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authorLuc Verhaegen <libv@skynet.be>2010-03-14 05:01:55 +0100
committerLuc Verhaegen <libv@skynet.be>2010-03-14 05:01:55 +0100
commitda7796a7d40ca2cd4a03e99ddf38e3a7256a401f (patch)
treef692761e1ce757ce13112c602efc8228d422b78d
parentcdb0aeec165a846b647e6f4e722c95c09e185ce1 (diff)
Import i915 and i965 dri drivers from mesa 7.5.0.7.5.0
-rw-r--r--configure.ac7
-rw-r--r--i915/Makefile.am10
-rw-r--r--i915/i830_context.c7
-rw-r--r--i915/i830_state.c21
-rw-r--r--i915/i830_tex.c100
-rw-r--r--i915/i830_texstate.c24
-rw-r--r--i915/i830_vtbl.c34
-rw-r--r--i915/i915_context.c18
-rw-r--r--i915/i915_fragprog.c20
-rw-r--r--i915/i915_state.c23
-rw-r--r--i915/i915_tex_layout.c5
-rw-r--r--i915/i915_texstate.c42
-rw-r--r--i915/i915_vtbl.c28
-rw-r--r--i915/intel_tris.c4
-rw-r--r--i965/Makefile.am4
-rw-r--r--i965/brw_cc.c2
-rw-r--r--i965/brw_context.c9
-rw-r--r--i965/brw_context.h105
-rw-r--r--i965/brw_curbe.c136
-rw-r--r--i965/brw_defines.h28
-rw-r--r--i965/brw_draw.c20
-rw-r--r--i965/brw_draw_upload.c90
-rw-r--r--i965/brw_eu.h32
-rw-r--r--i965/brw_eu_debug.c5
-rw-r--r--i965/brw_eu_emit.c252
-rw-r--r--i965/brw_fallback.c2
-rw-r--r--i965/brw_misc_state.c9
-rw-r--r--i965/brw_program.c38
-rw-r--r--i965/brw_sf_state.c58
-rw-r--r--i965/brw_state.h1
-rw-r--r--i965/brw_state_batch.c2
-rw-r--r--i965/brw_state_dump.c28
-rw-r--r--i965/brw_structs.h6
-rw-r--r--i965/brw_tex.c9
-rw-r--r--i965/brw_vs.h5
-rw-r--r--i965/brw_vs_constval.c50
-rw-r--r--i965/brw_vs_emit.c335
-rw-r--r--i965/brw_vs_state.c8
-rw-r--r--i965/brw_vtbl.c106
-rw-r--r--i965/brw_wm.c139
-rw-r--r--i965/brw_wm.h23
-rw-r--r--i965/brw_wm_emit.c34
-rw-r--r--i965/brw_wm_fp.c136
-rw-r--r--i965/brw_wm_glsl.c924
-rw-r--r--i965/brw_wm_pass0.c55
-rw-r--r--i965/brw_wm_pass1.c29
-rw-r--r--i965/brw_wm_pass2.c49
-rw-r--r--i965/brw_wm_sampler_state.c13
-rw-r--r--i965/brw_wm_state.c37
-rw-r--r--i965/brw_wm_surface_state.c445
-rw-r--r--i965/intel_state.c233
-rw-r--r--shared/intel_batchbuffer.c2
-rw-r--r--shared/intel_blit.c78
-rw-r--r--shared/intel_buffer_objects.c79
-rw-r--r--shared/intel_buffer_objects.h3
-rw-r--r--shared/intel_buffers.c82
-rw-r--r--shared/intel_clear.c106
-rw-r--r--shared/intel_context.c332
-rw-r--r--shared/intel_context.h41
-rw-r--r--shared/intel_decode.c34
-rw-r--r--shared/intel_depthstencil.c261
-rw-r--r--shared/intel_depthstencil.h15
-rw-r--r--shared/intel_depthtmp.h54
-rw-r--r--shared/intel_extensions.c188
-rw-r--r--shared/intel_extensions.h (renamed from i915/i915_tex.c)52
-rw-r--r--shared/intel_fbo.c253
-rw-r--r--shared/intel_fbo.h86
-rw-r--r--shared/intel_pixel.c13
-rw-r--r--shared/intel_pixel_bitmap.c10
-rw-r--r--shared/intel_pixel_copy.c2
-rw-r--r--shared/intel_pixel_draw.c24
-rw-r--r--shared/intel_regions.c7
-rw-r--r--shared/intel_screen.c185
-rw-r--r--shared/intel_screen.h1
-rw-r--r--shared/intel_span.c414
-rw-r--r--shared/intel_spantmp.h61
-rw-r--r--shared/intel_state.c (renamed from i915/intel_state.c)26
-rw-r--r--shared/intel_swapbuffers.c11
-rw-r--r--shared/intel_tex.c2
-rw-r--r--shared/intel_tex.h2
-rw-r--r--shared/intel_tex_copy.c20
-rw-r--r--shared/intel_tex_format.c44
-rw-r--r--shared/intel_tex_image.c79
83 files changed, 3984 insertions, 2383 deletions
diff --git a/configure.ac b/configure.ac
index bd9ecb7..b73fe88 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1,7 +1,7 @@
# Process this file with autoconf to produce a configure script
AC_PREREQ(2.57)
-AC_INIT([mesa-dri-i9xx], 7.4.0, [], mesa-dri-i9xx)
+AC_INIT([mesa-dri-i9xx], 7.5.0, [], mesa-dri-i9xx)
AM_INIT_AUTOMAKE([dist-bzip2])
@@ -16,8 +16,9 @@ AC_PROG_CC
AC_HEADER_STDC
PKG_CHECK_MODULES([DRM], [libdrm >= 2.4.3])
-PKG_CHECK_MODULES([DRI], [libmesadri >= 7.4.0 libmesadri < 7.5.0
- libmesadricommon >= 7.4.0 libmesadricommon < 7.5.0])
+# changes in struct gl_fragment_program.
+PKG_CHECK_MODULES([DRI], [libmesadri >= 7.5.0 libmesadri < 7.6.0
+ libmesadricommon >= 7.5.0 libmesadricommon < 7.6.0])
AC_OUTPUT([
Makefile
diff --git a/i915/Makefile.am b/i915/Makefile.am
index b28f2ba..2dc608c 100644
--- a/i915/Makefile.am
+++ b/i915/Makefile.am
@@ -12,7 +12,6 @@ i915_dri_la_SOURCES = \
i830_metaops.c \
i830_state.c \
i830_texblend.c \
- i830_tex.c \
i830_texstate.c \
i830_vtbl.c \
intel_render.c \
@@ -20,8 +19,8 @@ i915_dri_la_SOURCES = \
../shared/intel_buffer_objects.c \
../shared/intel_batchbuffer.c \
../shared/intel_clear.c \
+ ../shared/intel_extensions.c \
../shared/intel_mipmap_tree.c \
- i915_tex_layout.c \
../shared/intel_tex_layout.c \
../shared/intel_tex_image.c \
../shared/intel_tex_subimage.c \
@@ -37,7 +36,7 @@ i915_dri_la_SOURCES = \
../shared/intel_buffers.c \
../shared/intel_blit.c \
../shared/intel_swapbuffers.c \
- i915_tex.c \
+ i915_tex_layout.c \
i915_texstate.c \
i915_context.c \
i915_debug.c \
@@ -51,7 +50,6 @@ i915_dri_la_SOURCES = \
../shared/intel_decode.c \
../shared/intel_screen.c \
../shared/intel_span.c \
- intel_state.c \
+ ../shared/intel_state.c \
intel_tris.c \
- ../shared/intel_fbo.c \
- ../shared/intel_depthstencil.c
+ ../shared/intel_fbo.c
diff --git a/i915/i830_context.c b/i915/i830_context.c
index 09b1ec9..840946f 100644
--- a/i915/i830_context.c
+++ b/i915/i830_context.c
@@ -47,7 +47,6 @@ i830InitDriverFunctions(struct dd_function_table *functions)
{
intelInitDriverFunctions(functions);
i830InitStateFuncs(functions);
- i830InitTextureFuncs(functions);
}
extern const struct tnl_pipeline_stage *intel_pipeline[];
@@ -73,6 +72,8 @@ i830CreateContext(const __GLcontextModes * mesaVis,
return GL_FALSE;
}
+ _math_matrix_ctr(&intel->ViewportMatrix);
+
/* Initialize swrast, tnl driver tables: */
intelInitSpanFuncs(ctx);
intelInitTriFuncs(ctx);
@@ -97,6 +98,10 @@ i830CreateContext(const __GLcontextModes * mesaVis,
ctx->Const.MaxTextureRectSize = (1 << 11);
ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
+ ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+
+ ctx->Const.MaxDrawBuffers = 1;
+
_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
18 * sizeof(GLfloat));
diff --git a/i915/i830_state.c b/i915/i830_state.c
index d9cad0c..8ef6c91 100644
--- a/i915/i830_state.c
+++ b/i915/i830_state.c
@@ -39,6 +39,7 @@
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
+#include "intel_buffers.h"
#include "i830_context.h"
#include "i830_reg.h"
@@ -446,6 +447,24 @@ i830DepthMask(GLcontext * ctx, GLboolean flag)
i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
}
+/** Called from ctx->Driver.Viewport() */
+static void
+i830Viewport(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ intelCalcViewport(ctx);
+
+ intel_viewport(ctx, x, y, width, height);
+}
+
+
+/** Called from ctx->Driver.DepthRange() */
+static void
+i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+{
+ intelCalcViewport(ctx);
+}
+
/* =============================================================
* Polygon stipple
*
@@ -1064,6 +1083,8 @@ i830InitStateFuncs(struct dd_function_table *functions)
functions->StencilFuncSeparate = i830StencilFuncSeparate;
functions->StencilMaskSeparate = i830StencilMaskSeparate;
functions->StencilOpSeparate = i830StencilOpSeparate;
+ functions->DepthRange = i830DepthRange;
+ functions->Viewport = i830Viewport;
}
void
diff --git a/i915/i830_tex.c b/i915/i830_tex.c
deleted file mode 100644
index 34ac42a..0000000
--- a/i915/i830_tex.c
+++ /dev/null
@@ -1,100 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "main/image.h"
-#include "main/mm.h"
-#include "main/texstore.h"
-#include "main/texformat.h"
-#include "swrast/swrast.h"
-
-#include "texmem.h"
-
-#include "i830_context.h"
-#include "i830_reg.h"
-
-
-
-static void
-i830TexEnv(GLcontext * ctx, GLenum target,
- GLenum pname, const GLfloat * param)
-{
-
- switch (pname) {
- case GL_TEXTURE_ENV_COLOR:
- case GL_TEXTURE_ENV_MODE:
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- break;
-
- case GL_TEXTURE_LOD_BIAS:{
- struct i830_context *i830 = i830_context(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
- int b = (int) ((*param) * 16.0);
- if (b > 63)
- b = 63;
- if (b < -64)
- b = -64;
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
- i830->lodbias_tm0s3[unit] =
- ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);
- break;
- }
-
- default:
- break;
- }
-}
-
-
-
-
-void
-i830InitTextureFuncs(struct dd_function_table *functions)
-{
-/*
- functions->TexEnv = i830TexEnv;
-*/
-}
diff --git a/i915/i830_texstate.c b/i915/i830_texstate.c
index c718bb0..753c25b 100644
--- a/i915/i830_texstate.c
+++ b/i915/i830_texstate.c
@@ -38,7 +38,7 @@
static GLuint
-translate_texture_format(GLuint mesa_format)
+translate_texture_format(GLuint mesa_format, GLuint internal_format)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@@ -56,7 +56,10 @@ translate_texture_format(GLuint mesa_format)
case MESA_FORMAT_ARGB4444:
return MAPSURF_16BIT | MT_16BIT_ARGB4444;
case MESA_FORMAT_ARGB8888:
- return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ if (internal_format == GL_RGB)
+ return MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ else
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case MESA_FORMAT_YCBCR_REV:
return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_YCBCR:
@@ -119,6 +122,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_image *firstImage;
GLuint *state = i830->state.Tex[unit], format, pitch;
GLint lodbias;
+ GLubyte border[4];
memset(state, 0, sizeof(state));
@@ -162,7 +166,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
0, intelObj->
firstLevel);
- format = translate_texture_format(firstImage->TexFormat->MesaFormat);
+ format = translate_texture_format(firstImage->TexFormat->MesaFormat,
+ firstImage->InternalFormat);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
@@ -290,11 +295,16 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(ws)));
}
+ /* convert border color from float to ubyte */
+ CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
- state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[1],
- tObj->_BorderChan[2],
- tObj->_BorderChan[3]);
+ state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(border[0],
+ border[1],
+ border[2],
+ border[3]);
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
diff --git a/i915/i830_vtbl.c b/i915/i830_vtbl.c
index 8fc8aa5..3bf02de 100644
--- a/i915/i830_vtbl.c
+++ b/i915/i830_vtbl.c
@@ -26,12 +26,14 @@
**************************************************************************/
#include "glapi/glapi.h"
+#include "main/texformat.h"
#include "i830_context.h"
#include "i830_reg.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "intel_tris.h"
+#include "intel_fbo.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
@@ -422,10 +424,10 @@ i830_emit_state(struct intel_context *intel)
struct i830_hw_state *state = i830->current;
int i, count;
GLuint dirty;
- GET_CURRENT_CONTEXT(ctx);
- BATCH_LOCALS;
dri_bo *aper_array[3 + I830_TEX_UNITS];
int aper_count;
+ GET_CURRENT_CONTEXT(ctx);
+ BATCH_LOCALS;
/* We don't hold the lock at this point, so want to make sure that
* there won't be a buffer wrap between the state emits and the primitive
@@ -614,6 +616,8 @@ i830_state_draw_region(struct intel_context *intel,
{
struct i830_context *i830 = i830_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
ASSERT(state == &i830->state || state == &i830->meta);
@@ -651,13 +655,27 @@ i830_state_draw_region(struct intel_context *intel,
*/
value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
-
- if (color_region && color_region->cpp == 4) {
- value |= DV_PF_8888;
- }
- else {
- value |= DV_PF_565;
+
+ if (irb != NULL) {
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ value |= DV_PF_8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ value |= DV_PF_565;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ value |= DV_PF_1555;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ value |= DV_PF_4444;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ }
}
+
if (depth_region && depth_region->cpp == 4) {
value |= DEPTH_FRMT_24_FIXED_8_OTHER;
}
diff --git a/i915/i915_context.c b/i915/i915_context.c
index 3d6af38..1f9f363 100644
--- a/i915/i915_context.c
+++ b/i915/i915_context.c
@@ -50,16 +50,6 @@
* Mesa's Driver Functions
***************************************/
-static const struct dri_extension i915_extensions[] = {
- {"GL_ARB_depth_texture", NULL},
- {"GL_ARB_fragment_program", NULL},
- {"GL_ARB_shadow", NULL},
- {"GL_ARB_texture_non_power_of_two", NULL},
- {"GL_ATI_texture_env_combine3", NULL},
- {"GL_EXT_shadow_funcs", NULL},
- {NULL, NULL}
-};
-
/* Override intel default.
*/
static void
@@ -93,7 +83,6 @@ i915InitDriverFunctions(struct dd_function_table *functions)
{
intelInitDriverFunctions(functions);
i915InitStateFunctions(functions);
- i915InitTextureFuncs(functions);
i915InitFragProgFuncs(functions);
functions->UpdateState = i915InvalidateState;
}
@@ -129,6 +118,8 @@ i915CreateContext(const __GLcontextModes * mesaVis,
return GL_FALSE;
}
+ _math_matrix_ctr(&intel->ViewportMatrix);
+
/* Initialize swrast, tnl driver tables: */
intelInitSpanFuncs(ctx);
intelInitTriFuncs(ctx);
@@ -154,6 +145,8 @@ i915CreateContext(const __GLcontextModes * mesaVis,
ctx->Const.MaxTextureRectSize = (1 << 11);
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
+ ctx->Const.MaxTextureMaxAnisotropy = 4.0;
+
/* GL_ARB_fragment_program limits - don't think Mesa actually
* validates programs against these, and in any case one ARB
* instruction can translate to more than one HW instruction, so
@@ -172,8 +165,7 @@ i915CreateContext(const __GLcontextModes * mesaVis,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- driInitExtensions(ctx, i915_extensions, GL_FALSE);
-
+ ctx->Const.MaxDrawBuffers = 1;
_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
36 * sizeof(GLfloat));
diff --git a/i915/i915_fragprog.c b/i915/i915_fragprog.c
index f091d60..2db10c6 100644
--- a/i915/i915_fragprog.c
+++ b/i915/i915_fragprog.c
@@ -162,12 +162,12 @@ src_vector(struct i915_fragment_program *p,
GET_SWZ(source->Swizzle, 1),
GET_SWZ(source->Swizzle, 2), GET_SWZ(source->Swizzle, 3));
- if (source->NegateBase)
+ if (source->Negate)
src = negate(src,
- GET_BIT(source->NegateBase, 0),
- GET_BIT(source->NegateBase, 1),
- GET_BIT(source->NegateBase, 2),
- GET_BIT(source->NegateBase, 3));
+ GET_BIT(source->Negate, 0),
+ GET_BIT(source->Negate, 1),
+ GET_BIT(source->Negate, 2),
+ GET_BIT(source->Negate, 3));
return src;
}
@@ -180,9 +180,9 @@ get_result_vector(struct i915_fragment_program *p,
switch (inst->DstReg.File) {
case PROGRAM_OUTPUT:
switch (inst->DstReg.Index) {
- case FRAG_RESULT_COLR:
+ case FRAG_RESULT_COLOR:
return UREG(REG_TYPE_OC, 0);
- case FRAG_RESULT_DEPR:
+ case FRAG_RESULT_DEPTH:
p->depth_written = 1;
return UREG(REG_TYPE_OD, 0);
default:
@@ -323,7 +323,8 @@ upload_program(struct i915_fragment_program *p)
p->ctx->FragmentProgram._Current;
const struct prog_instruction *inst = program->Base.Instructions;
-/* _mesa_debug_fp_inst(program->Base.NumInstructions, inst); */
+ if (INTEL_DEBUG & DEBUG_WM)
+ _mesa_print_program(&program->Base);
/* Is this a parse-failed program? Ensure a valid program is
* loaded, as the flagging of an error isn't sufficient to stop
@@ -1049,9 +1050,6 @@ i915ProgramStringNotify(GLcontext * ctx,
_mesa_append_fog_code(ctx, &p->FragProg);
p->FragProg.FogOption = GL_NONE;
}
-
- if (INTEL_DEBUG & DEBUG_STATE)
- _mesa_print_program(prog);
}
_tnl_program_string(ctx, target, prog);
diff --git a/i915/i915_state.c b/i915/i915_state.c
index 8347deb..814fb59 100644
--- a/i915/i915_state.c
+++ b/i915/i915_state.c
@@ -321,18 +321,9 @@ intelCalcViewport(GLcontext * ctx)
if (ctx->DrawBuffer->Name) {
/* User created FBO */
- struct intel_renderbuffer *irb
- = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
- if (irb && !irb->RenderToTexture) {
- /* y=0=top */
- yScale = -1.0;
- yBias = irb->Base.Height;
- }
- else {
- /* y=0=bottom */
- yScale = 1.0;
- yBias = 0.0;
- }
+ /* y=0=bottom */
+ yScale = 1.0;
+ yBias = 0.0;
}
else {
/* window buffer, y=0=top */
@@ -353,7 +344,7 @@ intelCalcViewport(GLcontext * ctx)
/** Called from ctx->Driver.Viewport() */
static void
-intelViewport(GLcontext * ctx,
+i915Viewport(GLcontext * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
@@ -364,7 +355,7 @@ intelViewport(GLcontext * ctx,
/** Called from ctx->Driver.DepthRange() */
static void
-intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
@@ -1033,8 +1024,8 @@ i915InitStateFunctions(struct dd_function_table *functions)
functions->StencilFuncSeparate = i915StencilFuncSeparate;
functions->StencilMaskSeparate = i915StencilMaskSeparate;
functions->StencilOpSeparate = i915StencilOpSeparate;
- functions->DepthRange = intelDepthRange;
- functions->Viewport = intelViewport;
+ functions->DepthRange = i915DepthRange;
+ functions->Viewport = i915Viewport;
}
diff --git a/i915/i915_tex_layout.c b/i915/i915_tex_layout.c
index d44a2f4..7cc1c09 100644
--- a/i915/i915_tex_layout.c
+++ b/i915/i915_tex_layout.c
@@ -454,7 +454,10 @@ i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
{
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
- i945_miptree_layout_cube(intel, mt);
+ if (mt->compressed)
+ i945_miptree_layout_cube(intel, mt);
+ else
+ i915_miptree_layout_cube(intel, mt);
break;
case GL_TEXTURE_3D:
i945_miptree_layout_3d(intel, mt);
diff --git a/i915/i915_texstate.c b/i915/i915_texstate.c
index adbb52a..a37dd7f 100644
--- a/i915/i915_texstate.c
+++ b/i915/i915_texstate.c
@@ -37,7 +37,8 @@
static GLuint
-translate_texture_format(GLuint mesa_format, GLenum DepthMode)
+translate_texture_format(GLuint mesa_format, GLuint internal_format,
+ GLenum DepthMode)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@@ -55,7 +56,10 @@ translate_texture_format(GLuint mesa_format, GLenum DepthMode)
case MESA_FORMAT_ARGB4444:
return MAPSURF_16BIT | MT_16BIT_ARGB4444;
case MESA_FORMAT_ARGB8888:
- return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ if (internal_format == GL_RGB)
+ return MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ else
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case MESA_FORMAT_YCBCR_REV:
return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_YCBCR:
@@ -128,7 +132,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i915->state.Tex[unit], format, pitch;
- GLint lodbias;
+ GLint lodbias, aniso = 0;
+ GLubyte border[4];
memset(state, 0, sizeof(state));
@@ -173,7 +178,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
firstLevel);
format = translate_texture_format(firstImage->TexFormat->MesaFormat,
- tObj->DepthMode);
+ firstImage->InternalFormat,
+ tObj->DepthMode);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
@@ -224,6 +230,10 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
if (tObj->MaxAnisotropy > 1.0) {
minFilt = FILTER_ANISOTROPIC;
magFilt = FILTER_ANISOTROPIC;
+ if (tObj->MaxAnisotropy > 2.0)
+ aniso = SS2_MAX_ANISO_4;
+ else
+ aniso = SS2_MAX_ANISO_2;
}
else {
switch (tObj->MagFilter) {
@@ -269,7 +279,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
(mipFilt << SS2_MIP_FILTER_SHIFT) |
- (magFilt << SS2_MAG_FILTER_SHIFT));
+ (magFilt << SS2_MAG_FILTER_SHIFT) |
+ aniso);
}
{
@@ -313,21 +324,26 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
}
+ /* convert border color from float to ubyte */
+ CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* GL specs that border color for depth textures is taken from the
* R channel, while the hardware uses A. Spam R into all the channels
* for safety.
*/
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[0],
- tObj->_BorderChan[0],
- tObj->_BorderChan[0]);
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
+ border[0],
+ border[0],
+ border[0]);
} else {
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[1],
- tObj->_BorderChan[2],
- tObj->_BorderChan[3]);
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
+ border[1],
+ border[2],
+ border[3]);
}
diff --git a/i915/i915_vtbl.c b/i915/i915_vtbl.c
index 3f6d282..1150046 100644
--- a/i915/i915_vtbl.c
+++ b/i915/i915_vtbl.c
@@ -32,6 +32,7 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/colormac.h"
+#include "main/texformat.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
@@ -40,6 +41,7 @@
#include "intel_tex.h"
#include "intel_regions.h"
#include "intel_tris.h"
+#include "intel_fbo.h"
#include "i915_reg.h"
#include "i915_context.h"
@@ -542,6 +544,8 @@ i915_state_draw_region(struct intel_context *intel,
{
struct i915_context *i915 = i915_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
ASSERT(state == &i915->state || state == &i915->meta);
@@ -580,12 +584,26 @@ i915_state_draw_region(struct intel_context *intel,
value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
- if (color_region && color_region->cpp == 4) {
- value |= DV_PF_8888;
- }
- else {
- value |= (DITHER_FULL_ALWAYS | DV_PF_565);
+ if (irb != NULL) {
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ value |= DV_PF_8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ value |= DV_PF_565 | DITHER_FULL_ALWAYS;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ }
}
+
if (depth_region && depth_region->cpp == 4) {
value |= DEPTH_FRMT_24_FIXED_8_OTHER;
}
diff --git a/i915/intel_tris.c b/i915/intel_tris.c
index a857803..1d39278 100644
--- a/i915/intel_tris.c
+++ b/i915/intel_tris.c
@@ -89,8 +89,8 @@ intel_flush_inline_primitive(struct intel_context *intel)
static void intel_start_inline(struct intel_context *intel, uint32_t prim)
{
- BATCH_LOCALS;
uint32_t batch_flags = LOOP_CLIPRECTS;
+ BATCH_LOCALS;
intel->vtbl.emit_state(intel);
@@ -201,10 +201,10 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
/** Dispatches the accumulated primitive to the batchbuffer. */
void intel_flush_prim(struct intel_context *intel)
{
- BATCH_LOCALS;
dri_bo *aper_array[2];
dri_bo *vb_bo;
unsigned int offset, count;
+ BATCH_LOCALS;
/* Must be called after an intel_start_prim. */
assert(intel->prim.primitive != ~0);
diff --git a/i965/Makefile.am b/i965/Makefile.am
index 69abe6c..5a118af 100644
--- a/i965/Makefile.am
+++ b/i965/Makefile.am
@@ -15,7 +15,7 @@ i965_dri_la_SOURCES = \
../shared/intel_clear.c \
../shared/intel_context.c \
../shared/intel_decode.c \
- ../shared/intel_depthstencil.c \
+ ../shared/intel_extensions.c \
../shared/intel_fbo.c \
../shared/intel_mipmap_tree.c \
../shared/intel_regions.c \
@@ -25,7 +25,7 @@ i965_dri_la_SOURCES = \
../shared/intel_pixel_bitmap.c \
../shared/intel_pixel_copy.c \
../shared/intel_pixel_draw.c \
- intel_state.c \
+ ../shared/intel_state.c \
../shared/intel_swapbuffers.c \
../shared/intel_tex.c \
../shared/intel_tex_copy.c \
diff --git a/i965/brw_cc.c b/i965/brw_cc.c
index 8237016..c724218 100644
--- a/i965/brw_cc.c
+++ b/i965/brw_cc.c
@@ -88,7 +88,7 @@ cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
memset(key, 0, sizeof(*key));
- key->stencil = ctx->Stencil.Enabled;
+ key->stencil = ctx->Stencil._Enabled;
key->stencil_two_side = ctx->Stencil._TestTwoSide;
if (key->stencil) {
diff --git a/i965/brw_context.c b/i965/brw_context.c
index 4357100..4dbe551 100644
--- a/i965/brw_context.c
+++ b/i965/brw_context.c
@@ -111,14 +111,15 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
- /* Advertise the full hardware capabilities. The new memory
- * manager should cope much better with overload situations:
+ /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
*/
- ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureLevels = 13;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
- ctx->Const.MaxTextureRectSize = (1<<11);
+ ctx->Const.MaxTextureRectSize = (1<<12);
+ ctx->Const.MaxTextureMaxAnisotropy = 16.0;
+
/* if conformance mode is set, swrast can handle any size AA point */
ctx->Const.MaxPointSizeAA = 255.0;
diff --git a/i965/brw_context.h b/i965/brw_context.h
index df90c20..577497b 100644
--- a/i965/brw_context.h
+++ b/i965/brw_context.h
@@ -46,7 +46,7 @@
*
* CURBE - constant URB entry. An urb region (entry) used to hold
* constant values which the fixed function units can be instructed to
- * preload into the GRF when spawining a thread.
+ * preload into the GRF when spawning a thread.
*
* VUE - vertex URB entry. An urb entry holding a vertex and usually
* a vertex header. The header contains control information and
@@ -63,7 +63,7 @@
* special and may be overwritten.
*
* MRF - message register file. Threads communicate (and terminate)
- * by sending messages. Message parameters are placed in contigous
+ * by sending messages. Message parameters are placed in contiguous
* MRF registers. All program output is via these messages. URB
* entries are populated by sending a message to the shared URB
* function containing the new data, together with a control word,
@@ -141,7 +141,8 @@ struct brw_context;
#define BRW_NEW_BATCH 0x10000
/** brw->depth_region updated */
#define BRW_NEW_DEPTH_BUFFER 0x20000
-#define BRW_NEW_NR_SURFACES 0x40000
+#define BRW_NEW_NR_WM_SURFACES 0x40000
+#define BRW_NEW_NR_VS_SURFACES 0x80000
struct brw_state_flags {
/** State update flags signalled by mesa internals */
@@ -154,19 +155,25 @@ struct brw_state_flags {
GLuint cache;
};
+
+/** Subclass of Mesa vertex program */
struct brw_vertex_program {
struct gl_vertex_program program;
GLuint id;
+ dri_bo *const_buffer; /** Program constant buffer/surface */
+ GLboolean use_const_buffer;
};
-
+/** Subclass of Mesa fragment program */
struct brw_fragment_program {
struct gl_fragment_program program;
- GLuint id;
-};
-
+ GLuint id; /**< serial no. to identify frag progs, never re-used */
+ GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
+ dri_bo *const_buffer; /** Program constant buffer/surface */
+ GLboolean use_const_buffer;
+};
/* Data about a particular attempt to compile a program. Note that
@@ -182,7 +189,7 @@ struct brw_wm_prog_data {
GLuint total_grf;
GLuint total_scratch;
- GLuint nr_params;
+ GLuint nr_params; /**< number of float params/constants */
GLboolean error;
/* Pointer to tracked values (only valid once
@@ -221,6 +228,7 @@ struct brw_vs_prog_data {
GLuint urb_read_length;
GLuint total_grf;
GLuint outputs_written;
+ GLuint nr_params; /**< number of float params/constants */
GLuint inputs_read;
@@ -237,8 +245,35 @@ struct brw_vs_ouput_sizes {
};
+/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 16
-#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS
+
+/**
+ * Size of our surface binding table for the WM.
+ * This contains pointers to the drawing surfaces and current texture
+ * objects and shader constant buffers (+2).
+ */
+#define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
+
+/**
+ * Helpers to convert drawing buffers, textures and constant buffers
+ * to surface binding table indexes, for WM.
+ */
+#define SURF_INDEX_DRAW(d) (d)
+#define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
+#define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
+
+/**
+ * Size of surface binding table for the VS.
+ * Only one constant buffer for now.
+ */
+#define BRW_VS_MAX_SURF 1
+
+/**
+ * Only a VS constant buffer
+ */
+#define SURF_INDEX_VERT_CONST_BUFFER 0
+
enum brw_cache_id {
BRW_CC_VP,
@@ -418,8 +453,8 @@ struct brw_context
struct brw_tracked_state **atoms;
GLuint nr_atoms;
- GLuint nr_draw_regions;
- struct intel_region *draw_regions[MAX_DRAW_BUFFERS];
+ GLuint nr_color_regions;
+ struct intel_region *color_regions[MAX_DRAW_BUFFERS];
struct intel_region *depth_region;
/**
@@ -512,8 +547,8 @@ struct brw_context
/* BRW_NEW_CURBE_OFFSETS:
*/
struct {
- GLuint wm_start;
- GLuint wm_size;
+ GLuint wm_start; /**< pos of first wm const in CURBE buffer */
+ GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
GLuint clip_start;
GLuint clip_size;
GLuint vs_start;
@@ -545,6 +580,11 @@ struct brw_context
dri_bo *prog_bo;
dri_bo *state_bo;
+
+ /** Binding table of pointers to surf_bo entries */
+ dri_bo *bind_bo;
+ dri_bo *surf_bo[BRW_VS_MAX_SURF];
+ GLuint nr_surfaces;
} vs;
struct {
@@ -576,9 +616,10 @@ struct brw_context
struct brw_wm_prog_data *prog_data;
struct brw_wm_compile *compile_data;
- /* Input sizes, calculated from active vertex program:
+ /** Input sizes, calculated from active vertex program.
+ * One bit per fragment program input attribute.
*/
- GLuint input_size_masks[4];
+ GLbitfield input_size_masks[4];
/** Array of surface default colors (texture border color) */
dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
@@ -587,7 +628,7 @@ struct brw_context
GLuint nr_surfaces;
GLuint max_threads;
- dri_bo *scratch_buffer;
+ dri_bo *scratch_bo;
GLuint sampler_count;
dri_bo *sampler_bo;
@@ -627,8 +668,6 @@ struct brw_context
* brw_vtbl.c
*/
void brwInitVtbl( struct brw_context *brw );
-void brw_do_flush( struct brw_context *brw,
- GLuint flags );
/*======================================================================
* brw_context.c
@@ -670,7 +709,9 @@ void brwInitFragProgFuncs( struct dd_function_table *functions );
*/
void brw_upload_urb_fence(struct brw_context *brw);
-void brw_upload_constant_buffer_state(struct brw_context *brw);
+/* brw_curbe.c
+ */
+void brw_upload_cs_urb_state(struct brw_context *brw);
/*======================================================================
@@ -683,6 +724,32 @@ brw_context( GLcontext *ctx )
return (struct brw_context *)ctx;
}
+static INLINE struct brw_vertex_program *
+brw_vertex_program(struct gl_vertex_program *p)
+{
+ return (struct brw_vertex_program *) p;
+}
+
+static INLINE const struct brw_vertex_program *
+brw_vertex_program_const(const struct gl_vertex_program *p)
+{
+ return (const struct brw_vertex_program *) p;
+}
+
+static INLINE struct brw_fragment_program *
+brw_fragment_program(struct gl_fragment_program *p)
+{
+ return (struct brw_fragment_program *) p;
+}
+
+static INLINE const struct brw_fragment_program *
+brw_fragment_program_const(const struct gl_fragment_program *p)
+{
+ return (const struct brw_fragment_program *) p;
+}
+
+
+
#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
#endif
diff --git a/i965/brw_curbe.c b/i965/brw_curbe.c
index 4eaaa5f..9197fed 100644
--- a/i965/brw_curbe.c
+++ b/i965/brw_curbe.c
@@ -38,23 +38,28 @@
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "intel_batchbuffer.h"
+#include "intel_regions.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
#include "brw_util.h"
-/* Partition the CURBE between the various users of constant values:
+/**
+ * Partition the CURBE between the various users of constant values:
+ * Note that vertex and fragment shaders can now fetch constants out
+ * of constant buffers. We no longer allocatea block of the GRF for
+ * constants. That greatly reduces the demand for space in the CURBE.
+ * Some of the comments within are dated...
*/
static void calculate_curbe_offsets( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
/* CACHE_NEW_WM_PROG */
- GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
+ const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
/* BRW_NEW_VERTEX_PROGRAM */
- struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
- GLuint nr_vp_regs = (vp->program.Base.Parameters->NumParameters * 4 + 15) / 16;
+ const GLuint nr_vp_regs = (brw->vs.prog_data->nr_params + 15) / 16;
GLuint nr_clip_regs = 0;
GLuint total_regs;
@@ -138,24 +143,24 @@ const struct brw_tracked_state brw_curbe_offsets = {
* fixed-function hardware in a double-buffering scheme to avoid a
* pipeline stall each time the contents of the curbe is changed.
*/
-void brw_upload_constant_buffer_state(struct brw_context *brw)
+void brw_upload_cs_urb_state(struct brw_context *brw)
{
- struct brw_constant_buffer_state cbs;
- memset(&cbs, 0, sizeof(cbs));
+ struct brw_cs_urb_state cs_urb;
+ memset(&cs_urb, 0, sizeof(cs_urb));
/* It appears that this is the state packet for the CS unit, ie. the
* urb entries detailed here are housed in the CS range from the
* URB_FENCE command.
*/
- cbs.header.opcode = CMD_CONST_BUFFER_STATE;
- cbs.header.length = sizeof(cbs)/4 - 2;
+ cs_urb.header.opcode = CMD_CS_URB_STATE;
+ cs_urb.header.length = sizeof(cs_urb)/4 - 2;
/* BRW_NEW_URB_FENCE */
- cbs.bits0.nr_urb_entries = brw->urb.nr_cs_entries;
- cbs.bits0.urb_entry_size = brw->urb.csize - 1;
+ cs_urb.bits0.nr_urb_entries = brw->urb.nr_cs_entries;
+ cs_urb.bits0.urb_entry_size = brw->urb.csize - 1;
assert(brw->urb.nr_cs_entries);
- BRW_CACHED_BATCH_STRUCT(brw, &cbs);
+ BRW_CACHED_BATCH_STRUCT(brw, &cs_urb);
}
static GLfloat fixed_plane[6][4] = {
@@ -174,10 +179,12 @@ static GLfloat fixed_plane[6][4] = {
static void prepare_constant_buffer(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
- struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
- struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program;
- GLuint sz = brw->curbe.total_size;
- GLuint bufsz = sz * 16 * sizeof(GLfloat);
+ const struct brw_vertex_program *vp =
+ brw_vertex_program_const(brw->vertex_program);
+ const struct brw_fragment_program *fp =
+ brw_fragment_program_const(brw->fragment_program);
+ const GLuint sz = brw->curbe.total_size;
+ const GLuint bufsz = sz * 16 * sizeof(GLfloat);
GLfloat *buf;
GLuint i;
@@ -189,27 +196,25 @@ static void prepare_constant_buffer(struct brw_context *brw)
brw->curbe.tracked_state.dirty.mesa |= fp->program.Base.Parameters->StateFlags;
if (sz == 0) {
-
if (brw->curbe.last_buf) {
free(brw->curbe.last_buf);
brw->curbe.last_buf = NULL;
brw->curbe.last_bufsz = 0;
}
-
return;
}
- buf = (GLfloat *)malloc(bufsz);
-
- memset(buf, 0, bufsz);
+ buf = (GLfloat *) _mesa_calloc(bufsz);
+ /* fragment shader constants */
if (brw->curbe.wm_size) {
GLuint offset = brw->curbe.wm_start * 16;
_mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
+ /* copy float constants */
for (i = 0; i < brw->wm.prog_data->nr_params; i++)
- buf[offset + i] = brw->wm.prog_data->param[i][0];
+ buf[offset + i] = *brw->wm.prog_data->param[i];
}
@@ -244,18 +249,20 @@ static void prepare_constant_buffer(struct brw_context *brw)
}
}
-
+ /* vertex shader constants */
if (brw->curbe.vs_size) {
GLuint offset = brw->curbe.vs_start * 16;
- GLuint nr = vp->program.Base.Parameters->NumParameters;
+ GLuint nr = brw->vs.prog_data->nr_params / 4;
_mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
+ /* XXX just use a memcpy here */
for (i = 0; i < nr; i++) {
- buf[offset + i * 4 + 0] = vp->program.Base.Parameters->ParameterValues[i][0];
- buf[offset + i * 4 + 1] = vp->program.Base.Parameters->ParameterValues[i][1];
- buf[offset + i * 4 + 2] = vp->program.Base.Parameters->ParameterValues[i][2];
- buf[offset + i * 4 + 3] = vp->program.Base.Parameters->ParameterValues[i][3];
+ const GLfloat *value = vp->program.Base.Parameters->ParameterValues[i];
+ buf[offset + i * 4 + 0] = value[0];
+ buf[offset + i * 4 + 1] = value[1];
+ buf[offset + i * 4 + 2] = value[2];
+ buf[offset + i * 4 + 3] = value[3];
}
}
@@ -274,11 +281,14 @@ static void prepare_constant_buffer(struct brw_context *brw)
brw->curbe.last_buf &&
bufsz == brw->curbe.last_bufsz &&
memcmp(buf, brw->curbe.last_buf, bufsz) == 0) {
- free(buf);
+ /* constants have not changed */
+ _mesa_free(buf);
}
else {
+ /* constants have changed */
if (brw->curbe.last_buf)
- free(brw->curbe.last_buf);
+ _mesa_free(brw->curbe.last_buf);
+
brw->curbe.last_buf = buf;
brw->curbe.last_bufsz = bufsz;
@@ -326,11 +336,77 @@ static void prepare_constant_buffer(struct brw_context *brw)
}
+/**
+ * Copy Mesa program parameters into given constant buffer.
