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-rw-r--r--progs/tests/shader_api.c346
1 files changed, 0 insertions, 346 deletions
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c
deleted file mode 100644
index 6453856345..0000000000
--- a/progs/tests/shader_api.c
+++ /dev/null
@@ -1,346 +0,0 @@
-/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c
- *
- * Written by Bruce Merry
- */
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static void assert_test(const char *file, int line, int cond, const char *msg)
-{
- if (!cond)
- fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg);
-}
-
-#undef assert
-#define assert(x) assert_test(__FILE__, __LINE__, (x), #x)
-
-static void assert_no_error_test(const char *file, int line)
-{
- GLenum err;
-
- err = glGetError();
- if (err != GL_NO_ERROR)
- fprintf(stderr, "%s:%d received error %s\n",
- file, line, gluErrorString(err));
-}
-
-#define assert_no_error() assert_no_error_test(__FILE__, __LINE__)
-
-static void assert_error_test(const char *file, int line, GLenum expect)
-{
- GLenum err;
-
- err = glGetError();
- if (err != expect)
- fprintf(stderr, "%s:%d expected %s but received %s\n",
- file, line, gluErrorString(expect), gluErrorString(err));
- while (glGetError()); /* consume any following errors */
-}
-
-#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err))
-
-static void check_status(GLuint id, GLenum pname, void (*query)(GLuint, GLenum, GLint *))
-{
- GLint status;
-
- query(id, pname, &status);
- if (!status)
- {
- char info[65536];
-
- fprintf(stderr, "Compilation/link failure:\n");
- glGetInfoLogARB(id, sizeof(info), NULL, info);
- fprintf(stderr, "%s\n", info);
- exit(1);
- }
-}
-
-static void check_compile_status(GLuint id)
-{
- check_status(id, GL_COMPILE_STATUS, glGetShaderiv);
-}
-
-static void check_link_status(GLuint id)
-{
- check_status(id, GL_LINK_STATUS, glGetProgramiv);
-}
-
-static GLuint make_shader(GLenum type, const char *src)
-{
- GLuint id;
-
- assert_no_error();
- id = glCreateShader(type);
- glShaderSource(id, 1, &src, NULL);
- glCompileShader(id);
- check_compile_status(id);
- assert_no_error();
- return id;
-}
-
-static GLuint make_program(const char *vs_src, const char *fs_src)
-{
- GLuint id, vs, fs;
-
- assert_no_error();
- id = glCreateProgram();
- if (vs_src) {
- vs = make_shader(GL_VERTEX_SHADER, vs_src);
- glAttachShader(id, vs);
- glDeleteShader(vs);
- }
- if (fs_src) {
- fs = make_shader(GL_FRAGMENT_SHADER, fs_src);
- glAttachShader(id, fs);
- glDeleteShader(fs);
- }
- glLinkProgram(id);
- check_link_status(id);
- glUseProgram(id);
- glDeleteProgram(id);
- assert_no_error();
- return id;
-}
-
-static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el)
-{
- char buffer[1024];
- GLuint program;
- GLint active, i;
- GLenum type;
- GLint size;
-
- printf(" Running subtest %s\n", glslType);
- fflush(stdout);
- sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
- glslType, el);
-
- program = make_program(buffer, NULL);
- glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active);
- assert_no_error();
- for (i = 0; i < active; i++) {
- size = -1;
- type = 0;
- glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer);
- assert_no_error();
- if (strncmp(buffer, "m", 1) == 0)
- break;
- }
- assert(i < active); /* Otherwise the compiler optimised it out */
- assert(type == glType);
- assert(size == 60);
-}
-
-static void test_uniform_size_type(void)
-{
- test_uniform_size_type1("float", GL_FLOAT, "");
- test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
- test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
- test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
-
- test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0");
- test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0");
- test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0");
- test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0");
-
- test_uniform_size_type1("int", GL_INT, "");
- test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]");
- test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]");
- test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]");
-
- test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
- test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
- test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
- test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
- test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
- test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
- test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
- test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
- test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
-}
-
-static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el)
-{
- char buffer[1024];
- GLuint program;
- GLint active, i;
