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-rw-r--r--progs/trivial/long-fixed-func.c153
1 files changed, 0 insertions, 153 deletions
diff --git a/progs/trivial/long-fixed-func.c b/progs/trivial/long-fixed-func.c
deleted file mode 100644
index 4b6c412f9e..0000000000
--- a/progs/trivial/long-fixed-func.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/**
- * Enable as much fixed-function vertex processing state as possible
- * to test fixed-function -> program code generation.
- */
-
-
-
-#include <GL/glew.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(.8,0,0);
- glVertex3f(-0.9, -0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.0, 0.9, -30.0);
- glEnd();
-
- glFlush();
-
- glutSwapBuffers();
-}
-
-
-static void
-Init(void)
-{
- GLubyte tex[16][16][4];
- GLfloat pos[4] = {5, 10, 3, 1.0};
- int i, j;
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- fflush(stderr);
-
- glClearColor(0.3, 0.1, 0.3, 0.0);
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i+j) & 1) {
- tex[i][j][0] = 100;
- tex[i][j][1] = 100;
- tex[i][j][2] = 100;
- tex[i][j][3] = 255;
- }
- else {
- tex[i][j][0] = 200;
- tex[i][j][1] = 200;
- tex[i][j][2] = 200;
- tex[i][j][3] = 255;
- }
- }
- }
-
-
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glEnable(GL_FOG);
-
- glPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, pos);
-
- for (i = 0; i < 8; i++) {
- GLuint texObj;
-
- glEnable(GL_LIGHT0 + i);
- glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5);
- glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.);
- glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.);
- glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.);
- glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.);
- glLightfv(GL_LIGHT0 + i, GL_POSITION, pos);
-
- glActiveTexture(GL_TEXTURE0 + i);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- glEnable(GL_TEXTURE_GEN_Q);
- glEnable(GL_TEXTURE_2D);
-
- glMatrixMode(GL_TEXTURE);
- glScalef(2.0, 1.0, 3.0);
-
- glGenTextures(1, &texObj);
- glBindTexture(GL_TEXTURE_2D, texObj);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- }
-
- glEnable(GL_LIGHTING);
- glActiveTexture(GL_TEXTURE0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- if (key == 27) {
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char **argv)
-{
- GLenum type = GLUT_RGB | GLUT_DOUBLE;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 250, 250);
- glutInitDisplayMode(type);
- if (glutCreateWindow(*argv) == GL_FALSE) {
- exit(1);
- }
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}