+ */
+static void
+update_constant_buffer(struct brw_context *brw,
+ const struct gl_program_parameter_list *params,
+ dri_bo *const_buffer)
+{
+ struct intel_context *intel = &brw->intel;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+
+ /* copy Mesa program constants into the buffer */
+ if (const_buffer && size > 0) {
+
+ assert(const_buffer);
+ assert(const_buffer->size >= size);
+
+ if (intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(const_buffer);
+ memcpy(const_buffer->virtual, params->ParameterValues, size);
+ drm_intel_gem_bo_unmap_gtt(const_buffer);
+ }
+ else {
+ dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
+ }
+
+ if (0) {
+ int i;
+ for (i = 0; i < params->NumParameters; i++) {
+ float *p = params->ParameterValues[i];
+ printf("%d: %f %f %f %f\n", i, p[0], p[1], p[2], p[3]);
+ }
+ }
+ }
+}
+
+
+/** Copy current vertex program's parameters into the constant buffer */
+static void
+update_vertex_constant_buffer(struct brw_context *brw)
+{
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
+ if (0) {
+ printf("update VS constants in buffer %p\n", vp->const_buffer);
+ printf("program %u\n", vp->program.Base.Id);
+ }
+ if (vp->use_const_buffer)
+ update_constant_buffer(brw, vp->program.Base.Parameters, vp->const_buffer);
+}
+
+
+/** Copy current fragment program's parameters into the constant buffer */
+static void
+update_fragment_constant_buffer(struct brw_context *brw)
+{
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *) brw->fragment_program;
+ if (fp->use_const_buffer)
+ update_constant_buffer(brw, fp->program.Base.Parameters, fp->const_buffer);
+}
+
+
static void emit_constant_buffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
GLuint sz = brw->curbe.total_size;
+ update_vertex_constant_buffer(brw);
+ update_fragment_constant_buffer(brw);
+
BEGIN_BATCH(2, IGNORE_CLIPRECTS);
if (sz == 0) {
OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2));
diff --git a/i965/brw_defines.h b/i965/brw_defines.h
index 39c3225..98fc909 100644
--- a/i965/brw_defines.h
+++ b/i965/brw_defines.h
@@ -225,6 +225,24 @@
#define BRW_RASTRULE_UPPER_LEFT 0
#define BRW_RASTRULE_UPPER_RIGHT 1
+/* These are listed as "Reserved, but not seen as useful"
+ * in Intel documentation (page 212, "Point Rasterization Rule",
+ * section 7.4 "SF Pipeline State Summary", of document
+ * "Intel® 965 Express Chipset Family and Intel® G35 Express
+ * Chipset Graphics Controller Programmer's Reference Manual,
+ * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
+ * available at
+ * http://intellinuxgraphics.org/documentation.html
+ * at the time of this writing).
+ *
+ * These appear to be supported on at least some
+ * i965-family devices, and the BRW_RASTRULE_LOWER_RIGHT
+ * is useful when using OpenGL to render to a FBO
+ * (which has the pixel coordinate Y orientation inverted
+ * with respect to the normal OpenGL pixel coordinate system).
+ */
+#define BRW_RASTRULE_LOWER_LEFT 2
+#define BRW_RASTRULE_LOWER_RIGHT 3
#define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
#define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
@@ -349,9 +367,10 @@
#define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
#define BRW_SURFACEFORMAT_I16_FLOAT 0x115
#define BRW_SURFACEFORMAT_L16_FLOAT 0x116
-#define BRW_SURFACEFORMAT_A16_FLOAT 0x117
-#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
-#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
+#define BRW_SURFACEFORMAT_A16_FLOAT 0x117
+#define BRW_SURFACEFORMAT_L8A8_UNORM_SRGB 0x118
+#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
#define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
#define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
@@ -368,6 +387,7 @@
#define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
#define BRW_SURFACEFORMAT_R8_SSCALED 0x149
#define BRW_SURFACEFORMAT_R8_USCALED 0x14A
+#define BRW_SURFACEFORMAT_L8_UNORM_SRGB 0x14C
#define BRW_SURFACEFORMAT_R1_UINT 0x181
#define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
#define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
@@ -734,7 +754,7 @@
#define CMD_URB_FENCE 0x6000
-#define CMD_CONST_BUFFER_STATE 0x6001
+#define CMD_CS_URB_STATE 0x6001
#define CMD_CONST_BUFFER 0x6002
#define CMD_STATE_BASE_ADDRESS 0x6101
diff --git a/i965/brw_draw.c b/i965/brw_draw.c
index 0b64999..5342622 100644
--- a/i965/brw_draw.c
+++ b/i965/brw_draw.c
@@ -127,6 +127,7 @@ static void brw_emit_prim(struct brw_context *brw,
uint32_t hw_prim)
{
struct brw_3d_primitive prim_packet;
+ struct intel_context *intel = &brw->intel;
if (INTEL_DEBUG & DEBUG_PRIMS)
_mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
@@ -146,10 +147,27 @@ static void brw_emit_prim(struct brw_context *brw,
/* Can't wrap here, since we rely on the validated state. */
brw->no_batch_wrap = GL_TRUE;
+
+ /* If we're set to always flush, do it before and after the primitive emit.
+ * We want to catch both missed flushes that hurt instruction/state cache
+ * and missed flushes of the render cache as it heads to other parts of
+ * the besides the draw code.
+ */
+ if (intel->always_flush_cache) {
+ BEGIN_BATCH(1, IGNORE_CLIPRECTS);
+ OUT_BATCH(intel->vtbl.flush_cmd());
+ ADVANCE_BATCH();
+ }
if (prim_packet.verts_per_instance) {
intel_batchbuffer_data( brw->intel.batch, &prim_packet,
sizeof(prim_packet), LOOP_CLIPRECTS);
}
+ if (intel->always_flush_cache) {
+ BEGIN_BATCH(1, IGNORE_CLIPRECTS);
+ OUT_BATCH(intel->vtbl.flush_cmd());
+ ADVANCE_BATCH();
+ }
+
brw->no_batch_wrap = GL_FALSE;
}
@@ -393,6 +411,8 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
retval = GL_TRUE;
}
+ if (intel->always_flush_batch)
+ intel_batchbuffer_flush(intel->batch);
out:
UNLOCK_HARDWARE(intel);
diff --git a/i965/brw_draw_upload.c b/i965/brw_draw_upload.c
index 73d6dea..b91b20b 100644
--- a/i965/brw_draw_upload.c
+++ b/i965/brw_draw_upload.c
@@ -156,7 +156,13 @@ static GLuint byte_types_scale[5] = {
};
-static GLuint get_surface_type( GLenum type, GLuint size, GLboolean normalized )
+/**
+ * Given vertex array type/size/format/normalized info, return
+ * the appopriate hardware surface type.
+ * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
+ */
+static GLuint get_surface_type( GLenum type, GLuint size,
+ GLenum format, GLboolean normalized )
{
if (INTEL_DEBUG & DEBUG_VERTS)
_mesa_printf("type %s size %d normalized %d\n",
@@ -171,11 +177,20 @@ static GLuint get_surface_type( GLenum type, GLuint size, GLboolean normalized )
case GL_BYTE: return byte_types_norm[size];
case GL_UNSIGNED_INT: return uint_types_norm[size];
case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
- case GL_UNSIGNED_BYTE: return ubyte_types_norm[size];
+ case GL_UNSIGNED_BYTE:
+ if (format == GL_BGRA) {
+ /* See GL_EXT_vertex_array_bgra */
+ assert(size == 4);
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ }
+ else {
+ return ubyte_types_norm[size];
+ }
default: assert(0); return 0;
}
}
else {
+ assert(format == GL_RGBA); /* sanity check */
switch (type) {
case GL_DOUBLE: return double_types[size];
case GL_FLOAT: return float_types[size];
@@ -262,6 +277,7 @@ copy_array_to_vbo_array( struct brw_context *brw,
struct brw_vertex_element *element,
GLuint dst_stride)
{
+ struct intel_context *intel = &brw->intel;
GLuint size = element->count * dst_stride;
get_space(brw, size, &element->bo, &element->offset);
@@ -274,29 +290,52 @@ copy_array_to_vbo_array( struct brw_context *brw,
}
if (dst_stride == element->glarray->StrideB) {
- dri_bo_subdata(element->bo,
- element->offset,
- size,
- element->glarray->Ptr);
+ if (intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(element->bo);
+ memcpy((char *)element->bo->virtual + element->offset,
+ element->glarray->Ptr, size);
+ drm_intel_gem_bo_unmap_gtt(element->bo);
+ } else {
+ dri_bo_subdata(element->bo,
+ element->offset,
+ size,
+ element->glarray->Ptr);
+ }
} else {
- void *data;
char *dest;
- const char *src = element->glarray->Ptr;
+ const unsigned char *src = element->glarray->Ptr;
int i;
- data = _mesa_malloc(dst_stride * element->count);
- dest = data;
- for (i = 0; i < element->count; i++) {
- memcpy(dest, src, dst_stride);
- src += element->glarray->StrideB;
- dest += dst_stride;
- }
+ if (intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(element->bo);
+ dest = element->bo->virtual;
+ dest += element->offset;
- dri_bo_subdata(element->bo,
- element->offset,
- size,
- data);
- _mesa_free(data);
+ for (i = 0; i < element->count; i++) {
+ memcpy(dest, src, dst_stride);
+ src += element->glarray->StrideB;
+ dest += dst_stride;
+ }
+
+ drm_intel_gem_bo_unmap_gtt(element->bo);
+ } else {
+ void *data;
+
+ data = _mesa_malloc(dst_stride * element->count);
+ dest = data;
+ for (i = 0; i < element->count; i++) {
+ memcpy(dest, src, dst_stride);
+ src += element->glarray->StrideB;
+ dest += dst_stride;
+ }
+
+ dri_bo_subdata(element->bo,
+ element->offset,
+ size,
+ data);
+
+ _mesa_free(data);
+ }
}
}
@@ -484,6 +523,7 @@ static void brw_emit_vertices(struct brw_context *brw)
struct brw_vertex_element *input = enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
input->glarray->Size,
+ input->glarray->Format,
input->glarray->Normalized);
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
@@ -547,9 +587,15 @@ static void brw_prepare_indices(struct brw_context *brw)
/* Straight upload
*/
- dri_bo_subdata(bo, offset, ib_size, index_buffer->ptr);
+ if (intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(bo);
+ memcpy((char *)bo->virtual + offset, index_buffer->ptr, ib_size);
+ drm_intel_gem_bo_unmap_gtt(bo);
+ } else {
+ dri_bo_subdata(bo, offset, ib_size, index_buffer->ptr);
+ }
} else {
- offset = (GLuint)index_buffer->ptr;
+ offset = (GLuint) (unsigned long) index_buffer->ptr;
/* If the index buffer isn't aligned to its element size, we have to
* rebase it into a temporary.
diff --git a/i965/brw_eu.h b/i965/brw_eu.h
index b36a197..003332f 100644
--- a/i965/brw_eu.h
+++ b/i965/brw_eu.h
@@ -97,7 +97,7 @@ struct brw_glsl_call;
#define BRW_EU_MAX_INSN_STACK 5
-#define BRW_EU_MAX_INSN 1200
+#define BRW_EU_MAX_INSN 4000
struct brw_compile {
struct brw_instruction store[BRW_EU_MAX_INSN];
@@ -170,6 +170,13 @@ static INLINE struct brw_reg brw_reg( GLuint file,
GLuint writemask )
{
struct brw_reg reg;
+ if (type == BRW_GENERAL_REGISTER_FILE)
+ assert(nr < 128);
+ else if (type == BRW_MESSAGE_REGISTER_FILE)
+ assert(nr < 9);
+ else if (type == BRW_ARCHITECTURE_REGISTER_FILE)
+ assert(nr <= BRW_ARF_IP);
+
reg.type = type;
reg.file = file;
reg.nr = nr;
@@ -723,6 +730,13 @@ static INLINE struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offset
return ptr;
}
+/** Do two brw_regs refer to the same register? */
+static INLINE GLboolean
+brw_same_reg(struct brw_reg r1, struct brw_reg r2)
+{
+ return r1.file == r2.file && r1.nr == r2.nr;
+}
+
static INLINE struct brw_instruction *current_insn( struct brw_compile *p)
{
return &p->store[p->nr_insn];
@@ -841,12 +855,24 @@ void brw_math( struct brw_compile *p,
void brw_dp_READ_16( struct brw_compile *p,
struct brw_reg dest,
- GLuint msg_reg_nr,
GLuint scratch_offset );
+void brw_dp_READ_4( struct brw_compile *p,
+ struct brw_reg dest,
+ GLboolean relAddr,
+ GLuint location,
+ GLuint bind_table_index );
+
+void brw_dp_READ_4_vs( struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint oword,
+ GLboolean relAddr,
+ struct brw_reg addrReg,
+ GLuint location,
+ GLuint bind_table_index );
+
void brw_dp_WRITE_16( struct brw_compile *p,
struct brw_reg src,
- GLuint msg_reg_nr,
GLuint scratch_offset );
/* If/else/endif. Works by manipulating the execution flags on each
diff --git a/i965/brw_eu_debug.c b/i965/brw_eu_debug.c
index 91dbbd5..29f3f6d 100644
--- a/i965/brw_eu_debug.c
+++ b/i965/brw_eu_debug.c
@@ -65,6 +65,7 @@ void brw_print_reg( struct brw_reg hwreg )
hwreg.width == BRW_WIDTH_8 &&
hwreg.hstride == BRW_HORIZONTAL_STRIDE_1 &&
hwreg.type == BRW_REGISTER_TYPE_F) {
+ /* vector register */
_mesa_printf("vec%d", hwreg.nr);
}
else if (hwreg.file == BRW_GENERAL_REGISTER_FILE &&
@@ -72,8 +73,12 @@ void brw_print_reg( struct brw_reg hwreg )
hwreg.width == BRW_WIDTH_1 &&
hwreg.hstride == BRW_HORIZONTAL_STRIDE_0 &&
hwreg.type == BRW_REGISTER_TYPE_F) {
+ /* "scalar" register */
_mesa_printf("scl%d.%d", hwreg.nr, hwreg.subnr / 4);
}
+ else if (hwreg.file == BRW_IMMEDIATE_VALUE) {
+ _mesa_printf("imm %f", hwreg.dw1.f);
+ }
else {
_mesa_printf("%s%d.%d<%d;%d,%d>:%s",
file[hwreg.file],
diff --git a/i965/brw_eu_emit.c b/i965/brw_eu_emit.c
index 4e099b5..2a147fb 100644
--- a/i965/brw_eu_emit.c
+++ b/i965/brw_eu_emit.c
@@ -55,6 +55,9 @@ static void guess_execution_size( struct brw_instruction *insn,
static void brw_set_dest( struct brw_instruction *insn,
struct brw_reg dest )
{
+ if (dest.type != BRW_ARCHITECTURE_REGISTER_FILE)
+ assert(dest.nr < 128);
+
insn->bits1.da1.dest_reg_file = dest.file;
insn->bits1.da1.dest_reg_type = dest.type;
insn->bits1.da1.dest_address_mode = dest.address_mode;
@@ -96,10 +99,13 @@ static void brw_set_dest( struct brw_instruction *insn,
}
static void brw_set_src0( struct brw_instruction *insn,
- struct brw_reg reg )
+ struct brw_reg reg )
{
assert(reg.file != BRW_MESSAGE_REGISTER_FILE);
+ if (reg.type != BRW_ARCHITECTURE_REGISTER_FILE)
+ assert(reg.nr < 128);
+
insn->bits1.da1.src0_reg_file = reg.file;
insn->bits1.da1.src0_reg_type = reg.type;
insn->bits2.da1.src0_abs = reg.abs;
@@ -169,10 +175,12 @@ static void brw_set_src0( struct brw_instruction *insn,
void brw_set_src1( struct brw_instruction *insn,
- struct brw_reg reg )
+ struct brw_reg reg )
{
assert(reg.file != BRW_MESSAGE_REGISTER_FILE);
+ assert(reg.nr < 128);
+
insn->bits1.da1.src1_reg_file = reg.file;
insn->bits1.da1.src1_reg_type = reg.type;
insn->bits3.da1.src1_abs = reg.abs;
@@ -312,24 +320,25 @@ static void brw_set_dp_read_message( struct brw_instruction *insn,
{
brw_set_src1(insn, brw_imm_d(0));
- insn->bits3.dp_read.binding_table_index = binding_table_index;
- insn->bits3.dp_read.msg_control = msg_control;
- insn->bits3.dp_read.msg_type = msg_type;
- insn->bits3.dp_read.target_cache = target_cache;
- insn->bits3.dp_read.response_length = response_length;
- insn->bits3.dp_read.msg_length = msg_length;
- insn->bits3.dp_read.msg_target = BRW_MESSAGE_TARGET_DATAPORT_READ;
- insn->bits3.dp_read.end_of_thread = end_of_thread;
+ insn->bits3.dp_read.binding_table_index = binding_table_index; /*0:7*/
+ insn->bits3.dp_read.msg_control = msg_control; /*8:11*/
+ insn->bits3.dp_read.msg_type = msg_type; /*12:13*/
+ insn->bits3.dp_read.target_cache = target_cache; /*14:15*/
+ insn->bits3.dp_read.response_length = response_length; /*16:19*/
+ insn->bits3.dp_read.msg_length = msg_length; /*20:23*/
+ insn->bits3.dp_read.msg_target = BRW_MESSAGE_TARGET_DATAPORT_READ; /*24:27*/
+ insn->bits3.dp_read.pad1 = 0; /*28:30*/
+ insn->bits3.dp_read.end_of_thread = end_of_thread; /*31*/
}
static void brw_set_sampler_message(struct brw_context *brw,
- struct brw_instruction *insn,
- GLuint binding_table_index,
- GLuint sampler,
- GLuint msg_type,
- GLuint response_length,
- GLuint msg_length,
- GLboolean eot)
+ struct brw_instruction *insn,
+ GLuint binding_table_index,
+ GLuint sampler,
+ GLuint msg_type,
+ GLuint response_length,
+ GLuint msg_length,
+ GLboolean eot)
{
brw_set_src1(insn, brw_imm_d(0));
@@ -407,7 +416,7 @@ static struct brw_instruction *brw_alu2(struct brw_compile *p,
* Convenience routines.
*/
#define ALU1(OP) \
-struct brw_instruction *brw_##OP(struct brw_compile *p, \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
struct brw_reg dest, \
struct brw_reg src0) \
{ \
@@ -415,7 +424,7 @@ struct brw_instruction *brw_##OP(struct brw_compile *p, \
}
#define ALU2(OP) \
-struct brw_instruction *brw_##OP(struct brw_compile *p, \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
struct brw_reg dest, \
struct brw_reg src0, \
struct brw_reg src1) \
@@ -469,9 +478,9 @@ void brw_NOP(struct brw_compile *p)
*/
struct brw_instruction *brw_JMPI(struct brw_compile *p,
- struct brw_reg dest,
- struct brw_reg src0,
- struct brw_reg src1)
+ struct brw_reg dest,
+ struct brw_reg src0,
+ struct brw_reg src1)
{
struct brw_instruction *insn = brw_alu2(p, BRW_OPCODE_JMPI, dest, src0, src1);
@@ -674,7 +683,7 @@ struct brw_instruction *brw_DO(struct brw_compile *p, GLuint execute_size)
struct brw_instruction *brw_WHILE(struct brw_compile *p,
- struct brw_instruction *do_insn)
+ struct brw_instruction *do_insn)
{
struct brw_instruction *insn;
@@ -762,7 +771,7 @@ void brw_CMP(struct brw_compile *p,
* Helpers for the various SEND message types:
*/
-/* Invert 8 values
+/** Extended math function, float[8].
*/
void brw_math( struct brw_compile *p,
struct brw_reg dest,
@@ -794,7 +803,9 @@ void brw_math( struct brw_compile *p,
data_type);
}
-/* Use 2 send instructions to invert 16 elements
+/**
+ * Extended math function, float[16].
+ * Use 2 send instructions.
*/
void brw_math_16( struct brw_compile *p,
struct brw_reg dest,
@@ -847,22 +858,26 @@ void brw_math_16( struct brw_compile *p,
}
-
-
+/**
+ * Write block of 16 dwords/floats to the data port Render Cache scratch buffer.
+ * Scratch offset should be a multiple of 64.
+ * Used for register spilling.
+ */
void brw_dp_WRITE_16( struct brw_compile *p,
struct brw_reg src,
- GLuint msg_reg_nr,
GLuint scratch_offset )
{
+ GLuint msg_reg_nr = 1;
{
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ /* set message header global offset field (reg 0, element 2) */
brw_MOV(p,
retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
brw_imm_d(scratch_offset));
-
+
brw_pop_insn_state(p);
}
@@ -879,7 +894,7 @@ void brw_dp_WRITE_16( struct brw_compile *p,
brw_set_src0(insn, src);
brw_set_dp_write_message(insn,
- 255, /* bti */
+ 255, /* binding table index (255=stateless) */
BRW_DATAPORT_OWORD_BLOCK_4_OWORDS, /* msg_control */
BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE, /* msg_type */
msg_length,
@@ -887,24 +902,29 @@ void brw_dp_WRITE_16( struct brw_compile *p,
0, /* response_length */
0); /* eot */
}
-
}
+/**
+ * Read block of 16 dwords/floats from the data port Render Cache scratch buffer.
+ * Scratch offset should be a multiple of 64.
+ * Used for register spilling.
+ */
void brw_dp_READ_16( struct brw_compile *p,
struct brw_reg dest,
- GLuint msg_reg_nr,
GLuint scratch_offset )
{
+ GLuint msg_reg_nr = 1;
{
brw_push_insn_state(p);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
brw_set_mask_control(p, BRW_MASK_DISABLE);
+ /* set message header global offset field (reg 0, element 2) */
brw_MOV(p,
retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
brw_imm_d(scratch_offset));
-
+
brw_pop_insn_state(p);
}
@@ -919,10 +939,10 @@ void brw_dp_READ_16( struct brw_compile *p,
brw_set_src0(insn, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW));
brw_set_dp_read_message(insn,
- 255, /* bti */
- 3, /* msg_control */
+ 255, /* binding table index (255=stateless) */
+ 3, /* msg_control (3 means 4 Owords) */
BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
- 1, /* target cache */
+ 1, /* target cache (render/scratch) */
1, /* msg_length */
2, /* response_length */
0); /* eot */
@@ -930,14 +950,143 @@ void brw_dp_READ_16( struct brw_compile *p,
}
+/**
+ * Read a float[4] vector from the data port Data Cache (const buffer).
+ * Location (in buffer) should be a multiple of 16.
+ * Used for fetching shader constants.
+ * If relAddr is true, we'll do an indirect fetch using the address register.
+ */
+void brw_dp_READ_4( struct brw_compile *p,
+ struct brw_reg dest,
+ GLboolean relAddr,
+ GLuint location,
+ GLuint bind_table_index )
+{
+ /* XXX: relAddr not implemented */
+ GLuint msg_reg_nr = 1;
+ {
+ struct brw_reg b;
+ brw_push_insn_state(p);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+
+ /* Setup MRF[1] with location/offset into const buffer */
+ b = brw_message_reg(msg_reg_nr);
+ b = retype(b, BRW_REGISTER_TYPE_UD);
+ /* XXX I think we're setting all the dwords of MRF[1] to 'location'.
+ * when the docs say only dword[2] should be set. Hmmm. But it works.
+ */
+ brw_MOV(p, b, brw_imm_ud(location));
+ brw_pop_insn_state(p);
+ }
+
+ {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = BRW_PREDICATE_NONE;
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.mask_control = BRW_MASK_DISABLE;
+
+ /* cast dest to a uword[8] vector */
+ dest = retype(vec8(dest), BRW_REGISTER_TYPE_UW);
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, brw_null_reg());
+
+ brw_set_dp_read_message(insn,
+ bind_table_index,
+ 0, /* msg_control (0 means 1 Oword) */
+ BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
+ 0, /* source cache = data cache */
+ 1, /* msg_length */
+ 1, /* response_length (1 Oword) */
+ 0); /* eot */
+ }
+}
+
+
+/**
+ * Read float[4] constant(s) from VS constant buffer.
+ * For relative addressing, two float[4] constants will be read into 'dest'.
+ * Otherwise, one float[4] constant will be read into the lower half of 'dest'.
+ */
+void brw_dp_READ_4_vs(struct brw_compile *p,
+ struct brw_reg dest,
+ GLuint oword,
+ GLboolean relAddr,
+ struct brw_reg addrReg,
+ GLuint location,
+ GLuint bind_table_index)
+{
+ GLuint msg_reg_nr = 1;
+
+ assert(oword < 2);
+ /*
+ printf("vs const read msg, location %u, msg_reg_nr %d\n",
+ location, msg_reg_nr);
+ */
+
+ /* Setup MRF[1] with location/offset into const buffer */
+ {
+ struct brw_reg b;
+
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ /*brw_set_access_mode(p, BRW_ALIGN_16);*/
+
+ /* XXX I think we're setting all the dwords of MRF[1] to 'location'.
+ * when the docs say only dword[2] should be set. Hmmm. But it works.
+ */
+ b = brw_message_reg(msg_reg_nr);
+ b = retype(b, BRW_REGISTER_TYPE_UD);
+ /*b = get_element_ud(b, 2);*/
+ if (relAddr) {
+ brw_ADD(p, b, addrReg, brw_imm_ud(location));
+ }
+ else {
+ brw_MOV(p, b, brw_imm_ud(location));
+ }
+
+ brw_pop_insn_state(p);
+ }
+
+ {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = BRW_PREDICATE_NONE;
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.mask_control = BRW_MASK_DISABLE;
+ /*insn->header.access_mode = BRW_ALIGN_16;*/
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, brw_null_reg());
+
+ brw_set_dp_read_message(insn,
+ bind_table_index,
+ oword, /* 0 = lower Oword, 1 = upper Oword */
+ BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
+ 0, /* source cache = data cache */
+ 1, /* msg_length */
+ 1, /* response_length (1 Oword) */
+ 0); /* eot */
+ }
+}
+
+
+
void brw_fb_WRITE(struct brw_compile *p,
- struct brw_reg dest,
- GLuint msg_reg_nr,
- struct brw_reg src0,
- GLuint binding_table_index,
- GLuint msg_length,
- GLuint response_length,
- GLboolean eot)
+ struct brw_reg dest,
+ GLuint msg_reg_nr,
+ struct brw_reg src0,
+ GLuint binding_table_index,
+ GLuint msg_length,
+ GLuint response_length,
+ GLboolean eot)
{
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
@@ -958,7 +1107,11 @@ void brw_fb_WRITE(struct brw_compile *p,
}
-
+/**
+ * Texture sample instruction.
+ * Note: the msg_type plus msg_length values determine exactly what kind
+ * of sampling operation is performed. See volume 4, page 161 of docs.
+ */
void brw_SAMPLE(struct brw_compile *p,
struct brw_reg dest,
GLuint msg_reg_nr,
@@ -973,8 +1126,8 @@ void brw_SAMPLE(struct brw_compile *p,
{
GLboolean need_stall = 0;
- if(writemask == 0) {
-/* _mesa_printf("%s: zero writemask??\n", __FUNCTION__); */
+ if (writemask == 0) {
+ /*_mesa_printf("%s: zero writemask??\n", __FUNCTION__); */
return;
}
@@ -1006,7 +1159,7 @@ void brw_SAMPLE(struct brw_compile *p,
if (newmask != writemask) {
need_stall = 1;
-/* _mesa_printf("need stall %x %x\n", newmask , writemask); */
+ /* _mesa_printf("need stall %x %x\n", newmask , writemask); */
}
else {
struct brw_reg m1 = brw_message_reg(msg_reg_nr);
@@ -1047,14 +1200,13 @@ void brw_SAMPLE(struct brw_compile *p,
eot);
}
- if (need_stall)
- {
+ if (need_stall) {
struct brw_reg reg = vec8(offset(dest, response_length-1));
/* mov (8) r9.0<1>:f r9.0<8;8,1>:f { Align1 }
*/
brw_push_insn_state(p);
- brw_set_compression_control(p, GL_FALSE);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
brw_MOV(p, reg, reg);
brw_pop_insn_state(p);
}
diff --git a/i965/brw_fallback.c b/i965/brw_fallback.c
index 5f4f2d5..2993574 100644
--- a/i965/brw_fallback.c
+++ b/i965/brw_fallback.c
@@ -75,7 +75,7 @@ static GLboolean do_check_fallback(struct brw_context *brw)
/* _NEW_STENCIL
*/
- if (ctx->Stencil.Enabled &&
+ if (ctx->Stencil._Enabled &&
(ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) {
DBG("FALLBACK: stencil\n");
return GL_TRUE;
diff --git a/i965/brw_misc_state.c b/i965/brw_misc_state.c
index f311663..9bc5c35 100644
--- a/i965/brw_misc_state.c
+++ b/i965/brw_misc_state.c
@@ -101,6 +101,7 @@ const struct brw_tracked_state brw_drawing_rect = {
static void prepare_binding_table_pointers(struct brw_context *brw)
{
+ brw_add_validated_bo(brw, brw->vs.bind_bo);
brw_add_validated_bo(brw, brw->wm.bind_bo);
}
@@ -117,13 +118,11 @@ static void upload_binding_table_pointers(struct brw_context *brw)
BEGIN_BATCH(6, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2));
- OUT_BATCH(0); /* vs */
+ OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
OUT_BATCH(0); /* gs */
OUT_BATCH(0); /* clip */
OUT_BATCH(0); /* sf */
- OUT_RELOC(brw->wm.bind_bo,
- I915_GEM_DOMAIN_SAMPLER, 0,
- 0);
+ OUT_RELOC(brw->wm.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* wm/ps */
ADVANCE_BATCH();
}
@@ -178,7 +177,7 @@ static void upload_psp_urb_cbs(struct brw_context *brw )
{
upload_pipelined_state_pointers(brw);
brw_upload_urb_fence(brw);
- brw_upload_constant_buffer_state(brw);
+ brw_upload_cs_urb_state(brw);
}
const struct brw_tracked_state brw_psp_urb_cbs = {
diff --git a/i965/brw_program.c b/i965/brw_program.c
index 0c86911..bac6918 100644
--- a/i965/brw_program.c
+++ b/i965/brw_program.c
@@ -38,6 +38,7 @@
#include "brw_context.h"
#include "brw_util.h"
+#include "brw_wm.h"
static void brwBindProgram( GLcontext *ctx,
GLenum target,
@@ -94,7 +95,12 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
static void brwDeleteProgram( GLcontext *ctx,
struct gl_program *prog )
{
-
+ if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
+ struct brw_fragment_program *brw_fprog = brw_fragment_program(fprog);
+ dri_bo_unreference(brw_fprog->const_buffer);
+ }
+
_mesa_delete_program( ctx, prog );
}
@@ -110,30 +116,36 @@ static void brwProgramStringNotify( GLcontext *ctx,
GLenum target,
struct gl_program *prog )
{
+ struct brw_context *brw = brw_context(ctx);
+
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- struct brw_context *brw = brw_context(ctx);
- struct brw_fragment_program *p = (struct brw_fragment_program *)prog;
- struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program;
+ struct brw_fragment_program *newFP = brw_fragment_program(fprog);
+ const struct brw_fragment_program *curFP =
+ brw_fragment_program_const(brw->fragment_program);
+
if (fprog->FogOption) {
_mesa_append_fog_code(ctx, fprog);
fprog->FogOption = GL_NONE;
}
- if (p == fp)
+ if (newFP == curFP)
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
- p->id = brw->program_id++;
+ newFP->id = brw->program_id++;
+ newFP->isGLSL = brw_wm_is_glsl(fprog);
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct brw_context *brw = brw_context(ctx);
- struct brw_vertex_program *p = (struct brw_vertex_program *)prog;
- struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
- if (p == vp)
+ struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
+ struct brw_vertex_program *newVP = brw_vertex_program(vprog);
+ const struct brw_vertex_program *curVP =
+ brw_vertex_program_const(brw->vertex_program);
+
+ if (newVP == curVP)
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
- if (p->program.IsPositionInvariant) {
- _mesa_insert_mvp_code(ctx, &p->program);
+ if (newVP->program.IsPositionInvariant) {
+ _mesa_insert_mvp_code(ctx, &newVP->program);
}
- p->id = brw->program_id++;
+ newVP->id = brw->program_id++;
/* Also tell tnl about it:
*/
diff --git a/i965/brw_sf_state.c b/i965/brw_sf_state.c
index e22d080..c999187 100644
--- a/i965/brw_sf_state.c
+++ b/i965/brw_sf_state.c
@@ -43,10 +43,12 @@ static void upload_sf_vp(struct brw_context *brw)
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport sfv;
GLfloat y_scale, y_bias;
+ const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
memset(&sfv, 0, sizeof(sfv));
- if (intel_rendering_to_texture(ctx)) {
+ if (render_to_fbo) {
y_scale = 1.0;
y_bias = 0;
}
@@ -57,8 +59,6 @@ static void upload_sf_vp(struct brw_context *brw)
/* _NEW_VIEWPORT */
- const GLfloat *v = ctx->Viewport._WindowMap.m;
-
sfv.viewport.m00 = v[MAT_SX];
sfv.viewport.m11 = v[MAT_SY] * y_scale;
sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
@@ -66,7 +66,9 @@ static void upload_sf_vp(struct brw_context *brw)
sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
- /* _NEW_SCISSOR */
+ /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
+ * for DrawBuffer->_[XY]{min,max}
+ */
/* The scissor only needs to handle the intersection of drawable and
* scissor rect. Clipping to the boundaries of static shared buffers
@@ -75,7 +77,7 @@ static void upload_sf_vp(struct brw_context *brw)
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
- if (intel_rendering_to_texture(ctx)) {
+ if (render_to_fbo) {
/* texmemory: Y=0=bottom */
sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
@@ -97,7 +99,8 @@ static void upload_sf_vp(struct brw_context *brw)
const struct brw_tracked_state brw_sf_vp = {
.dirty = {
.mesa = (_NEW_VIEWPORT |
- _NEW_SCISSOR),
+ _NEW_SCISSOR |
+ _NEW_BUFFERS),
.brw = 0,
.cache = 0
},
@@ -111,10 +114,13 @@ struct brw_sf_unit_key {
unsigned int nr_urb_entries, urb_size, sfsize;
GLenum front_face, cull_face;
- GLboolean scissor, line_smooth, point_sprite, point_attenuated;
+ unsigned scissor:1;
+ unsigned line_smooth:1;
+ unsigned point_sprite:1;
+ unsigned point_attenuated:1;
+ unsigned render_to_fbo:1;
float line_width;
float point_size;
- GLboolean render_to_texture;
};
static void
@@ -144,10 +150,10 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
key->line_smooth = ctx->Line.SmoothFlag;
key->point_sprite = ctx->Point.PointSprite;
- key->point_size = ctx->Point.Size;
+ key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
key->point_attenuated = ctx->Point._Attenuated;
- key->render_to_texture = intel_rendering_to_texture(&brw->intel.ctx);
+ key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
}
static dri_bo *
@@ -194,10 +200,10 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
else
sf.sf5.front_winding = BRW_FRONTWINDING_CW;
- /* The viewport is inverted for rendering to texture, and that inverts
+ /* The viewport is inverted for rendering to a FBO, and that inverts
* polygon front/back orientation.
*/
- sf.sf5.front_winding ^= key->render_to_texture;
+ sf.sf5.front_winding ^= key->render_to_fbo;
switch (key->cull_face) {
case GL_FRONT:
@@ -228,7 +234,33 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
sf.sf6.line_width = 0;
/* _NEW_POINT */
- sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; /* opengl conventions */
+ key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
+ if (!key->render_to_fbo) {
+ /* Rendering to an OpenGL window */
+ sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
+ }
+ else {
+ /* If rendering to an FBO, the pixel coordinate system is
+ * inverted with respect to the normal OpenGL coordinate
+ * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
+ * But this value is listed as "Reserved, but not seen as useful"
+ * in Intel documentation (page 212, "Point Rasterization Rule",
+ * section 7.4 "SF Pipeline State Summary", of document
+ * "Intel® 965 Express Chipset Family and Intel® G35 Express
+ * Chipset Graphics Controller Programmer's Reference Manual,
+ * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
+ * available at
+ * http://intellinuxgraphics.org/documentation.html
+ * at the time of this writing).
+ *
+ * It does work on at least some devices, if not all;
+ * if devices that don't support it can be identified,
+ * the likely failure case is that points are rasterized
+ * incorrectly, which is no worse than occurs without
+ * the value, so we're using it here.
+ */
+ sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
+ }
/* XXX clamp max depends on AA vs. non-AA */
sf.sf7.sprite_point = key->point_sprite;
diff --git a/i965/brw_state.h b/i965/brw_state.h
index df839c5..81b0a45 100644
--- a/i965/brw_state.h
+++ b/i965/brw_state.h
@@ -52,7 +52,6 @@ const struct brw_tracked_state brw_cc_vp;
const struct brw_tracked_state brw_check_fallback;
const struct brw_tracked_state brw_clip_prog;
const struct brw_tracked_state brw_clip_unit;
-const struct brw_tracked_state brw_constant_buffer_state;
const struct brw_tracked_state brw_constant_buffer;
const struct brw_tracked_state brw_curbe_offsets;
const struct brw_tracked_state brw_invarient_state;
diff --git a/i965/brw_state_batch.c b/i965/brw_state_batch.c
index dc87859..811940e 100644
--- a/i965/brw_state_batch.c
+++ b/i965/brw_state_batch.c
@@ -97,8 +97,6 @@ void brw_clear_batch_cache_flush( struct brw_context *brw )
{
clear_batch_cache(brw);
-/* brw_do_flush(brw, BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE); */
-
brw->state.dirty.mesa |= ~0;
brw->state.dirty.brw |= ~0;
brw->state.dirty.cache |= ~0;
diff --git a/i965/brw_state_dump.c b/i965/brw_state_dump.c
index b28c57c..a713262 100644
--- a/i965/brw_state_dump.c
+++ b/i965/brw_state_dump.c
@@ -84,6 +84,19 @@ get_965_surfacetype(unsigned int surfacetype)
}
}
+static const char *
+get_965_surface_format(unsigned int surface_format)
+{
+ switch (surface_format) {
+ case 0x000: return "r32g32b32a32_float";
+ case 0x0c1: return "b8g8r8a8_unorm";
+ case 0x100: return "b5g6r5_unorm";
+ case 0x102: return "b5g5r5a1_unorm";
+ case 0x104: return "b4g4r4a4_unorm";
+ default: return "unknown";
+ }
+}
+
static void dump_wm_surface_state(struct brw_context *brw)
{
int i;
@@ -95,7 +108,7 @@ static void dump_wm_surface_state(struct brw_context *brw)
char name[20];
if (surf_bo == NULL) {
- fprintf(stderr, "WM SS%d: NULL\n", i);
+ fprintf(stderr, " WM SS%d: NULL\n", i);
continue;
}
dri_bo_map(surf_bo, GL_FALSE);
@@ -103,8 +116,9 @@ static void dump_wm_surface_state(struct brw_context *brw)
surf = (struct brw_surface_state *)(surf_bo->virtual);
sprintf(name, "WM SS%d", i);
- state_out(name, surf, surfoff, 0, "%s\n",
- get_965_surfacetype(surf->ss0.surface_type));
+ state_out(name, surf, surfoff, 0, "%s %s\n",
+ get_965_surfacetype(surf->ss0.surface_type),
+ get_965_surface_format(surf->ss0.surface_format));
state_out(name, surf, surfoff, 1, "offset\n");
state_out(name, surf, surfoff, 2, "%dx%d size, %d mips\n",
surf->ss2.width + 1, surf->ss2.height + 1, surf->ss2.mip_count);
@@ -162,6 +176,14 @@ static void brw_debug_prog(const char *name, dri_bo *prog)
fprintf(stderr, "%8s: 0x%08x: 0x%08x 0x%08x 0x%08x 0x%08x\n",
name, (unsigned int)prog->offset + i * 4 * 4,
data[i * 4], data[i * 4 + 1], data[i * 4 + 2], data[i * 4 + 3]);
+ /* Stop at the end of the program. It'd be nice to keep track of the actual
+ * intended program size instead of guessing like this.