- GLenum type;
- GLint size;
-
- printf(" Running subtest %s\n", glslType);
- fflush(stdout);
- sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
- glslType, el);
-
- program = make_program(buffer, NULL);
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active);
- assert_no_error();
- for (i = 0; i < active; i++) {
- size = -1;
- type = -1;
- glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer);
- assert_no_error();
- if (strncmp(buffer, "m", 1) == 0)
- break;
- }
- assert(i < active); /* Otherwise the compiler optimised it out */
- assert(type == glType);
- assert(size == 1);
-}
-
-static void test_attrib_size_type(void)
-{
- test_attrib_size_type1("float", GL_FLOAT, "");
- test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
- test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
- test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
-
- test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
- test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
- test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
- test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
- test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
- test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
- test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
- test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
- test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
-}
-
-static void test_uniform_array_overflow(void)
-{
- GLuint program;
- GLint location;
- GLfloat data[128];
-
- program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL);
- location = glGetUniformLocation(program, "x");
- assert_no_error();
- glUniform2fv(location, 64, data);
- assert_no_error();
-}
-
-static void test_uniform_scalar_count(void)
-{
- GLuint program;
- GLint location;
- GLfloat data[128];
-
- program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL);
- location = glGetUniformLocation(program, "x");
- assert_no_error();
- glUniform2fv(location, 64, data);
- assert_error(GL_INVALID_OPERATION);
-}
-
-static void test_uniform_query_matrix(void)
-{
- GLuint program;
- GLfloat data[18];
- GLint i, r, c;
- GLint location;
-
- program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL);
- location = glGetUniformLocation(program, "m");
- for (i = 0; i < 9; i++)
- data[i] = i;
- for (i = 9; i < 18; i++)
- data[i] = 321.0;
- glUniformMatrix3fv(location, 1, GL_TRUE, data);
-
- for (i = 0; i < 18; i++)
- data[i] = 123.0;
- glGetUniformfv(program, location, data);
- for (c = 0; c < 3; c++)
- for (r = 0; r < 3; r++)
- assert(data[c * 3 + r] == r * 3 + c);
- for (i = 9; i < 18; i++)
- assert(data[i] == 123.0);
-}
-
-static void test_uniform_neg_location(void)
-{
- GLuint program;
- GLfloat data[4];
-
- program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL);
- assert_no_error();
- glUniform1i(-1, 1);
- assert_no_error();
- glUniform1i(-200, 1);
- assert_error(GL_INVALID_OPERATION);
- glUniformMatrix2fv(-1, 1, GL_FALSE, data);
- assert_no_error();
- glUniformMatrix2fv(-200, 1, GL_FALSE, data);
- assert_error(GL_INVALID_OPERATION);
-}
-
-static void test_uniform_bool_conversion(void)
-{
- GLuint program;
- GLint location;
- GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */
-
- assert_no_error();
- program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL);
- location = glGetUniformLocation(program, "b");
- assert(location != -1);
- assert_no_error();
- glUniform1i(location, 5);
- assert_no_error();
- glGetUniformiv(program, location, &value[0]);
- assert_no_error();
- assert(value[0] == 1);
-}
-
-static void test_uniform_multiple_samplers(void)
-{
- GLuint program;
- GLint location;
- GLint values[2] = {0, 1};
-
- assert_no_error();
- program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
- location = glGetUniformLocation(program, "s[0]");
- assert(location != -1);
- assert_no_error();
- glUniform1iv(location, 2, values);
- assert_no_error();
-}
-
-static void run_test(const char *name, void (*callback)(void))
-{
- printf("Running %s\n", name);
- fflush(stdout);
- callback();
-}
-
-#define RUN_TEST(name) run_test(#name, (name))
-
-int main(int argc, char **argv)
-{
- const char *version;
-
- glutInit(&argc, argv);
- glutCreateWindow("Mesa bug demo");
- glewInit();
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] == '1') {
- printf("Sorry, this test requires OpenGL 2.x GLSL support\n");
- exit(0);
- }
-
- RUN_TEST(test_uniform_size_type);
- RUN_TEST(test_attrib_size_type);
- RUN_TEST(test_uniform_array_overflow);
- RUN_TEST(test_uniform_scalar_count);
- RUN_TEST(test_uniform_query_matrix);
- RUN_TEST(test_uniform_neg_location);
- RUN_TEST(test_uniform_bool_conversion);
- /* Leave this one at the end, since it crashes Mesa's shader compiler */
- RUN_TEST(test_uniform_multiple_samplers);
- return 0;
-}