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Diffstat (limited to 'progs/tests/bumpmap.c')
-rw-r--r-- | progs/tests/bumpmap.c | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/progs/tests/bumpmap.c b/progs/tests/bumpmap.c deleted file mode 100644 index 1b7ec2c135..0000000000 --- a/progs/tests/bumpmap.c +++ /dev/null @@ -1,208 +0,0 @@ -/* - * Copyright (c) 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Simple test for testing ATI_envmap_bumpmap support. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> - -#include "readtex.h" - -static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL; -static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL; -static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL; - -static const char *TexFile = "../images/arch.rgb"; - -static const GLfloat Near = 5.0, Far = 25.0; - -static void Display( void ) -{ - /* together with the construction of dudv map, do fixed translation - in y direction (up), some cosine deformation in x and more - deformation in y dir */ - GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1}; - - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - /* this is the base map */ - glActiveTexture( GL_TEXTURE0 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE ); - glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE ); - - /* bump map */ - glActiveTexture( GL_TEXTURE1 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI ); - glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); - - glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix); - - glCallList(1); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -6.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char * const) - glGetString( GL_VERSION ); - GLfloat temp[16][16][2]; - GLubyte *image = NULL; - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLint i,j; - GLint param, paramArray[16]; - GLfloat paramMat[4]; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) { - printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n"); - exit(1); - } - - glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI"); - glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI"); - glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI"); - - glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, ¶m); - printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param); - glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, ¶m); - printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param); - glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat); - printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]); - glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray); - printf("units supporting bump mapping: "); - for (i = 0; i < param; i++) - printf("%d ", paramArray[i] - GL_TEXTURE0); - printf("\n"); - - image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", TexFile); - exit(0); - } - - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0, - imgFormat, GL_UNSIGNED_BYTE, image ); - - for (j = 0; j < 16; j++) { - for (i = 0; i < 16; i++) { - temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0); - temp[j][i][1] = -0.5; - } - } - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0, - GL_DUDV_ATI, GL_FLOAT, temp ); - - - glNewList( 1, GL_COMPILE ); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 ); - glVertex2f(-1, -1); - glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 ); - glVertex2f( 1, -1); - glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 ); - glVertex2f( 1, 1); - glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 ); - glVertex2f(-1, 1); - glEnd(); - glEndList(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_ATI_envmap_bumpmap test" ); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} |