+ */
+ if (data[i * 4 + 0] == 0 &&
+ data[i * 4 + 1] == 0 &&
+ data[i * 4 + 2] == 0 &&
+ data[i * 4 + 3] == 0)
+ break;
}
dri_bo_unmap(prog);
diff --git a/i965/brw_structs.h b/i965/brw_structs.h
index 4e577d0..89e2981 100644
--- a/i965/brw_structs.h
+++ b/i965/brw_structs.h
@@ -439,7 +439,7 @@ struct brw_urb_fence
} bits1;
};
-struct brw_constant_buffer_state /* previously brw_command_streamer */
+struct brw_cs_urb_state
{
struct header header;
@@ -1031,10 +1031,10 @@ struct brw_surface_state
GLuint writedisable_green:1;
GLuint writedisable_red:1;
GLuint writedisable_alpha:1;
- GLuint surface_format:9;
+ GLuint surface_format:9; /**< BRW_SURFACEFORMAT_x */
GLuint data_return_format:1;
GLuint pad0:1;
- GLuint surface_type:3;
+ GLuint surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
} ss0;
struct {
diff --git a/i965/brw_tex.c b/i965/brw_tex.c
index ef99e9c..71bff16 100644
--- a/i965/brw_tex.c
+++ b/i965/brw_tex.c
@@ -32,21 +32,12 @@
#include "main/glheader.h"
#include "main/mtypes.h"
-#include "main/imports.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "main/image.h"
#include "main/teximage.h"
-#include "main/texstore.h"
-#include "main/texformat.h"
-
-#include "texmem.h"
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "brw_context.h"
-#include "brw_defines.h"
void brw_FrameBufferTexInit( struct brw_context *brw,
diff --git a/i965/brw_vs.h b/i965/brw_vs.h
index 99d0e93..1e4f660 100644
--- a/i965/brw_vs.h
+++ b/i965/brw_vs.h
@@ -75,6 +75,11 @@ struct brw_vs_compile {
struct brw_reg userplane[6];
+ /** we may need up to 3 constants per instruction (if use_const_buffer) */
+ struct {
+ GLint index;
+ struct brw_reg reg;
+ } current_const[3];
};
void brw_vs_emit( struct brw_vs_compile *c );
diff --git a/i965/brw_vs_constval.c b/i965/brw_vs_constval.c
index 9977677..249a800 100644
--- a/i965/brw_vs_constval.c
+++ b/i965/brw_vs_constval.c
@@ -39,8 +39,8 @@
*/
struct tracker {
GLboolean twoside;
- GLubyte active[PROGRAM_OUTPUT+1][128];
- GLuint size_masks[4];
+ GLubyte active[PROGRAM_OUTPUT+1][MAX_PROGRAM_TEMPS];
+ GLbitfield size_masks[4]; /**< one bit per fragment program input attrib */
};
@@ -53,8 +53,10 @@ static void set_active_component( struct tracker *t,
case PROGRAM_TEMPORARY:
case PROGRAM_INPUT:
case PROGRAM_OUTPUT:
+ assert(file < PROGRAM_OUTPUT + 1);
+ assert(index < Elements(t->active[0]));
t->active[file][index] |= active;
-
+ break;
default:
break;
}
@@ -96,7 +98,7 @@ static GLubyte get_active( struct tracker *t,
struct prog_src_register src )
{
GLuint i;
- GLubyte active = src.NegateBase; /* NOTE! */
+ GLubyte active = src.Negate; /* NOTE! */
if (src.RelAddr)
return 0xf;
@@ -108,10 +110,15 @@ static GLubyte get_active( struct tracker *t,
return active;
}
+/**
+ * Return the size (1,2,3 or 4) of the output/result for VERT_RESULT_idx.
+ */
static GLubyte get_output_size( struct tracker *t,
GLuint idx )
{
- GLubyte active = t->active[PROGRAM_OUTPUT][idx];
+ GLubyte active;
+ assert(idx < VERT_RESULT_MAX);
+ active = t->active[PROGRAM_OUTPUT][idx];
if (active & (1<<3)) return 4;
if (active & (1<<2)) return 3;
if (active & (1<<1)) return 2;
@@ -123,7 +130,7 @@ static GLubyte get_output_size( struct tracker *t,
*/
static void calc_sizes( struct tracker *t )
{
- GLuint i;
+ GLint vertRes;
if (t->twoside) {
t->active[PROGRAM_OUTPUT][VERT_RESULT_COL0] |=
@@ -133,12 +140,27 @@ static void calc_sizes( struct tracker *t )
t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC1];
}
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- switch (get_output_size(t, i)) {
- case 4: t->size_masks[4-1] |= 1<<i;
- case 3: t->size_masks[3-1] |= 1<<i;
- case 2: t->size_masks[2-1] |= 1<<i;
- case 1: t->size_masks[1-1] |= 1<<i;
+ /* Examine vertex program output sizes to set the size_masks[] info
+ * which describes the fragment program input sizes.
+ */
+ for (vertRes = VERT_RESULT_TEX0; vertRes < VERT_RESULT_MAX; vertRes++) {
+ GLint fragAttrib;
+
+ /* map vertex program output index to fragment program input index */
+ if (vertRes <= VERT_RESULT_TEX7)
+ fragAttrib = FRAG_ATTRIB_TEX0 + vertRes - VERT_RESULT_TEX0;
+ else if (vertRes >= VERT_RESULT_VAR0)
+ fragAttrib = FRAG_ATTRIB_VAR0 + vertRes - VERT_RESULT_VAR0;
+ else
+ continue;
+ assert(fragAttrib >= FRAG_ATTRIB_TEX0);
+ assert(fragAttrib <= FRAG_ATTRIB_MAX);
+
+ switch (get_output_size(t, vertRes)) {
+ case 4: t->size_masks[4-1] |= 1 << fragAttrib;
+ case 3: t->size_masks[3-1] |= 1 << fragAttrib;
+ case 2: t->size_masks[2-1] |= 1 << fragAttrib;
+ case 1: t->size_masks[1-1] |= 1 << fragAttrib;
break;
}
}
@@ -170,8 +192,8 @@ static void calc_wm_input_sizes( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
/* BRW_NEW_VERTEX_PROGRAM */
- struct brw_vertex_program *vp =
- (struct brw_vertex_program *)brw->vertex_program;
+ const struct brw_vertex_program *vp =
+ brw_vertex_program_const(brw->vertex_program);
/* BRW_NEW_INPUT_DIMENSIONS */
struct tracker t;
GLuint insn;
diff --git a/i965/brw_vs_emit.c b/i965/brw_vs_emit.c
index 235f826..b69616d 100644
--- a/i965/brw_vs_emit.c
+++ b/i965/brw_vs_emit.c
@@ -38,18 +38,49 @@
#include "brw_vs.h"
+static struct brw_reg get_tmp( struct brw_vs_compile *c )
+{
+ struct brw_reg tmp = brw_vec8_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
-/* Do things as simply as possible. Allocate and populate all regs
+static void release_tmp( struct brw_vs_compile *c, struct brw_reg tmp )
+{
+ if (tmp.nr == c->last_tmp-1)
+ c->last_tmp--;
+}
+
+static void release_tmps( struct brw_vs_compile *c )
+{
+ c->last_tmp = c->first_tmp;
+}
+
+
+/**
+ * Preallocate GRF register before code emit.
+ * Do things as simply as possible. Allocate and populate all regs
* ahead of time.
*/
static void brw_vs_alloc_regs( struct brw_vs_compile *c )
{
GLuint i, reg = 0, mrf;
- GLuint nr_params;
+
+#if 0
+ if (c->vp->program.Base.Parameters->NumParameters >= 6)
+ c->vp->use_const_buffer = 1;
+ else
+#endif
+ c->vp->use_const_buffer = GL_FALSE;
+ /*printf("use_const_buffer = %d\n", c->use_const_buffer);*/
/* r0 -- reserved as usual
*/
- c->r0 = brw_vec8_grf(reg, 0); reg++;
+ c->r0 = brw_vec8_grf(reg, 0);
+ reg++;
/* User clip planes from curbe:
*/
@@ -60,24 +91,33 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
/* Deal with curbe alignment:
*/
- reg += ((6+c->key.nr_userclip+3)/4)*2;
+ reg += ((6 + c->key.nr_userclip + 3) / 4) * 2;
}
/* Vertex program parameters from curbe:
*/
- nr_params = c->vp->program.Base.Parameters->NumParameters;
- for (i = 0; i < nr_params; i++) {
- c->regs[PROGRAM_STATE_VAR][i] = stride( brw_vec4_grf(reg+i/2, (i%2) * 4), 0, 4, 1);
- }
- reg += (nr_params+1)/2;
+ if (c->vp->use_const_buffer) {
+ /* get constants from a real constant buffer */
+ c->prog_data.curb_read_length = 0;
+ c->prog_data.nr_params = 4; /* XXX 0 causes a bug elsewhere... */
+ }
+ else {
+ /* use a section of the GRF for constants */
+ GLuint nr_params = c->vp->program.Base.Parameters->NumParameters;
+ for (i = 0; i < nr_params; i++) {
+ c->regs[PROGRAM_STATE_VAR][i] = stride( brw_vec4_grf(reg+i/2, (i%2) * 4), 0, 4, 1);
+ }
+ reg += (nr_params + 1) / 2;
+ c->prog_data.curb_read_length = reg - 1;
- c->prog_data.curb_read_length = reg - 1;
+ c->prog_data.nr_params = nr_params * 4;
+ }
/* Allocate input regs:
*/
c->nr_inputs = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (c->prog_data.inputs_read & (1<<i)) {
+ if (c->prog_data.inputs_read & (1 << i)) {
c->nr_inputs++;
c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0);
reg++;
@@ -91,7 +131,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
c->first_output = reg;
mrf = 4;
for (i = 0; i < VERT_RESULT_MAX; i++) {
- if (c->prog_data.outputs_written & (1<<i)) {
+ if (c->prog_data.outputs_written & (1 << i)) {
c->nr_outputs++;
if (i == VERT_RESULT_HPOS) {
c->regs[PROGRAM_OUTPUT][i] = brw_vec8_grf(reg, 0);
@@ -132,17 +172,24 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
reg++;
}
+ if (c->vp->use_const_buffer) {
+ for (i = 0; i < 3; i++) {
+ c->current_const[i].index = -1;
+ c->current_const[i].reg = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+ }
+
for (i = 0; i < 128; i++) {
- if (c->output_regs[i].used_in_src) {
- c->output_regs[i].reg = brw_vec8_grf(reg, 0);
- reg++;
- }
+ if (c->output_regs[i].used_in_src) {
+ c->output_regs[i].reg = brw_vec8_grf(reg, 0);
+ reg++;
+ }
}
c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, reg, 0);
reg += 2;
-
-
+
/* Some opcodes need an internal temporary:
*/
c->first_tmp = reg;
@@ -152,35 +199,23 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
* urb_read_length is the number of registers read from *each*
* vertex urb, so is half the amount:
*/
- c->prog_data.urb_read_length = (c->nr_inputs+1)/2;
+ c->prog_data.urb_read_length = (c->nr_inputs + 1) / 2;
- c->prog_data.urb_entry_size = (c->nr_outputs+2+3)/4;
+ c->prog_data.urb_entry_size = (c->nr_outputs + 2 + 3) / 4;
c->prog_data.total_grf = reg;
-}
-
-
-static struct brw_reg get_tmp( struct brw_vs_compile *c )
-{
- struct brw_reg tmp = brw_vec8_grf(c->last_tmp, 0);
- if (++c->last_tmp > c->prog_data.total_grf)
- c->prog_data.total_grf = c->last_tmp;
-
- return tmp;
-}
-
-static void release_tmp( struct brw_vs_compile *c, struct brw_reg tmp )
-{
- if (tmp.nr == c->last_tmp-1)
- c->last_tmp--;
-}
-
-static void release_tmps( struct brw_vs_compile *c )
-{
- c->last_tmp = c->first_tmp;
+ if (INTEL_DEBUG & DEBUG_VS) {
+ _mesa_printf("%s NumAddrRegs %d\n", __FUNCTION__, c->vp->program.Base.NumAddressRegs);
+ _mesa_printf("%s NumTemps %d\n", __FUNCTION__, c->vp->program.Base.NumTemporaries);
+ _mesa_printf("%s reg = %d\n", __FUNCTION__, reg);
+ }
}
+/**
+ * If an instruction uses a temp reg both as a src and the dest, we
+ * sometimes need to allocate an intermediate temporary.
+ */
static void unalias1( struct brw_vs_compile *c,
struct brw_reg dst,
struct brw_reg arg0,
@@ -200,6 +235,10 @@ static void unalias1( struct brw_vs_compile *c,
}
}
+/**
+ * \sa unalias2
+ * Checkes if 2-operand instruction needs an intermediate temporary.
+ */
static void unalias2( struct brw_vs_compile *c,
struct brw_reg dst,
struct brw_reg arg0,
@@ -222,6 +261,10 @@ static void unalias2( struct brw_vs_compile *c,
}
}
+/**
+ * \sa unalias2
+ * Checkes if 3-operand instruction needs an intermediate temporary.
+ */
static void unalias3( struct brw_vs_compile *c,
struct brw_reg dst,
struct brw_reg arg0,
@@ -615,6 +658,8 @@ static void emit_lit_noalias( struct brw_vs_compile *c,
}
brw_ENDIF(p, if_insn);
+
+ release_tmp(c, tmp);
}
static void emit_lrp_noalias(struct brw_vs_compile *c,
@@ -655,13 +700,83 @@ static void emit_nrm( struct brw_vs_compile *c,
}
+static struct brw_reg
+get_constant(struct brw_vs_compile *c,
+ const struct prog_instruction *inst,
+ GLuint argIndex)
+{
+ const struct prog_src_register *src = &inst->SrcReg[argIndex];
+ struct brw_compile *p = &c->func;
+ struct brw_reg const_reg;
+ struct brw_reg const2_reg;
+
+ assert(argIndex < 3);
+
+ if (c->current_const[argIndex].index != src->Index || src->RelAddr) {
+ struct brw_reg addrReg = c->regs[PROGRAM_ADDRESS][0];
+
+ c->current_const[argIndex].index = src->Index;
+
+#if 0
+ printf(" fetch const[%d] for arg %d into reg %d\n",
+ src->Index, argIndex, c->current_const[argIndex].reg.nr);
+#endif
+ /* need to fetch the constant now */
+ brw_dp_READ_4_vs(p,
+ c->current_const[argIndex].reg,/* writeback dest */
+ 0, /* oword */
+ src->RelAddr, /* relative indexing? */
+ addrReg, /* address register */
+ 16 * src->Index, /* byte offset */
+ SURF_INDEX_VERT_CONST_BUFFER /* binding table index */
+ );
+
+ if (src->RelAddr) {
+ /* second read */
+ const2_reg = get_tmp(c);
+
+ /* use upper half of address reg for second read */
+ addrReg = stride(addrReg, 0, 4, 0);
+ addrReg.subnr = 16;
+
+ brw_dp_READ_4_vs(p,
+ const2_reg, /* writeback dest */
+ 1, /* oword */
+ src->RelAddr, /* relative indexing? */
+ addrReg, /* address register */
+ 16 * src->Index, /* byte offset */
+ SURF_INDEX_VERT_CONST_BUFFER
+ );
+ }
+ }
+
+ const_reg = c->current_const[argIndex].reg;
+
+ if (src->RelAddr) {
+ /* merge the two Owords into the constant register */
+ /* const_reg[7..4] = const2_reg[7..4] */
+ brw_MOV(p,
+ suboffset(stride(const_reg, 0, 4, 1), 4),
+ suboffset(stride(const2_reg, 0, 4, 1), 4));
+ release_tmp(c, const2_reg);
+ }
+ else {
+ /* replicate lower four floats into upper half (to get XYZWXYZW) */
+ const_reg = stride(const_reg, 0, 4, 0);
+ const_reg.subnr = 0;
+ }
+
+ return const_reg;
+}
+
+
+
/* TODO: relative addressing!
*/
static struct brw_reg get_reg( struct brw_vs_compile *c,
- GLuint file,
+ gl_register_file file,
GLuint index )
{
-
switch (file) {
case PROGRAM_TEMPORARY:
case PROGRAM_INPUT:
@@ -690,13 +805,17 @@ static struct brw_reg get_reg( struct brw_vs_compile *c,
}
+/**
+ * Indirect addressing: get reg[[arg] + offset].
+ */
static struct brw_reg deref( struct brw_vs_compile *c,
struct brw_reg arg,
GLint offset)
{
struct brw_compile *p = &c->func;
struct brw_reg tmp = vec4(get_tmp(c));
- struct brw_reg vp_address = retype(vec1(get_reg(c, PROGRAM_ADDRESS, 0)), BRW_REGISTER_TYPE_UW);
+ struct brw_reg addr_reg = c->regs[PROGRAM_ADDRESS][0];
+ struct brw_reg vp_address = retype(vec1(addr_reg), BRW_REGISTER_TYPE_UW);
GLuint byte_offset = arg.nr * 32 + arg.subnr + offset * 16;
struct brw_reg indirect = brw_vec4_indirect(0,0);
@@ -717,10 +836,67 @@ static struct brw_reg deref( struct brw_vs_compile *c,
brw_pop_insn_state(p);
}
+ /* NOTE: tmp not released */
return vec8(tmp);
}
+/**
+ * Get brw reg corresponding to the instruction's [argIndex] src reg.
+ * TODO: relative addressing!
+ */
+static struct brw_reg
+get_src_reg( struct brw_vs_compile *c,
+ const struct prog_instruction *inst,
+ GLuint argIndex )
+{
+ const GLuint file = inst->SrcReg[argIndex].File;
+ const GLint index = inst->SrcReg[argIndex].Index;
+ const GLboolean relAddr = inst->SrcReg[argIndex].RelAddr;
+
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_INPUT:
+ case PROGRAM_OUTPUT:
+ if (relAddr) {
+ return deref(c, c->regs[file][0], index);
+ }
+ else {
+ assert(c->regs[file][index].nr != 0);
+ return c->regs[file][index];
+ }
+
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT:
+ case PROGRAM_UNIFORM:
+ if (c->vp->use_const_buffer) {
+ return get_constant(c, inst, argIndex);
+ }
+ else if (relAddr) {
+ return deref(c, c->regs[PROGRAM_STATE_VAR][0], index);
+ }
+ else {
+ assert(c->regs[PROGRAM_STATE_VAR][index].nr != 0);
+ return c->regs[PROGRAM_STATE_VAR][index];
+ }
+ case PROGRAM_ADDRESS:
+ assert(index == 0);
+ return c->regs[file][index];
+
+ case PROGRAM_UNDEFINED:
+ /* this is a normal case since we loop over all three src args */
+ return brw_null_reg();
+
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_WRITE_ONLY:
+ default:
+ assert(0);
+ return brw_null_reg();
+ }
+}
+
+
static void emit_arl( struct brw_vs_compile *c,
struct brw_reg dst,
struct brw_reg arg0 )
@@ -732,30 +908,31 @@ static void emit_arl( struct brw_vs_compile *c,
if (need_tmp)
tmp = get_tmp(c);
- brw_RNDD(p, tmp, arg0);
- brw_MUL(p, dst, tmp, brw_imm_d(16));
+ brw_RNDD(p, tmp, arg0); /* tmp = round(arg0) */
+ brw_MUL(p, dst, tmp, brw_imm_d(16)); /* dst = tmp * 16 */
if (need_tmp)
release_tmp(c, tmp);
}
-/* Will return mangled results for SWZ op. The emit_swz() function
+/**
+ * Return the brw reg for the given instruction's src argument.
+ * Will return mangled results for SWZ op. The emit_swz() function
* ignores this result and recalculates taking extended swizzles into
* account.
*/
static struct brw_reg get_arg( struct brw_vs_compile *c,
- struct prog_src_register *src )
+ const struct prog_instruction *inst,
+ GLuint argIndex )
{
+ const struct prog_src_register *src = &inst->SrcReg[argIndex];
struct brw_reg reg;
if (src->File == PROGRAM_UNDEFINED)
return brw_null_reg();
- if (src->RelAddr)
- reg = deref(c, c->regs[PROGRAM_STATE_VAR][0], src->Index);
- else
- reg = get_reg(c, src->File, src->Index);
+ reg = get_src_reg(c, inst, argIndex);
/* Convert 3-bit swizzle to 2-bit.
*/
@@ -766,16 +943,38 @@ static struct brw_reg get_arg( struct brw_vs_compile *c,
/* Note this is ok for non-swizzle instructions:
*/
- reg.negate = src->NegateBase ? 1 : 0;
+ reg.negate = src->Negate ? 1 : 0;
return reg;
}
+/**
+ * Get brw register for the given program dest register.
+ */
static struct brw_reg get_dst( struct brw_vs_compile *c,
struct prog_dst_register dst )
{
- struct brw_reg reg = get_reg(c, dst.File, dst.Index);
+ struct brw_reg reg;
+
+ switch (dst.File) {
+ case PROGRAM_TEMPORARY:
+ case PROGRAM_OUTPUT:
+ assert(c->regs[dst.File][dst.Index].nr != 0);
+ reg = c->regs[dst.File][dst.Index];
+ break;
+ case PROGRAM_ADDRESS:
+ assert(dst.Index == 0);
+ reg = c->regs[dst.File][dst.Index];
+ break;
+ case PROGRAM_UNDEFINED:
+ /* we may hit this for OPCODE_END, OPCODE_KIL, etc */
+ reg = brw_null_reg();
+ break;
+ default:
+ assert(0);
+ reg = brw_null_reg();
+ }
reg.dw1.bits.writemask = dst.WriteMask;
@@ -785,14 +984,16 @@ static struct brw_reg get_dst( struct brw_vs_compile *c,
static void emit_swz( struct brw_vs_compile *c,
struct brw_reg dst,
- struct prog_src_register src )
+ const struct prog_instruction *inst)
{
+ const GLuint argIndex = 0;
+ const struct prog_src_register src = inst->SrcReg[argIndex];
struct brw_compile *p = &c->func;
GLuint zeros_mask = 0;
GLuint ones_mask = 0;
GLuint src_mask = 0;
GLubyte src_swz[4];
- GLboolean need_tmp = (src.NegateBase &&
+ GLboolean need_tmp = (src.Negate &&
dst.file != BRW_GENERAL_REGISTER_FILE);
struct brw_reg tmp = dst;
GLuint i;
@@ -826,10 +1027,7 @@ static void emit_swz( struct brw_vs_compile *c,
if (src_mask) {
struct brw_reg arg0;
- if (src.RelAddr)
- arg0 = deref(c, c->regs[PROGRAM_STATE_VAR][0], src.Index);
- else
- arg0 = get_reg(c, src.File, src.Index);
+ arg0 = get_src_reg(c, inst, argIndex);
arg0 = brw_swizzle(arg0,
src_swz[0], src_swz[1],
@@ -844,8 +1042,8 @@ static void emit_swz( struct brw_vs_compile *c,
if (ones_mask)
brw_MOV(p, brw_writemask(tmp, ones_mask), brw_imm_f(1));
- if (src.NegateBase)
- brw_MOV(p, brw_writemask(tmp, src.NegateBase), negate(tmp));
+ if (src.Negate)
+ brw_MOV(p, brw_writemask(tmp, src.Negate), negate(tmp));
if (need_tmp) {
brw_MOV(p, dst, tmp);
@@ -975,7 +1173,7 @@ post_vs_emit( struct brw_vs_compile *c,
}
-/* Emit the fragment program instructions here.
+/* Emit the vertex program instructions here.
*/
void brw_vs_emit(struct brw_vs_compile *c )
{
@@ -1025,6 +1223,11 @@ void brw_vs_emit(struct brw_vs_compile *c )
struct brw_reg args[3], dst;
GLuint i;
+#if 0
+ printf("%d: ", insn);
+ _mesa_print_instruction(inst);
+#endif
+
/* Get argument regs. SWZ is special and does this itself.
*/
if (inst->Opcode != OPCODE_SWZ)
@@ -1032,10 +1235,10 @@ void brw_vs_emit(struct brw_vs_compile *c )
struct prog_src_register *src = &inst->SrcReg[i];
index = src->Index;
file = src->File;
- if (file == PROGRAM_OUTPUT&&c->output_regs[index].used_in_src)
+ if (file == PROGRAM_OUTPUT && c->output_regs[index].used_in_src)
args[i] = c->output_regs[index].reg;
else
- args[i] = get_arg(c, src);
+ args[i] = get_arg(c, inst, i);
}
/* Get dest regs. Note that it is possible for a reg to be both
@@ -1163,7 +1366,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
/* The args[0] value can't be used here as it won't have
* correctly encoded the full swizzle:
*/
- emit_swz(c, dst, inst->SrcReg[0] );
+ emit_swz(c, dst, inst);
break;
case OPCODE_TRUNC:
/* round toward zero */
diff --git a/i965/brw_vs_state.c b/i965/brw_vs_state.c
index 1a63766..3d29538 100644
--- a/i965/brw_vs_state.c
+++ b/i965/brw_vs_state.c
@@ -44,6 +44,8 @@ struct brw_vs_unit_key {
unsigned int curbe_offset;
unsigned int nr_urb_entries, urb_size;
+
+ unsigned int nr_surfaces;
};
static void
@@ -62,6 +64,9 @@ vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
key->nr_urb_entries = brw->urb.nr_vs_entries;
key->urb_size = brw->urb.vsize;
+ /* BRW_NEW_NR_VS_SURFACES */
+ key->nr_surfaces = brw->vs.nr_surfaces;
+
/* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
if (ctx->Transform.ClipPlanesEnabled) {
/* Note that we read in the userclip planes as well, hence
@@ -92,6 +97,8 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
* brw_urb_WRITE() results.
*/
vs.thread1.single_program_flow = 0;
+ vs.thread1.binding_table_entry_count = key->nr_surfaces;
+
vs.thread3.urb_entry_read_length = key->urb_entry_read_length;
vs.thread3.const_urb_entry_read_length = key->curb_entry_read_length;
vs.thread3.dispatch_grf_start_reg = 1;
@@ -158,6 +165,7 @@ const struct brw_tracked_state brw_vs_unit = {
.dirty = {
.mesa = _NEW_TRANSFORM,
.brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_NR_VS_SURFACES |
BRW_NEW_URB_FENCE),
.cache = CACHE_NEW_VS_PROG
},
diff --git a/i965/brw_vtbl.c b/i965/brw_vtbl.c
index e69d4c5..ba03afd 100644
--- a/i965/brw_vtbl.c
+++ b/i965/brw_vtbl.c
@@ -23,14 +23,12 @@
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
+**********************************************************************/
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
#include "main/glheader.h"
#include "main/mtypes.h"
@@ -44,12 +42,11 @@
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
-
#include "brw_draw.h"
#include "brw_state.h"
#include "brw_fallback.h"
#include "brw_vs.h"
-#include <stdarg.h>
+
static void
dri_bo_release(dri_bo **bo)
@@ -58,7 +55,9 @@ dri_bo_release(dri_bo **bo)
*bo = NULL;
}
-/* called from intelDestroyContext()
+
+/**
+ * called from intelDestroyContext()
*/
static void brw_destroy_context( struct intel_context *intel )
{
@@ -68,16 +67,19 @@ static void brw_destroy_context( struct intel_context *intel )
brw_destroy_state(brw);
brw_draw_destroy( brw );
+ _mesa_free(brw->wm.compile_data);
+
brw_FrameBufferTexDestroy( brw );
- for (i = 0; i < brw->state.nr_draw_regions; i++)
- intel_region_release(&brw->state.draw_regions[i]);
- brw->state.nr_draw_regions = 0;
+ for (i = 0; i < brw->state.nr_color_regions; i++)
+ intel_region_release(&brw->state.color_regions[i]);
+ brw->state.nr_color_regions = 0;
intel_region_release(&brw->state.depth_region);
dri_bo_release(&brw->curbe.curbe_bo);
dri_bo_release(&brw->vs.prog_bo);
dri_bo_release(&brw->vs.state_bo);
+ dri_bo_release(&brw->vs.bind_bo);
dri_bo_release(&brw->gs.prog_bo);
dri_bo_release(&brw->gs.state_bo);
dri_bo_release(&brw->clip.prog_bo);
@@ -91,6 +93,7 @@ static void brw_destroy_context( struct intel_context *intel )
dri_bo_release(&brw->wm.bind_bo);
for (i = 0; i < BRW_WM_MAX_SURF; i++)
dri_bo_release(&brw->wm.surf_bo[i]);
+ dri_bo_release(&brw->wm.sampler_bo);
dri_bo_release(&brw->wm.prog_bo);
dri_bo_release(&brw->wm.state_bo);
dri_bo_release(&brw->cc.prog_bo);
@@ -98,37 +101,46 @@ static void brw_destroy_context( struct intel_context *intel )
dri_bo_release(&brw->cc.vp_bo);
}
-/* called from intelDrawBuffer()
+
+/**
+ * called from intelDrawBuffer()
*/
static void brw_set_draw_region( struct intel_context *intel,
- struct intel_region *draw_regions[],
- struct intel_region *depth_region,
- GLuint num_regions)
+ struct intel_region *color_regions[],
+ struct intel_region *depth_region,
+ GLuint num_color_regions)
{
struct brw_context *brw = brw_context(&intel->ctx);
- int i;
+ GLuint i;
+
+ /* release old color/depth regions */
if (brw->state.depth_region != depth_region)
brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
- for (i = 0; i < brw->state.nr_draw_regions; i++)
- intel_region_release(&brw->state.draw_regions[i]);
+ for (i = 0; i < brw->state.nr_color_regions; i++)
+ intel_region_release(&brw->state.color_regions[i]);
intel_region_release(&brw->state.depth_region);
- for (i = 0; i < num_regions; i++)
- intel_region_reference(&brw->state.draw_regions[i], draw_regions[i]);
+
+ /* reference new color/depth regions */
+ for (i = 0; i < num_color_regions; i++)
+ intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
intel_region_reference(&brw->state.depth_region, depth_region);
- brw->state.nr_draw_regions = num_regions;
+ brw->state.nr_color_regions = num_color_regions;
}
-/* called from intel_batchbuffer_flush and children before sending a
+
+/**
+ * called from intel_batchbuffer_flush and children before sending a
* batchbuffer off.
*/
static void brw_finish_batch(struct intel_context *intel)
{
struct brw_context *brw = brw_context(&intel->ctx);
-
brw_emit_query_end(brw);
}
-/* called from intelFlushBatchLocked
+
+/**
+ * called from intelFlushBatchLocked
*/
static void brw_new_batch( struct intel_context *intel )
{
@@ -159,39 +171,20 @@ static void brw_new_batch( struct intel_context *intel )
}
}
-static void brw_note_fence( struct intel_context *intel,
- GLuint fence )
+
+static void brw_note_fence( struct intel_context *intel, GLuint fence )
{
brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_FENCE;
}
-
+
+
static void brw_note_unlock( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
-
brw_state_cache_check_size(brw);
}
-void brw_do_flush( struct brw_context *brw,
- GLuint flags )
-{
- struct brw_mi_flush flush;
- memset(&flush, 0, sizeof(flush));
- flush.opcode = CMD_MI_FLUSH;
- flush.flags = flags;
- BRW_BATCH_STRUCT(brw, &flush);
-}
-
-
-static void brw_emit_flush( struct intel_context *intel,
- GLuint unused )
-{
- brw_do_flush(brw_context(&intel->ctx),
- BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE);
-}
-
-
/* called from intelWaitForIdle() and intelFlush()
*
* For now, just flush everything. Could be smarter later.
@@ -205,6 +198,7 @@ static GLuint brw_flush_cmd( void )
return *(GLuint *)&flush;
}
+
static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
{
/* nothing */
@@ -214,20 +208,18 @@ static void brw_invalidate_state( struct intel_context *intel, GLuint new_state
void brwInitVtbl( struct brw_context *brw )
{
brw->intel.vtbl.check_vertex_size = 0;
- brw->intel.vtbl.emit_state = 0;
- brw->intel.vtbl.reduced_primitive_state = 0;
+ brw->intel.vtbl.emit_state = 0;
+ brw->intel.vtbl.reduced_primitive_state = 0;
brw->intel.vtbl.render_start = 0;
- brw->intel.vtbl.update_texture_state = 0;
+ brw->intel.vtbl.update_texture_state = 0;
- brw->intel.vtbl.invalidate_state = brw_invalidate_state;
- brw->intel.vtbl.note_fence = brw_note_fence;
- brw->intel.vtbl.note_unlock = brw_note_unlock;
+ brw->intel.vtbl.invalidate_state = brw_invalidate_state;
+ brw->intel.vtbl.note_fence = brw_note_fence;
+ brw->intel.vtbl.note_unlock = brw_note_unlock;
brw->intel.vtbl.new_batch = brw_new_batch;
brw->intel.vtbl.finish_batch = brw_finish_batch;
brw->intel.vtbl.destroy = brw_destroy_context;
brw->intel.vtbl.set_draw_region = brw_set_draw_region;
brw->intel.vtbl.flush_cmd = brw_flush_cmd;
- brw->intel.vtbl.emit_flush = brw_emit_flush;
brw->intel.vtbl.debug_batch = brw_debug_batch;
}
-
diff --git a/i965/brw_wm.c b/i965/brw_wm.c
index c6791da..8a3b7df 100644
--- a/i965/brw_wm.c
+++ b/i965/brw_wm.c
@@ -82,6 +82,58 @@ GLuint brw_wm_is_scalar_result( GLuint opcode )
}
+/**
+ * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
+ * no flow control instructions so we can more readily do SSA-style
+ * optimizations.
+ */
+static void
+brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
+{
+ /* Augment fragment program. Add instructions for pre- and
+ * post-fragment-program tasks such as interpolation and fogging.
+ */
+ brw_wm_pass_fp(c);
+
+ /* Translate to intermediate representation. Build register usage
+ * chains.
+ */
+ brw_wm_pass0(c);
+
+ /* Dead code removal.
+ */
+ brw_wm_pass1(c);
+
+ /* Register allocation.
+ * Divide by two because we operate on 16 pixels at a time and require
+ * two GRF entries for each logical shader register.
+ */
+ c->grf_limit = BRW_WM_MAX_GRF / 2;
+
+ brw_wm_pass2(c);
+
+ /* how many general-purpose registers are used */
+ c->prog_data.total_grf = c->max_wm_grf;
+
+ /* Scratch space is used for register spilling */
+ if (c->last_scratch) {
+ c->prog_data.total_scratch = c->last_scratch + 0x40;
+ }
+ else {
+ c->prog_data.total_scratch = 0;
+ }
+
+ /* Emit GEN4 code.
+ */
+ brw_wm_emit(c);
+}
+
+
+/**
+ * All Mesa program -> GPU code generation goes through this function.
+ * Depending on the instructions used (i.e. flow control instructions)
+ * we'll use one of two code generators.
+ */
static void do_wm_prog( struct brw_context *brw,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key)
@@ -92,52 +144,39 @@ static void do_wm_prog( struct brw_context *brw,
c = brw->wm.compile_data;
if (c == NULL) {
- brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
- c = brw->wm.compile_data;
+ brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
+ c = brw->wm.compile_data;
+ if (c == NULL) {
+ /* Ouch - big out of memory problem. Can't continue
+ * without triggering a segfault, no way to signal,
+ * so just return.
+ */
+ return;
+ }
} else {
- memset(c, 0, sizeof(*brw->wm.compile_data));
+ memset(c, 0, sizeof(*brw->wm.compile_data));
}
memcpy(&c->key, key, sizeof(*key));
c->fp = fp;
c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
- brw_init_compile(brw, &c->func);
- if (brw_wm_is_glsl(&c->fp->program)) {
- brw_wm_glsl_emit(brw, c);
- } else {
- /* Augment fragment program. Add instructions for pre- and
- * post-fragment-program tasks such as interpolation and fogging.
- */
- brw_wm_pass_fp(c);
-
- /* Translate to intermediate representation. Build register usage
- * chains.
- */
- brw_wm_pass0(c);
-
- /* Dead code removal.
- */
- brw_wm_pass1(c);
-
- /* Register allocation.
- */
- c->grf_limit = BRW_WM_MAX_GRF/2;
-
- brw_wm_pass2(c);
-
- c->prog_data.total_grf = c->max_wm_grf;
- if (c->last_scratch) {
- c->prog_data.total_scratch =
- c->last_scratch + 0x40;
- } else {
- c->prog_data.total_scratch = 0;
- }
-
- /* Emit GEN4 code.
- */
- brw_wm_emit(c);
+ brw_init_compile(brw, &c->func);
+
+ /* temporary sanity check assertion */
+ ASSERT(fp->isGLSL == brw_wm_is_glsl(&c->fp->program));
+
+ /*
+ * Shader which use GLSL features such as flow control are handled
+ * differently from "simple" shaders.
+ */
+ if (fp->isGLSL) {
+ brw_wm_glsl_emit(brw, c);
}
+ else {
+ brw_wm_non_glsl_emit(brw, c);
+ }
+
if (INTEL_DEBUG & DEBUG_WM)
fprintf(stderr, "\n");
@@ -161,7 +200,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
{
GLcontext *ctx = &brw->intel.ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
- struct brw_fragment_program *fp =
+ const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
GLuint lookup = 0;
GLuint line_aa;
@@ -176,7 +215,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
ctx->Color.AlphaEnabled)
lookup |= IZ_PS_KILL_ALPHATEST_BIT;
- if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
+ if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPTH))
lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
/* _NEW_DEPTH */
@@ -188,7 +227,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
/* _NEW_STENCIL */
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
if (ctx->Stencil.WriteMask[0] ||
@@ -228,7 +267,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* BRW_NEW_WM_INPUT_DIMENSIONS */
- key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
+ key->proj_attrib_mask = brw->wm.input_size_masks[4-1];
/* _NEW_LIGHT */
key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
@@ -245,6 +284,11 @@ static void brw_wm_populate_key( struct brw_context *brw,
if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR)
key->yuvtex_swap_mask |= 1 << i;
}
+
+ key->tex_swizzles[i] = t->_Swizzle;
+ }
+ else {
+ key->tex_swizzles[i] = SWIZZLE_NOOP;
}
}
@@ -275,10 +319,11 @@ static void brw_wm_populate_key( struct brw_context *brw,
key->drawable_height = brw->intel.driDrawable->h;
}
- /* Extra info:
- */
- key->program_string_id = fp->id;
+ /* CACHE_NEW_VS_PROG */
+ key->vp_outputs_written = brw->vs.prog_data->outputs_written & DO_SETUP_BITS;
+ /* The unique fragment program ID */
+ key->program_string_id = fp->id;
}
@@ -302,8 +347,6 @@ static void brw_prepare_wm_prog(struct brw_context *brw)
}
-/* See brw_wm.c:
- */
const struct brw_tracked_state brw_wm_prog = {
.dirty = {
.mesa = (_NEW_COLOR |
@@ -317,7 +360,7 @@ const struct brw_tracked_state brw_wm_prog = {
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_WM_INPUT_DIMENSIONS |
BRW_NEW_REDUCED_PRIMITIVE),
- .cache = 0
+ .cache = CACHE_NEW_VS_PROG,
},
.prepare = brw_prepare_wm_prog
};
diff --git a/i965/brw_wm.h b/i965/brw_wm.h
index 3cbdf81..295fed8 100644
--- a/i965/brw_wm.h
+++ b/i965/brw_wm.h
@@ -65,15 +65,17 @@ struct brw_wm_prog_key {
GLuint flat_shade:1;
GLuint runtime_check_aads_emit:1;
- GLuint projtex_mask:16;
+ GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint shadowtex_mask:16;
GLuint yuvtex_mask:16;
GLuint yuvtex_swap_mask:16; /* UV swaped */
- // GLuint pad1:16;
+
+ GLuint tex_swizzles[BRW_MAX_TEX_UNIT];
GLuint program_string_id:32;
GLuint origin_x, origin_y;
GLuint drawable_height;
+ GLuint vp_outputs_written;
};
@@ -142,13 +144,12 @@ struct brw_wm_instruction {
GLuint writemask:4;
GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
+ GLuint tex_shadow:1; /* do shadow comparison? */
GLuint eot:1; /* End of thread indicator for FB_WRITE*/
GLuint target:10; /* target binding table index for FB_WRITE*/
};
-#define PROGRAM_INTERNAL_PARAM
-
#define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3)
#define BRW_WM_MAX_GRF 128 /* hardware limit */
#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
@@ -240,17 +241,25 @@ struct brw_wm_compile {
GLuint max_wm_grf;
GLuint last_scratch;
+ /** Mapping from Mesa registers to hardware registers */
struct {
- GLboolean inited;
- struct brw_reg reg;
+ GLboolean inited;
+ struct brw_reg reg;
} wm_regs[PROGRAM_PAYLOAD+1][256][4];
+
struct brw_reg stack;
struct brw_reg emit_mask_reg;
- GLuint reg_index;
+ GLuint reg_index; /**< Index of next free GRF register */
GLuint tmp_regs[BRW_WM_MAX_GRF];
GLuint tmp_index;
GLuint tmp_max;
GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
+
+ /** we may need up to 3 constants per instruction (if use_const_buffer) */
+ struct {
+ GLint index;
+ struct brw_reg reg;
+ } current_const[3];
};
diff --git a/i965/brw_wm_emit.c b/i965/brw_wm_emit.c
index bc8e8c9..a870e75 100644
--- a/i965/brw_wm_emit.c
+++ b/i965/brw_wm_emit.c
@@ -699,7 +699,6 @@ static void emit_tex( struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
GLuint msgLength, responseLength;
- GLboolean shadow = (c->key.shadowtex_mask & (1<<inst->tex_unit)) ? 1 : 0;
GLuint i, nr;
GLuint emit;
@@ -721,7 +720,7 @@ static void emit_tex( struct brw_wm_compile *c,
break;
}
- if (shadow) {
+ if (inst->tex_shadow) {
nr = 4;
emit |= WRITEMASK_W;
}
@@ -743,10 +742,10 @@ static void emit_tex( struct brw_wm_compile *c,
retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW),
1,
retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW),
- inst->tex_unit + MAX_DRAW_BUFFERS, /* surface */
+ SURF_INDEX_TEXTURE(inst->tex_unit),
inst->tex_unit, /* sampler */
inst->writemask,
- (shadow ?
