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authorLuc Verhaegen <libv@skynet.be>2010-03-11 06:01:18 +0100
committerLuc Verhaegen <libv@skynet.be>2010-03-11 06:01:18 +0100
commit68a888404416bf03e3bb25b6157793b957ed502c (patch)
treeed11556b2b70aa025108f0b21b6e60427f7b3004
parentd701c55107dbee3028b3ab2ac6a054507c1d5c6f (diff)
Import savage dri driver from debian's mesa 7.7-4.7.7.17.7.0
-rw-r--r--configure.ac6
-rw-r--r--src/savage_xmesa.c24
-rw-r--r--src/savagedd.c4
-rw-r--r--src/savageioctl.c2
-rw-r--r--src/savagerender.c1
-rw-r--r--src/savagespan.c19
-rw-r--r--src/savagetex.c150
-rw-r--r--src/savagetris.c1
8 files changed, 105 insertions, 102 deletions
diff --git a/configure.ac b/configure.ac
index 7a3f616..88059cc 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1,7 +1,7 @@
# Process this file with autoconf to produce a configure script
AC_PREREQ(2.57)
-AC_INIT([mesa-dri-savage], 7.6.1, [], mesa-dri-savage)
+AC_INIT([mesa-dri-savage], 7.7.1, [], mesa-dri-savage)
AM_INIT_AUTOMAKE([dist-bzip2])
@@ -16,8 +16,8 @@ AC_PROG_CC
AC_HEADER_STDC
PKG_CHECK_MODULES([DRM], [libdrm >= 2.3.0])
-PKG_CHECK_MODULES([DRI], [libmesadri >= 7.5.0 libmesadri < 7.7.0
- libmesadricommon >= 7.5.0 libmesadricommon < 7.7.0])
+PKG_CHECK_MODULES([DRI], [libmesadri >= 7.7.0 libmesadri < 7.8.0
+ libmesadricommon >= 7.7.0 libmesadricommon < 7.8.0])
AC_OUTPUT([
Makefile
diff --git a/src/savage_xmesa.c b/src/savage_xmesa.c
index 048fbe4..d307b81 100644
--- a/src/savage_xmesa.c
+++ b/src/savage_xmesa.c
@@ -59,7 +59,7 @@
#include "texmem.h"
#define need_GL_EXT_secondary_color
-#include "extension_helper.h"
+#include "main/remap_helper.h"
#include "xmlpool.h"
@@ -602,7 +602,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_FRONT,
screen->cpp,
@@ -615,7 +615,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_BACK,
screen->cpp,
@@ -628,7 +628,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_DEPTH,
screen->zpp,
@@ -639,7 +639,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_S8_Z24,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_DEPTH,
screen->zpp,
@@ -651,7 +651,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ = driNewRenderbuffer(MESA_FORMAT_S8,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_DEPTH,
screen->zpp,
@@ -980,18 +980,6 @@ savageInitScreen(__DRIscreenPrivate *psp)
&psp->drm_version, & drm_expected ) )
return NULL;
- /* Calling driInitExtensions here, with a NULL context pointer,
- * does not actually enable the extensions. It just makes sure
- * that all the dispatch offsets for all the extensions that
- * *might* be enables are known. This is needed because the
- * dispatch offsets need to be known when _mesa_context_create is
- * called, but we can't enable the extensions until we have a
- * context pointer.
- *
- * Hello chicken. Hello egg. How are you two today?
