -0700
commitd003af7799d6dd7232b17708517e448f3cfffce6 (patch)
treea1ae5cd4cf88b35985d8be946e8960f632ac5b7f
parentd67222443bd7ceb89690776207c095976d5c2476 (diff)
Small changes.
-rw-r--r--linuxgraphicsdrivers.lyx17
1 files changed, 9 insertions, 8 deletions
diff --git a/linuxgraphicsdrivers.lyx b/linuxgraphicsdrivers.lyx
index fd63b78..b6e6f4d 100644
--- a/linuxgraphicsdrivers.lyx
+++ b/linuxgraphicsdrivers.lyx
@@ -1753,7 +1753,7 @@ status open
\begin_layout Plain Layout
\lang english
-Dire que c'est lineaire en memoire physique et virtu
+Say it's linear in physical and virtual memory
\end_layout
\end_inset
@@ -1844,10 +1844,11 @@ As far as setting the memory caching parameters goes, there are two ways
MTRRs.
An MTRR (Memory Type Range Register) is a register describing attributes
for a range of given physical memory.
- Each MTRR consists in a starting physical address, a size, and a caching
+ Each MTRR consists of a starting physical address, a size, and a caching
type.
- The number of MTRR depends on the system, but is very limited.
- Although this applies to a physical memory range, the effect works on the
+ The number of MTRRs depends on the system, but it is usually very small
+ (less than a dozen).
+ Although these apply to a physical memory range, the effect works on the
corresponding virtual memory pages.
This for example makes it possible to map pages with a specific caching
type.
@@ -1857,7 +1858,7 @@ status open
\begin_layout Plain Layout
\lang english
-XXX des exemples
+XXX add examples
\end_layout
\end_inset
@@ -8005,9 +8006,9 @@ The final stage of video decoding is video upscaling.
If the hardware cannot achieve color space conversion and scaling at the
same time (for example if you have a YUV->RGB blitter and a shader less
3D engine), it is equivalent to first do color space conversion from YUV
- to RGB and then scaling in RGB space.
- Again this is only possible when the color conversion operation is a linear
- operation, in particular that means gamma correction has to be ignored.
+ to RGB and then scale in RGB space.
+ Again this is only possible when the color conversion operation is linear,
+ in particular that means gamma correction has to be ignored.
\end_layout
\begin_layout Standard