+ (inst->tex_shadow ?
BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE :
BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE),
responseLength,
@@ -792,7 +791,7 @@ static void emit_txb( struct brw_wm_compile *c,
retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW),
1,
retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW),
- inst->tex_unit + MAX_DRAW_BUFFERS, /* surface */
+ SURF_INDEX_TEXTURE(inst->tex_unit),
inst->tex_unit, /* sampler */
inst->writemask,
BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS,
@@ -914,6 +913,9 @@ static void emit_aa( struct brw_wm_compile *c,
/* Post-fragment-program processing. Send the results to the
* framebuffer.
+ * \param arg0 the fragment color
+ * \param arg1 the pass-through depth value
+ * \param arg2 the shader-computed depth value
*/
static void emit_fb_write( struct brw_wm_compile *c,
struct brw_reg *arg0,
@@ -1022,8 +1024,8 @@ static void emit_fb_write( struct brw_wm_compile *c,
}
-/* Post-fragment-program processing. Send the results to the
- * framebuffer.
+/**
+ * Move a GPR to scratch memory.
*/
static void emit_spill( struct brw_wm_compile *c,
struct brw_reg reg,
@@ -1042,11 +1044,13 @@ static void emit_spill( struct brw_wm_compile *c,
*/
brw_dp_WRITE_16(p,
retype(vec16(brw_vec8_grf(0, 0)), BRW_REGISTER_TYPE_UW),
- 1,
slot);
}
+/**
+ * Load a GPR from scratch memory.
+ */
static void emit_unspill( struct brw_wm_compile *c,
struct brw_reg reg,
GLuint slot )
@@ -1067,13 +1071,13 @@ static void emit_unspill( struct brw_wm_compile *c,
brw_dp_READ_16(p,
retype(vec16(reg), BRW_REGISTER_TYPE_UW),
- 1,
slot);
}
/**
- * Retrieve upto 4 GEN4 register pairs for the given wm reg:
+ * Retrieve up to 4 GEN4 register pairs for the given wm reg:
+ * Args with unspill_reg != 0 will be loaded from scratch memory.
*/
static void get_argument_regs( struct brw_wm_compile *c,
struct brw_wm_ref *arg[],
@@ -1083,13 +1087,12 @@ static void get_argument_regs( struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (arg[i]) {
-
- if (arg[i]->unspill_reg)
- emit_unspill(c,
+ if (arg[i]->unspill_reg)
+ emit_unspill(c,
brw_vec8_grf(arg[i]->unspill_reg, 0),
arg[i]->value->spill_slot);
- regs[i] = arg[i]->hw_reg;
+ regs[i] = arg[i]->hw_reg;
}
else {
regs[i] = brw_null_reg();
@@ -1098,6 +1101,9 @@ static void get_argument_regs( struct brw_wm_compile *c,
}
+/**
+ * For values that have a spill_slot!=0, write those regs to scratch memory.
+ */
static void spill_values( struct brw_wm_compile *c,
struct brw_wm_value *values,
GLuint nr )
diff --git a/i965/brw_wm_fp.c b/i965/brw_wm_fp.c
index 7ebe5b9..49aad28 100644
--- a/i965/brw_wm_fp.c
+++ b/i965/brw_wm_fp.c
@@ -80,9 +80,8 @@ static struct prog_src_register src_reg(GLuint file, GLuint idx)
reg.Index = idx;
reg.Swizzle = SWIZZLE_NOOP;
reg.RelAddr = 0;
- reg.NegateBase = 0;
+ reg.Negate = NEGATE_NONE;
reg.Abs = 0;
- reg.NegateAbs = 0;
return reg;
}
@@ -112,6 +111,12 @@ static struct prog_src_register src_swizzle1( struct prog_src_register reg, int
return src_swizzle(reg, x, x, x, x);
}
+static struct prog_src_register src_swizzle4( struct prog_src_register reg, uint swizzle )
+{
+ reg.Swizzle = swizzle;
+ return reg;
+}
+
/***********************************************************************
* Dest regs
@@ -187,6 +192,7 @@ static struct prog_instruction * emit_tex_op(struct brw_wm_compile *c,
GLuint saturate,
GLuint tex_src_unit,
GLuint tex_src_target,
+ GLuint tex_shadow,
struct prog_src_register src0,
struct prog_src_register src1,
struct prog_src_register src2 )
@@ -200,6 +206,7 @@ static struct prog_instruction * emit_tex_op(struct brw_wm_compile *c,
inst->SaturateMode = saturate;
inst->TexSrcUnit = tex_src_unit;
inst->TexSrcTarget = tex_src_target;
+ inst->TexShadow = tex_shadow;
inst->SrcReg[0] = src0;
inst->SrcReg[1] = src1;
inst->SrcReg[2] = src2;
@@ -216,7 +223,7 @@ static struct prog_instruction * emit_op(struct brw_wm_compile *c,
struct prog_src_register src2 )
{
return emit_tex_op(c, op, dest, saturate,
- 0, 0, /* tex unit, target */
+ 0, 0, 0, /* tex unit, target, shadow */
src0, src1, src2);
}
@@ -282,8 +289,7 @@ static struct prog_src_register get_pixel_w( struct brw_wm_compile *c )
struct prog_dst_register pixel_w = get_temp(c);
struct prog_src_register deltas = get_delta_xy(c);
struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS);
-
-
+
/* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x
*/
emit_op(c,
@@ -548,7 +554,6 @@ static void precalc_dst( struct brw_wm_compile *c,
src_undef());
}
-
if (dst.WriteMask & WRITEMASK_XZ) {
struct prog_instruction *swz;
GLuint z = GET_SWZ(src0.Swizzle, Z);
@@ -563,7 +568,7 @@ static void precalc_dst( struct brw_wm_compile *c,
src_undef(),
src_undef());
/* Avoid letting negation flag of src0 affect our 1 constant. */
- swz->SrcReg[0].NegateBase &= ~NEGATE_X;
+ swz->SrcReg[0].Negate &= ~NEGATE_X;
}
if (dst.WriteMask & WRITEMASK_W) {
/* dst.w = mov src1.w
@@ -598,10 +603,9 @@ static void precalc_lit( struct brw_wm_compile *c,
src_undef(),
src_undef());
/* Avoid letting the negation flag of src0 affect our 1 constant. */
- swz->SrcReg[0].NegateBase = 0;
+ swz->SrcReg[0].Negate = NEGATE_NONE;
}
-
if (dst.WriteMask & WRITEMASK_YZ) {
emit_op(c,
OPCODE_LIT,
@@ -646,7 +650,7 @@ static void precalc_tex( struct brw_wm_compile *c,
src0,
src_undef(),
src_undef());
- out->SrcReg[0].NegateBase = 0;
+ out->SrcReg[0].Negate = NEGATE_NONE;
out->SrcReg[0].Abs = 1;
/* tmp0 = MAX(coord.X, coord.Y) */
@@ -745,6 +749,7 @@ static void precalc_tex( struct brw_wm_compile *c,
inst->SaturateMode,
unit,
inst->TexSrcTarget,
+ inst->TexShadow,
coord,
src_undef(),
src_undef());
@@ -805,21 +810,40 @@ static void precalc_tex( struct brw_wm_compile *c,
inst->SaturateMode,
unit,
inst->TexSrcTarget,
+ inst->TexShadow,
coord,
src_undef(),
src_undef());
}
+ /* For GL_EXT_texture_swizzle: */
+ if (c->key.tex_swizzles[unit] != SWIZZLE_NOOP) {
+ /* swizzle the result of the TEX instruction */
+ struct prog_src_register tmpsrc = src_reg_from_dst(inst->DstReg);
+ emit_op(c, OPCODE_SWZ,
+ inst->DstReg,
+ SATURATE_OFF, /* saturate already done above */
+ src_swizzle4(tmpsrc, c->key.tex_swizzles[unit]),
+ src_undef(),
+ src_undef());
+ }
+
if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) ||
(inst->TexSrcTarget == TEXTURE_CUBE_INDEX))
release_temp(c, tmpcoord);
}
+/**
+ * Check if the given TXP instruction really needs the divide-by-W step.
+ */
static GLboolean projtex( struct brw_wm_compile *c,
const struct prog_instruction *inst )
{
- struct prog_src_register src = inst->SrcReg[0];
+ const struct prog_src_register src = inst->SrcReg[0];
+ GLboolean retVal;
+
+ assert(inst->Opcode == OPCODE_TXP);
/* Only try to detect the simplest cases. Could detect (later)
* cases where we are trying to emit code like RCP {1.0}, MUL x,
@@ -829,16 +853,21 @@ static GLboolean projtex( struct brw_wm_compile *c,
* user-provided fragment programs anyway:
*/
if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX)
- return 0; /* ut2004 gun rendering !?! */
+ retVal = GL_FALSE; /* ut2004 gun rendering !?! */
else if (src.File == PROGRAM_INPUT &&
GET_SWZ(src.Swizzle, W) == W &&
- (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0)
- return 0;
+ (c->key.proj_attrib_mask & (1 << src.Index)) == 0)
+ retVal = GL_FALSE;
else
- return 1;
+ retVal = GL_TRUE;
+
+ return retVal;
}
+/**
+ * Emit code for TXP.
+ */
static void precalc_txp( struct brw_wm_compile *c,
const struct prog_instruction *inst )
{
@@ -889,42 +918,41 @@ static void precalc_txp( struct brw_wm_compile *c,
static void emit_fb_write( struct brw_wm_compile *c )
{
struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH);
- struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPR);
+ struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPTH);
struct prog_src_register outcolor;
GLuint i;
struct prog_instruction *inst, *last_inst;
struct brw_context *brw = c->func.brw;
- /* inst->Sampler is not used by backend,
- use it for fb write target and eot */
-
- if (brw->state.nr_draw_regions > 1) {
- for (i = 0 ; i < brw->state.nr_draw_regions; i++) {
- outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i);
- last_inst = inst = emit_op(c,
- WM_FB_WRITE, dst_mask(dst_undef(),0), 0,
- outcolor, payload_r0_depth, outdepth);
- inst->Sampler = (i<<1);
- if (c->fp_fragcolor_emitted) {
- outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
- last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
- 0, outcolor, payload_r0_depth, outdepth);
- inst->Sampler = (i<<1);
- }
- }
- last_inst->Sampler |= 1; //eot
+ /* The inst->Aux field is used for FB write target and the EOT marker */
+
+ if (brw->state.nr_color_regions > 1) {
+ for (i = 0 ; i < brw->state.nr_color_regions; i++) {
+ outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i);
+ last_inst = inst = emit_op(c,
+ WM_FB_WRITE, dst_mask(dst_undef(),0), 0,
+ outcolor, payload_r0_depth, outdepth);
+ inst->Aux = (i<<1);
+ if (c->fp_fragcolor_emitted) {
+ outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
+ last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
+ 0, outcolor, payload_r0_depth, outdepth);
+ inst->Aux = (i<<1);
+ }
+ }
+ last_inst->Aux |= 1; //eot
}
else {
/* if gl_FragData[0] is written, use it, else use gl_FragColor */
if (c->fp->program.Base.OutputsWritten & (1 << FRAG_RESULT_DATA0))
outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0);
else
- outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
+ outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
- inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
- 0, outcolor, payload_r0_depth, outdepth);
- inst->Sampler = 1|(0<<1);
+ inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
+ 0, outcolor, payload_r0_depth, outdepth);
+ inst->Aux = 1|(0<<1);
}
}
@@ -955,9 +983,9 @@ static void validate_dst_regs( struct brw_wm_compile *c,
const struct prog_instruction *inst )
{
if (inst->DstReg.File == PROGRAM_OUTPUT) {
- GLuint idx = inst->DstReg.Index;
- if (idx == FRAG_RESULT_COLR)
- c->fp_fragcolor_emitted = 1;
+ GLuint idx = inst->DstReg.Index;
+ if (idx == FRAG_RESULT_COLOR)
+ c->fp_fragcolor_emitted = 1;
}
}
@@ -981,6 +1009,11 @@ static void print_insns( const struct prog_instruction *insn,
}
}
+
+/**
+ * Initial pass for fragment program code generation.
+ * This function is used by both the GLSL and non-GLSL paths.
+ */
void brw_wm_pass_fp( struct brw_wm_compile *c )
{
struct brw_fragment_program *fp = c->fp;
@@ -997,15 +1030,19 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
c->pixel_w = src_undef();
c->nr_fp_insns = 0;
- /* Emit preamble instructions:
+ /* Emit preamble instructions. This is where special instructions such as
+ * WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to
+ * compute shader inputs from varying vars.
*/
-
-
for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) {
const struct prog_instruction *inst = &fp->program.Base.Instructions[insn];
validate_src_regs(c, inst);
validate_dst_regs(c, inst);
}
+
+ /* Loop over all instructions doing assorted simplifications and
+ * transformations.
+ */
for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) {
const struct prog_instruction *inst = &fp->program.Base.Instructions[insn];
struct prog_instruction *out;
@@ -1014,7 +1051,6 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
* necessary:
*/
-
switch (inst->Opcode) {
case OPCODE_SWZ:
out = emit_insn(c, inst);
@@ -1024,14 +1060,14 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
case OPCODE_ABS:
out = emit_insn(c, inst);
out->Opcode = OPCODE_MOV;
- out->SrcReg[0].NegateBase = 0;
+ out->SrcReg[0].Negate = NEGATE_NONE;
out->SrcReg[0].Abs = 1;
break;
case OPCODE_SUB:
out = emit_insn(c, inst);
out->Opcode = OPCODE_ADD;
- out->SrcReg[1].NegateBase ^= 0xf;
+ out->SrcReg[1].Negate ^= NEGATE_XYZW;
break;
case OPCODE_SCS:
@@ -1094,9 +1130,9 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
}
if (INTEL_DEBUG & DEBUG_WM) {
- _mesa_printf("pass_fp:\n");
- print_insns( c->prog_instructions, c->nr_fp_insns );
- _mesa_printf("\n");
+ _mesa_printf("pass_fp:\n");
+ print_insns( c->prog_instructions, c->nr_fp_insns );
+ _mesa_printf("\n");
}
}
diff --git a/i965/brw_wm_glsl.c b/i965/brw_wm_glsl.c
index 5a5497e..a907e1b 100644
--- a/i965/brw_wm_glsl.c
+++ b/i965/brw_wm_glsl.c
@@ -8,12 +8,17 @@ enum _subroutine {
SUB_NOISE1, SUB_NOISE2, SUB_NOISE3, SUB_NOISE4
};
-/* Only guess, need a flag in gl_fragment_program later */
+
+/**
+ * Determine if the given fragment program uses GLSL features such
+ * as flow conditionals, loops, subroutines.
+ * Some GLSL shaders may use these features, others might not.
+ */
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp)
{
int i;
for (i = 0; i < fp->Base.NumInstructions; i++) {
- struct prog_instruction *inst = &fp->Base.Instructions[i];
+ const struct prog_instruction *inst = &fp->Base.Instructions[i];
switch (inst->Opcode) {
case OPCODE_IF:
case OPCODE_TRUNC:
@@ -36,6 +41,10 @@ GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp)
return GL_FALSE;
}
+
+/**
+ * Record the mapping of a Mesa register to a hardware register.
+ */
static void set_reg(struct brw_wm_compile *c, int file, int index,
int component, struct brw_reg reg)
{
@@ -43,7 +52,11 @@ static void set_reg(struct brw_wm_compile *c, int file, int index,
c->wm_regs[file][index][component].inited = GL_TRUE;
}
-static int get_scalar_dst_index(struct prog_instruction *inst)
+/**
+ * Examine instruction's write mask to find index of first component
+ * enabled for writing.
+ */
+static int get_scalar_dst_index(const struct prog_instruction *inst)
{
int i;
for (i = 0; i < 4; i++)
@@ -62,6 +75,10 @@ static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
return reg;
}
+/**
+ * Save current temp register info.
+ * There must be a matching call to release_tmps().
+ */
static int mark_tmps(struct brw_wm_compile *c)
{
return c->tmp_index;
@@ -77,8 +94,22 @@ static void release_tmps(struct brw_wm_compile *c, int mark)
c->tmp_index = mark;
}
+/**
+ * Convert Mesa src register to brw register.
+ *
+ * Since we're running in SOA mode each Mesa register corresponds to four
+ * hardware registers. We allocate the hardware registers as needed here.
+ *
+ * \param file register file, one of PROGRAM_x
+ * \param index register number
+ * \param component src component (X=0, Y=1, Z=2, W=3)
+ * \param nr not used?!?
+ * \param neg negate value?
+ * \param abs take absolute value?
+ */
static struct brw_reg
-get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GLuint neg, GLuint abs)
+get_reg(struct brw_wm_compile *c, int file, int index, int component,
+ int nr, GLuint neg, GLuint abs)
{
struct brw_reg reg;
switch (file) {
@@ -99,12 +130,18 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GL
return brw_null_reg();
}
- if(c->wm_regs[file][index][component].inited)
+ /* see if we've already allocated a HW register for this Mesa register */
+ if (c->wm_regs[file][index][component].inited) {
+ /* yes, re-use */
reg = c->wm_regs[file][index][component].reg;
- else
+ }
+ else {
+ /* no, allocate new register */
reg = brw_vec8_grf(c->reg_index, 0);
+ }
- if(!c->wm_regs[file][index][component].inited) {
+ /* if this is a new register allocation, record it in the table */
+ if (!c->wm_regs[file][index][component].inited) {
set_reg(c, file, index, component, reg);
c->reg_index++;
}
@@ -113,7 +150,7 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GL
/* ran out of temporary registers! */
#if 1
/* This is a big hack for now.
- * Return bad register index, but don't just crash hange the GPU.
+ * Return bad register index, just don't hang the GPU.
*/
_mesa_fprintf(stderr, "out of regs %d\n", c->reg_index);
c->reg_index = BRW_WM_MAX_GRF - 13;
@@ -130,78 +167,273 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GL
return reg;
}
+
+/**
+ * Preallocate registers. This sets up the Mesa to hardware register
+ * mapping for certain registers, such as constants (uniforms/state vars)
+ * and shader inputs.
+ */
static void prealloc_reg(struct brw_wm_compile *c)
{
int i, j;
struct brw_reg reg;
- int nr_interp_regs = 0;
+ int urb_read_length = 0;
GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted | c->fp_deriv_emitted;
for (i = 0; i < 4; i++) {
- reg = (i < c->key.nr_depth_regs)
- ? brw_vec8_grf(i*2, 0) : brw_vec8_grf(0, 0);
+ if (i < c->key.nr_depth_regs)
+ reg = brw_vec8_grf(i * 2, 0);
+ else
+ reg = brw_vec8_grf(0, 0);
set_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i, reg);
}
- c->reg_index += 2*c->key.nr_depth_regs;
+ c->reg_index += 2 * c->key.nr_depth_regs;
+
+ /* constants */
{
- int nr_params = c->fp->program.Base.Parameters->NumParameters;
- struct gl_program_parameter_list *plist =
- c->fp->program.Base.Parameters;
- int index = 0;
- c->prog_data.nr_params = 4*nr_params;
- for (i = 0; i < nr_params; i++) {
- for (j = 0; j < 4; j++, index++) {
- reg = brw_vec1_grf(c->reg_index + index/8,
- index%8);
- c->prog_data.param[index] =
- &plist->ParameterValues[i][j];
- set_reg(c, PROGRAM_STATE_VAR, i, j, reg);
- }
- }
- c->nr_creg = 2*((4*nr_params+15)/16);
- c->reg_index += c->nr_creg;
+ const int nr_params = c->fp->program.Base.Parameters->NumParameters;
+
+ /* use a real constant buffer, or just use a section of the GRF? */
+ c->fp->use_const_buffer = GL_FALSE; /* (nr_params > 8);*/
+
+ if (c->fp->use_const_buffer) {
+ /* We'll use a real constant buffer and fetch constants from
+ * it with a dataport read message.
+ */
+
+ /* number of float constants in CURBE */
+ c->prog_data.nr_params = 0;
+ }
+ else {
+ const struct gl_program_parameter_list *plist =
+ c->fp->program.Base.Parameters;
+ int index = 0;
+
+ /* number of float constants in CURBE */
+ c->prog_data.nr_params = 4 * nr_params;
+
+ /* loop over program constants (float[4]) */
+ for (i = 0; i < nr_params; i++) {
+ /* loop over XYZW channels */
+ for (j = 0; j < 4; j++, index++) {
+ reg = brw_vec1_grf(c->reg_index + index / 8, index % 8);
+ /* Save pointer to parameter/constant value.
+ * Constants will be copied in prepare_constant_buffer()
+ */
+ c->prog_data.param[index] = &plist->ParameterValues[i][j];
+ set_reg(c, PROGRAM_STATE_VAR, i, j, reg);
+ }
+ }
+ /* number of constant regs used (each reg is float[8]) */
+ c->nr_creg = 2 * ((4 * nr_params + 15) / 16);
+ c->reg_index += c->nr_creg;
+ }
}
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (inputs & (1<<i)) {
- nr_interp_regs++;
- reg = brw_vec8_grf(c->reg_index, 0);
- for (j = 0; j < 4; j++)
- set_reg(c, PROGRAM_PAYLOAD, i, j, reg);
- c->reg_index += 2;
- }
+ /* fragment shader inputs */
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ int fp_input;
+
+ if (i >= VERT_RESULT_VAR0)
+ fp_input = i - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
+ else if (i <= VERT_RESULT_TEX7)
+ fp_input = i;
+ else
+ fp_input = -1;
+
+ if (fp_input >= 0 && inputs & (1 << fp_input)) {
+ urb_read_length = c->reg_index;
+ reg = brw_vec8_grf(c->reg_index, 0);
+ for (j = 0; j < 4; j++)
+ set_reg(c, PROGRAM_PAYLOAD, fp_input, j, reg);
+ }
+ if (c->key.vp_outputs_written & (1 << i)) {
+ c->reg_index += 2;
+ }
}
+
c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2;
- c->prog_data.urb_read_length = nr_interp_regs * 2;
+ c->prog_data.urb_read_length = urb_read_length;
c->prog_data.curb_read_length = c->nr_creg;
c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0);
c->reg_index++;
c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0);
c->reg_index += 2;
+
+ /* An instruction may reference up to three constants.
+ * They'll be found in these registers.
+ * XXX alloc these on demand!
+ */
+ if (c->fp->use_const_buffer) {
+ for (i = 0; i < 3; i++) {
+ c->current_const[i].index = -1;
+ c->current_const[i].reg = alloc_tmp(c);
+ }
+ }
+#if 0
+ printf("USE CONST BUFFER? %d\n", c->fp->use_const_buffer);
+ printf("AFTER PRE_ALLOC, reg_index = %d\n", c->reg_index);
+#endif
}
+
+/**
+ * Check if any of the instruction's src registers are constants, uniforms,
+ * or statevars. If so, fetch any constants that we don't already have in
+ * the three GRF slots.
+ */
+static void fetch_constants(struct brw_wm_compile *c,
+ const struct prog_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ /* loop over instruction src regs */
+ for (i = 0; i < 3; i++) {
+ const struct prog_src_register *src = &inst->SrcReg[i];
+ if (src->File == PROGRAM_STATE_VAR ||
+ src->File == PROGRAM_CONSTANT ||
+ src->File == PROGRAM_UNIFORM) {
+ c->current_const[i].index = src->Index;
+
+#if 0
+ printf(" fetch const[%d] for arg %d into reg %d\n",
+ src->Index, i, c->current_const[i].reg.nr);
+#endif
+
+ /* need to fetch the constant now */
+ brw_dp_READ_4(p,
+ c->current_const[i].reg, /* writeback dest */
+ src->RelAddr, /* relative indexing? */
+ 16 * src->Index, /* byte offset */
+ SURF_INDEX_FRAG_CONST_BUFFER/* binding table index */
+ );
+ }
+ }
+}
+
+
+/**
+ * Convert Mesa dst register to brw register.
+ */
static struct brw_reg get_dst_reg(struct brw_wm_compile *c,
- struct prog_instruction *inst, int component, int nr)
+ const struct prog_instruction *inst,
+ GLuint component)
{
+ const int nr = 1;
return get_reg(c, inst->DstReg.File, inst->DstReg.Index, component, nr,
0, 0);
}
+
+static struct brw_reg
+get_src_reg_const(struct brw_wm_compile *c,
+ const struct prog_instruction *inst,
+ GLuint srcRegIndex, GLuint component)
+{
+ /* We should have already fetched the constant from the constant
+ * buffer in fetch_constants(). Now we just have to return a
+ * register description that extracts the needed component and
+ * smears it across all eight vector components.
+ */
+ const struct prog_src_register *src = &inst->SrcReg[srcRegIndex];
+ struct brw_reg const_reg;
+
+ assert(component < 4);
+ assert(srcRegIndex < 3);
+ assert(c->current_const[srcRegIndex].index != -1);
+ const_reg = c->current_const[srcRegIndex].reg;
+
+ /* extract desired float from the const_reg, and smear */
+ const_reg = stride(const_reg, 0, 1, 0);
+ const_reg.subnr = component * 4;
+
+ if (src->Negate & (1 << component))
+ const_reg = negate(const_reg);
+ if (src->Abs)
+ const_reg = brw_abs(const_reg);
+
+#if 0
+ printf(" form const[%d].%d for arg %d, reg %d\n",
+ c->current_const[srcRegIndex].index,
+ component,
+ srcRegIndex,
+ const_reg.nr);
+#endif
+
+ return const_reg;
+}
+
+
+/**
+ * Convert Mesa src register to brw register.
+ */
static struct brw_reg get_src_reg(struct brw_wm_compile *c,
- struct prog_src_register *src, int index, int nr)
-{
- int component = GET_SWZ(src->Swizzle, index);
- return get_reg(c, src->File, src->Index, component, nr,
- src->NegateBase, src->Abs);
+ const struct prog_instruction *inst,
+ GLuint srcRegIndex, GLuint channel)
+{
+ const struct prog_src_register *src = &inst->SrcReg[srcRegIndex];
+ const GLuint nr = 1;
+ const GLuint component = GET_SWZ(src->Swizzle, channel);
+
+ if (c->fp->use_const_buffer &&
+ (src->File == PROGRAM_STATE_VAR ||
+ src->File == PROGRAM_CONSTANT ||
+ src->File == PROGRAM_UNIFORM)) {
+ return get_src_reg_const(c, inst, srcRegIndex, component);
+ }
+ else {
+ /* other type of source register */
+ return get_reg(c, src->File, src->Index, component, nr,
+ src->Negate, src->Abs);
+ }
}
-/* Subroutines are minimal support for resusable instruction sequences.
- They are implemented as simply as possible to minimise overhead: there
- is no explicit support for communication between the caller and callee
- other than saving the return address in a temporary register, nor is
- there any automatic local storage. This implies that great care is
- required before attempting reentrancy or any kind of nested
- subroutine invocations. */
+
+/**
+ * Same as \sa get_src_reg() but if the register is a literal, emit
+ * a brw_reg encoding the literal.
+ * Note that a brw instruction only allows one src operand to be a literal.
+ * For instructions with more than one operand, only the second can be a
+ * literal. This means that we treat some literals as constants/uniforms
+ * (which why PROGRAM_CONSTANT is checked in fetch_constants()).
+ *
+ */
+static struct brw_reg get_src_reg_imm(struct brw_wm_compile *c,
+ const struct prog_instruction *inst,
+ GLuint srcRegIndex, GLuint channel)
+{
+ const struct prog_src_register *src = &inst->SrcReg[srcRegIndex];
+ if (src->File == PROGRAM_CONSTANT) {
+ /* a literal */
+ const int component = GET_SWZ(src->Swizzle, channel);
+ const GLfloat *param =
+ c->fp->program.Base.Parameters->ParameterValues[src->Index];
+ GLfloat value = param[component];
+ if (src->Negate & (1 << channel))
+ value = -value;
+ if (src->Abs)
+ value = FABSF(value);
+#if 0
+ printf(" form immed value %f for chan %d\n", value, channel);
+#endif
+ return brw_imm_f(value);
+ }
+ else {
+ return get_src_reg(c, inst, srcRegIndex, channel);
+ }
+}
+
+
+/**
+ * Subroutines are minimal support for resusable instruction sequences.
+ * They are implemented as simply as possible to minimise overhead: there
+ * is no explicit support for communication between the caller and callee
+ * other than saving the return address in a temporary register, nor is
+ * there any automatic local storage. This implies that great care is
+ * required before attempting reentrancy or any kind of nested
+ * subroutine invocations.
+ */
static void invoke_subroutine( struct brw_wm_compile *c,
enum _subroutine subroutine,
void (*emit)( struct brw_wm_compile * ) )
@@ -258,7 +490,7 @@ static void invoke_subroutine( struct brw_wm_compile *c,
}
static void emit_abs( struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
int i;
struct brw_compile *p = &c->func;
@@ -266,8 +498,8 @@ static void emit_abs( struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (inst->DstReg.WriteMask & (1<<i)) {
struct brw_reg src, dst;
- dst = get_dst_reg(c, inst, i, 1);
- src = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src = get_src_reg(c, inst, 0, i);
brw_MOV(p, dst, brw_abs(src));
}
}
@@ -275,7 +507,7 @@ static void emit_abs( struct brw_wm_compile *c,
}
static void emit_trunc( struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
int i;
struct brw_compile *p = &c->func;
@@ -284,8 +516,8 @@ static void emit_trunc( struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
struct brw_reg src, dst;
- dst = get_dst_reg(c, inst, i, 1) ;
- src = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src = get_src_reg(c, inst, 0, i);
brw_RNDZ(p, dst, src);
}
}
@@ -293,7 +525,7 @@ static void emit_trunc( struct brw_wm_compile *c,
}
static void emit_mov( struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
int i;
struct brw_compile *p = &c->func;
@@ -302,8 +534,10 @@ static void emit_mov( struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
struct brw_reg src, dst;
- dst = get_dst_reg(c, inst, i, 1);
- src = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ /* XXX some moves from immediate value don't work reliably!!! */
+ /*src = get_src_reg_imm(c, inst, 0, i);*/
+ src = get_src_reg(c, inst, 0, i);
brw_MOV(p, dst, src);
}
}
@@ -311,7 +545,7 @@ static void emit_mov( struct brw_wm_compile *c,
}
static void emit_pixel_xy(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_reg r1 = brw_vec1_grf(1, 0);
struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
@@ -320,8 +554,8 @@ static void emit_pixel_xy(struct brw_wm_compile *c,
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
- dst0 = get_dst_reg(c, inst, 0, 1);
- dst1 = get_dst_reg(c, inst, 1, 1);
+ dst0 = get_dst_reg(c, inst, 0);
+ dst1 = get_dst_reg(c, inst, 1);
/* Calculate pixel centers by adding 1 or 0 to each of the
* micro-tile coordinates passed in r1.
*/
@@ -338,21 +572,20 @@ static void emit_pixel_xy(struct brw_wm_compile *c,
stride(suboffset(r1_uw, 5), 2, 4, 0),
brw_imm_v(0x11001100));
}
-
}
static void emit_delta_xy(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_reg r1 = brw_vec1_grf(1, 0);
struct brw_reg dst0, dst1, src0, src1;
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
- dst0 = get_dst_reg(c, inst, 0, 1);
- dst1 = get_dst_reg(c, inst, 1, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- src1 = get_src_reg(c, &inst->SrcReg[0], 1, 1);
+ dst0 = get_dst_reg(c, inst, 0);
+ dst1 = get_dst_reg(c, inst, 1);
+ src0 = get_src_reg(c, inst, 0, 0);
+ src1 = get_src_reg(c, inst, 0, 1);
/* Calc delta X,Y by subtracting origin in r1 from the pixel
* centers.
*/
@@ -370,10 +603,8 @@ static void emit_delta_xy(struct brw_wm_compile *c,
negate(suboffset(r1,1)));
}
-
}
-
static void fire_fb_write( struct brw_wm_compile *c,
GLuint base_reg,
GLuint nr,
@@ -404,7 +635,7 @@ static void fire_fb_write( struct brw_wm_compile *c,
}
static void emit_fb_write(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
int nr = 2;
@@ -416,38 +647,64 @@ static void emit_fb_write(struct brw_wm_compile *c,
*/
if (c->key.aa_dest_stencil_reg)
nr += 1;
- {
- brw_push_insn_state(p);
- for (channel = 0; channel < 4; channel++) {
- src0 = get_src_reg(c, &inst->SrcReg[0], channel, 1);
- /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
- /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
- brw_MOV(p, brw_message_reg(nr + channel), src0);
- }
- /* skip over the regs populated above: */
- nr += 8;
- brw_pop_insn_state(p);
+
+ brw_push_insn_state(p);
+ for (channel = 0; channel < 4; channel++) {
+ src0 = get_src_reg(c, inst, 0, channel);
+ /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
+ /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
+ brw_MOV(p, brw_message_reg(nr + channel), src0);
}
+ /* skip over the regs populated above: */
+ nr += 8;
+ brw_pop_insn_state(p);
- if (c->key.source_depth_to_render_target)
- {
- if (c->key.computes_depth) {
- src0 = get_src_reg(c, &inst->SrcReg[2], 2, 1);
- brw_MOV(p, brw_message_reg(nr), src0);
- } else {
- src0 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
- brw_MOV(p, brw_message_reg(nr), src0);
- }
+ if (c->key.source_depth_to_render_target) {
+ if (c->key.computes_depth) {
+ src0 = get_src_reg(c, inst, 2, 2);
+ brw_MOV(p, brw_message_reg(nr), src0);
+ }
+ else {
+ src0 = get_src_reg(c, inst, 1, 1);
+ brw_MOV(p, brw_message_reg(nr), src0);
+ }
+
+ nr += 2;
+ }
- nr += 2;
+ if (c->key.dest_depth_reg) {
+ GLuint comp = c->key.dest_depth_reg / 2;
+ GLuint off = c->key.dest_depth_reg % 2;
+
+ assert(comp == 1);
+ assert(off == 0);
+#if 0
+ /* XXX do we need this code? comp always 1, off always 0, it seems */
+ if (off != 0) {
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
+ /* 2nd half? */
+ brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
+ brw_pop_insn_state(p);
+ }
+ else
+#endif
+ {
+ struct brw_reg src = get_src_reg(c, inst, 1, 1);
+ brw_MOV(p, brw_message_reg(nr), src);
+ }
+ nr += 2;
}
- target = inst->Sampler >> 1;
- eot = inst->Sampler & 1;
+
+ target = inst->Aux >> 1;
+ eot = inst->Aux & 1;
fire_fb_write(c, 0, nr, target, eot);
}
static void emit_pixel_w( struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -455,10 +712,10 @@ static void emit_pixel_w( struct brw_wm_compile *c,
struct brw_reg dst, src0, delta0, delta1;
struct brw_reg interp3;
- dst = get_dst_reg(c, inst, 3, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- delta0 = get_src_reg(c, &inst->SrcReg[1], 0, 1);
- delta1 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
+ dst = get_dst_reg(c, inst, 3);
+ src0 = get_src_reg(c, inst, 0, 0);
+ delta0 = get_src_reg(c, inst, 1, 0);
+ delta1 = get_src_reg(c, inst, 1, 1);
interp3 = brw_vec1_grf(src0.nr+1, 4);
/* Calc 1/w - just linterp wpos[3] optimized by putting the
@@ -477,19 +734,19 @@ static void emit_pixel_w( struct brw_wm_compile *c,
}
static void emit_linterp(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
struct brw_reg interp[4];
struct brw_reg dst, delta0, delta1;
struct brw_reg src0;
+ GLuint nr, i;
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- delta0 = get_src_reg(c, &inst->SrcReg[1], 0, 1);
- delta1 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
- GLuint nr = src0.nr;
- int i;
+ src0 = get_src_reg(c, inst, 0, 0);
+ delta0 = get_src_reg(c, inst, 1, 0);
+ delta1 = get_src_reg(c, inst, 1, 1);
+ nr = src0.nr;
interp[0] = brw_vec1_grf(nr, 0);
interp[1] = brw_vec1_grf(nr, 4);
@@ -498,7 +755,7 @@ static void emit_linterp(struct brw_wm_compile *c,
for(i = 0; i < 4; i++ ) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_LINE(p, brw_null_reg(), interp[i], delta0);
brw_MAC(p, dst, suboffset(interp[i],1), delta1);
}
@@ -506,17 +763,17 @@ static void emit_linterp(struct brw_wm_compile *c,
}
static void emit_cinterp(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
struct brw_reg interp[4];
struct brw_reg dst, src0;
+ GLuint nr, i;
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- GLuint nr = src0.nr;
- int i;
+ src0 = get_src_reg(c, inst, 0, 0);
+ nr = src0.nr;
interp[0] = brw_vec1_grf(nr, 0);
interp[1] = brw_vec1_grf(nr, 4);
@@ -525,14 +782,14 @@ static void emit_cinterp(struct brw_wm_compile *c,
for(i = 0; i < 4; i++ ) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV(p, dst, suboffset(interp[i],3));
}
}
}
static void emit_pinterp(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -540,13 +797,13 @@ static void emit_pinterp(struct brw_wm_compile *c,
struct brw_reg interp[4];
struct brw_reg dst, delta0, delta1;
struct brw_reg src0, w;
+ GLuint nr, i;
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- delta0 = get_src_reg(c, &inst->SrcReg[1], 0, 1);
- delta1 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
- w = get_src_reg(c, &inst->SrcReg[2], 3, 1);
- GLuint nr = src0.nr;
- int i;
+ src0 = get_src_reg(c, inst, 0, 0);
+ delta0 = get_src_reg(c, inst, 1, 0);
+ delta1 = get_src_reg(c, inst, 1, 1);
+ w = get_src_reg(c, inst, 2, 3);
+ nr = src0.nr;
interp[0] = brw_vec1_grf(nr, 0);
interp[1] = brw_vec1_grf(nr, 4);
@@ -555,7 +812,7 @@ static void emit_pinterp(struct brw_wm_compile *c,
for(i = 0; i < 4; i++ ) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_LINE(p, brw_null_reg(), interp[i], delta0);
brw_MAC(p, dst, suboffset(interp[i],1),
delta1);
@@ -566,7 +823,7 @@ static void emit_pinterp(struct brw_wm_compile *c,
/* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
static void emit_frontfacing(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
@@ -576,7 +833,7 @@ static void emit_frontfacing(struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV(p, dst, brw_imm_f(0.0));
}
}
@@ -587,7 +844,7 @@ static void emit_frontfacing(struct brw_wm_compile *c,
brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV(p, dst, brw_imm_f(1.0));
}
}
@@ -595,7 +852,7 @@ static void emit_frontfacing(struct brw_wm_compile *c,
}
static void emit_xpd(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
int i;
struct brw_compile *p = &c->func;
@@ -605,12 +862,12 @@ static void emit_xpd(struct brw_wm_compile *c,
GLuint i1 = (i+1)%3;
if (mask & (1<<i)) {
struct brw_reg src0, src1, dst;
- dst = get_dst_reg(c, inst, i, 1);
- src0 = negate(get_src_reg(c, &inst->SrcReg[0], i2, 1));
- src1 = get_src_reg(c, &inst->SrcReg[1], i1, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = negate(get_src_reg(c, inst, 0, i2));
+ src1 = get_src_reg_imm(c, inst, 1, i1);
brw_MUL(p, brw_null_reg(), src0, src1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i1, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i2, 1);
+ src0 = get_src_reg(c, inst, 0, i1);
+ src1 = get_src_reg_imm(c, inst, 1, i2);
brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF);
brw_MAC(p, dst, src0, src1);
brw_set_saturate(p, 0);
@@ -620,17 +877,17 @@ static void emit_xpd(struct brw_wm_compile *c,
}
static void emit_dp3(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_reg src0[3], src1[3], dst;
int i;
struct brw_compile *p = &c->func;
for (i = 0; i < 3; i++) {
- src0[i] = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1[i] = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ src0[i] = get_src_reg(c, inst, 0, i);
+ src1[i] = get_src_reg_imm(c, inst, 1, i);
}
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1);
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
@@ -639,16 +896,16 @@ static void emit_dp3(struct brw_wm_compile *c,
}
static void emit_dp4(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_reg src0[4], src1[4], dst;
int i;
struct brw_compile *p = &c->func;
for (i = 0; i < 4; i++) {
- src0[i] = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1[i] = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ src0[i] = get_src_reg(c, inst, 0, i);
+ src1[i] = get_src_reg_imm(c, inst, 1, i);
}
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1);
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
brw_MAC(p, brw_null_reg(), src0[2], src1[2]);
@@ -658,16 +915,16 @@ static void emit_dp4(struct brw_wm_compile *c,
}
static void emit_dph(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_reg src0[4], src1[4], dst;
int i;
struct brw_compile *p = &c->func;
for (i = 0; i < 4; i++) {
- src0[i] = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1[i] = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ src0[i] = get_src_reg(c, inst, 0, i);
+ src1[i] = get_src_reg_imm(c, inst, 1, i);
}
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1);
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
brw_MAC(p, dst, src0[2], src1[2]);
@@ -682,7 +939,7 @@ static void emit_dph(struct brw_wm_compile *c,
* register's X, Y, Z and W channels (subject to writemasking of course).