- */
- driInitExtensions( NULL, card_extensions, GL_FALSE );
-
if (!savageInitDriver(psp))
return NULL;
diff --git a/src/savagedd.c b/src/savagedd.c
index 32ca86d..bbf49ae 100644
--- a/src/savagedd.c
+++ b/src/savagedd.c
@@ -29,15 +29,11 @@
#include <stdio.h>
#include "main/mm.h"
-#include "swrast/swrast.h"
#include "savagedd.h"
#include "savagestate.h"
-#include "savagespan.h"
#include "savagetex.h"
-#include "savagetris.h"
#include "savagecontext.h"
-#include "main/extensions.h"
#include "utils.h"
diff --git a/src/savageioctl.c b/src/savageioctl.c
index 77ab8d1..624d6af 100644
--- a/src/savageioctl.c
+++ b/src/savageioctl.c
@@ -37,12 +37,10 @@
#include "savagecontext.h"
#include "savageioctl.h"
-#include "savage_bci.h"
#include "savagestate.h"
#include "savagespan.h"
#include "drm.h"
-#include <sys/ioctl.h>
#include <sys/timeb.h>
#define DEPTH_SCALE_16 ((1<<16)-1)
diff --git a/src/savagerender.c b/src/savagerender.c
index 32c74f9..d096dfe 100644
--- a/src/savagerender.c
+++ b/src/savagerender.c
@@ -36,7 +36,6 @@
#include "tnl/t_context.h"
#include "savagecontext.h"
-#include "savagetris.h"
#include "savagestate.h"
#include "savageioctl.h"
diff --git a/src/savagespan.c b/src/savagespan.c
index 9615e34..c6818d3 100644
--- a/src/savagespan.c
+++ b/src/savagespan.c
@@ -26,7 +26,6 @@
#include "savagedd.h"
#include "savagespan.h"
#include "savageioctl.h"
-#include "savage_bci.h"
#include "savage_3d_reg.h"
#include "swrast/swrast.h"
@@ -255,15 +254,13 @@ void
savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
GLboolean float_depth)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- savageInitPointers_565(&drb->Base);
- }
- else {
- savageInitPointers_8888(&drb->Base);
- }
+ if (drb->Base.Format == MESA_FORMAT_RGB565) {
+ savageInitPointers_565(&drb->Base);
+ }
+ else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
+ savageInitPointers_8888(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (drb->Base.Format == MESA_FORMAT_Z16) {
if (float_depth) {
savageInitDepthPointers_z16f(&drb->Base);
}
@@ -271,7 +268,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
savageInitDepthPointers_z16(&drb->Base);
}
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (drb->Base.Format == MESA_FORMAT_S8_Z24) {
if (float_depth) {
savageInitDepthPointers_s8_z24f(&drb->Base);
}
@@ -279,7 +276,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
savageInitDepthPointers_s8_z24(&drb->Base);
}
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (drb->Base.Format == MESA_FORMAT_S8) {
savageInitStencilPointers_s8_z24(&drb->Base);
}
}
diff --git a/src/savagetex.c b/src/savagetex.c
index fe239e1..e09e52b 100644
--- a/src/savagetex.c
+++ b/src/savagetex.c
@@ -23,28 +23,21 @@
*/
-#include <stdlib.h>
-#include <stdio.h>
-
-#include <GL/gl.h>
-
+#include "main/context.h"
#include "main/mm.h"
-#include "savagecontext.h"
-#include "savagetex.h"
-#include "savagetris.h"
-#include "savageioctl.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "savage_bci.h"
-
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/texobj.h"
#include "main/convolve.h"
#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
-#include "swrast/swrast.h"
+#include "savagecontext.h"
+#include "savagetex.h"
+#include "savagetris.h"
+#include "savageioctl.h"
+#include "savage_bci.h"
#include "xmlpool.h"
@@ -527,6 +520,11 @@ savageAllocTexObj( struct gl_texture_object *texObj )
* components to white. This way we get the correct result.
*/
+#if 0
+/* Using MESA_FORMAT_RGBA8888 to store alpha-only textures should
+ * work but is space inefficient.
+ */
+
static GLboolean
_savage_texstore_a1114444(TEXSTORE_PARAMS);
@@ -590,10 +588,11 @@ _savage_texstore_a1114444(TEXSTORE_PARAMS)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
+ GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUI = (GLushort *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -629,10 +628,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
+ GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -647,10 +647,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
return GL_TRUE;
}
+#endif
/* Called by the _mesa_store_teximage[123]d() functions. */
-static const struct gl_texture_format *
+static gl_format
savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -669,15 +670,15 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
}
case 3:
@@ -686,129 +687,152 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
}
case GL_RGBA8:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGB10_A2:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_COMPRESSED_ALPHA:
- return isSavage4 ? &_mesa_texformat_a8 : (
+#if 0
+ return isSavage4 ? MESA_FORMAT_a8 : (
do32bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444);
