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-rw-r--r--progs/tests/bumpmap.c208
1 files changed, 0 insertions, 208 deletions
diff --git a/progs/tests/bumpmap.c b/progs/tests/bumpmap.c
deleted file mode 100644
index 1b7ec2c135..0000000000
--- a/progs/tests/bumpmap.c
+++ /dev/null
@@ -1,208 +0,0 @@
-/*
- * Copyright (c) 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Simple test for testing ATI_envmap_bumpmap support.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL;
-static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL;
-static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL;
-
-static const char *TexFile = "../images/arch.rgb";
-
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static void Display( void )
-{
- /* together with the construction of dudv map, do fixed translation
- in y direction (up), some cosine deformation in x and more
- deformation in y dir */
- GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1};
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* this is the base map */
- glActiveTexture( GL_TEXTURE0 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
- glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE );
-
- /* bump map */
- glActiveTexture( GL_TEXTURE1 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI );
- glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0);
-
- glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix);
-
- glCallList(1);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -6.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- GLfloat temp[16][16][2];
- GLubyte *image = NULL;
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- GLint i,j;
- GLint param, paramArray[16];
- GLfloat paramMat[4];
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) {
- printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n");
- exit(1);
- }
-
- glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI");
- glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI");
- glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI");
-
- glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, &param);
- printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param);
- glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, &param);
- printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param);
- glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat);
- printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]);
- glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray);
- printf("units supporting bump mapping: ");
- for (i = 0; i < param; i++)
- printf("%d ", paramArray[i] - GL_TEXTURE0);
- printf("\n");
-
- image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("Couldn't read %s\n", TexFile);
- exit(0);
- }
-
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image );
-
- for (j = 0; j < 16; j++) {
- for (i = 0; i < 16; i++) {
- temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0);
- temp[j][i][1] = -0.5;
- }
- }
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0,
- GL_DUDV_ATI, GL_FLOAT, temp );
-
-
- glNewList( 1, GL_COMPILE );
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 );
- glVertex2f(-1, -1);
- glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 );
- glVertex2f( 1, -1);
- glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 );
- glVertex2f( 1, 1);
- glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 );
- glVertex2f(-1, 1);
- glEnd();
- glEndList();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_ATI_envmap_bumpmap test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}