*/
static void emit_math1(struct brw_wm_compile *c,
- struct prog_instruction *inst, GLuint func)
+ const struct prog_instruction *inst, GLuint func)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, dst, tmp;
@@ -692,7 +949,7 @@ static void emit_math1(struct brw_wm_compile *c,
tmp = alloc_tmp(c);
/* Get first component of source register */
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
+ src0 = get_src_reg(c, inst, 0, 0);
/* tmp = func(src0) */
brw_MOV(p, brw_message_reg(2), src0);
@@ -710,7 +967,7 @@ static void emit_math1(struct brw_wm_compile *c,
/* replicate tmp value across enabled dest channels */
for (i = 0; i < 4; i++) {
if (inst->DstReg.WriteMask & (1 << i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV(p, dst, tmp);
}
}
@@ -719,43 +976,43 @@ static void emit_math1(struct brw_wm_compile *c,
}
static void emit_rcp(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_math1(c, inst, BRW_MATH_FUNCTION_INV);
}
static void emit_rsq(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_math1(c, inst, BRW_MATH_FUNCTION_RSQ);
}
static void emit_sin(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_math1(c, inst, BRW_MATH_FUNCTION_SIN);
}
static void emit_cos(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_math1(c, inst, BRW_MATH_FUNCTION_COS);
}
static void emit_ex2(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_math1(c, inst, BRW_MATH_FUNCTION_EXP);
}
static void emit_lg2(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_math1(c, inst, BRW_MATH_FUNCTION_LOG);
}
static void emit_add(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, src1, dst;
@@ -764,17 +1021,30 @@ static void emit_add(struct brw_wm_compile *c,
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, inst, 0, i);
+ src1 = get_src_reg_imm(c, inst, 1, i);
brw_ADD(p, dst, src0, src1);
}
}
brw_set_saturate(p, 0);
}
+static void emit_arl(struct brw_wm_compile *c,
+ const struct prog_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg src0, addr_reg;
+ brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
+ addr_reg = brw_uw8_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_ADDRESS, 0);
+ src0 = get_src_reg(c, inst, 0, 0); /* channel 0 */
+ brw_MOV(p, addr_reg, src0);
+ brw_set_saturate(p, 0);
+}
+
static void emit_sub(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, src1, dst;
@@ -783,9 +1053,9 @@ static void emit_sub(struct brw_wm_compile *c,
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, inst, 0, i);
+ src1 = get_src_reg_imm(c, inst, 1, i);
brw_ADD(p, dst, src0, negate(src1));
}
}
@@ -793,7 +1063,7 @@ static void emit_sub(struct brw_wm_compile *c,
}
static void emit_mul(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, src1, dst;
@@ -802,9 +1072,9 @@ static void emit_mul(struct brw_wm_compile *c,
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, inst, 0, i);
+ src1 = get_src_reg_imm(c, inst, 1, i);
brw_MUL(p, dst, src0, src1);
}
}
@@ -812,7 +1082,7 @@ static void emit_mul(struct brw_wm_compile *c,
}
static void emit_frc(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, dst;
@@ -821,8 +1091,8 @@ static void emit_frc(struct brw_wm_compile *c,
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg_imm(c, inst, 0, i);
brw_FRC(p, dst, src0);
}
}
@@ -831,7 +1101,7 @@ static void emit_frc(struct brw_wm_compile *c,
}
static void emit_flr(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, dst;
@@ -840,78 +1110,71 @@ static void emit_flr(struct brw_wm_compile *c,
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg_imm(c, inst, 0, i);
brw_RNDD(p, dst, src0);
}
}
brw_set_saturate(p, 0);
}
-static void emit_max(struct brw_wm_compile *c,
- struct prog_instruction *inst)
-{
- struct brw_compile *p = &c->func;
- GLuint mask = inst->DstReg.WriteMask;
- struct brw_reg src0, src1, dst;
- int i;
- brw_push_insn_state(p);
- for (i = 0; i < 4; i++) {
- if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
- brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
- brw_MOV(p, dst, src0);
- brw_set_saturate(p, 0);
-
- brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src0, src1);
- brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
- brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
- brw_MOV(p, dst, src1);
- brw_set_saturate(p, 0);
- brw_set_predicate_control_flag_value(p, 0xff);
- }
- }
- brw_pop_insn_state(p);
-}
-static void emit_min(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+static void emit_min_max(struct brw_wm_compile *c,
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
- GLuint mask = inst->DstReg.WriteMask;
- struct brw_reg src0, src1, dst;
+ const GLuint mask = inst->DstReg.WriteMask;
+ const int mark = mark_tmps(c);
int i;
brw_push_insn_state(p);
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ struct brw_reg real_dst = get_dst_reg(c, inst, i);
+ struct brw_reg src0 = get_src_reg(c, inst, 0, i);
+ struct brw_reg src1 = get_src_reg(c, inst, 1, i);
+ struct brw_reg dst;
+ /* if dst==src0 or dst==src1 we need to use a temp reg */
+ GLboolean use_temp = brw_same_reg(dst, src0) ||
+ brw_same_reg(dst, src1);
+ if (use_temp)
+ dst = alloc_tmp(c);
+ else
+ dst = real_dst;
+
+ /*
+ printf(" Min/max: dst %d src0 %d src1 %d\n",
+ dst.nr, src0.nr, src1.nr);
+ */
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
brw_MOV(p, dst, src0);
brw_set_saturate(p, 0);
- brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src1, src0);
+ if (inst->Opcode == OPCODE_MIN)
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src1, src0);
+ else
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, src1, src0);
+
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
brw_MOV(p, dst, src1);
brw_set_saturate(p, 0);
brw_set_predicate_control_flag_value(p, 0xff);
+ if (use_temp)
+ brw_MOV(p, real_dst, dst);
}
}
brw_pop_insn_state(p);
+ release_tmps(c, mark);
}
static void emit_pow(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg dst, src0, src1;
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], 0, 1);
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ src0 = get_src_reg_imm(c, inst, 0, 0);
+ src1 = get_src_reg_imm(c, inst, 1, 0);
brw_MOV(p, brw_message_reg(2), src0);
brw_MOV(p, brw_message_reg(3), src1);
@@ -927,7 +1190,7 @@ static void emit_pow(struct brw_wm_compile *c,
}
static void emit_lrp(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -936,10 +1199,10 @@ static void emit_lrp(struct brw_wm_compile *c,
int mark = mark_tmps(c);
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, inst, 0, i);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ src1 = get_src_reg_imm(c, inst, 1, i);
if (src1.nr == dst.nr) {
tmp1 = alloc_tmp(c);
@@ -947,7 +1210,7 @@ static void emit_lrp(struct brw_wm_compile *c,
} else
tmp1 = src1;
- src2 = get_src_reg(c, &inst->SrcReg[2], i, 1);
+ src2 = get_src_reg(c, inst, 2, i);
if (src2.nr == dst.nr) {
tmp2 = alloc_tmp(c);
brw_MOV(p, tmp2, src2);
@@ -980,7 +1243,7 @@ static void emit_kil(struct brw_wm_compile *c)
}
static void emit_mad(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -989,10 +1252,10 @@ static void emit_mad(struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
- src2 = get_src_reg(c, &inst->SrcReg[2], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, inst, 0, i);
+ src1 = get_src_reg_imm(c, inst, 1, i);
+ src2 = get_src_reg_imm(c, inst, 2, i);
brw_MUL(p, dst, src0, src1);
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
@@ -1003,7 +1266,7 @@ static void emit_mad(struct brw_wm_compile *c,
}
static void emit_sop(struct brw_wm_compile *c,
- struct prog_instruction *inst, GLuint cond)
+ const struct prog_instruction *inst, GLuint cond)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -1012,9 +1275,9 @@ static void emit_sop(struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
- src0 = get_src_reg(c, &inst->SrcReg[0], i, 1);
- src1 = get_src_reg(c, &inst->SrcReg[1], i, 1);
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, inst, 0, i);
+ src1 = get_src_reg_imm(c, inst, 1, i);
brw_push_insn_state(p);
brw_CMP(p, brw_null_reg(), cond, src0, src1);
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
@@ -1027,43 +1290,43 @@ static void emit_sop(struct brw_wm_compile *c,
}
static void emit_slt(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_sop(c, inst, BRW_CONDITIONAL_L);
}
static void emit_sle(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_sop(c, inst, BRW_CONDITIONAL_LE);
}
static void emit_sgt(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_sop(c, inst, BRW_CONDITIONAL_G);
}
static void emit_sge(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_sop(c, inst, BRW_CONDITIONAL_GE);
}
static void emit_seq(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_sop(c, inst, BRW_CONDITIONAL_EQ);
}
static void emit_sne(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
emit_sop(c, inst, BRW_CONDITIONAL_NEQ);
}
static void emit_ddx(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -1071,8 +1334,8 @@ static void emit_ddx(struct brw_wm_compile *c,
struct brw_reg dst;
struct brw_reg src0, w;
GLuint nr, i;
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- w = get_src_reg(c, &inst->SrcReg[1], 3, 1);
+ src0 = get_src_reg(c, inst, 0, 0);
+ w = get_src_reg(c, inst, 1, 3);
nr = src0.nr;
interp[0] = brw_vec1_grf(nr, 0);
interp[1] = brw_vec1_grf(nr, 4);
@@ -1081,7 +1344,7 @@ static void emit_ddx(struct brw_wm_compile *c,
brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF);
for(i = 0; i < 4; i++ ) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV(p, dst, interp[i]);
brw_MUL(p, dst, dst, w);
}
@@ -1090,7 +1353,7 @@ static void emit_ddx(struct brw_wm_compile *c,
}
static void emit_ddy(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
@@ -1099,9 +1362,9 @@ static void emit_ddy(struct brw_wm_compile *c,
struct brw_reg src0, w;
GLuint nr, i;
- src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
+ src0 = get_src_reg(c, inst, 0, 0);
nr = src0.nr;
- w = get_src_reg(c, &inst->SrcReg[1], 3, 1);
+ w = get_src_reg(c, inst, 1, 3);
interp[0] = brw_vec1_grf(nr, 0);
interp[1] = brw_vec1_grf(nr, 4);
interp[2] = brw_vec1_grf(nr+1, 0);
@@ -1109,7 +1372,7 @@ static void emit_ddy(struct brw_wm_compile *c,
brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF);
for(i = 0; i < 4; i++ ) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV(p, dst, suboffset(interp[i], 1));
brw_MUL(p, dst, dst, w);
}
@@ -1117,23 +1380,23 @@ static void emit_ddy(struct brw_wm_compile *c,
brw_set_saturate(p, 0);
}
-static __inline struct brw_reg high_words( struct brw_reg reg )
+static INLINE struct brw_reg high_words( struct brw_reg reg )
{
return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_W ), 1 ),
0, 8, 2 );
}
-static __inline struct brw_reg low_words( struct brw_reg reg )
+static INLINE struct brw_reg low_words( struct brw_reg reg )
{
return stride( retype( reg, BRW_REGISTER_TYPE_W ), 0, 8, 2 );
}
-static __inline struct brw_reg even_bytes( struct brw_reg reg )
+static INLINE struct brw_reg even_bytes( struct brw_reg reg )
{
return stride( retype( reg, BRW_REGISTER_TYPE_B ), 0, 16, 2 );
}
-static __inline struct brw_reg odd_bytes( struct brw_reg reg )
+static INLINE struct brw_reg odd_bytes( struct brw_reg reg )
{
return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_B ), 1 ),
0, 16, 2 );
@@ -1233,7 +1496,7 @@ static void noise1_sub( struct brw_wm_compile *c ) {
}
static void emit_noise1( struct brw_wm_compile *c,
- struct prog_instruction *inst )
+ const struct prog_instruction *inst )
{
struct brw_compile *p = &c->func;
struct brw_reg src, param, dst;
@@ -1243,7 +1506,7 @@ static void emit_noise1( struct brw_wm_compile *c,
assert( mark == 0 );
- src = get_src_reg( c, inst->SrcReg, 0, 1 );
+ src = get_src_reg( c, inst, 0, 0 );
param = alloc_tmp( c );
@@ -1255,7 +1518,7 @@ static void emit_noise1( struct brw_wm_compile *c,
brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE );
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV( p, dst, param );
}
}
@@ -1403,7 +1666,7 @@ static void noise2_sub( struct brw_wm_compile *c ) {
}
static void emit_noise2( struct brw_wm_compile *c,
- struct prog_instruction *inst )
+ const struct prog_instruction *inst )
{
struct brw_compile *p = &c->func;
struct brw_reg src0, src1, param0, param1, dst;
@@ -1413,8 +1676,8 @@ static void emit_noise2( struct brw_wm_compile *c,
assert( mark == 0 );
- src0 = get_src_reg( c, inst->SrcReg, 0, 1 );
- src1 = get_src_reg( c, inst->SrcReg, 1, 1 );
+ src0 = get_src_reg( c, inst, 0, 0 );
+ src1 = get_src_reg( c, inst, 0, 1 );
param0 = alloc_tmp( c );
param1 = alloc_tmp( c );
@@ -1428,7 +1691,7 @@ static void emit_noise2( struct brw_wm_compile *c,
brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE );
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV( p, dst, param0 );
}
}
@@ -1438,9 +1701,11 @@ static void emit_noise2( struct brw_wm_compile *c,
release_tmps( c, mark );
}
-/* The three-dimensional case is much like the one- and two- versions above,
- but since the number of corners is rapidly growing we now pack 16 16-bit
- hashes into each register to extract more parallelism from the EUs. */
+/**
+ * The three-dimensional case is much like the one- and two- versions above,
+ * but since the number of corners is rapidly growing we now pack 16 16-bit
+ * hashes into each register to extract more parallelism from the EUs.
+ */
static void noise3_sub( struct brw_wm_compile *c ) {
struct brw_compile *p = &c->func;
@@ -1704,7 +1969,7 @@ static void noise3_sub( struct brw_wm_compile *c ) {
}
static void emit_noise3( struct brw_wm_compile *c,
- struct prog_instruction *inst )
+ const struct prog_instruction *inst )
{
struct brw_compile *p = &c->func;
struct brw_reg src0, src1, src2, param0, param1, param2, dst;
@@ -1714,9 +1979,9 @@ static void emit_noise3( struct brw_wm_compile *c,
assert( mark == 0 );
- src0 = get_src_reg( c, inst->SrcReg, 0, 1 );
- src1 = get_src_reg( c, inst->SrcReg, 1, 1 );
- src2 = get_src_reg( c, inst->SrcReg, 2, 1 );
+ src0 = get_src_reg( c, inst, 0, 0 );
+ src1 = get_src_reg( c, inst, 0, 1 );
+ src2 = get_src_reg( c, inst, 0, 2 );
param0 = alloc_tmp( c );
param1 = alloc_tmp( c );
@@ -1732,7 +1997,7 @@ static void emit_noise3( struct brw_wm_compile *c,
brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE );
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV( p, dst, param0 );
}
}
@@ -1742,13 +2007,15 @@ static void emit_noise3( struct brw_wm_compile *c,
release_tmps( c, mark );
}
-/* For the four-dimensional case, the little micro-optimisation benefits
- we obtain by unrolling all the loops aren't worth the massive bloat it
- now causes. Instead, we loop twice around performing a similar operation
- to noise3, once for the w=0 cube and once for the w=1, with a bit more
- code to glue it all together. */
-static void noise4_sub( struct brw_wm_compile *c ) {
-
+/**
+ * For the four-dimensional case, the little micro-optimisation benefits
+ * we obtain by unrolling all the loops aren't worth the massive bloat it
+ * now causes. Instead, we loop twice around performing a similar operation
+ * to noise3, once for the w=0 cube and once for the w=1, with a bit more
+ * code to glue it all together.
+ */
+static void noise4_sub( struct brw_wm_compile *c )
+{
struct brw_compile *p = &c->func;
struct brw_reg param[ 4 ],
x0y0, x0y1, x1y0, x1y1, /* gradients at four of the corners */
@@ -2125,7 +2392,7 @@ static void noise4_sub( struct brw_wm_compile *c ) {
}
static void emit_noise4( struct brw_wm_compile *c,
- struct prog_instruction *inst )
+ const struct prog_instruction *inst )
{
struct brw_compile *p = &c->func;
struct brw_reg src0, src1, src2, src3, param0, param1, param2, param3, dst;
@@ -2135,10 +2402,10 @@ static void emit_noise4( struct brw_wm_compile *c,
assert( mark == 0 );
- src0 = get_src_reg( c, inst->SrcReg, 0, 1 );
- src1 = get_src_reg( c, inst->SrcReg, 1, 1 );
- src2 = get_src_reg( c, inst->SrcReg, 2, 1 );
- src3 = get_src_reg( c, inst->SrcReg, 3, 1 );
+ src0 = get_src_reg( c, inst, 0, 0 );
+ src1 = get_src_reg( c, inst, 0, 1 );
+ src2 = get_src_reg( c, inst, 0, 2 );
+ src3 = get_src_reg( c, inst, 0, 3 );
param0 = alloc_tmp( c );
param1 = alloc_tmp( c );
@@ -2156,7 +2423,7 @@ static void emit_noise4( struct brw_wm_compile *c,
brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE );
for (i = 0 ; i < 4; i++) {
if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i, 1);
+ dst = get_dst_reg(c, inst, i);
brw_MOV( p, dst, param0 );
}
}
@@ -2167,17 +2434,17 @@ static void emit_noise4( struct brw_wm_compile *c,
}
static void emit_wpos_xy(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint mask = inst->DstReg.WriteMask;
struct brw_reg src0[2], dst[2];
- dst[0] = get_dst_reg(c, inst, 0, 1);
- dst[1] = get_dst_reg(c, inst, 1, 1);
+ dst[0] = get_dst_reg(c, inst, 0);
+ dst[1] = get_dst_reg(c, inst, 1);
- src0[0] = get_src_reg(c, &inst->SrcReg[0], 0, 1);
- src0[1] = get_src_reg(c, &inst->SrcReg[0], 1, 1);
+ src0[0] = get_src_reg(c, inst, 0, 0);
+ src0[1] = get_src_reg(c, inst, 0, 1);
/* Calculate the pixel offset from window bottom left into destination
* X and Y channels.
@@ -2200,27 +2467,28 @@ static void emit_wpos_xy(struct brw_wm_compile *c,
}
/* TODO
- BIAS on SIMD8 not workind yet...
+ BIAS on SIMD8 not working yet...
*/
static void emit_txb(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg dst[4], src[4], payload_reg;
GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
-
GLuint i;
+
payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0);
+
for (i = 0; i < 4; i++)
- dst[i] = get_dst_reg(c, inst, i, 1);
+ dst[i] = get_dst_reg(c, inst, i);
for (i = 0; i < 4; i++)
- src[i] = get_src_reg(c, &inst->SrcReg[0], i, 1);
+ src[i] = get_src_reg(c, inst, 0, i);
switch (inst->TexSrcTarget) {
case TEXTURE_1D_INDEX:
- brw_MOV(p, brw_message_reg(2), src[0]);
- brw_MOV(p, brw_message_reg(3), brw_imm_f(0));
- brw_MOV(p, brw_message_reg(4), brw_imm_f(0));
+ brw_MOV(p, brw_message_reg(2), src[0]); /* s coord */
+ brw_MOV(p, brw_message_reg(3), brw_imm_f(0)); /* t coord */
+ brw_MOV(p, brw_message_reg(4), brw_imm_f(0)); /* r coord */
break;
case TEXTURE_2D_INDEX:
case TEXTURE_RECT_INDEX:
@@ -2234,28 +2502,28 @@ static void emit_txb(struct brw_wm_compile *c,
brw_MOV(p, brw_message_reg(4), src[2]);
break;
}
- brw_MOV(p, brw_message_reg(5), src[3]);
- brw_MOV(p, brw_message_reg(6), brw_imm_f(0));
+ brw_MOV(p, brw_message_reg(5), src[3]); /* bias */
+ brw_MOV(p, brw_message_reg(6), brw_imm_f(0)); /* ref (unused?) */
brw_SAMPLE(p,
- retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW),
- 1,
- retype(payload_reg, BRW_REGISTER_TYPE_UW),
- unit + MAX_DRAW_BUFFERS, /* surface */
- unit, /* sampler */
- inst->DstReg.WriteMask,
- BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS,
- 4,
- 4,
- 0);
+ retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), /* dest */
+ 1, /* msg_reg_nr */
+ retype(payload_reg, BRW_REGISTER_TYPE_UW), /* src0 */
+ SURF_INDEX_TEXTURE(unit),
+ unit, /* sampler */
+ inst->DstReg.WriteMask, /* writemask */
+ BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS, /* msg_type */
+ 4, /* response_length */
+ 4, /* msg_length */
+ 0); /* eot */
}
+
static void emit_tex(struct brw_wm_compile *c,
- struct prog_instruction *inst)
+ const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg dst[4], src[4], payload_reg;
GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
-
GLuint msg_len;
GLuint i, nr;
GLuint emit;
@@ -2264,10 +2532,9 @@ static void emit_tex(struct brw_wm_compile *c,
payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0);
for (i = 0; i < 4; i++)
- dst[i] = get_dst_reg(c, inst, i, 1);
+ dst[i] = get_dst_reg(c, inst, i);
for (i = 0; i < 4; i++)
- src[i] = get_src_reg(c, &inst->SrcReg[0], i, 1);
-
+ src[i] = get_src_reg(c, inst, 0, i);
switch (inst->TexSrcTarget) {
case TEXTURE_1D_INDEX:
@@ -2286,6 +2553,7 @@ static void emit_tex(struct brw_wm_compile *c,
}
msg_len = 1;
+ /* move/load S, T, R coords */
for (i = 0; i < nr; i++) {
static const GLuint swz[4] = {0,1,2,2};
if (emit & (1<<i))
@@ -2296,26 +2564,27 @@ static void emit_tex(struct brw_wm_compile *c,
}
if (shadow) {
- brw_MOV(p, brw_message_reg(5), brw_imm_f(0));
- brw_MOV(p, brw_message_reg(6), src[2]);
+ brw_MOV(p, brw_message_reg(5), brw_imm_f(0)); /* lod / bias */
+ brw_MOV(p, brw_message_reg(6), src[2]); /* ref value / R coord */
}
brw_SAMPLE(p,
- retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW),
- 1,
- retype(payload_reg, BRW_REGISTER_TYPE_UW),
- unit + MAX_DRAW_BUFFERS, /* surface */
- unit, /* sampler */
- inst->DstReg.WriteMask,
- BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE,
- 4,
- shadow ? 6 : 4,
- 0);
+ retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), /* dest */
+ 1, /* msg_reg_nr */
+ retype(payload_reg, BRW_REGISTER_TYPE_UW), /* src0 */
+ SURF_INDEX_TEXTURE(unit),
+ unit, /* sampler */
+ inst->DstReg.WriteMask, /* writemask */
+ BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE, /* msg_type */
+ 4, /* response_length */
+ shadow ? 6 : 4, /* msg_length */
+ 0); /* eot */
if (shadow)
brw_MOV(p, dst[3], brw_imm_f(1.0));
}
+
/**
* Resolve subroutine calls after code emit is done.
*/
@@ -2340,7 +2609,16 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack));
for (i = 0; i < c->nr_fp_insns; i++) {
- struct prog_instruction *inst = &c->prog_instructions[i];
+ const struct prog_instruction *inst = &c->prog_instructions[i];
+
+#if 0
+ _mesa_printf("Inst %d: ", i);
+ _mesa_print_instruction(inst);
+#endif
+
+ /* fetch any constants that this instruction needs */
+ if (c->fp->use_const_buffer)
+ fetch_constants(c, inst);
if (inst->CondUpdate)
brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
@@ -2381,6 +2659,9 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
case OPCODE_ADD:
emit_add(c, inst);
break;
+ case OPCODE_ARL:
+ emit_arl(c, inst);
+ break;
case OPCODE_SUB:
emit_sub(c, inst);
break;
@@ -2397,6 +2678,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
emit_trunc(c, inst);
break;
case OPCODE_MOV:
+ case OPCODE_SWZ:
emit_mov(c, inst);
break;
case OPCODE_DP3:
@@ -2429,11 +2711,9 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
case OPCODE_LG2:
emit_lg2(c, inst);
break;
- case OPCODE_MAX:
- emit_max(c, inst);
- break;
case OPCODE_MIN:
- emit_min(c, inst);
+ case OPCODE_MAX:
+ emit_min_max(c, inst);
break;
case OPCODE_DDX:
emit_ddx(c, inst);
@@ -2531,6 +2811,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
break;
case OPCODE_BGNLOOP:
+ /* XXX may need to invalidate the current_constant regs */
loop_inst[loop_insn++] = brw_DO(p, BRW_EXECUTE_8);
break;
case OPCODE_BRK:
@@ -2574,10 +2855,27 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
}
}
+
+/**
+ * Do GPU code generation for shaders that use GLSL features such as
+ * flow control. Other shaders will be compiled with the
+ */
void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
{
+ if (INTEL_DEBUG & DEBUG_WM) {
+ _mesa_printf("brw_wm_glsl_emit:\n");
+ }
+
+ /* initial instruction translation/simplification */
brw_wm_pass_fp(c);
+
+ /* actual code generation */
brw_wm_emit_glsl(brw, c);
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ brw_wm_print_program(c, "brw_wm_glsl_emit done");
+ }
+
c->prog_data.total_grf = c->reg_index;
c->prog_data.total_scratch = 0;
}
diff --git a/i965/brw_wm_pass0.c b/i965/brw_wm_pass0.c
index fca7b7a..9214276 100644
--- a/i965/brw_wm_pass0.c
+++ b/i965/brw_wm_pass0.c
@@ -51,6 +51,7 @@ static struct brw_wm_value *get_value( struct brw_wm_compile *c)
return &c->vreg[c->nr_vreg++];
}
+/** return pointer to a newly allocated instruction */
static struct brw_wm_instruction *get_instruction( struct brw_wm_compile *c )
{
assert(c->nr_insns < BRW_WM_MAX_INSN);
@@ -60,6 +61,7 @@ static struct brw_wm_instruction *get_instruction( struct brw_wm_compile *c )
/***********************************************************************
*/
+/** Init the "undef" register */
static void pass0_init_undef( struct brw_wm_compile *c)
{
struct brw_wm_ref *ref = &c->undef_ref;
@@ -69,6 +71,7 @@ static void pass0_init_undef( struct brw_wm_compile *c)
ref->prevuse = NULL;
}
+/** Set a FP register to a value */
static void pass0_set_fpreg_value( struct brw_wm_compile *c,
GLuint file,
GLuint idx,
@@ -83,6 +86,7 @@ static void pass0_set_fpreg_value( struct brw_wm_compile *c,
c->pass0_fp_reg[file][idx][component] = ref;
}
+/** Set a FP register to a ref */
static void pass0_set_fpreg_ref( struct brw_wm_compile *c,
GLuint file,
GLuint idx,
@@ -115,12 +119,13 @@ static const struct brw_wm_ref *get_param_ref( struct brw_wm_compile *c,
ref->value = &c->creg[i/16];
ref->insn = 0;
ref->prevuse = NULL;
-
+
return ref;
}
}
+/** Return a ref to a constant/literal value */
static const struct brw_wm_ref *get_const_ref( struct brw_wm_compile *c,
const GLfloat *constval )
{
@@ -142,7 +147,7 @@ static const struct brw_wm_ref *get_const_ref( struct brw_wm_compile *c,
*/
c->constref[i].constval = *constval;
c->constref[i].ref = get_param_ref(c, constval);
-
+
return c->constref[i].ref;
}
else {
@@ -187,7 +192,7 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c,
/* There's something really hokey about parameters parsed in
* arb programs - they all end up in here, whether they be
- * state values, paramters or constants. This duplicates the
+ * state values, parameters or constants. This duplicates the
* structure above & also seems to subvert the limits set for
* each type of constant/param.
*/
@@ -198,7 +203,7 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c,
*/
ref = get_const_ref(c, &plist->ParameterValues[idx][component]);
break;
-
+
case PROGRAM_STATE_VAR:
case PROGRAM_UNIFORM:
/* These may change from run to run:
@@ -229,14 +234,13 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c,
-
/***********************************************************************
* Straight translation to internal instruction format
*/
static void pass0_set_dst( struct brw_wm_compile *c,
- struct brw_wm_instruction *out,
- const struct prog_instruction *inst,
+ struct brw_wm_instruction *out,
+ const struct prog_instruction *inst,
GLuint writemask )
{
const struct prog_dst_register *dst = &inst->DstReg;
@@ -245,18 +249,17 @@ static void pass0_set_dst( struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
if (writemask & (1<<i)) {
out->dst[i] = get_value(c);
-
pass0_set_fpreg_value(c, dst->File, dst->Index, i, out->dst[i]);
}
}
-
+
out->writemask = writemask;
}
static void pass0_set_dst_scalar( struct brw_wm_compile *c,
- struct brw_wm_instruction *out,
- const struct prog_instruction *inst,
+ struct brw_wm_instruction *out,
+ const struct prog_instruction *inst,
GLuint writemask )
{
if (writemask) {
@@ -282,7 +285,6 @@ static void pass0_set_dst_scalar( struct brw_wm_compile *c,
}
-
static const struct brw_wm_ref *get_fp_src_reg_ref( struct brw_wm_compile *c,
struct prog_src_register src,
GLuint i )
@@ -292,14 +294,13 @@ static const struct brw_wm_ref *get_fp_src_reg_ref( struct brw_wm_compile *c,
static const GLfloat const_zero = 0.0;
static const GLfloat const_one = 1.0;
-
if (component == SWIZZLE_ZERO)
src_ref = get_const_ref(c, &const_zero);
else if (component == SWIZZLE_ONE)
src_ref = get_const_ref(c, &const_one);
else
src_ref = pass0_get_reg(c, src.File, src.Index, component);
-
+
return src_ref;
}
@@ -311,19 +312,19 @@ static struct brw_wm_ref *get_new_ref( struct brw_wm_compile *c,
{
const struct brw_wm_ref *ref = get_fp_src_reg_ref(c, src, i);
struct brw_wm_ref *newref = get_ref(c);
-
+
newref->value = ref->value;
newref->hw_reg = ref->hw_reg;
- if (insn) {
+ if (insn) {
newref->insn = insn - c->instruction;
newref->prevuse = newref->value->lastuse;
newref->value->lastuse = newref;
}
- if (src.NegateBase & (1<<i))
+ if (src.Negate & (1 << i))
newref->hw_reg.negate ^= 1;
-
+
if (src.Abs) {
newref->hw_reg.negate = 0;
newref->hw_reg.abs = 1;
@@ -333,9 +334,9 @@ static struct brw_wm_ref *get_new_ref( struct brw_wm_compile *c,
}
-
-static struct brw_wm_instruction *translate_insn( struct brw_wm_compile *c,
- const struct prog_instruction *inst )
+static void
+translate_insn(struct brw_wm_compile *c,
+ const struct prog_instruction *inst)
{
struct brw_wm_instruction *out = get_instruction(c);
GLuint writemask = inst->DstReg.WriteMask;
@@ -348,8 +349,9 @@ static struct brw_wm_instruction *translate_insn( struct brw_wm_compile *c,
out->saturate = (inst->SaturateMode != SATURATE_OFF);
out->tex_unit = inst->TexSrcUnit;
out->tex_idx = inst->TexSrcTarget;
- out->eot = inst->Sampler & 1;
- out->target = inst->Sampler>>1;
+ out->tex_shadow = inst->TexShadow;
+ out->eot = inst->Aux & 1;
+ out->target = inst->Aux >> 1;
/* Args:
*/
@@ -365,8 +367,6 @@ static struct brw_wm_instruction *translate_insn( struct brw_wm_compile *c,
pass0_set_dst_scalar(c, out, inst, writemask);
else
pass0_set_dst(c, out, inst, writemask);
-
- return out;
}
@@ -426,6 +426,7 @@ static void pass0_init_payload( struct brw_wm_compile *c )
&c->payload.input_interp[i] );
}
+
/***********************************************************************
* PASS 0
*
@@ -448,7 +449,6 @@ void brw_wm_pass0( struct brw_wm_compile *c )
for (insn = 0; insn < c->nr_fp_insns; insn++) {
const struct prog_instruction *inst = &c->prog_instructions[insn];
-
/* Optimize away moves, otherwise emit translated instruction:
*/
switch (inst->Opcode) {
@@ -461,8 +461,6 @@ void brw_wm_pass0( struct brw_wm_compile *c )
translate_insn(c, inst);
}
break;
-
-
default:
translate_insn(c, inst);
break;
@@ -473,4 +471,3 @@ void brw_wm_pass0( struct brw_wm_compile *c )
brw_wm_print_program(c, "pass0");
}
}
-
diff --git a/i965/brw_wm_pass1.c b/i965/brw_wm_pass1.c
index a1fea6f..ab9aa2f 100644
--- a/i965/brw_wm_pass1.c
+++ b/i965/brw_wm_pass1.c
@@ -58,7 +58,8 @@ static void unlink_ref(struct brw_wm_ref *ref)
if (ref == value->lastuse) {
value->lastuse = ref->prevuse;
- } else {
+ }
+ else {
struct brw_wm_ref *i = value->lastuse;
while (i->prevuse != ref) i = i->prevuse;
i->prevuse = ref->prevuse;
@@ -75,8 +76,9 @@ static void track_arg(struct brw_wm_compile *c,
for (i = 0; i < 4; i++) {
struct brw_wm_ref *ref = inst->src[arg][i];
if (ref) {
- if (readmask & (1<<i))
+ if (readmask & (1<<i)) {
ref->value->contributes_to_output = 1;
+ }
else {
unlink_ref(ref);
inst->src[arg][i] = NULL;
@@ -88,15 +90,21 @@ static void track_arg(struct brw_wm_compile *c,
static GLuint get_texcoord_mask( GLuint tex_idx )
{
switch (tex_idx) {
- case TEXTURE_1D_INDEX: return WRITEMASK_X;
- case TEXTURE_2D_INDEX: return WRITEMASK_XY;
- case TEXTURE_3D_INDEX: return WRITEMASK_XYZ;
- case TEXTURE_CUBE_INDEX: return WRITEMASK_XYZ;
- case TEXTURE_RECT_INDEX: return WRITEMASK_XY;
+ case TEXTURE_1D_INDEX:
+ return WRITEMASK_X;
+ case TEXTURE_2D_INDEX:
+ return WRITEMASK_XY;
+ case TEXTURE_3D_INDEX:
+ return WRITEMASK_XYZ;
+ case TEXTURE_CUBE_INDEX:
+ return WRITEMASK_XYZ;
+ case TEXTURE_RECT_INDEX:
+ return WRITEMASK_XY;
default: return 0;
}
}
+
/* Step two: Basically this is dead code elimination.
*
* Iterate backwards over instructions, noting which values
@@ -202,9 +210,10 @@ void brw_wm_pass1( struct brw_wm_compile *c )
break;
case OPCODE_TEX:
+ case OPCODE_TXP:
read0 = get_texcoord_mask(inst->tex_idx);
- if (c->key.shadowtex_mask & (1<<inst->tex_unit))
+ if (inst->tex_shadow)
read0 |= WRITEMASK_Z;
break;
@@ -259,7 +268,6 @@ void brw_wm_pass1( struct brw_wm_compile *c )
break;
case OPCODE_DST:
- case OPCODE_TXP:
case WM_FRONTFACING:
default:
break;
@@ -274,6 +282,3 @@ void brw_wm_pass1( struct brw_wm_compile *c )
brw_wm_print_program(c, "pass1");
}
}
-
-
-
diff --git a/i965/brw_wm_pass2.c b/i965/brw_wm_pass2.c
index 6fca9ad..6faea01 100644
--- a/i965/brw_wm_pass2.c
+++ b/i965/brw_wm_pass2.c
@@ -69,8 +69,6 @@ static void prealloc_reg(struct brw_wm_compile *c,
*/
static void init_registers( struct brw_wm_compile *c )
{
- struct brw_context *brw = c->func.brw;
- GLuint inputs = (brw->vs.prog_data->outputs_written & DO_SETUP_BITS);
GLuint nr_interp_regs = 0;
GLuint i = 0;
GLuint j;
@@ -84,18 +82,22 @@ static void init_registers( struct brw_wm_compile *c )
for (j = 0; j < c->nr_creg; j++)
prealloc_reg(c, &c->creg[j], i++);
- for (j = 0; j < FRAG_ATTRIB_MAX; j++)
- if (inputs & (1<<j)) {
- /* index for vs output and ps input are not the same
- in shader varying */
- GLuint index;
- if (j > FRAG_ATTRIB_VAR0)
- index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ for (j = 0; j < FRAG_ATTRIB_MAX; j++) {
+ if (c->key.vp_outputs_written & (1<<j)) {
+ int fp_index;
+
+ if (j >= VERT_RESULT_VAR0)
+ fp_index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ else if (j <= VERT_RESULT_TEX7)
+ fp_index = j;
else
- index = j;
+ fp_index = -1;
+
nr_interp_regs++;
- prealloc_reg(c, &c->payload.input_interp[index], i++);
+ if (fp_index >= 0)
+ prealloc_reg(c, &c->payload.input_interp[fp_index], i++);
}
+ }
assert(nr_interp_regs >= 1);
@@ -120,7 +122,7 @@ static void update_register_usage(struct brw_wm_compile *c,
/* Only search those which can change:
*/
if (grf->nextuse < thisinsn) {
- struct brw_wm_ref *ref = grf->value->lastuse;
+ const struct brw_wm_ref *ref = grf->value->lastuse;
/* Has last use of value been passed?