+#else
+ if (isSavage4)
+ return MESA_FORMAT_A8;
+ else if (do32bpt)
+ return MESA_FORMAT_ARGB8888;
+ else
+ return MESA_FORMAT_ARGB4444;
+#endif
case GL_ALPHA4:
- return isSavage4 ? &_mesa_texformat_a8 : &_savage_texformat_a1114444;
+#if 0
+ return isSavage4 ? MESA_FORMAT_a8 : &_savage_texformat_a1114444;
+#else
+ if (isSavage4)
+ return MESA_FORMAT_A8;
+ else
+ return MESA_FORMAT_ARGB4444;
+#endif
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
- return isSavage4 ? &_mesa_texformat_a8 : (
+#if 0
+ return isSavage4 ? MESA_FORMAT_a8 : (
!force16bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444);
-
+#else
+ if (isSavage4)
+ return MESA_FORMAT_A8;
+ else if (force16bpt)
+ return MESA_FORMAT_ARGB4444;
+ else
+ return MESA_FORMAT_ARGB8888;
+#endif
case 1:
case GL_LUMINANCE:
case GL_COMPRESSED_LUMINANCE:
/* no alpha, but use argb1555 in 16bit case to get pure grey values */
- return isSavage4 ? &_mesa_texformat_l8 : (
- do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555);
+ return isSavage4 ? MESA_FORMAT_L8 : (
+ do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555);
case GL_LUMINANCE4:
- return isSavage4 ? &_mesa_texformat_l8 : &_mesa_texformat_argb1555;
+ return isSavage4 ? MESA_FORMAT_L8 : MESA_FORMAT_ARGB1555;
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
- return isSavage4 ? &_mesa_texformat_l8 : (
- !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555);
+ return isSavage4 ? MESA_FORMAT_L8 : (
+ !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555);
case 2:
case GL_LUMINANCE_ALPHA:
case GL_COMPRESSED_LUMINANCE_ALPHA:
/* Savage4 has a al44 texture format. But it's not supported by Mesa. */
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
#if 0
/* TFT_I8 produces garbage on ProSavageDDR and subsequent texture
* disable keeps rendering garbage. Disabled for now. */
case GL_INTENSITY:
case GL_COMPRESSED_INTENSITY:
- return isSavage4 ? &_mesa_texformat_i8 : (
- do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+ return isSavage4 ? MESA_FORMAT_i8 : (
+ do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444);
case GL_INTENSITY4:
- return isSavage4 ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444;
+ return isSavage4 ? MESA_FORMAT_i8 : MESA_FORMAT_ARGB4444;
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
- return isSavage4 ? &_mesa_texformat_i8 : (
- !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+ return isSavage4 ? MESA_FORMAT_i8 : (
+ !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444);
#else
case GL_INTENSITY:
case GL_COMPRESSED_INTENSITY:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_INTENSITY4:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
- return !force16bpt ? &_mesa_texformat_argb8888 :
- &_mesa_texformat_argb4444;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
#endif
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
if (!isSavage4)
/* Not the best choice but Savage3D/MX/IX don't support DXT3 or DXT5. */
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
/* fall through */
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
/*
case GL_COLOR_INDEX:
@@ -822,7 +846,7 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
*/
default:
_mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
@@ -837,7 +861,7 @@ static void savageSetTexImages( savageContextPtr imesa,
assert(t);
assert(image);
- switch (image->TexFormat->MesaFormat) {
+ switch (image->TexFormat) {
case MESA_FORMAT_ARGB8888:
textureFormat = TFT_ARGB8888;
t->texelBytes = tileIndex = 4;
@@ -2083,6 +2107,7 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
/* Texel fetching with our custom texture formats works just like
* the standard argb formats. */
+#if 0
_savage_texformat_a1114444.FetchTexel1D = _mesa_texformat_argb4444.FetchTexel1D;
_savage_texformat_a1114444.FetchTexel2D = _mesa_texformat_argb4444.FetchTexel2D;
_savage_texformat_a1114444.FetchTexel3D = _mesa_texformat_argb4444.FetchTexel3D;
@@ -2096,4 +2121,5 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
_savage_texformat_a1118888.FetchTexel1Df= _mesa_texformat_argb8888.FetchTexel1Df;
_savage_texformat_a1118888.FetchTexel2Df= _mesa_texformat_argb8888.FetchTexel2Df;
_savage_texformat_a1118888.FetchTexel3Df= _mesa_texformat_argb8888.FetchTexel3Df;
+#endif
}
diff --git a/src/savagetris.c b/src/savagetris.c
index 0714101..8646200 100644
--- a/src/savagetris.c
+++ b/src/savagetris.c
@@ -52,7 +52,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "savagestate.h"
#include "savagetex.h"
#include "savageioctl.h"
-#include "savage_bci.h"
static void savageRasterPrimitive( GLcontext *ctx, GLuint prim );
static void savageRenderPrimitive( GLcontext *ctx, GLenum prim );