*/
@@ -148,7 +150,7 @@ static void spill_value(struct brw_wm_compile *c,
/* Allocate a spill slot. Note that allocations start from 0x40 -
* the first slot is reserved to mean "undef" in brw_wm_emit.c
*/
- if (!value->spill_slot) {
+ if (!value->spill_slot) {
c->last_scratch += 0x40;
value->spill_slot = c->last_scratch;
}
@@ -189,7 +191,7 @@ static GLuint search_contiguous_regs(struct brw_wm_compile *c,
if (grf[i+j].nextuse < group_nextuse)
group_nextuse = grf[i+j].nextuse;
}
-
+
if (group_nextuse > furthest) {
furthest = group_nextuse;
reg = i;
@@ -197,7 +199,7 @@ static GLuint search_contiguous_regs(struct brw_wm_compile *c,
}
assert(furthest != thisinsn);
-
+
/* Any non-empty regs will need to be spilled:
*/
for (j = 0; j < nr; j++)
@@ -243,7 +245,7 @@ static void alloc_contiguous_dest(struct brw_wm_compile *c,
static void load_args(struct brw_wm_compile *c,
struct brw_wm_instruction *inst)
-{
+{
GLuint thisinsn = inst - c->instruction;
GLuint i,j;
@@ -258,17 +260,17 @@ static void load_args(struct brw_wm_compile *c,
* register allocation and mark the ref as requiring a fill.
*/
GLuint reg = search_contiguous_regs(c, 1, thisinsn);
-
+
c->pass2_grf[reg].value = ref->value;
c->pass2_grf[reg].nextuse = thisinsn;
-
+
ref->value->resident = &c->pass2_grf[reg];
/* Note that a fill is required:
*/
ref->unspill_reg = reg*2;
}
-
+
/* Adjust the hw_reg to point at the value's current location:
*/
assert(ref->value == ref->value->resident->value);
@@ -294,7 +296,7 @@ void brw_wm_pass2( struct brw_wm_compile *c )
for (insn = 0; insn < c->nr_insns; insn++) {
struct brw_wm_instruction *inst = &c->instruction[insn];
-
+
/* Update registers' nextuse values:
*/
update_register_usage(c, insn);
@@ -322,11 +324,11 @@ void brw_wm_pass2( struct brw_wm_compile *c )
break;
}
- if (TEST_DST_SPILLS && inst->opcode != WM_PIXELXY)
+ if (TEST_DST_SPILLS && inst->opcode != WM_PIXELXY) {
for (i = 0; i < 4; i++)
if (inst->dst[i])
spill_value(c, inst->dst[i]);
-
+ }
}
if (INTEL_DEBUG & DEBUG_WM) {
@@ -339,6 +341,3 @@ void brw_wm_pass2( struct brw_wm_compile *c )
brw_wm_print_program(c, "pass2/done");
}
}
-
-
-
diff --git a/i965/brw_wm_sampler_state.c b/i965/brw_wm_sampler_state.c
index 68a9296..3fc18ff 100644
--- a/i965/brw_wm_sampler_state.c
+++ b/i965/brw_wm_sampler_state.c
@@ -152,7 +152,7 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key,
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
if (key->max_aniso > 2.0) {
- sampler->ss3.max_aniso = MAX2((key->max_aniso - 2) / 2,
+ sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2,
BRW_ANISORATIO_16);
}
}
@@ -178,6 +178,16 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key,
sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
}
+ else if (key->tex_target == GL_TEXTURE_1D) {
+ /* There's a bug in 1D texture sampling - it actually pays
+ * attention to the wrap_t value, though it should not.
+ * Override the wrap_t value here to GL_REPEAT to keep
+ * any nonexistent border pixels from floating in.
+ */
+ sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
+ sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
+ sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
+ }
else {
sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
@@ -217,6 +227,7 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key,
sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */
}
+
/** Sets up the cache key for sampler state for all texture units */
static void
brw_wm_sampler_populate_key(struct brw_context *brw,
diff --git a/i965/brw_wm_state.c b/i965/brw_wm_state.c
index 1844eba..67b4117 100644
--- a/i965/brw_wm_state.c
+++ b/i965/brw_wm_state.c
@@ -62,6 +62,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
{
GLcontext *ctx = &brw->intel.ctx;
const struct gl_fragment_program *fp = brw->fragment_program;
+ const struct brw_fragment_program *bfp = (struct brw_fragment_program *) fp;
struct intel_context *intel = &brw->intel;
memset(key, 0, sizeof(*key));
@@ -103,11 +104,14 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
/* as far as we can tell */
key->computes_depth =
- (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) != 0;
+ (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH)) != 0;
/* _NEW_COLOR */
key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
- key->is_glsl = brw_wm_is_glsl(fp);
+ key->is_glsl = bfp->isGLSL;
+
+ /* temporary sanity check assertion */
+ ASSERT(bfp->isGLSL == brw_wm_is_glsl(fp));
/* _NEW_DEPTH */
key->stats_wm = intel->stats_wm;
@@ -121,6 +125,9 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
key->offset_factor = ctx->Polygon.OffsetFactor;
}
+/**
+ * Setup wm hardware state. See page 225 of Volume 2
+ */
static dri_bo *
wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
dri_bo **reloc_bufs)
@@ -138,7 +145,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
if (key->total_scratch != 0) {
wm.thread2.scratch_space_base_pointer =
- brw->wm.scratch_buffer->offset >> 10; /* reloc */
+ brw->wm.scratch_bo->offset >> 10; /* reloc */
wm.thread2.per_thread_scratch_space = key->total_scratch / 1024 - 1;
} else {
wm.thread2.scratch_space_base_pointer = 0;
@@ -147,9 +154,9 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
wm.thread3.dispatch_grf_start_reg = key->dispatch_grf_start_reg;
wm.thread3.urb_entry_read_length = key->urb_entry_read_length;
+ wm.thread3.urb_entry_read_offset = 0;
wm.thread3.const_urb_entry_read_length = key->curb_entry_read_length;
wm.thread3.const_urb_entry_read_offset = key->curbe_offset * 2;
- wm.thread3.urb_entry_read_offset = 0;
wm.wm4.sampler_count = (key->sampler_count + 1) / 4;
if (brw->wm.sampler_bo != NULL) {
@@ -216,7 +223,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
0, 0,
wm.thread2.per_thread_scratch_space,
offsetof(struct brw_wm_unit_state, thread2),
- brw->wm.scratch_buffer);
+ brw->wm.scratch_bo);
}
/* Emit sampler state relocation */
@@ -247,20 +254,20 @@ static void upload_wm_unit( struct brw_context *brw )
if (key.total_scratch) {
GLuint total = key.total_scratch * key.max_threads;
- if (brw->wm.scratch_buffer && total > brw->wm.scratch_buffer->size) {
- dri_bo_unreference(brw->wm.scratch_buffer);
- brw->wm.scratch_buffer = NULL;
+ if (brw->wm.scratch_bo && total > brw->wm.scratch_bo->size) {
+ dri_bo_unreference(brw->wm.scratch_bo);
+ brw->wm.scratch_bo = NULL;
}
- if (brw->wm.scratch_buffer == NULL) {
- brw->wm.scratch_buffer = dri_bo_alloc(intel->bufmgr,
- "wm scratch",
- total,
- 4096);
+ if (brw->wm.scratch_bo == NULL) {
+ brw->wm.scratch_bo = dri_bo_alloc(intel->bufmgr,
+ "wm scratch",
+ total,
+ 4096);
}
}
reloc_bufs[0] = brw->wm.prog_bo;
- reloc_bufs[1] = brw->wm.scratch_buffer;
+ reloc_bufs[1] = brw->wm.scratch_bo;
reloc_bufs[2] = brw->wm.sampler_bo;
dri_bo_unreference(brw->wm.state_bo);
@@ -283,7 +290,7 @@ const struct brw_tracked_state brw_wm_unit = {
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_CURBE_OFFSETS |
- BRW_NEW_NR_SURFACES),
+ BRW_NEW_NR_WM_SURFACES),
.cache = (CACHE_NEW_WM_PROG |
CACHE_NEW_SAMPLER)
diff --git a/i965/brw_wm_surface_state.c b/i965/brw_wm_surface_state.c
index 3487b85..805df8a 100644
--- a/i965/brw_wm_surface_state.c
+++ b/i965/brw_wm_surface_state.c
@@ -33,11 +33,12 @@
#include "main/mtypes.h"
#include "main/texformat.h"
#include "main/texstore.h"
+#include "shader/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
-
+#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
@@ -69,7 +70,8 @@ static GLuint translate_tex_target( GLenum target )
}
-static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
+static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
+ GLenum depth_mode )
{
switch( mesa_format ) {
case MESA_FORMAT_L8:
@@ -89,10 +91,16 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
return BRW_SURFACEFORMAT_R8G8B8_UNORM;
case MESA_FORMAT_ARGB8888:
- return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ if (internal_format == GL_RGB)
+ return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
case MESA_FORMAT_RGBA8888_REV:
- return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+ if (internal_format == GL_RGB)
+ return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
case MESA_FORMAT_RGB565:
return BRW_SURFACEFORMAT_B5G6R5_UNORM;
@@ -133,13 +141,34 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
case MESA_FORMAT_RGBA_DXT5:
return BRW_SURFACEFORMAT_BC3_UNORM;
- case MESA_FORMAT_SRGBA8:
- return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
+ case MESA_FORMAT_SARGB8:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
+
+ case MESA_FORMAT_SLA8:
+ return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
+
+ case MESA_FORMAT_SL8:
+ return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
+
case MESA_FORMAT_SRGB_DXT1:
return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
case MESA_FORMAT_S8_Z24:
- return BRW_SURFACEFORMAT_I24X8_UNORM;
+ /* XXX: these different surface formats don't seem to
+ * make any difference for shadow sampler/compares.
+ */
+ if (depth_mode == GL_INTENSITY)
+ return BRW_SURFACEFORMAT_I24X8_UNORM;
+ else if (depth_mode == GL_ALPHA)
+ return BRW_SURFACEFORMAT_A24X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_L24X8_UNORM;
+
+ case MESA_FORMAT_DUDV8:
+ return BRW_SURFACEFORMAT_R8G8_SNORM;
+
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
default:
assert(0);
@@ -147,10 +176,14 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
}
}
-struct brw_wm_surface_key {
+
+/**
+ * Use same key for WM and VS surfaces.
+ */
+struct brw_surface_key {
GLenum target, depthmode;
dri_bo *bo;
- GLint format;
+ GLint format, internal_format;
GLint first_level, last_level;
GLint width, height, depth;
GLint pitch, cpp;
@@ -158,6 +191,7 @@ struct brw_wm_surface_key {
GLuint offset;
};
+
static void
brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
{
@@ -179,7 +213,7 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
static dri_bo *
brw_create_texture_surface( struct brw_context *brw,
- struct brw_wm_surface_key *key )
+ struct brw_surface_key *key )
{
struct brw_surface_state surf;
dri_bo *bo;
@@ -188,9 +222,11 @@ brw_create_texture_surface( struct brw_context *brw,
surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
surf.ss0.surface_type = translate_tex_target(key->target);
-
- if (key->bo)
- surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode);
+ if (key->bo) {
+ surf.ss0.surface_format = translate_tex_format(key->format,
+ key->internal_format,
+ key->depthmode);
+ }
else {
switch (key->depth) {
case 32:
@@ -256,7 +292,8 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
- struct brw_wm_surface_key key;
+ struct brw_surface_key key;
+ const GLuint surf = SURF_INDEX_TEXTURE(unit);
memset(&key, 0, sizeof(key));
@@ -267,6 +304,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.offset = intelObj->textureOffset;
} else {
key.format = firstImage->TexFormat->MesaFormat;
+ key.internal_format = firstImage->InternalFormat;
key.pitch = intelObj->mt->pitch;
key.depth = firstImage->Depth;
key.bo = intelObj->mt->region->buffer;
@@ -282,34 +320,207 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.cpp = intelObj->mt->cpp;
key.tiling = intelObj->mt->region->tiling;
- dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
- brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, key.bo ? 1 : 0,
- NULL);
- if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) {
- brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key);
+ dri_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->wm.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
+ if (brw->wm.surf_bo[surf] == NULL) {
+ brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
}
}
+
+
+/**
+ * Create the constant buffer surface. Vertex/fragment shader constants will be
+ * read from this buffer with Data Port Read instructions/messages.
+ */
+static dri_bo *
+brw_create_constant_surface( struct brw_context *brw,
+ struct brw_surface_key *key )
+{
+ const GLint w = key->width - 1;
+ struct brw_surface_state surf;
+ dri_bo *bo;
+
+ memset(&surf, 0, sizeof(surf));
+
+ surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ surf.ss0.surface_type = BRW_SURFACE_BUFFER;
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
+
+ assert(key->bo);
+ if (key->bo)
+ surf.ss1.base_addr = key->bo->offset; /* reloc */
+ else
+ surf.ss1.base_addr = key->offset;
+
+ surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
+ surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
+ surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
+ surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
+ brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
+
+ bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ key, sizeof(*key),
+ &key->bo, key->bo ? 1 : 0,
+ &surf, sizeof(surf),
+ NULL, NULL);
+
+ if (key->bo) {
+ /* Emit relocation to surface contents */
+ dri_bo_emit_reloc(bo,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ 0,
+ offsetof(struct brw_surface_state, ss1),
+ key->bo);
+ }
+
+ return bo;
+}
+
+
+/**
+ * Update the surface state for a WM constant buffer.
+ * The constant buffer will be (re)allocated here if needed.
+ */
+static dri_bo *
+brw_update_wm_constant_surface( GLcontext *ctx,
+ GLuint surf,
+ dri_bo *const_buffer,
+ const struct gl_program_parameter_list *params)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_surface_key key;
+ struct intel_context *intel = &brw->intel;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+
+ /* free old const buffer if too small */
+ if (const_buffer && const_buffer->size < size) {
+ dri_bo_unreference(const_buffer);
+ const_buffer = NULL;
+ }
+
+ /* alloc new buffer if needed */
+ if (!const_buffer) {
+ const_buffer =
+ drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer", size, 64);
+ }
+
+ memset(&key, 0, sizeof(key));
+
+ key.format = MESA_FORMAT_RGBA_FLOAT32;
+ key.internal_format = GL_RGBA;
+ key.bo = const_buffer;
+ key.depthmode = GL_NONE;
+ key.pitch = params->NumParameters;
+ key.width = params->NumParameters;
+ key.height = 1;
+ key.depth = 1;
+ key.cpp = 16;
+
+ /*
+ printf("%s:\n", __FUNCTION__);
+ printf(" width %d height %d depth %d cpp %d pitch %d\n",
+ key.width, key.height, key.depth, key.cpp, key.pitch);
+ */
+
+ dri_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->wm.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
+ if (brw->wm.surf_bo[surf] == NULL) {
+ brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
+ }
+
+ return const_buffer;
+}
+
+
+/**
+ * Update the surface state for a VS constant buffer.
+ * The constant buffer will be (re)allocated here if needed.
+ */
+static dri_bo *
+brw_update_vs_constant_surface( GLcontext *ctx,
+ GLuint surf,
+ dri_bo *const_buffer,
+ const struct gl_program_parameter_list *params)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_surface_key key;
+ struct intel_context *intel = &brw->intel;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+
+ assert(surf == 0);
+
+ /* free old const buffer if too small */
+ if (const_buffer && const_buffer->size < size) {
+ dri_bo_unreference(const_buffer);
+ const_buffer = NULL;
+ }
+
+ /* alloc new buffer if needed */
+ if (!const_buffer) {
+ const_buffer =
+ drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", size, 64);
+ }
+
+ memset(&key, 0, sizeof(key));
+
+ key.format = MESA_FORMAT_RGBA_FLOAT32;
+ key.internal_format = GL_RGBA;
+ key.bo = const_buffer;
+ key.depthmode = GL_NONE;
+ key.pitch = params->NumParameters;
+ key.width = params->NumParameters;
+ key.height = 1;
+ key.depth = 1;
+ key.cpp = 16;
+
+ /*
+ printf("%s:\n", __FUNCTION__);
+ printf(" width %d height %d depth %d cpp %d pitch %d\n",
+ key.width, key.height, key.depth, key.cpp, key.pitch);
+ */
+
+ dri_bo_unreference(brw->vs.surf_bo[surf]);
+ brw->vs.surf_bo[surf] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL);
+ if (brw->vs.surf_bo[surf] == NULL) {
+ brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
+ }
+
+ return const_buffer;
+}
+
+
/**
* Sets up a surface state structure to point at the given region.
* While it is only used for the front/back buffer currently, it should be
* usable for further buffers when doing ARB_draw_buffer support.
*/
static void
-brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
- unsigned int unit, GLboolean cached)
+brw_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ unsigned int unit, GLboolean cached)
{
GLcontext *ctx = &brw->intel.ctx;
dri_bo *region_bo = NULL;
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ struct intel_region *region = irb ? irb->region : NULL;
struct {
unsigned int surface_type;
unsigned int surface_format;
- unsigned int width, height, cpp;
+ unsigned int width, height, pitch, cpp;
GLubyte color_mask[4];
GLboolean color_blend;
uint32_t tiling;
+ uint32_t draw_offset;
} key;
memset(&key, 0, sizeof(key));
@@ -318,14 +529,29 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
region_bo = region->buffer;
key.surface_type = BRW_SURFACE_2D;
- if (region->cpp == 4)
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- else
+ break;
+ case MESA_FORMAT_RGB565:
key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ }
key.tiling = region->tiling;
- key.width = region->pitch; /* XXX: not really! */
+ key.width = region->width;
key.height = region->height;
+ key.pitch = region->pitch;
key.cpp = region->cpp;
+ key.draw_offset = region->draw_offset; /* cur 3d or cube face offset */
} else {
key.surface_type = BRW_SURFACE_NULL;
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
@@ -333,6 +559,7 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
key.width = 1;
key.height = 1;
key.cpp = 4;
+ key.draw_offset = 0;
}
memcpy(key.color_mask, ctx->Color.ColorMask,
sizeof(key.color_mask));
@@ -354,13 +581,14 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
surf.ss0.surface_format = key.surface_format;
surf.ss0.surface_type = key.surface_type;
+ surf.ss1.base_addr = key.draw_offset;
if (region_bo != NULL)
- surf.ss1.base_addr = region_bo->offset; /* reloc */
+ surf.ss1.base_addr += region_bo->offset; /* reloc */
surf.ss2.width = key.width - 1;
surf.ss2.height = key.height - 1;
brw_set_surface_tiling(&surf, key.tiling);
- surf.ss3.pitch = (key.width * key.cpp) - 1;
+ surf.ss3.pitch = (key.pitch * key.cpp) - 1;
/* _NEW_COLOR */
surf.ss0.color_blend = key.color_blend;
@@ -371,7 +599,7 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
/* Key size will never match key size for textures, so we're safe. */
brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
- &key, sizeof(key),
+ &key, sizeof(key),
&region_bo, 1,
&surf, sizeof(surf),
NULL, NULL);
@@ -380,12 +608,12 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
* them both. We might be able to figure out from other state
* a more restrictive relocation to emit.
*/
- dri_bo_emit_reloc(brw->wm.surf_bo[unit],
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER,
- 0,
- offsetof(struct brw_surface_state, ss1),
- region_bo);
+ drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
+ offsetof(struct brw_surface_state, ss1),
+ region_bo,
+ key.draw_offset,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER);
}
}
}
@@ -400,6 +628,8 @@ brw_wm_get_binding_table(struct brw_context *brw)
{
dri_bo *bind_bo;
+ assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
+
bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND,
NULL, 0,
brw->wm.surf_bo, brw->wm.nr_surfaces,
@@ -446,54 +676,159 @@ static void prepare_wm_surfaces(struct brw_context *brw )
GLuint i;
int old_nr_surfaces;
- if (brw->state.nr_draw_regions > 1) {
- for (i = 0; i < brw->state.nr_draw_regions; i++) {
- brw_update_region_surface(brw, brw->state.draw_regions[i], i,
- GL_FALSE);
+ /* _NEW_BUFFERS */
+ /* Update surfaces for drawing buffers */
+ if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ brw_update_renderbuffer_surface(brw,
+ ctx->DrawBuffer->_ColorDrawBuffers[i],
+ i,
+ GL_FALSE);
}
- }else {
- brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE);
+ } else {
+ brw_update_renderbuffer_surface(brw, NULL, 0, GL_TRUE);
}
old_nr_surfaces = brw->wm.nr_surfaces;
brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
+ /* Update surface / buffer for fragment shader constant buffer */
+ {
+ const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *) brw->fragment_program;
+ fp->const_buffer =
+ brw_update_wm_constant_surface(ctx, surf, fp->const_buffer,
+ fp->program.Base.Parameters);
+
+ brw->wm.nr_surfaces = surf + 1;
+ }
+
+ /* Update surfaces for textures */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ const GLuint surf = SURF_INDEX_TEXTURE(i);
/* _NEW_TEXTURE, BRW_NEW_TEXDATA */
- if(texUnit->_ReallyEnabled) {
+ if (texUnit->_ReallyEnabled) {
if (texUnit->_Current == intel->frame_buffer_texobj) {
- dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
- brw->wm.surf_bo[i+MAX_DRAW_BUFFERS] = brw->wm.surf_bo[0];
- dri_bo_reference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
- brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1;
+ /* render to texture */
+ dri_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->wm.surf_bo[surf] = brw->wm.surf_bo[0];
+ dri_bo_reference(brw->wm.surf_bo[surf]);
+ brw->wm.nr_surfaces = surf + 1;
} else {
+ /* regular texture */
brw_update_texture_surface(ctx, i);
- brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1;
+ brw->wm.nr_surfaces = surf + 1;
}
} else {
- dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
- brw->wm.surf_bo[i+MAX_DRAW_BUFFERS] = NULL;
+ dri_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->wm.surf_bo[surf] = NULL;
}
-
}
dri_bo_unreference(brw->wm.bind_bo);
brw->wm.bind_bo = brw_wm_get_binding_table(brw);
if (brw->wm.nr_surfaces != old_nr_surfaces)
- brw->state.dirty.brw |= BRW_NEW_NR_SURFACES;
+ brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
+}
+
+
+/**
+ * Constructs the binding table for the VS surface state.
+ */
+static dri_bo *
+brw_vs_get_binding_table(struct brw_context *brw)
+{
+ dri_bo *bind_bo;
+
+ assert(brw->vs.nr_surfaces <= BRW_VS_MAX_SURF);
+
+ bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND,
+ NULL, 0,
+ brw->vs.surf_bo, brw->vs.nr_surfaces,
+ NULL);
+
+ if (bind_bo == NULL) {
+ GLuint data_size = brw->vs.nr_surfaces * sizeof(GLuint);
+ uint32_t *data = malloc(data_size);
+ int i;
+
+ for (i = 0; i < brw->vs.nr_surfaces; i++)
+ if (brw->vs.surf_bo[i])
+ data[i] = brw->vs.surf_bo[i]->offset;
+ else
+ data[i] = 0;
+
+ bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND,
+ NULL, 0,
+ brw->vs.surf_bo, brw->vs.nr_surfaces,
+ data, data_size,
+ NULL, NULL);
+
+ /* Emit binding table relocations to surface state */
+ for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+ if (brw->vs.surf_bo[i] != NULL) {
+ dri_bo_emit_reloc(bind_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 0,
+ i * sizeof(GLuint),
+ brw->vs.surf_bo[i]);
+ }
+ }
+
+ free(data);
+ }
+
+ return bind_bo;
+}
+
+
+/**
+ * Vertex shader surfaces. Just constant buffer for now. Could add vertex
+ * shader textures in the future.
+ */
+static void prepare_vs_surfaces(struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+
+ /* Update surface / buffer for vertex shader constant buffer */
+ {
+ const GLuint surf = SURF_INDEX_VERT_CONST_BUFFER;
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
+ vp->const_buffer =
+ brw_update_vs_constant_surface(ctx, surf, vp->const_buffer,
+ vp->program.Base.Parameters);
+
+ brw->vs.nr_surfaces = 1;
+ }
+
+ dri_bo_unreference(brw->vs.bind_bo);
+ brw->vs.bind_bo = brw_vs_get_binding_table(brw);
+
+ if (1)
+ brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
+}
+
+
+static void
+prepare_surfaces(struct brw_context *brw)
+{
+ prepare_wm_surfaces(brw);
+ prepare_vs_surfaces(brw);
}
const struct brw_tracked_state brw_wm_surfaces = {
.dirty = {
- .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS,
+ .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS | _NEW_PROGRAM,
.brw = BRW_NEW_CONTEXT,
.cache = 0
},
- .prepare = prepare_wm_surfaces,
+ .prepare = prepare_surfaces,
};
diff --git a/i965/intel_state.c b/i965/intel_state.c
deleted file mode 100644
index 0c9c670..0000000
--- a/i965/intel_state.c
+++ /dev/null
@@ -1,233 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/colormac.h"
-#include "main/dd.h"
-
-#include "intel_screen.h"
-#include "intel_context.h"
-#include "intel_regions.h"
-#include "swrast/swrast.h"
-
-int
-intel_translate_shadow_compare_func( GLenum func )
-{
- switch(func) {
- case GL_NEVER:
- return COMPAREFUNC_ALWAYS;
- case GL_LESS:
- return COMPAREFUNC_LEQUAL;
- case GL_LEQUAL:
- return COMPAREFUNC_LESS;
- case GL_GREATER:
- return COMPAREFUNC_GEQUAL;
- case GL_GEQUAL:
- return COMPAREFUNC_GREATER;
- case GL_NOTEQUAL:
- return COMPAREFUNC_EQUAL;
- case GL_EQUAL:
- return COMPAREFUNC_NOTEQUAL;
- case GL_ALWAYS:
- return COMPAREFUNC_NEVER;
- }
-
- fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
- return COMPAREFUNC_NEVER;
-}
-
-int
-intel_translate_compare_func( GLenum func )
-{
- switch(func) {
- case GL_NEVER:
- return COMPAREFUNC_NEVER;
- case GL_LESS:
- return COMPAREFUNC_LESS;
- case GL_LEQUAL:
- return COMPAREFUNC_LEQUAL;
- case GL_GREATER:
- return COMPAREFUNC_GREATER;
- case GL_GEQUAL:
- return COMPAREFUNC_GEQUAL;
- case GL_NOTEQUAL:
- return COMPAREFUNC_NOTEQUAL;
- case GL_EQUAL:
- return COMPAREFUNC_EQUAL;
- case GL_ALWAYS:
- return COMPAREFUNC_ALWAYS;
- }
-
- fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
- return COMPAREFUNC_ALWAYS;
-}
-
-int
-intel_translate_stencil_op( GLenum op )
-{
- switch(op) {
- case GL_KEEP:
- return STENCILOP_KEEP;
- case GL_ZERO:
- return STENCILOP_ZERO;
- case GL_REPLACE:
- return STENCILOP_REPLACE;
- case GL_INCR:
- return STENCILOP_INCRSAT;
- case GL_DECR:
- return STENCILOP_DECRSAT;
- case GL_INCR_WRAP:
- return STENCILOP_INCR;
- case GL_DECR_WRAP:
- return STENCILOP_DECR;
- case GL_INVERT:
- return STENCILOP_INVERT;
- default:
- return STENCILOP_ZERO;
- }
-}
-
-int
-intel_translate_blend_factor( GLenum factor )
-{
- switch(factor) {
- case GL_ZERO:
- return BLENDFACT_ZERO;
- case GL_SRC_ALPHA:
- return BLENDFACT_SRC_ALPHA;
- case GL_ONE:
- return BLENDFACT_ONE;
- case GL_SRC_COLOR:
- return BLENDFACT_SRC_COLR;
- case GL_ONE_MINUS_SRC_COLOR:
- return BLENDFACT_INV_SRC_COLR;
- case GL_DST_COLOR:
- return BLENDFACT_DST_COLR;
- case GL_ONE_MINUS_DST_COLOR:
- return BLENDFACT_INV_DST_COLR;
- case GL_ONE_MINUS_SRC_ALPHA:
- return BLENDFACT_INV_SRC_ALPHA;
- case GL_DST_ALPHA:
- return BLENDFACT_DST_ALPHA;
- case GL_ONE_MINUS_DST_ALPHA:
- return BLENDFACT_INV_DST_ALPHA;
- case GL_SRC_ALPHA_SATURATE:
- return BLENDFACT_SRC_ALPHA_SATURATE;
- case GL_CONSTANT_COLOR:
- return BLENDFACT_CONST_COLOR;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- return BLENDFACT_INV_CONST_COLOR;
- case GL_CONSTANT_ALPHA:
- return BLENDFACT_CONST_ALPHA;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return BLENDFACT_INV_CONST_ALPHA;
- }
-
- fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
- return BLENDFACT_ZERO;
-}
-
-int
-intel_translate_logic_op( GLenum opcode )
-{
- switch(opcode) {
- case GL_CLEAR:
- return LOGICOP_CLEAR;
- case GL_AND:
- return LOGICOP_AND;
- case GL_AND_REVERSE:
- return LOGICOP_AND_RVRSE;
- case GL_COPY:
- return LOGICOP_COPY;
- case GL_COPY_INVERTED:
- return LOGICOP_COPY_INV;
- case GL_AND_INVERTED:
- return LOGICOP_AND_INV;
- case GL_NOOP:
- return LOGICOP_NOOP;
- case GL_XOR:
- return LOGICOP_XOR;
- case GL_OR:
- return LOGICOP_OR;
- case GL_OR_INVERTED:
- return LOGICOP_OR_INV;
- case GL_NOR:
- return LOGICOP_NOR;
- case GL_EQUIV:
- return LOGICOP_EQUIV;
- case GL_INVERT:
- return LOGICOP_INV;
- case GL_OR_REVERSE:
- return LOGICOP_OR_RVRSE;
- case GL_NAND:
- return LOGICOP_NAND;
- case GL_SET:
- return LOGICOP_SET;
- default:
- return LOGICOP_SET;
- }
-}
-
-
-static void
-intelClearColor(GLcontext *ctx, const GLfloat color[4])
-{
- struct intel_context *intel = intel_context(ctx);
- GLubyte clear[4];
-
- CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
- CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
-
- /* compute both 32 and 16-bit clear values */
- intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
- clear[2], clear[3]);
- intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
-}
-
-
-/* Fallback to swrast for select and feedback.
- */
-static void
-intelRenderMode( GLcontext *ctx, GLenum mode )
-{
- struct intel_context *intel = intel_context(ctx);
- FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
-}
-
-
-void
-intelInitStateFuncs( struct dd_function_table *functions )
-{
- functions->RenderMode = intelRenderMode;
- functions->ClearColor = intelClearColor;
-}
diff --git a/shared/intel_batchbuffer.c b/shared/intel_batchbuffer.c
index 9d99372..29dc05c 100644
--- a/shared/intel_batchbuffer.c
+++ b/shared/intel_batchbuffer.c
@@ -207,7 +207,7 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
used);
/* Emit a flush if the bufmgr doesn't do it for us. */
- if (!intel->ttm) {
+ if (intel->always_flush_cache || !intel->ttm) {
*(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
batch->ptr += 4;
used = batch->ptr - batch->map;
diff --git a/shared/intel_blit.c b/shared/intel_blit.c
index e160957..4919828 100644
--- a/shared/intel_blit.c
+++ b/shared/intel_blit.c
@@ -32,6 +32,8 @@
#include "main/mtypes.h"
#include "main/context.h"
#include "main/enums.h"
+#include "main/texformat.h"
+#include "main/colormac.h"
#include "intel_blit.h"
#include "intel_buffers.h"
@@ -98,11 +100,11 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
ASSERT(src->cpp == dst->cpp);
if (cpp == 2) {
- BR13 = (0xCC << 16) | (1 << 24);
+ BR13 = (0xCC << 16) | BR13_565;
CMD = XY_SRC_COPY_BLT_CMD;
}
else {
- BR13 = (0xCC << 16) | (1 << 24) | (1 << 25);
+ BR13 = (0xCC << 16) | BR13_8888;
CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
}
@@ -194,13 +196,15 @@ intelEmitFillBlit(struct intel_context *intel,
switch (cpp) {
case 1:
+ BR13 = (0xF0 << 16);
+ CMD = XY_COLOR_BLT_CMD;
+ break;
case 2:
- case 3:
- BR13 = (0xF0 << 16) | (1 << 24);
+ BR13 = (0xF0 << 16) | BR13_565;
CMD = XY_COLOR_BLT_CMD;
break;
case 4:
- BR13 = (0xF0 << 16) | (1 << 24) | (1 << 25);
+ BR13 = (0xF0 << 16) | BR13_8888;
CMD = XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
break;
default:
@@ -335,12 +339,11 @@ intelEmitCopyBlit(struct intel_context *intel,
CMD = XY_SRC_COPY_BLT_CMD;
break;
case 2:
- case 3:
- BR13 |= (1 << 24);
+ BR13 |= BR13_565;
CMD = XY_SRC_COPY_BLT_CMD;
break;
case 4:
- BR13 |= (1 << 24) | (1 << 25);
+ BR13 |= BR13_8888;
CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
break;
default:
@@ -483,10 +486,9 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
const GLbitfield bufBit = 1 << buf;
if ((clearMask & bufBit) && !(bufBit & skipBuffers)) {
/* OK, clear this renderbuffer */
- struct intel_region *irb_region =
- intel_get_rb_region(fb, buf);
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, buf);
dri_bo *write_buffer =
- intel_region_buffer(intel, irb_region,
+ intel_region_buffer(intel, irb->region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
@@ -494,15 +496,13 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
GLint pitch, cpp;
GLuint BR13, CMD;
- ASSERT(irb_region);
-
- pitch = irb_region->pitch;
- cpp = irb_region->cpp;
+ pitch = irb->region->pitch;
+ cpp = irb->region->cpp;
DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
__FUNCTION__,
- irb_region->buffer, (pitch * cpp),
- irb_region->draw_offset,
+ irb->region->buffer, (pitch * cpp),
+ irb->region->draw_offset,
b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
BR13 = 0xf0 << 16;
@@ -510,7 +510,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
/* Setup the blit command */
if (cpp == 4) {
- BR13 |= (1 << 24) | (1 << 25);
+ BR13 |= BR13_8888;
if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
if (clearMask & BUFFER_BIT_DEPTH)
CMD |= XY_BLT_WRITE_RGB;
@@ -523,12 +523,12 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
}
}
else {
- ASSERT(cpp == 2 || cpp == 0);
- BR13 |= (1 << 24);
+ ASSERT(cpp == 2);
+ BR13 |= BR13_565;
}
#ifndef I915
- if (irb_region->tiling != I915_TILING_NONE) {
+ if (irb->region->tiling != I915_TILING_NONE) {
CMD |= XY_DST_TILED;
pitch /= 4;
}
@@ -539,9 +539,36 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
clearVal = clear_depth;
}
else {
- clearVal = (cpp == 4)
- ? intel->ClearColor8888 : intel->ClearColor565;
- }
+ uint8_t clear[4];
+ GLclampf *color = ctx->Color.ClearColor;
+
+ CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ clearVal = intel->ClearColor8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ clearVal = intel->ClearColor565;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ clearVal = PACK_COLOR_4444(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ clearVal = PACK_COLOR_1555(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ clearVal = 0;
+ }
+ }
+
/*
_mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
buf, irb->Base.Name);
@@ -557,14 +584,13 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
OUT_BATCH((b.y2 << 16) | b.x2);
OUT_RELOC(write_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- irb_region->draw_offset);
+ irb->region->draw_offset);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
}
}
}
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
diff --git a/shared/intel_buffer_objects.c b/shared/intel_buffer_objects.c
index 60d7bb3..2e6b778 100644
--- a/shared/intel_buffer_objects.c
+++ b/shared/intel_buffer_objects.c
@@ -35,9 +35,6 @@
#include "intel_batchbuffer.h"
#include "intel_regions.h"
-static GLboolean intel_bufferobj_unmap(GLcontext * ctx,
- GLenum target,
- struct gl_buffer_object *obj);
/** Allocates a new dri_bo to store the data for the buffer object. */
static void
@@ -103,13 +100,9 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
+ assert(!obj->Pointer); /* Mesa should have unmapped it */
- /* Buffer objects are automatically unmapped when deleting according
- * to the spec.
- */
- if (obj->Pointer)
- intel_bufferobj_unmap(ctx, 0, obj);
-
+ _mesa_free(intel_obj->sys_buffer);
if (intel_obj->region) {
intel_bufferobj_release_region(intel, intel_obj);
}
@@ -141,11 +134,7 @@ intel_bufferobj_data(GLcontext * ctx,
intel_obj->Base.Size = size;
intel_obj->Base.Usage = usage;
- /* Buffer objects are automatically unmapped when creating new data buffers
- * according to the spec.
- */
- if (obj->Pointer)
- intel_bufferobj_unmap(ctx, 0, obj);
+ assert(!obj->Pointer); /* Mesa should have unmapped it */
if (intel_obj->region)
intel_bufferobj_release_region(intel, intel_obj);
@@ -154,7 +143,23 @@ intel_bufferobj_data(GLcontext * ctx,
dri_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
}
+ _mesa_free(intel_obj->sys_buffer);
+ intel_obj->sys_buffer = NULL;
+
if (size != 0) {
+#ifdef I915
+ /* On pre-965, stick VBOs in system memory, as we're always doing swtnl
+ * with their contents anyway.
+ */
+ if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
+ intel_obj->sys_buffer = _mesa_malloc(size);
+ if (intel_obj->sys_buffer != NULL) {
+ if (data != NULL)
+ memcpy(intel_obj->sys_buffer, data, size);
+ return;
+ }
+ }
+#endif
intel_bufferobj_alloc_buffer(intel, intel_obj);
if (data != NULL)
@@ -184,7 +189,10 @@ intel_bufferobj_subdata(GLcontext * ctx,
if (intel_obj->region)
intel_bufferobj_cow(intel, intel_obj);
- dri_bo_subdata(intel_obj->buffer, offset, size, data);
+ if (intel_obj->sys_buffer)
+ memcpy((char *)intel_obj->sys_buffer + offset, data, size);
+ else
+ dri_bo_subdata(intel_obj->buffer, offset, size, data);
}
@@ -216,11 +224,16 @@ intel_bufferobj_map(GLcontext * ctx,
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+ GLboolean read_only = (access == GL_READ_ONLY_ARB);
+ GLboolean write_only = (access == GL_WRITE_ONLY_ARB);
- /* XXX: Translate access to flags arg below:
- */
assert(intel_obj);
+ if (intel_obj->sys_buffer) {
+ obj->Pointer = intel_obj->sys_buffer;
+ return obj->Pointer;
+ }
+
if (intel_obj->region)
intel_bufferobj_cow(intel, intel_obj);
@@ -229,7 +242,14 @@ intel_bufferobj_map(GLcontext * ctx,
return NULL;
}
- dri_bo_map(intel_obj->buffer, GL_TRUE);
+ if (write_only && intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->buffer, !read_only);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+
obj->Pointer = intel_obj->buffer->virtual;
return obj->Pointer;
}
@@ -245,9 +265,16 @@ intel_bufferobj_unmap(GLcontext * ctx,
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- if (intel_obj->buffer != NULL) {
+ if (intel_obj->sys_buffer != NULL) {
assert(obj->Pointer);
- dri_bo_unmap(intel_obj->buffer);
+ obj->Pointer = NULL;
+ } else if (intel_obj->buffer != NULL) {
+ assert(obj->Pointer);
+ if (intel_obj->mapped_gtt) {
+ drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
+ } else {
+ drm_intel_bo_unmap(intel_obj->buffer);
+ }
obj->Pointer = NULL;
}
return GL_TRUE;
@@ -266,6 +293,18 @@ intel_bufferobj_buffer(struct intel_context *intel,
}
}
+ if (intel_obj->buffer == NULL) {
+ intel_bufferobj_alloc_buffer(intel, intel_obj);
+ intel_bufferobj_subdata(&intel->ctx,
+ GL_ARRAY_BUFFER_ARB,
+ 0,
+ intel_obj->Base.Size,
+ intel_obj->sys_buffer,
+ &intel_obj->Base);
+ _mesa_free(intel_obj->sys_buffer);
+ intel_obj->sys_buffer = NULL;
+ }
+
return intel_obj->buffer;
}
diff --git a/shared/intel_buffer_objects.h b/shared/intel_buffer_objects.h
index bf6dbd5..0431015 100644
--- a/shared/intel_buffer_objects.h
+++ b/shared/intel_buffer_objects.h
@@ -42,10 +42,13 @@ struct intel_buffer_object
{
struct gl_buffer_object Base;
dri_bo *buffer; /* the low-level buffer manager's buffer handle */
+ /** System memory buffer data, if not using a BO to store the data. */
+ void *sys_buffer;
struct intel_region *region; /* Is there a zero-copy texture
associated with this (pixel)
buffer object? */
+ GLboolean mapped_gtt;
};
diff --git a/shared/intel_buffers.c b/shared/intel_buffers.c
index f1908cb..d2fad9e 100644
--- a/shared/intel_buffers.c
+++ b/shared/intel_buffers.c
@@ -154,7 +154,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- /* Do this here, note core Mesa, since this function is called from
+ /* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
@@ -172,9 +172,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- if (fb->Name)
- intel_validate_paired_depth_stencil(ctx, fb);
-
/*
* How many color buffers are we drawing into?
*/
@@ -182,7 +179,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/* writing to 0 */
colorRegions[0] = NULL;
intel->constant_cliprect = GL_TRUE;
- } else if (fb->_NumColorDrawBuffers > 1) {
+ }
+ else if (fb->_NumColorDrawBuffers > 1) {
int i;
struct intel_renderbuffer *irb;
@@ -204,6 +202,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
intel_batchbuffer_flush(intel->batch);
intel->front_cliprects = GL_TRUE;
colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
+
+ intel->front_buffer_dirty = GL_TRUE;
}
else {
if (!intel->constant_cliprect && intel->front_cliprects)
@@ -221,14 +221,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
}
}
- /* Update culling direction which changes depending on the
- * orientation of the buffer:
- */
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
- else
- ctx->NewState |= _NEW_POLYGON;
-
if (!colorRegions[0]) {
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
}
@@ -260,50 +252,43 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/***
*** Stencil buffer
*** This can only be hardware accelerated if we're using a
- *** combined DEPTH_STENCIL buffer (for now anyway).
+ *** combined DEPTH_STENCIL buffer.
***/
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- if (ctx->Driver.Enable != NULL)
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- else
- ctx->NewState |= _NEW_STENCIL;
- if (!depthRegion)
- depthRegion = irbStencil->region;
}
else {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
}
}
else {
- /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
+ /* XXX FBO: instead of FALSE, pass ctx->Stencil._Enabled ??? */
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- if (ctx->Driver.Enable != NULL)
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- else
- ctx->NewState |= _NEW_STENCIL;
}
/*
- * Update depth test state
+ * Update depth and stencil test state
*/
if (ctx->Driver.Enable) {
- if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- } else {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
- }
- } else {
- ctx->NewState |= _NEW_DEPTH;
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
+ (ctx->Depth.Test && fb->Visual.depthBits > 0));
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
+ }
+ else {
+ /* Mesa's Stencil._Enabled field is updated when
+ * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
+ * only changes with _NEW_STENCIL (which seems sensible). So flag it
+ * here since this is the _NEW_BUFFERS path.
+ */
+ ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
}
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
- fb->_NumColorDrawBuffers);
+ fb->_NumColorDrawBuffers);
/* update viewport since it depends on window size */
#ifdef I915
@@ -322,12 +307,37 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.DepthRange(ctx,
ctx->Viewport.Near,
ctx->Viewport.Far);
+
+ /* Update culling direction which changes depending on the
+ * orientation of the buffer:
+ */
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+ else
+ ctx->NewState |= _NEW_POLYGON;
}
static void
intelDrawBuffer(GLcontext * ctx, GLenum mode)
{
+ if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
+ struct intel_context *const intel = intel_context(ctx);
+ const GLboolean was_front_buffer_rendering =
+ intel->is_front_buffer_rendering;
+
+ intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
+ || (mode == GL_FRONT);
+
+ /* If we weren't front-buffer rendering before but we are now, make sure
+ * that the front-buffer has actually been allocated.
+ */
+ if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) {
+ intel_update_renderbuffers(intel->driContext,
+ intel->driContext->driDrawablePriv);
+ }
+ }
+
intel_draw_buffer(ctx, ctx->DrawBuffer);
}
diff --git a/shared/intel_clear.c b/shared/intel_clear.c
index c3ba50f..19f4763 100644
--- a/shared/intel_clear.c
+++ b/shared/intel_clear.c
@@ -30,6 +30,7 @@
#include "main/enums.h"
#include "main/image.h"
#include "main/mtypes.h"
+#include "main/arrayobj.h"
#include "main/attrib.h"
#include "main/blend.h"
#include "main/bufferobj.h"
@@ -38,6 +39,7 @@
#include "main/enable.h"
#include "main/macros.h"
#include "main/matrix.h"
+#include "main/polygon.h"
#include "main/texstate.h"
#include "main/shaders.h"
#include "main/stencil.h"
@@ -65,6 +67,45 @@
BUFFER_BIT_COLOR6 | \
BUFFER_BIT_COLOR7)
+
+/**
+ * Per-context one-time init of things for intl_clear_tris().
+ * Basically set up a private array object for vertex/color arrays.
+ */
+static void
+init_clear(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct gl_array_object *arraySave = NULL;
+ const GLuint arrayBuffer = ctx->Array.ArrayBufferObj->Name;
+ const GLuint elementBuffer = ctx->Array.ElementArrayBufferObj->Name;
+
+ /* create new array object */
+ intel->clear.arrayObj = _mesa_new_array_object(ctx, ~0);
+
+ /* save current array object, bind new one */
+ _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj);
+
+ /* one-time setup of vertex arrays (pos, color) */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), intel->clear.color);
+ _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), intel->clear.vertices);
+ _mesa_Enable(GL_COLOR_ARRAY);
+ _mesa_Enable(GL_VERTEX_ARRAY);
+
+ /* restore original array object */
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave);
+ _mesa_reference_array_object(ctx, &arraySave, NULL);
+
+ /* restore original buffer objects */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, arrayBuffer);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuffer);
+}
+
+
+
/**
* Perform glClear where mask contains only color, depth, and/or stencil.
*
@@ -77,14 +118,16 @@ void
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
- GLfloat vertices[4][3];
- GLfloat color[4][4];
GLfloat dst_z;
struct gl_framebuffer *fb = ctx->DrawBuffer;
int i;
GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
GLuint saved_shader_program = 0;
unsigned int saved_active_texture;
+ struct gl_array_object *arraySave = NULL;
+
+ if (!intel->clear.arrayObj)
+ init_clear(ctx);
assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
BUFFER_BIT_STENCIL)) == 0);
@@ -93,10 +136,10 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
GL_CURRENT_BIT |
GL_DEPTH_BUFFER_BIT |
GL_ENABLE_BIT |
+ GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
GL_CURRENT_BIT);
- _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
saved_active_texture = ctx->Texture.CurrentUnit;
/* Disable existing GL state we don't want to apply to a clear. */
@@ -114,6 +157,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
_mesa_Disable(GL_CLIP_PLANE3);
_mesa_Disable(GL_CLIP_PLANE4);
_mesa_Disable(GL_CLIP_PLANE5);
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
saved_fp_enable = GL_TRUE;
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
@@ -146,13 +190,14 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
}
}
+ /* save current array object, bind our private one */
+ _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj);
+
intel_meta_set_passthrough_transform(intel);
for (i = 0; i < 4; i++) {
- color[i][0] = ctx->Color.ClearColor[0];
- color[i][1] = ctx->Color.ClearColor[1];
- color[i][2] = ctx->Color.ClearColor[2];
- color[i][3] = ctx->Color.ClearColor[3];
+ COPY_4FV(intel->clear.color[i], ctx->Color.ClearColor);
}
/* convert clear Z from [0,1] to NDC coord in [-1,1] */
@@ -161,23 +206,18 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Prepare the vertices, which are the same regardless of which buffer we're
* drawing to.
*/
- vertices[0][0] = fb->_Xmin;
- vertices[0][1] = fb->_Ymin;
- vertices[0][2] = dst_z;
- vertices[1][0] = fb->_Xmax;
- vertices[1][1] = fb->_Ymin;
- vertices[1][2] = dst_z;
- vertices[2][0] = fb->_Xmax;
- vertices[2][1] = fb->_Ymax;
- vertices[2][2] = dst_z;
- vertices[3][0] = fb->_Xmin;
- vertices[3][1] = fb->_Ymax;
- vertices[3][2] = dst_z;
-
- _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
- _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
- _mesa_Enable(GL_COLOR_ARRAY);
- _mesa_Enable(GL_VERTEX_ARRAY);
+ intel->clear.vertices[0][0] = fb->_Xmin;
+ intel->clear.vertices[0][1] = fb->_Ymin;
+ intel->clear.vertices[0][2] = dst_z;
+ intel->clear.vertices[1][0] = fb->_Xmax;
+ intel->clear.vertices[1][1] = fb->_Ymin;
+ intel->clear.vertices[1][2] = dst_z;
+ intel->clear.vertices[2][0] = fb->_Xmax;
+ intel->clear.vertices[2][1] = fb->_Ymax;
+ intel->clear.vertices[2][2] = dst_z;
+ intel->clear.vertices[3][0] = fb->_Xmin;
+ intel->clear.vertices[3][1] = fb->_Ymax;
+ intel->clear.vertices[3][2] = dst_z;
while (mask != 0) {
GLuint this_mask = 0;
@@ -215,14 +255,16 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Control writing of the stencil clear value to stencil. */
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
- _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);
}
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
mask &= ~this_mask;
}
@@ -238,8 +280,11 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
if (saved_shader_program)
_mesa_UseProgramObjectARB(saved_shader_program);
- _mesa_PopClientAttrib();
_mesa_PopAttrib();
+
+ /* restore current array object */
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave);
+ _mesa_reference_array_object(ctx, &arraySave, NULL);
}
static const char *buffer_names[] = {
@@ -247,13 +292,10 @@ static const char *buffer_names[] = {
[BUFFER_BACK_LEFT] = "back",
[BUFFER_FRONT_RIGHT] = "front right",
[BUFFER_BACK_RIGHT] = "back right",
- [BUFFER_AUX0] = "aux0",
- [BUFFER_AUX1] = "aux1",
- [BUFFER_AUX2] = "aux2",
- [BUFFER_AUX3] = "aux3",
[BUFFER_DEPTH] = "depth",
[BUFFER_STENCIL] = "stencil",
[BUFFER_ACCUM] = "accum",
+ [BUFFER_AUX0] = "aux0",
[BUFFER_COLOR0] = "color0",
[BUFFER_COLOR1] = "color1",
[BUFFER_COLOR2] = "color2",
diff --git a/shared/intel_context.c b/shared/intel_context.c
index 2e76e93..cfd983d 100644
--- a/shared/intel_context.c
+++ b/shared/intel_context.c
@@ -28,8 +28,7 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "main/matrix.h"
-#include "main/simple_list.h"
+#include "main/arrayobj.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/imports.h"
@@ -38,68 +37,42 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
#include "drivers/common/driverfuncs.h"
-#include "intel_screen.h"
-
#include "i830_dri.h"
#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_batchbuffer.h"
-#include "intel_blit.h"
#include "intel_clear.h"
+#include "intel_extensions.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
#include "intel_bufmgr.h"
+#include "intel_screen.h"
#include "intel_swapbuffers.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
+
+
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
-#define need_GL_ARB_multisample
-#define need_GL_ARB_occlusion_query
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_vertex_shader
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_point_parameters
-#define need_GL_EXT_secondary_color
-#define need_GL_ATI_separate_stencil
-#define need_GL_NV_point_sprite
-#define need_GL_NV_vertex_program
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
-
-#include "extension_helper.h"
-
-#define DRIVER_DATE "20090326 2009Q1 RC2"
+
+#define DRIVER_DATE "20090712 2009Q2 RC3"
#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
+
+static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
+
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
@@ -203,6 +176,24 @@ intelGetString(GLcontext * ctx, GLenum name)
}
}
+static unsigned
+intel_bits_per_pixel(const struct intel_renderbuffer *rb)
+{
+ switch (rb->Base._ActualFormat) {
+ case GL_RGB5:
+ case GL_DEPTH_COMPONENT16:
+ return 16;
+ case GL_RGB8:
+ case GL_RGBA8:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ return 32;
+ default:
+ return 0;
+ }
+}
+
void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
@@ -210,7 +201,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
struct intel_renderbuffer *rb;
struct intel_region *region, *depth_region;
struct intel_context *intel = context->driverPrivate;
- __DRIbuffer *buffers;
+ __DRIbuffer *buffers = NULL;
__DRIscreen *screen;
int i, count;
unsigned int attachments[10];
@@ -222,22 +213,63 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
screen = intel->intelScreen->driScrnPriv;
- i = 0;
- if (intel_fb->color_rb[0])
- attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (intel_fb->color_rb[1])
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
- attachments[i++] = __DRI_BUFFER_DEPTH;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
- attachments[i++] = __DRI_BUFFER_STENCIL;
-
- buffers = (*screen->dri2.loader->getBuffers)(drawable,
- &drawable->w,
- &drawable->h,
- attachments, i,
- &count,
- drawable->loaderPrivate);
+ if (screen->dri2.loader
+ && (screen->dri2.loader->base.version > 2)
+ && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
+ struct intel_renderbuffer *depth_rb;
+ struct intel_renderbuffer *stencil_rb;
+
+ i = 0;
+ if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1])
+ && intel_fb->color_rb[0]) {
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
+ }
+
+ if (intel_fb->color_rb[1]) {
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
+ }
+
+ depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+
+ if ((depth_rb != NULL) && (stencil_rb != NULL)) {
+ attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
+ attachments[i++] = intel_bits_per_pixel(depth_rb);
+ } else if (depth_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ attachments[i++] = intel_bits_per_pixel(depth_rb);
+ } else if (stencil_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+ attachments[i++] = intel_bits_per_pixel(stencil_rb);
+ }
+
+ buffers =
+ (*screen->dri2.loader->getBuffersWithFormat)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i / 2,
+ &count,
+ drawable->loaderPrivate);
+ } else if (screen->dri2.loader) {
+ i = 0;
+ if (intel_fb->color_rb[0])
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ if (intel_fb->color_rb[1])
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+
+ buffers = (*screen->dri2.loader->getBuffers)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i,
+ &count,
+ drawable->loaderPrivate);
+ }
if (buffers == NULL)
return;
@@ -265,6 +297,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
region_name = "dri2 front buffer";
break;
+ case __DRI_BUFFER_FAKE_FRONT_LEFT:
+ rb = intel_fb->color_rb[0];
+ region_name = "dri2 fake front buffer";
+ break;
+
case __DRI_BUFFER_BACK_LEFT:
rb = intel_fb->color_rb[1];
region_name = "dri2 back buffer";
@@ -275,6 +312,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
region_name = "dri2 depth buffer";
break;
+ case __DRI_BUFFER_DEPTH_STENCIL:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ region_name = "dri2 depth / stencil buffer";
+ break;
+
case __DRI_BUFFER_STENCIL:
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
region_name = "dri2 stencil buffer";
@@ -321,6 +363,23 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
intel_renderbuffer_set_region(rb, region);
intel_region_release(&region);
+
+ if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ if (rb != NULL) {
+ struct intel_region *stencil_region = NULL;
+
+ if (rb->region) {
+ dri_bo_flink(rb->region->buffer, &name);
+ if (name == buffers[i].name)
+ continue;
+ }
+
+ intel_region_reference(&stencil_region, region);
+ intel_renderbuffer_set_region(rb, stencil_region);
+ intel_region_release(&stencil_region);
+ }
+ }
}
driUpdateFramebufferSize(&intel->ctx, drawable);
@@ -337,9 +396,20 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (!driContext->driScreenPriv->dri2.enabled)
return;
- intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
- if (driContext->driDrawablePriv != driContext->driReadablePriv)
- intel_update_renderbuffers(driContext, driContext->driReadablePriv);
+ if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
+ /* If we're rendering to the fake front buffer, make sure all the pending
+ * drawing has landed on the real front buffer. Otherwise when we
+ * eventually get to DRI2GetBuffersWithFormat the stale real front
+ * buffer contents will get copied to the new fake front buffer.
+ */
+ if (intel->is_front_buffer_rendering) {
+ intel_flush(ctx, GL_FALSE);
+ }
+
+ intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
+ if (driContext->driDrawablePriv != driContext->driReadablePriv)
+ intel_update_renderbuffers(driContext, driContext->driReadablePriv);
+ }
old_viewport = ctx->Driver.Viewport;
ctx->Driver.Viewport = NULL;
@@ -349,112 +419,6 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
ctx->Driver.Viewport = old_viewport;
}
-/**
- * Extension strings exported by the intel driver.
- *
- * Extensions supported by all chips supported by i830_dri, i915_dri, or
- * i965_dri.
- */
-static const struct dri_extension card_extensions[] = {
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_multitexture", NULL },
- { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
- { "GL_ARB_texture_border_clamp", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_texture_cube_map", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_ARB_texture_env_combine", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
- { "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_ARB_texture_rectangle", NULL },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
- { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
- { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
- { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
- { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
- { "GL_EXT_blend_logic_op", NULL },
- { "GL_EXT_blend_subtract", NULL },
- { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
- { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
- { "GL_EXT_packed_depth_stencil", NULL },
- { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
- { "GL_EXT_stencil_wrap", NULL },
- { "GL_EXT_texture_edge_clamp", NULL },
- { "GL_EXT_texture_env_combine", NULL },
- { "GL_EXT_texture_env_dot3", NULL },
- { "GL_EXT_texture_filter_anisotropic", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_3DFX_texture_compression_FXT1", NULL },
- { "GL_APPLE_client_storage", NULL },
- { "GL_MESA_pack_invert", NULL },
- { "GL_MESA_ycbcr_texture", NULL },
- { "GL_NV_blend_square", NULL },
- { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
- { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
- { "GL_NV_vertex_program1_1", NULL },
- { "GL_SGIS_generate_mipmap", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension brw_extensions[] = {
- { "GL_ARB_depth_texture", NULL },
- { "GL_ARB_draw_buffers", NULL },
- { "GL_ARB_fragment_program", NULL },
- { "GL_ARB_fragment_program_shadow", NULL },
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
- { "GL_ARB_point_sprite", NULL },
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
-#if 0
- /* Support for GLSL 1.20 is currently broken in core Mesa.
- */
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
-#endif
- { "GL_ARB_shadow", NULL },
- { "GL_ARB_texture_non_power_of_two", NULL },
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
- { "GL_EXT_shadow_funcs", NULL },
- { "GL_EXT_texture_sRGB", NULL },
- { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
- { "GL_ATI_texture_env_combine3", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension arb_oq_extensions[] = {
- { NULL, NULL }
-};
-
-static const struct dri_extension ttm_extensions[] = {
- { "GL_ARB_pixel_buffer_object", NULL },
- { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
- { NULL, NULL }
-};
-
-/**
- * Initializes potential list of extensions if ctx == NULL, or actually enables
- * extensions for a context.
- */
-void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
-{
- struct intel_context *intel = ctx?intel_context(ctx):NULL;
-
- /* Disable imaging extension until convolution is working in teximage paths.
- */
- enable_imaging = GL_FALSE;
-
- driInitExtensions(ctx, card_extensions, enable_imaging);
-
- if (intel == NULL || intel->ttm)
- driInitExtensions(ctx, ttm_extensions, GL_FALSE);
-
- if (intel == NULL || IS_965(intel->intelScreen->deviceID))
- driInitExtensions(ctx, brw_extensions, GL_FALSE);
-}
static const struct dri_debug_control debug_control[] = {
{ "tex", DEBUG_TEXTURE},
@@ -525,6 +489,27 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
+
+ if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
+ __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
+
+ if (screen->dri2.loader &&
+ (screen->dri2.loader->base.version >= 2)
+ && (screen->dri2.loader->flushFrontBuffer != NULL)) {
+ (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
+ intel->driDrawable->loaderPrivate);
+
+ /* Only clear the dirty bit if front-buffer rendering is no longer
+ * enabled. This is done so that the dirty bit can only be set in
+ * glDrawBuffer. Otherwise the dirty bit would have to be set at
+ * each of N places that do rendering. This has worse performances,
+ * but it is much easier to get correct.
+ */
+ if (intel->is_front_buffer_rendering) {
+ intel->front_buffer_dirty = GL_FALSE;
+ }
+ }
+ }
}
void
@@ -533,7 +518,7 @@ intelFlush(GLcontext * ctx)
intel_flush(ctx, GL_FALSE);
}
-void
+static void
intel_glFlush(GLcontext *ctx)
{
intel_flush(ctx, GL_TRUE);
@@ -552,7 +537,7 @@ intelFinish(GLcontext * ctx)
irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
- if (irb->region)
+ if (irb && irb->region)
dri_bo_wait_rendering(irb->region->buffer);
}
if (fb->_DepthBuffer) {
@@ -636,8 +621,6 @@ intelInitContext(struct intel_context *intel,
}
}
- ctx->Const.MaxTextureMaxAnisotropy = 2.0;
-
/* This doesn't yet catch all non-conformant rendering, but it's a
* start.
*/
@@ -719,8 +702,6 @@ intelInitContext(struct intel_context *intel,
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
- _math_matrix_ctr(&intel->ViewportMatrix);
-
if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
_mesa_printf("IRQs not active. Exiting\n");
exit(1);
@@ -756,6 +737,16 @@ intelInitContext(struct intel_context *intel,
intel->no_rast = 1;
}
+ if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
+ fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
+ intel->always_flush_batch = 1;
+ }
+
+ if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
+ fprintf(stderr, "flushing GPU caches before/after each draw call\n");
+ intel->always_flush_cache = 1;
+ }
+
/* Disable all hardware rendering (skip emitting batches and fences/waits
* to the kernel)
*/
@@ -776,6 +767,9 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
INTEL_FIREVERTICES(intel);
+ if (intel->clear.arrayObj)
+ _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj);
+
intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
diff --git a/shared/intel_context.h b/shared/intel_context.h
index 8a8e59f..b5cf7e6 100644
--- a/shared/intel_context.h
+++ b/shared/intel_context.h
@@ -48,6 +48,8 @@
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
+#define DV_PF_4444 (8<<8)
+#define DV_PF_1555 (9<<8)
struct intel_region;
struct intel_context;
@@ -100,7 +102,6 @@ struct intel_context
GLuint num_regions);
GLuint (*flush_cmd) (void);
- void (*emit_flush) (struct intel_context *intel, GLuint unused);
void (*reduced_primitive_state) (struct intel_context * intel,
GLenum rprim);
@@ -181,6 +182,7 @@ struct intel_context
struct intel_region *front_region;
struct intel_region *back_region;
struct intel_region *depth_region;
+ GLboolean internal_viewport_call;
/**
* This value indicates that the kernel memory manager is being used
@@ -213,6 +215,14 @@ struct intel_context
GLuint ClearColor565;
GLuint ClearColor8888;
+ /* info for intel_clear_tris() */
+ struct
+ {
+ struct gl_array_object *arrayObj;
+ GLfloat vertices[4][3];
+ GLfloat color[4][4];
+ } clear;
+
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
@@ -229,6 +239,8 @@ struct intel_context
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
GLboolean no_rast;
+ GLboolean always_flush_batch;
+ GLboolean always_flush_cache;
/* 0 - nonconformant, best performance;
* 1 - fallback to sw for known conformance bugs
@@ -260,11 +272,29 @@ struct intel_context
* flush time while the lock is held.
*/
GLboolean constant_cliprect;
+
/**
* In !constant_cliprect mode, set to true if the front cliprects should be
* used instead of back.
*/
GLboolean front_cliprects;
+
+ /**
+ * Set if rendering has occured to the drawable's front buffer.
+ *
+ * This is used in the DRI2 case to detect that glFlush should also copy
+ * the contents of the fake front buffer to the real front buffer.
+ */
+ GLboolean front_buffer_dirty;
+
+ /**
+ * Track whether front-buffer rendering is currently enabled
+ *
+ * A separate flag is used to track this in order to support MRT more
+ * easily.
+ */
+ GLboolean is_front_buffer_rendering;
+
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
@@ -317,6 +347,7 @@ extern char *__progname;
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
+#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
#define INTEL_FIREVERTICES(intel) \
do { \
@@ -440,10 +471,8 @@ extern void intelGetLock(struct intel_context *intel, GLuint flags);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
-extern void intel_glFlush(GLcontext *ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
-extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
/* ================================================================
@@ -530,4 +559,10 @@ intel_context(GLcontext * ctx)
return (struct intel_context *) ctx;
}
+static INLINE GLboolean
+is_power_of_two(uint32_t value)
+{
+ return (value & (value - 1)) == 0;
+}
+
#endif
diff --git a/shared/intel_decode.c b/shared/intel_decode.c
index 136221c..a9dfe28 100644
--- a/shared/intel_decode.c
+++ b/shared/intel_decode.c
@@ -800,6 +800,7 @@ static int
decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i830)
{
unsigned int len, i, c, opcode, word, map, sampler, instr;
+ char *format;
struct {
uint32_t opcode;
@@ -1001,6 +1002,35 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
(*failures)++;
}
return len;
+ case 0x85:
+ len = (data[0] & 0x0000000f) + 2;
+
+ if (len != 2)
+ fprintf(out, "Bad count in 3DSTATE_DEST_BUFFER_VARIABLES\n");
+ if (count < 2)
+ BUFFER_FAIL(count, len, "3DSTATE_DEST_BUFFER_VARIABLES");
+
+ instr_out(data, hw_offset, 0,
+ "3DSTATE_DEST_BUFFER_VARIABLES\n");
+
+ switch ((data[1] >> 8) & 0xf) {
+ case 0x0: format = "g8"; break;
+ case 0x1: format = "x1r5g5b5"; break;
+ case 0x2: format = "r5g6b5"; break;
+ case 0x3: format = "a8r8g8b8"; break;
+ case 0x4: format = "ycrcb_swapy"; break;
+ case 0x5: format = "ycrcb_normal"; break;
+ case 0x6: format = "ycrcb_swapuv"; break;
+ case 0x7: format = "ycrcb_swapuvy"; break;
+ case 0x8: format = "a4r4g4b4"; break;
+ case 0x9: format = "a1r5g5b5"; break;
+ case 0xa: format = "a2r10g10b10"; break;
+ default: format = "BAD"; break;
+ }
+ instr_out(data, hw_offset, 1, "%s format, early Z %sabled\n",
+ format,
+ (data[1] & (1 << 31)) ? "en" : "dis");
+ return len;
}
for (opcode = 0; opcode < sizeof(opcodes_3d_1d) / sizeof(opcodes_3d_1d[0]);
@@ -1513,7 +1543,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures)
for (i = 1; i < len;) {
instr_out(data, hw_offset, i, "buffer %d: %svalid, type 0x%04x, "
- "src offset 0x%04xd bytes\n",
+ "src offset 0x%04x bytes\n",
data[i] >> 27,
data[i] & (1 << 26) ? "" : "in",
(data[i] >> 16) & 0x1ff,
@@ -1595,7 +1625,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures)
"3DPRIMITIVE: %s %s\n",
get_965_prim_type(data[0]),
(data[0] & (1 << 15)) ? "random" : "sequential");
- instr_out(data, hw_offset, 1, "primitive count\n");
+ instr_out(data, hw_offset, 1, "vertex count\n");
instr_out(data, hw_offset, 2, "start vertex\n");
instr_out(data, hw_offset, 3, "instance count\n");
instr_out(data, hw_offset, 4, "start instance\n");
diff --git a/shared/intel_depthstencil.c b/shared/intel_depthstencil.c
deleted file mode 100644
index 354b3bf..0000000
--- a/shared/intel_depthstencil.c
+++ /dev/null
@@ -1,261 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/depthstencil.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/hash.h"
-#include "main/mtypes.h"
-#include "main/renderbuffer.h"
-
-#include "intel_context.h"
-#include "intel_fbo.h"
-#include "intel_depthstencil.h"
-#include "intel_regions.h"
-#include "intel_span.h"
-
-/**
- * The GL_EXT_framebuffer_object allows the user to create their own
- * framebuffer objects consisting of color renderbuffers (0 or more),
- * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1).
- *
- * The spec considers depth and stencil renderbuffers to be totally independent
- * buffers. In reality, most graphics hardware today uses a combined
- * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil).
- *
- * This causes difficulty because the user may create some number of depth
- * renderbuffers and some number of stencil renderbuffers and bind them
- * together in framebuffers in any combination.
- *
- * This code manages all that.
- *
- * 1. Depth renderbuffers are always allocated in hardware as 32bpp
- * GL_DEPTH24_STENCIL8 buffers.
- *
- * 2. Stencil renderbuffers are initially allocated in software as 8bpp
- * GL_STENCIL_INDEX8 buffers.
- *
- * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth
- * fields (respectively) to indicate if the buffer's currently paired
- * with another stencil or depth buffer (respectively).
- *
- * 4. When a depth and stencil buffer are initially both attached to the
- * current framebuffer, we merge the stencil buffer values into the
- * depth buffer (really a depth+stencil buffer). The then hardware uses
- * the combined buffer.
- *
- * 5. Whenever a depth or stencil buffer is reallocated (with
- * glRenderbufferStorage) we undo the pairing and copy the stencil values
- * from the combined depth/stencil buffer back to the stencil-only buffer.
- *
- * 6. We also undo the pairing when we find a change in buffer bindings.
- *
- * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we
- * just use the combined depth/stencil buffer and ignore the stencil values.
- *
- * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have
- * to promote the 8bpp software stencil buffer to a 32bpp hardware
- * depth+stencil buffer.
- *
- */
-
-/**
- * Undo the pairing/interleaving between depth and stencil buffers.
- * irb should be a depth/stencil or stencil renderbuffer.
- */
-void
-intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct gl_renderbuffer *rb = &irb->Base;
-
- if (irb->PairedStencil) {
- /* irb is a depth/stencil buffer */
- struct gl_renderbuffer *stencilRb;
- struct intel_renderbuffer *stencilIrb;
-
- ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
- stencilIrb = intel_renderbuffer(stencilRb);
- if (stencilIrb) {
- /* need to extract stencil values from the depth buffer */
- ASSERT(stencilIrb->PairedDepth == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, stencilRb);
-#if 0
- /* disable for now */
- _mesa_extract_stencil(ctx, rb, stencilRb);
-#endif
- intel_renderbuffer_unmap(intel, stencilRb);
- intel_renderbuffer_unmap(intel, rb);
- stencilIrb->PairedDepth = 0;
- }
- irb->PairedStencil = 0;
- }
- else if (irb->PairedDepth) {
- /* irb is a stencil buffer */
- struct gl_renderbuffer *depthRb;
- struct intel_renderbuffer *depthIrb;
-
- ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT ||
- rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
- depthIrb = intel_renderbuffer(depthRb);
- if (depthIrb) {
- /* need to extract stencil values from the depth buffer */
- ASSERT(depthIrb->PairedStencil == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, depthRb);
-#if 0
- /* disable for now */
- _mesa_extract_stencil(ctx, depthRb, rb);
-#endif
- intel_renderbuffer_unmap(intel, depthRb);
- intel_renderbuffer_unmap(intel, rb);
- depthIrb->PairedStencil = 0;
- }
- irb->PairedDepth = 0;
- }
- else {
- _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing");
- }
-
- ASSERT(irb->PairedStencil == 0);
- ASSERT(irb->PairedDepth == 0);
-}
-
-
-/**
- * Examine the depth and stencil renderbuffers which are attached to the
- * framebuffer. If both depth and stencil are attached, make sure that the
- * renderbuffers are 'paired' (combined). If only depth or only stencil is
- * attached, undo any previous pairing.
- *
- * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments
- * change, for example).
- */
-void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
- struct gl_framebuffer *fb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *depthRb, *stencilRb;
-
- depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
-
- if (depthRb && stencilRb) {
- if (depthRb == stencilRb) {
- /* Using a user-created combined depth/stencil buffer.
- * Nothing to do.
- */
- ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT);
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- }
- else {
- /* Separate depth/stencil buffers, need to interleave now */
- ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
- depthRb->Base._BaseFormat == GL_DEPTH_STENCIL);
- ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX ||
- stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL);
-
- /* may need to interleave depth/stencil now */
- if (depthRb->PairedStencil == stencilRb->Base.Name) {
- /* OK, the depth and stencil buffers are already interleaved */
- ASSERT(stencilRb->PairedDepth == depthRb->Base.Name);
- }
- else {
- /* need to setup new pairing/interleaving */
- if (depthRb->PairedStencil) {
- intel_unpair_depth_stencil(ctx, depthRb);
- }
- if (stencilRb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, stencilRb);
- }
-
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
- stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- /* establish new pairing: interleave stencil into depth buffer */
- intel_renderbuffer_map(intel, &depthRb->Base);
- intel_renderbuffer_map(intel, &stencilRb->Base);
- _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &depthRb->Base);
- depthRb->PairedStencil = stencilRb->Base.Name;
- stencilRb->PairedDepth = depthRb->Base.Name;
- }
-
- }
- }
- else if (depthRb) {
- /* Depth buffer but no stencil buffer.
- * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits.
- */
- /* can't assert this until storage is allocated:
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- */
- /* intel_undo any previous pairing */
- if (depthRb->PairedStencil) {
- intel_unpair_depth_stencil(ctx, depthRb);
- }
- }
- else if (stencilRb) {
- /* Stencil buffer but no depth buffer.
- * Since h/w doesn't typically support just 8bpp stencil w/out Z,
- * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits.
- */
- /* undo any previous pairing */
- if (stencilRb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, stencilRb);
- }
- if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
- /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */
- _mesa_promote_stencil(ctx, &stencilRb->Base);
- ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- }
- }
-
- /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- if (depthRb && depthRb->PairedStencil)
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH);
- else
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
-
- /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer
- * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer
- * if present.
- */
-}
diff --git a/shared/intel_depthstencil.h b/shared/intel_depthstencil.h
deleted file mode 100644
index 740eb0d..0000000
--- a/shared/intel_depthstencil.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef INTEL_DEPTH_STENCIL_H
-#define INTEL_DEPTH_STENCIL_H
-
-#include "intel_fbo.h"
-
-extern void
-intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
-
-extern void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
- struct gl_framebuffer *fb);
-
-
-#endif /* INTEL_DEPTH_STENCIL_H */
diff --git a/shared/intel_depthtmp.h b/shared/intel_depthtmp.h
new file mode 100644
index 0000000..16d7708
--- /dev/null
+++ b/shared/intel_depthtmp.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/**
+ * Wrapper around the depthtmp.h macrofest to generate spans code for
+ * all the tiling styles.
+ */
+
+#define VALUE_TYPE INTEL_VALUE_TYPE
+#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(NO_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(NO_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel##x)
+#include "depthtmp.h"
+
+#define VALUE_TYPE INTEL_VALUE_TYPE
+#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(X_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(X_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_XTile_##x)
+#include "depthtmp.h"
+
+#define VALUE_TYPE INTEL_VALUE_TYPE
+#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(Y_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(Y_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_YTile_##x)
+#include "depthtmp.h"
+
+#undef INTEL_VALUE_TYPE
+#undef INTEL_WRITE_DEPTH
+#undef INTEL_READ_DEPTH
+#undef INTEL_TAG
diff --git a/shared/intel_extensions.c b/shared/intel_extensions.c
new file mode 100644
index 0000000..9ec1b4e
--- /dev/null
+++ b/shared/intel_extensions.c
@@ -0,0 +1,188 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_chipset.h"
+#include "intel_context.h"
+#include "intel_extensions.h"
+
+
+#define need_GL_ARB_framebuffer_object
+#define need_GL_ARB_occlusion_query
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_point_parameters
+#define need_GL_EXT_secondary_color
+#define need_GL_EXT_stencil_two_side
+#define need_GL_ATI_separate_stencil
+#define need_GL_ATI_envmap_bumpmap
+#define need_GL_NV_point_sprite
+#define need_GL_NV_vertex_program
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+
+#include "extension_helper.h"
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * Extensions supported by all chips supported by i830_dri, i915_dri, or
+ * i965_dri.
+ */
+static const struct dri_extension card_extensions[] = {
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+
+/** i915 / i945-only extensions */
+static const struct dri_extension i915_extensions[] = {
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_shadow", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_EXT_shadow_funcs", NULL },
+ { "GL_NV_texture_env_combine4", NULL },
+ { NULL, NULL }
+};
+
+
+/** i965-only extensions */
+static const struct dri_extension brw_extensions[] = {
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_ARB_fragment_shader", NULL },
+ { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+ { "GL_ARB_shadow", NULL },
+ { "GL_MESA_texture_signed_rgba", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
+ { "GL_EXT_shadow_funcs", NULL },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
+ { "GL_EXT_texture_sRGB", NULL },
+ { "GL_EXT_texture_swizzle", NULL },
+ { "GL_EXT_vertex_array_bgra", NULL },
+ { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_NV_texture_env_combine4", NULL },
+ { NULL, NULL }
+};
+
+
+static const struct dri_extension arb_oq_extensions[] = {
+ { NULL, NULL }
+};
+
+
+static const struct dri_extension ttm_extensions[] = {
+ { "GL_ARB_pixel_buffer_object", NULL },
+ { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Initializes potential list of extensions if ctx == NULL, or actually enables
+ * extensions for a context.
+ */
+void
+intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
+{
+ struct intel_context *intel = ctx?intel_context(ctx):NULL;
+
+ /* Disable imaging extension until convolution is working in teximage paths.
+ */
+ enable_imaging = GL_FALSE;
+
+ driInitExtensions(ctx, card_extensions, enable_imaging);
+
+ if (intel == NULL || intel->ttm)
+ driInitExtensions(ctx, ttm_extensions, GL_FALSE);
+
+ if (intel == NULL || IS_965(intel->intelScreen->deviceID))
+ driInitExtensions(ctx, brw_extensions, GL_FALSE);
+
+ if (intel == NULL || IS_915(intel->intelScreen->deviceID)
+ || IS_945(intel->intelScreen->deviceID))
+ driInitExtensions(ctx, i915_extensions, GL_FALSE);
+}
diff --git a/i915/i915_tex.c b/shared/intel_extensions.h
index e38d8fe..97147ec 100644
--- a/i915/i915_tex.c
+++ b/shared/intel_extensions.h
@@ -25,54 +25,12 @@
*
**************************************************************************/
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "main/image.h"
-#include "main/mm.h"
-#include "main/texstore.h"
-#include "main/texformat.h"
-#include "swrast/swrast.h"
+#ifndef INTEL_EXTENSIONS_H
+#define INTEL_EXTENSIONS_H
-#include "texmem.h"
-#include "i915_context.h"
-#include "i915_reg.h"
+extern void
+intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
-
-static void
-i915TexEnv(GLcontext * ctx, GLenum target,
- GLenum pname, const GLfloat * param)
-{
- struct i915_context *i915 = I915_CONTEXT(ctx);
-
- switch (pname) {
- case GL_TEXTURE_LOD_BIAS:{
- GLuint unit = ctx->Texture.CurrentUnit;
- GLint b = (int) ((*param) * 16.0);
- if (b > 255)
- b = 255;
- if (b < -256)
- b = -256;
- I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- i915->lodbias_ss2[unit] =
- ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
- break;
- }
-
- default:
- break;
- }
-}
-
-
-void
-i915InitTextureFuncs(struct dd_function_table *functions)
-{
-/*
- functions->TexEnv = i915TexEnv;
-*/
-}
+#endif
diff --git a/shared/intel_fbo.c b/shared/intel_fbo.c
index 54f6038..30f58b1 100644
--- a/shared/intel_fbo.c
+++ b/shared/intel_fbo.c
@@ -27,6 +27,7 @@
#include "main/imports.h"
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
@@ -37,58 +38,13 @@
#include "intel_context.h"
#include "intel_buffers.h"
-#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
-#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_FBO
-#define INTEL_RB_CLASS 0x12345678
-
-
-/* XXX FBO: move this to intel_context.h (inlined) */
-/**
- * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
- * NULL will be returned if the rb isn't really an intel_renderbuffer.
- * This is determiend by checking the ClassID.
- */
-struct intel_renderbuffer *
-intel_renderbuffer(struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
- /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
- return irb;
- }
- else
- return NULL;
-}
-
-
-struct intel_renderbuffer *
-intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
-{
- if (attIndex >= 0)
- return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
- else
- return NULL;
-}
-
-struct intel_region *
-intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
-{
- struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
-
- if (irb)
- return irb->region;
- else
- return NULL;
-}
-
-
/**
* Create a new framebuffer object.
@@ -103,6 +59,7 @@ intel_new_framebuffer(GLcontext * ctx, GLuint name)
}
+/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
@@ -112,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
- if (irb->PairedStencil || irb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, irb);
- }
-
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);
@@ -127,7 +80,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
}
-
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
@@ -142,7 +94,6 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
@@ -168,6 +119,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->RedBits = 5;
rb->GreenBits = 6;
rb->BlueBits = 5;
+ irb->texformat = &_mesa_texformat_rgb565;
cpp = 2;
break;
case GL_RGB:
@@ -181,6 +133,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 0;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
cpp = 4;
break;
case GL_RGBA:
@@ -197,6 +150,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 8;
+ irb->texformat = &_mesa_texformat_argb8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -209,20 +163,15 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
-#if 0
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
+ irb->texformat = &_mesa_texformat_z16;
break;
-#else
- /* fall-through.
- * 16bpp depth renderbuffer can't be paired with a stencil buffer so
- * always used combined depth/stencil format.
- */
-#endif
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
@@ -230,6 +179,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->DepthBits = 24;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
@@ -238,6 +188,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DepthBits = 24;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(ctx,
@@ -281,7 +232,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
@@ -299,6 +249,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_TRUE;
}
+
static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
@@ -325,6 +276,8 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
}
}
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
@@ -344,10 +297,9 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
rb->region = NULL;
intel_region_reference(&rb->region, region);
intel_region_release(&old);
-
- rb->pfPitch = region->pitch;
}
+
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
@@ -377,6 +329,17 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.GreenBits = 6;
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_rgb565;
+ break;
+ case GL_RGB8:
+ irb->Base._ActualFormat = GL_RGB8;
+ irb->Base._BaseFormat = GL_RGB;
+ irb->Base.RedBits = 8;
+ irb->Base.GreenBits = 8;
+ irb->Base.BlueBits = 8;
+ irb->Base.AlphaBits = 0;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
@@ -386,24 +349,28 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888;
break;
case GL_STENCIL_INDEX8_EXT:
irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->texformat = &_mesa_texformat_z16;
break;
case GL_DEPTH_COMPONENT24:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH24_STENCIL8_EXT:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
@@ -411,6 +378,7 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.DepthBits = 24;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(NULL,
@@ -467,9 +435,6 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
- /* Integer depth range depends on depth buffer bits */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
@@ -493,10 +458,13 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
intel_draw_buffer(ctx, fb);
}
+
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
+ irb->texformat = texImage->TexFormat;
+
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
@@ -506,9 +474,21 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGB;
- irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
+ else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
+ irb->Base._ActualFormat = GL_RGB5_A1;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB1555 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
+ irb->Base._ActualFormat = GL_RGBA4;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB4444 texture OK\n");
+ }
else if (texImage->TexFormat == &_mesa_texformat_z16) {
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
@@ -535,15 +515,15 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.BlueBits = texImage->TexFormat->BlueBits;
irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
irb->Base.DepthBits = texImage->TexFormat->DepthBits;
+ irb->Base.StencilBits = texImage->TexFormat->StencilBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
- irb->RenderToTexture = GL_TRUE;
-
return GL_TRUE;
}
+
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
@@ -552,7 +532,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
@@ -599,10 +579,11 @@ intel_render_texture(GLcontext * ctx,
/* Fallback on drawing to a texture with a border, which won't have a
* miptree.
*/
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
- return;
- } else if (!irb) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ _mesa_render_texture(ctx, fb, att);
+ return;
+ }
+ else if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
@@ -613,7 +594,9 @@ intel_render_texture(GLcontext * ctx,
_mesa_render_texture(ctx, fb, att);
return;
}
- } if (!intel_update_wrapper(ctx, irb, newImage)) {
+ }
+
+ if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
@@ -658,19 +641,123 @@ static void
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
- struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+ /* no-op
+ * Previously we released the renderbuffer's intel_region but
+ * that's not necessary and actually caused problems when trying
+ * to do a glRead/CopyPixels from the renderbuffer later.
+ * The region will be released later if the texture is replaced
+ * or the renderbuffer deleted.
+ *
+ * The intention of this driver hook is more of a "done rendering
+ * to texture, please re-twiddle/etc if necessary".
+ */
+}
- DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
- if (irb) {
- /* just release the region */
- intel_region_release(&irb->region);
+/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ const struct intel_renderbuffer *depthRb =
+ intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ const struct intel_renderbuffer *stencilRb =
+ intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ int i;
+
+ if (stencilRb && stencilRb != depthRb) {
+ /* we only support combined depth/stencil buffers, not separate
+ * stencil buffers.
+ */
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
+
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ if (rb == NULL)
+ continue;
+
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB4444:
+ break;
+ default:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
+ }
+}
+
+
+/**
+ * Called from glBlitFramebuffer().
+ * For now, we're doing an approximation with glCopyPixels().
+ * XXX we need to bypass all the per-fragment operations, except scissor.
+ */
+static void
+intel_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLfloat xZoomSave = ctx->Pixel.ZoomX;
+ const GLfloat yZoomSave = ctx->Pixel.ZoomY;
+ GLsizei width, height;
+ GLfloat xFlip = 1.0F, yFlip = 1.0F;
+
+ if (srcX1 < srcX0) {
+ GLint tmp = srcX1;
+ srcX1 = srcX0;
+ srcX0 = tmp;
+ xFlip = -1.0F;
+ }
+
+ if (srcY1 < srcY0) {
+ GLint tmp = srcY1;
+ srcY1 = srcY0;
+ srcY0 = tmp;
+ yFlip = -1.0F;
+ }
+
+ width = srcX1 - srcX0;
+ height = srcY1 - srcY0;
+
+ ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
+ ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
+
+ if (ctx->Pixel.ZoomX < 0.0F) {
+ dstX0 = MAX2(dstX0, dstX1);
+ }
+ else {
+ dstX0 = MIN2(dstX0, dstX1);
+ }
+
+ if (ctx->Pixel.ZoomY < 0.0F) {
+ dstY0 = MAX2(dstY0, dstY1);
+ }
+ else {
+ dstY0 = MIN2(dstY0, dstY1);
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_COLOR);
+ }
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_DEPTH);
}
- else if (att->Renderbuffer) {
- /* software fallback */
- _mesa_finish_render_texture(ctx, att);
- /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_STENCIL);
}
+
+ ctx->Pixel.ZoomX = xZoomSave;
+ ctx->Pixel.ZoomY = yZoomSave;
}
@@ -688,4 +775,6 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
+ intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
+ intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
}
diff --git a/shared/intel_fbo.h b/shared/intel_fbo.h
index b7e9280..f0665af 100644
--- a/shared/intel_fbo.h
+++ b/shared/intel_fbo.h
@@ -55,19 +55,13 @@ struct intel_framebuffer
/**
* Intel renderbuffer, derived from gl_renderbuffer.
- * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
- * not pointers because in some circumstances a deleted renderbuffer could
- * result in a dangling pointer here.
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
- GLuint pfPitch; /* possibly paged flipped pitch */
- GLboolean RenderToTexture; /* RTT? */
- GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
- GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
+ const struct gl_texture_format *texformat;
GLuint vbl_pending; /**< vblank sequence number of pending flip */
@@ -75,48 +69,70 @@ struct intel_renderbuffer
unsigned long span_cache_offset;
};
-extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
- *rb);
+
+/**
+ * gl_renderbuffer is a base class which we subclass. The Class field
+ * is used for simple run-time type checking.
+ */
+#define INTEL_RB_CLASS 0x12345678
+
+
+/**
+ * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
+ * NULL will be returned if the rb isn't really an intel_renderbuffer.
+ * This is determined by checking the ClassID.
+ */
+static INLINE struct intel_renderbuffer *
+intel_renderbuffer(struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
+ if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
+ /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
+ return irb;
+ }
+ else
+ return NULL;
+}
+
+
+/**
+ * Return a framebuffer's renderbuffer, named by a BUFFER_x index.
+ */
+static INLINE struct intel_renderbuffer *
+intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
+{
+ if (attIndex >= 0)
+ return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
+ else
+ return NULL;
+}
+
extern void
intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
struct intel_region *region);
+
extern struct intel_renderbuffer *
intel_create_renderbuffer(GLenum intFormat);
-extern void intel_fbo_init(struct intel_context *intel);
-
-
-/* XXX make inline or macro */
-extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer
- *fb,
- int attIndex);
-
-extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
+extern void
+intel_fbo_init(struct intel_context *intel);
-/* XXX make inline or macro */
-extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb,
- GLuint attIndex);
+extern void
+intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
-/**
- * Are we currently rendering into a texture?
- */
-static INLINE GLboolean
-intel_rendering_to_texture(const GLcontext *ctx)
+static INLINE struct intel_region *
+intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
- if (ctx->DrawBuffer->Name) {
- /* User-created FBO */
- const struct intel_renderbuffer *irb =
- intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
- return irb && irb->RenderToTexture;
- }
- else {
- return GL_FALSE;
- }
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
+ if (irb)
+ return irb->region;
+ else
+ return NULL;
}
diff --git a/shared/intel_pixel.c b/shared/intel_pixel.c
index f440a77..fc0ac0b 100644
--- a/shared/intel_pixel.c
+++ b/shared/intel_pixel.c
@@ -30,6 +30,7 @@
#include "main/context.h"
#include "main/enable.h"
#include "main/matrix.h"
+#include "main/viewport.h"
#include "swrast/swrast.h"
#include "shader/arbprogram.h"
#include "shader/program.h"
@@ -112,7 +113,7 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
return GL_FALSE;
}
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
DBG("fallback due to image stencil\n");
return GL_FALSE;
}
@@ -183,7 +184,9 @@ intel_meta_set_passthrough_transform(struct intel_context *intel)
intel->meta.saved_vp_height = ctx->Viewport.Height;
intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
- /* _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);*/
+ intel->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ intel->internal_viewport_call = GL_FALSE;
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
@@ -205,8 +208,10 @@ intel_meta_restore_transform(struct intel_context *intel)
_mesa_MatrixMode(intel->meta.saved_matrix_mode);
- /* _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
- intel->meta.saved_vp_width, intel->meta.saved_vp_height);*/
+ intel->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
+ intel->meta.saved_vp_width, intel->meta.saved_vp_height);
+ intel->internal_viewport_call = GL_FALSE;
}
/**
diff --git a/shared/intel_pixel_bitmap.c b/shared/intel_pixel_bitmap.c
index 1db7f55..a2ccae1 100644
--- a/shared/intel_pixel_bitmap.c
+++ b/shared/intel_pixel_bitmap.c
@@ -401,6 +401,14 @@ intel_texture_bitmap(GLcontext * ctx,
return GL_FALSE;
}
+ if (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ (!is_power_of_two(width) || !is_power_of_two(height))) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr,
+ "glBitmap() fallback: NPOT texture\n");
+ return GL_FALSE;
+ }
+
/* Check that we can load in a texture this big. */
if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
@@ -499,7 +507,7 @@ intel_texture_bitmap(GLcontext * ctx,
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_transform(intel);
intel_meta_restore_fragment_program(intel);
diff --git a/shared/intel_pixel_copy.c b/shared/intel_pixel_copy.c
index 7c7aa60..d50dd68 100644
--- a/shared/intel_pixel_copy.c
+++ b/shared/intel_pixel_copy.c
@@ -87,7 +87,7 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
- ctx->Stencil.Enabled ||
+ ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
diff --git a/shared/intel_pixel_draw.c b/shared/intel_pixel_draw.c
index 7be7ea8..d80069d 100644
--- a/shared/intel_pixel_draw.c
+++ b/shared/intel_pixel_draw.c
@@ -97,7 +97,7 @@ intel_texture_drawpixels(GLcontext * ctx,
/* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
- if (format == GL_STENCIL_INDEX)
+ if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL)
return GL_FALSE;
/* Check that we can load in a texture this big. */
@@ -120,6 +120,14 @@ intel_texture_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ if (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ (!is_power_of_two(width) || !is_power_of_two(height))) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr,
+ "glDrawPixels() fallback: NPOT texture\n");
+ return GL_FALSE;
+ }
+
_mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
GL_CURRENT_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
@@ -183,7 +191,7 @@ intel_texture_drawpixels(GLcontext * ctx,
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_transform(intel);
@@ -233,7 +241,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
}
/* We don't support stencil testing/ops here */
- if (ctx->Stencil.Enabled)
+ if (ctx->Stencil._Enabled)
return GL_FALSE;
/* We use FBOs for our wrapping of the depthbuffer into a color
@@ -273,6 +281,14 @@ intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ if (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ (!is_power_of_two(width) || !is_power_of_two(height))) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr,
+ "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
+ return GL_FALSE;
+ }
+
_mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
@@ -367,7 +383,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_transform(intel);
diff --git a/shared/intel_regions.c b/shared/intel_regions.c
index 7de1e2b..0aa5b8c 100644
--- a/shared/intel_regions.c
+++ b/shared/intel_regions.c
@@ -158,7 +158,7 @@ void
intel_region_reference(struct intel_region **dst, struct intel_region *src)
{
if (src)
- DBG("%s %d\n", __FUNCTION__, src->refcount);
+ DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
assert(*dst == NULL);
if (src) {
@@ -175,7 +175,7 @@ intel_region_release(struct intel_region **region_handle)
if (region == NULL)
return;
- DBG("%s %d\n", __FUNCTION__, region->refcount - 1);
+ DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
ASSERT(region->refcount > 0);
region->refcount--;
@@ -466,7 +466,8 @@ intel_recreate_static(struct intel_context *intel,
else
region->cpp = intel->ctx.Visual.rgbBits / 8;
region->pitch = intelScreen->pitch;
- region->height = intelScreen->height; /* needed? */
+ region->width = intelScreen->width;
+ region->height = intelScreen->height;
if (region->buffer != NULL) {
dri_bo_unreference(region->buffer);
diff --git a/shared/intel_screen.c b/shared/intel_screen.c
index 4bd11dd..0f278b3 100644
--- a/shared/intel_screen.c
+++ b/shared/intel_screen.c
@@ -28,28 +28,27 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/framebuffer.h"
-#include "main/matrix.h"
#include "main/renderbuffer.h"
-#include "main/simple_list.h"
+
#include "utils.h"
#include "vblank.h"
#include "xmlpool.h"
-
-#include "intel_screen.h"
-
+#include "intel_batchbuffer.h"
#include "intel_buffers.h"
-#include "intel_tex.h"
-#include "intel_span.h"
-#include "intel_fbo.h"
+#include "intel_bufmgr.h"
#include "intel_chipset.h"
+#include "intel_extensions.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
#include "intel_swapbuffers.h"
+#include "intel_screen.h"
+#include "intel_span.h"
+#include "intel_tex.h"
#include "i915_drm.h"
#include "i830_dri.h"
-#include "intel_regions.h"
-#include "intel_batchbuffer.h"
-#include "intel_bufmgr.h"
+
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
@@ -72,10 +71,12 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
+ DRI_CONF_ALWAYS_FLUSH_BATCH(false)
+ DRI_CONF_ALWAYS_FLUSH_CACHE(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 6;
+const GLuint __driNConfigOptions = 8;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
@@ -210,6 +211,7 @@ static const __DRItexOffsetExtension intelTexOffsetExtension = {
static const __DRItexBufferExtension intelTexBufferExtension = {
{ __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
intelSetTexBuffer,
+ intelSetTexBuffer2,
};
static const __DRIextension *intelScreenExtensions[] = {
@@ -234,7 +236,7 @@ intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
- fprintf(stderr, "drm_i915_getparam: %d\n", ret);
+ _mesa_warning(NULL, "drm_i915_getparam: %d", ret);
return GL_FALSE;
}
@@ -303,6 +305,7 @@ intelDestroyScreen(__DRIscreenPrivate * sPriv)
dri_bufmgr_destroy(intelScreen->bufmgr);
intelUnmapScreenRegions(intelScreen);
+ driDestroyOptionCache(&intelScreen->optionCache);
FREE(intelScreen);
sPriv->private = NULL;
@@ -323,7 +326,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
else {
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
- GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
+ GLenum rgbFormat;
struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
@@ -332,6 +335,13 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
+ if (mesaVis->redBits == 5)
+ rgbFormat = GL_RGB5;
+ else if (mesaVis->alphaBits == 0)
+ rgbFormat = GL_RGB8;
+ else
+ rgbFormat = GL_RGBA8;
+
/* setup the hardware-based renderbuffers */
intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
@@ -385,7 +395,31 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
static void
intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
{
- _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
+ struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate;
+ struct intel_renderbuffer *depth_rb;
+ struct intel_renderbuffer *stencil_rb;
+
+ if (intel_fb) {
+ if (intel_fb->color_rb[0]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
+ }
+
+ if (intel_fb->color_rb[1]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
+ }
+
+ depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ if (depth_rb) {
+ intel_renderbuffer_set_region(depth_rb, NULL);
+ }
+
+ stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ if (stencil_rb) {
+ intel_renderbuffer_set_region(stencil_rb, NULL);
+ }
+ }
+
+ _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
@@ -466,8 +500,6 @@ intelFillInModes(__DRIscreenPrivate *psp,
__GLcontextModes *m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
int i;
/* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
@@ -479,6 +511,7 @@ intelFillInModes(__DRIscreenPrivate *psp,
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
@@ -495,22 +528,39 @@ intelFillInModes(__DRIscreenPrivate *psp,
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
if (pixel_bits == 16) {
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
}
else {
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ __DRIconfig **configs_a8r8g8b8;
+ __DRIconfig **configs_x8r8g8b8;
+
+ configs_a8r8g8b8 = driCreateConfigs(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
+ configs_x8r8g8b8 = driCreateConfigs(GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
+ configs = driConcatConfigs(configs_a8r8g8b8, configs_x8r8g8b8);
}
- configs = driCreateConfigs(fb_format, fb_type,
- depth_bits_array, stencil_bits_array,
- depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
@@ -537,6 +587,7 @@ intel_init_bufmgr(intelScreenPrivate *intelScreen)
GLboolean gem_supported;
struct drm_i915_getparam gp;
__DRIscreenPrivate *spriv = intelScreen->driScrnPriv;
+ int num_fences;
intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
@@ -587,8 +638,10 @@ intel_init_bufmgr(intelScreenPrivate *intelScreen)
&intelScreen->sarea->last_dispatch);
}
- /* XXX bufmgr should be per-screen, not per-context */
- intelScreen->ttm = intelScreen->ttm;
+ if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences))
+ intelScreen->kernel_exec_fencing = !!num_fences;
+ else
+ intelScreen->kernel_exec_fencing = GL_FALSE;
return GL_TRUE;
}
@@ -672,6 +725,17 @@ static const
__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
{
intelScreenPrivate *intelScreen;
+ GLenum fb_format[3];
+ GLenum fb_type[3];
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+ uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
+ int color;
+ __DRIconfig **configs = NULL;
/* Calling driInitExtensions here, with a NULL context pointer,
* does not actually enable the extensions. It just makes sure
@@ -711,8 +775,71 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
intelScreen->irq_active = 1;
psp->extensions = intelScreenExtensions;
- return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1),
- intelFillInModes(psp, 32, 24, 8, 1));
+ depth_bits[0] = 0;
+ stencil_bits[0] = 0;
+ depth_bits[1] = 16;
+ stencil_bits[1] = 0;
+ depth_bits[2] = 24;
+ stencil_bits[2] = 0;
+ depth_bits[3] = 24;
+ stencil_bits[3] = 8;
+
+ msaa_samples_array[0] = 0;
+
+ fb_format[0] = GL_RGB;
+ fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
+
+ fb_format[1] = GL_BGR;
+ fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
+
+ fb_format[2] = GL_BGRA;
+ fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
+
+ depth_bits[0] = 0;
+ stencil_bits[0] = 0;
+
+ for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
+ __DRIconfig **new_configs;
+ int depth_factor;
+
+ /* With DRI2 right now, GetBuffers always returns a depth/stencil buffer
+ * with the same cpp as the drawable. So we can't support depth cpp !=
+ * color cpp currently.
+ */
+ if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
+ depth_bits[1] = 16;
+ stencil_bits[1] = 0;
+
+ depth_factor = 2;
+ } else {
+ depth_bits[1] = 24;
+ stencil_bits[1] = 0;
+ depth_bits[2] = 24;
+ stencil_bits[2] = 8;
+
+ depth_factor = 3;
+ }
+ new_configs = driCreateConfigs(fb_format[color], fb_type[color],
+ depth_bits,
+ stencil_bits,
+ depth_factor,
+ back_buffer_modes,
+ ARRAY_SIZE(back_buffer_modes),
+ msaa_samples_array,
+ ARRAY_SIZE(msaa_samples_array));
+ if (configs == NULL)
+ configs = new_configs;
+ else
+ configs = driConcatConfigs(configs, new_configs);
+ }
+
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+
+ return (const __DRIconfig **)configs;
}
const struct __DriverAPIRec driDriverAPI = {
diff --git a/shared/intel_screen.h b/shared/intel_screen.h
index e1036de..a9b9e10 100644
--- a/shared/intel_screen.h
+++ b/shared/intel_screen.h
@@ -79,6 +79,7 @@ typedef struct
GLboolean no_vbo;
int ttm;
dri_bufmgr *bufmgr;
+ GLboolean kernel_exec_fencing;
/**
* Configuration cache with default values for all contexts
diff --git a/shared/intel_span.c b/shared/intel_span.c
index d931504..34b78eb 100644
--- a/shared/intel_span.c
+++ b/shared/intel_span.c
@@ -29,6 +29,7 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
+#include "main/texformat.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
@@ -131,6 +132,18 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
+static uint32_t
+z24s8_to_s8z24(uint32_t val)
+{
+ return (val << 24) | (val >> 8);
+}
+
+static uint32_t
+s8z24_to_z24s8(uint32_t val)
+{
+ return (val >> 24) | (val << 8);
+}
+
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
@@ -150,7 +163,7 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
xbyte = x * irb->region->cpp;
@@ -190,7 +203,7 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
x, y, tile_off, tile_base,
tile_off + tile_base,
- irb->pfPitch, tile_stride);
+ irb->region->pitch, tile_stride);
#endif
return tile_base + tile_off;
@@ -205,7 +218,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
xbyte = x * irb->region->cpp;
@@ -255,8 +268,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define LOCAL_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
@@ -293,107 +306,51 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel##x##_RGB565
-#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel##x##_ARGB8888
-#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit, xRGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel##x##_xRGB8888
-#define TAG2(x,y) intel##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 16 bit RGB565 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_XTile_##x##_RGB565
-#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_YTile_##x##_RGB565
-#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit ARGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_ARGB8888
-#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_ARGB8888
-#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit xRGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_xRGB8888
-#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_xRGB8888
-#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V)
-#include "spantmp2.h"
+/* r5g6b5 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_RGB
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_RGB565
+#include "intel_spantmp.h"
+
+/* a4r4g4b4 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB4444
+#include "intel_spantmp.h"
+
+/* a1r5g5b5 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB1555
+#include "intel_spantmp.h"
+
+/* a8r8g8b8 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+#define INTEL_READ_VALUE(offset) pread_32(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB8888
+#include "intel_spantmp.h"
+
+/* x8r8g8b8 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+#define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
+#define INTEL_TAG(x) x##_xRGB8888
+#include "intel_spantmp.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
@@ -402,98 +359,26 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-/**
- ** 16-bit depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d)
-#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y))
-#define TAG(x) intel##x##_z16
-#include "depthtmp.h"
-
-
-/**
- ** 16-bit x tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d)
-#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y))
-#define TAG(x) intel_XTile_##x##_z16
-#include "depthtmp.h"
-
-/**
- ** 16-bit y tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d)
-#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y))
-#define TAG(x) intel_YTile_##x##_z16
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel##x##_z24_s8
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit x-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
+/* z16 depthbuffer functions. */
+#define INTEL_VALUE_TYPE GLushort
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
+#define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
+#define INTEL_TAG(name) name##_z16
+#include "intel_depthtmp.h"
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
+/* z24 depthbuffer functions. */
+#define INTEL_VALUE_TYPE GLuint
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
+#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
+#define INTEL_TAG(name) name##_z24
+#include "intel_depthtmp.h"
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel_XTile_##x##_z24_s8
-#include "depthtmp.h"
-
-/**
- ** 24/8-bit y-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel_YTile_##x##_z24_s8
-#include "depthtmp.h"
+/* z24s8 depthbuffer functions. */
+#define INTEL_VALUE_TYPE GLuint
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d))
+#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset))
+#define INTEL_TAG(name) name##_z24_s8
+#include "intel_depthtmp.h"
/**
@@ -528,8 +413,6 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
if (irb == NULL || irb->region == NULL)
return;
- irb->pfPitch = irb->region->pitch;
-
intel_set_span_functions(intel, rb);
}
@@ -543,7 +426,6 @@ intel_renderbuffer_unmap(struct intel_context *intel,
return;
clear_span_cache(irb);
- irb->pfPitch = 0;
rb->GetRow = NULL;
rb->PutRow = NULL;
@@ -696,8 +578,8 @@ intel_set_span_functions(struct intel_context *intel,
else
tiling = I915_TILING_NONE;
- if (rb->_ActualFormat == GL_RGB5) {
- /* 565 RGB */
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_RGB565:
switch (tiling) {
case I915_TILING_NONE:
default:
@@ -710,38 +592,67 @@ intel_set_span_functions(struct intel_context *intel,
intel_YTile_InitPointers_RGB565(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_RGB8) {
- /* 8888 RGBx */
+ break;
+ case MESA_FORMAT_ARGB4444:
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitPointers_xRGB8888(rb);
+ intelInitPointers_ARGB4444(rb);
break;
case I915_TILING_X:
- intel_XTile_InitPointers_xRGB8888(rb);
+ intel_XTile_InitPointers_ARGB4444(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitPointers_xRGB8888(rb);
+ intel_YTile_InitPointers_ARGB4444(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_RGBA8) {
- /* 8888 RGBA */
+ break;
+ case MESA_FORMAT_ARGB1555:
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitPointers_ARGB8888(rb);
+ intelInitPointers_ARGB1555(rb);
break;
case I915_TILING_X:
- intel_XTile_InitPointers_ARGB8888(rb);
+ intel_XTile_InitPointers_ARGB1555(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitPointers_ARGB8888(rb);
+ intel_YTile_InitPointers_ARGB1555(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
+ break;
+ case MESA_FORMAT_ARGB8888:
+ if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */
+ /* 8888 RGBx */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_xRGB8888(rb);
+ break;
+ }
+ } else {
+ /* 8888 RGBA */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
+ }
+ }
+ break;
+ case MESA_FORMAT_Z16:
switch (tiling) {
case I915_TILING_NONE:
default:
@@ -754,38 +665,57 @@ intel_set_span_functions(struct intel_context *intel,
intel_YTile_InitDepthPointers_z16(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
- rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24_s8(rb);
- break;
+ break;
+ case MESA_FORMAT_S8_Z24:
+ /* There are a few different ways SW asks us to access the S8Z24 data:
+ * Z24 depth-only depth reads
+ * S8Z24 depth reads
+ * S8Z24 stencil reads.
+ */
+ if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24(rb);
+ break;
+ }
+ } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24_s8(rb);
+ break;
+ }
+ } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitStencilPointers_z24_s8(rb);
+ break;
+ }
}
- }
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitStencilPointers_z24_s8(rb);
- break;
- }
- }
- else {
+ break;
+ default:
_mesa_problem(NULL,
- "Unexpected _ActualFormat in intelSetSpanFunctions");
+ "Unexpected MesaFormat in intelSetSpanFunctions");
+ break;
}
}
diff --git a/shared/intel_spantmp.h b/shared/intel_spantmp.h
new file mode 100644
index 0000000..ead0b1c
--- /dev/null
+++ b/shared/intel_spantmp.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/**
+ * Wrapper around the spantmp.h macrofest to generate spans code for
+ * all the tiling styles.
+ */
+
+#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT
+#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE
+#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(NO_TILE(_x, _y), v)
+#define GET_VALUE(_x, _y) INTEL_READ_VALUE(NO_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel##x)
+#define TAG2(x, y) INTEL_TAG(intel##x)##y
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT
+#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE
+#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v)
+#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_XTile_##x)
+#define TAG2(x, y) INTEL_TAG(intel_XTile_##x)##y
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT
+#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE
+#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v)
+#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_YTile_##x)
+#define TAG2(x, y) INTEL_TAG(intel_YTile_##x)##y
+#include "spantmp2.h"
+
+#undef INTEL_PIXEL_FMT
+#undef INTEL_PIXEL_TYPE
+#undef INTEL_WRITE_VALUE
+#undef INTEL_READ_VALUE
+#undef INTEL_TAG
diff --git a/i915/intel_state.c b/shared/intel_state.c
index 8d96e9b..4ee7423 100644
--- a/i915/intel_state.c
+++ b/shared/intel_state.c
@@ -38,30 +38,30 @@
#include "intel_regions.h"
#include "swrast/swrast.h"
-int
-intel_translate_shadow_compare_func( GLenum func )
+int
+intel_translate_shadow_compare_func(GLenum func)
{
- switch(func) {
+ switch (func) {
case GL_NEVER:
- return COMPAREFUNC_ALWAYS;
+ return COMPAREFUNC_ALWAYS;
case GL_LESS:
- return COMPAREFUNC_LEQUAL;
+ return COMPAREFUNC_LEQUAL;
case GL_LEQUAL:
return COMPAREFUNC_LESS;
case GL_GREATER:
- return COMPAREFUNC_GEQUAL;
+ return COMPAREFUNC_GEQUAL;
case GL_GEQUAL:
- return COMPAREFUNC_GREATER;
+ return COMPAREFUNC_GREATER;
case GL_NOTEQUAL:
- return COMPAREFUNC_EQUAL;
+ return COMPAREFUNC_EQUAL;
case GL_EQUAL:
- return COMPAREFUNC_NOTEQUAL;
+ return COMPAREFUNC_NOTEQUAL;
case GL_ALWAYS:
- return COMPAREFUNC_NEVER;
+ return COMPAREFUNC_NEVER;
}
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
- return COMPAREFUNC_NEVER;
+ return COMPAREFUNC_NEVER;
}
int
@@ -198,7 +198,7 @@ intel_translate_logic_op(GLenum opcode)
static void
-intelClearColor(GLcontext * ctx, const GLfloat color[4])
+intelClearColor(GLcontext *ctx, const GLfloat color[4])
{
struct intel_context *intel = intel_context(ctx);
GLubyte clear[4];
@@ -218,7 +218,7 @@ intelClearColor(GLcontext * ctx, const GLfloat color[4])
/* Fallback to swrast for select and feedback.
*/
static void
-intelRenderMode(GLcontext * ctx, GLenum mode)
+intelRenderMode(GLcontext *ctx, GLenum mode)
{
struct intel_context *intel = intel_context(ctx);
FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
diff --git a/shared/intel_swapbuffers.c b/shared/intel_swapbuffers.c
index c135166..7d035b9 100644
--- a/shared/intel_swapbuffers.c
+++ b/shared/intel_swapbuffers.c
@@ -43,7 +43,6 @@
GLuint
intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv)
{
-
if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
volatile drm_i915_sarea_t *sarea = intel->sarea;
@@ -77,11 +76,14 @@ intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv)
return flags;
} else {
- return dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ return dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
}
}
+/**
+ * Called from driSwapBuffers()
+ */
void
intelSwapBuffers(__DRIdrawablePrivate * dPriv)
{
@@ -130,7 +132,6 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
intel_fb->swap_ust = ust;
}
drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
-
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
@@ -138,6 +139,10 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
}
}
+
+/**
+ * Called from driCopySubBuffer()
+ */
void
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
{
diff --git a/shared/intel_tex.c b/shared/intel_tex.c
index e64d8a1..ae0994b 100644
--- a/shared/intel_tex.c
+++ b/shared/intel_tex.c
@@ -93,7 +93,7 @@ intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
static void *
do_memcpy(void *dest, const void *src, size_t n)
{
- if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
+ if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
return __memcpy(dest, src, n);
}
else
diff --git a/shared/intel_tex.h b/shared/intel_tex.h
index 742ccc0..f5372d8 100644
--- a/shared/intel_tex.h
+++ b/shared/intel_tex.h
@@ -149,6 +149,8 @@ void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
void intelSetTexBuffer(__DRIcontext *pDRICtx,
GLint target, __DRIdrawable *pDraw);
+void intelSetTexBuffer2(__DRIcontext *pDRICtx,
+ GLint target, GLint format, __DRIdrawable *pDraw);
GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
diff --git a/shared/intel_tex_copy.c b/shared/intel_tex_copy.c
index a7143b8..90bbb8c 100644
--- a/shared/intel_tex_copy.c
+++ b/shared/intel_tex_copy.c
@@ -104,7 +104,7 @@ do_copy_texsubimage(struct intel_context *intel,
return GL_FALSE;
}
- intel_glFlush(ctx);
+ intelFlush(ctx);
LOCK_HARDWARE(intel);
{
GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
@@ -155,7 +155,6 @@ do_copy_texsubimage(struct intel_context *intel,
}
UNLOCK_HARDWARE(intel);
- intel_glFlush(ctx);
/* GL_SGIS_generate_mipmap */
if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
@@ -232,6 +231,14 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
if (border)
goto fail;
+ /* Setup or redefine the texture object, mipmap tree and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
srcx = x;
srcy = y;
dstx = 0;
@@ -242,15 +249,6 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
&width, &height))
return;
- /* Setup or redefine the texture object, mipmap tree and texture
- * image. Don't populate yet.
- */
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border,
- GL_RGBA, CHAN_TYPE, NULL,
- &ctx->DefaultPacking, texObj, texImage);
-
-
if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
internalFormat, 0, 0, x, y, width, height))
diff --git a/shared/intel_tex_format.c b/shared/intel_tex_format.c
index 5e418ac..3322a71 100644
--- a/shared/intel_tex_format.c
+++ b/shared/intel_tex_format.c
@@ -1,13 +1,18 @@
#include "intel_context.h"
#include "intel_tex.h"
+#include "intel_chipset.h"
#include "main/texformat.h"
#include "main/enums.h"
-/* It works out that this function is fine for all the supported
+
+/**
+ * Choose hardware texture format given the user's glTexImage parameters.
+ *
+ * It works out that this function is fine for all the supported
* hardware. However, there is still a need to map the formats onto
* hardware descriptors.
- */
-/* Note that the i915 can actually support many more formats than
+ *
+ * Note that the i915 can actually support many more formats than
* these if we take the step of simply swizzling the colors
* immediately after sampling...
*/
@@ -16,7 +21,12 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32);
+ const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
+
+#if 0
+ printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
+ __FUNCTION__, internalFormat, format, type);
+#endif
switch (internalFormat) {
case 4:
@@ -151,20 +161,36 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_SRGB8_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_COMPRESSED_SRGB_EXT:
case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return &_mesa_texformat_srgba8;
+ return &_mesa_texformat_sargb8;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ if (IS_G4X(intel->intelScreen->deviceID))
+ return &_mesa_texformat_sl8;
+ else
+ return &_mesa_texformat_sargb8;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ if (IS_G4X(intel->intelScreen->deviceID))
+ return &_mesa_texformat_sla8;
+ else
+ return &_mesa_texformat_sargb8;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return &_mesa_texformat_srgb_dxt1;
+
+ /* i915 could also do this */
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return &_mesa_texformat_dudv8;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return &_mesa_texformat_signed_rgba8888_rev;
#endif
default:
diff --git a/shared/intel_tex_image.c b/shared/intel_tex_image.c
index 90894f9..5e61e9e 100644
--- a/shared/intel_tex_image.c
+++ b/shared/intel_tex_image.c
@@ -12,6 +12,7 @@
#include "main/simple_list.h"
#include "main/texcompress.h"
#include "main/texformat.h"
+#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/teximage.h"
@@ -207,11 +208,12 @@ try_pbo_upload(struct intel_context *intel,
if (!pbo ||
intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ DBG("%s: failure 1\n", __FUNCTION__);
return GL_FALSE;
}
- src_offset = (GLuint) pixels;
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset = (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
@@ -262,11 +264,12 @@ try_pbo_zcopy(struct intel_context *intel,
if (!pbo ||
intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ DBG("%s: failure 1\n", __FUNCTION__);
return GL_FALSE;
}
- src_offset = (GLuint) pixels;
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset = (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
@@ -280,7 +283,7 @@ try_pbo_zcopy(struct intel_context *intel,
dst_stride = intelImage->mt->pitch;
if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
- _mesa_printf("%s: failure 2\n", __FUNCTION__);
+ DBG("%s: failure 2\n", __FUNCTION__);
return GL_FALSE;
}
@@ -312,8 +315,8 @@ intelTexImage(GLcontext * ctx,
GLint postConvWidth = width;
GLint postConvHeight = height;
GLint texelBytes, sizeInBytes;
- GLuint dstRowStride, srcRowStride = texImage->RowStride;
-
+ GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
+ GLboolean needs_map;
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
@@ -479,13 +482,21 @@ intelTexImage(GLcontext * ctx,
LOCK_HARDWARE(intel);
+ /* Two cases where we need a mapping of the miptree: when the user supplied
+ * data is mapped as well (non-PBO, memcpy upload) or when we're going to do
+ * (software) mipmap generation.
+ */
+ needs_map = (pixels != NULL) || (level == texObj->BaseLevel &&
+ texObj->GenerateMipmap);
+
if (intelImage->mt) {
- texImage->Data = intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &dstRowStride,
- intelImage->base.ImageOffsets);
+ if (needs_map)
+ texImage->Data = intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &dstRowStride,
+ intelImage->base.ImageOffsets);
texImage->RowStride = dstRowStride / intelImage->mt->cpp;
}
else {
@@ -505,8 +516,9 @@ intelTexImage(GLcontext * ctx,
}
DBG("Upload image %dx%dx%d row_len %d "
- "pitch %d\n",
- width, height, depth, width * texelBytes, dstRowStride);
+ "pitch %d pixels %d compressed %d\n",
+ width, height, depth, width * texelBytes, dstRowStride,
+ pixels ? 1 : 0, compressed);
/* Copy data. Would like to know when it's ok for us to eg. use
* the blitter to copy. Or, use the hardware to do the format
@@ -519,7 +531,7 @@ intelTexImage(GLcontext * ctx,
_mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
0, 0,
intelImage->mt->level[level].width,
- intelImage->mt->level[level].height/4,
+ (intelImage->mt->level[level].height+3)/4,
pixels,
srcRowStride,
0, 0);
@@ -535,17 +547,18 @@ intelTexImage(GLcontext * ctx,
format, type, pixels, unpack)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
- }
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target, texObj);
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target, texObj);
+ }
}
_mesa_unmap_teximage_pbo(ctx, unpack);
if (intelImage->mt) {
- intel_miptree_image_unmap(intel, intelImage->mt);
+ if (needs_map)
+ intel_miptree_image_unmap(intel, intelImage->mt);
texImage->Data = NULL;
}
@@ -624,6 +637,12 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ /* If we're reading from a texture that has been rendered to, need to
+ * make sure rendering is complete.
+ * We could probably predicate this on texObj->_RenderToTexture
+ */
+ intelFlush(ctx);
+
/* Map */
if (intelImage->mt) {
/* Image is stored in hardware format in a buffer managed by the
@@ -712,7 +731,9 @@ intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
}
void
-intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
+intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint glx_texture_format,
+ __DRIdrawable *dPriv)
{
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
@@ -743,7 +764,10 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
- internalFormat = (rb->region->cpp == 3 ? 3 : 4);
+ if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
+ internalFormat = GL_RGB;
+ else
+ internalFormat = GL_RGBA;
mt = intel_miptree_create_for_region(intel, target,
internalFormat,
@@ -783,3 +807,12 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
_mesa_unlock_texture(&intel->ctx, texObj);
}
+
+void
+intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
+{
+ /* The old interface didn't have the format argument, so copy our
+ * implementation's behavior at the time.
+ */
+ intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
+}