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diff --git a/src/i810texstate.c b/src/i810texstate.c
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+/*
+ * GLX Hardware Device Driver for Intel i810
+ * Copyright (C) 1999 Keith Whitwell
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "simple_list.h"
+#include "enums.h"
+
+#include "mm.h"
+
+#include "i810screen.h"
+#include "i810_dri.h"
+
+#include "i810context.h"
+#include "i810tex.h"
+#include "i810state.h"
+#include "i810ioctl.h"
+
+
+
+
+static void i810SetTexImages( i810ContextPtr imesa,
+ struct gl_texture_object *tObj )
+{
+ GLuint height, width, pitch, i, textureFormat, log_pitch;
+ i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData;
+ const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
+ GLint numLevels;
+ GLint log2Width, log2Height;
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ t->texelBytes = 2;
+ switch (baseImage->TexFormat->MesaFormat) {
+ case MESA_FORMAT_ARGB1555:
+ textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB1555;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB4444;
+ break;
+ case MESA_FORMAT_RGB565:
+ textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_RGB565;
+ break;
+ case MESA_FORMAT_AL88:
+ textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_AY88;
+ break;
+ case MESA_FORMAT_YCBCR:
+ textureFormat = MI1_FMT_422 | MI1_PF_422_YCRCB_SWAP_Y
+ | MI1_COLOR_CONV_ENABLE;
+ break;
+ case MESA_FORMAT_YCBCR_REV:
+ textureFormat = MI1_FMT_422 | MI1_PF_422_YCRCB
+ | MI1_COLOR_CONV_ENABLE;
+ break;
+ case MESA_FORMAT_CI8:
+ textureFormat = MI1_FMT_8CI | MI1_PF_8CI_ARGB4444;
+ t->texelBytes = 1;
+ break;
+
+ default:
+ fprintf(stderr, "i810SetTexImages: bad image->Format\n" );
+ return;
+ }
+
+ driCalculateTextureFirstLastLevel( (driTextureObject *) t );
+
+ numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
+ log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
+
+ /* Figure out the amount of memory required to hold all the mipmap
+ * levels. Choose the smallest pitch to accomodate the largest
+ * mipmap:
+ */
+ width = tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes;
+ for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 )
+ log_pitch++;
+
+ /* All images must be loaded at this pitch. Count the number of
+ * lines required:
+ */
+ for ( height = i = 0 ; i < numLevels ; i++ ) {
+ t->image[i].image = tObj->Image[0][t->base.firstLevel + i];
+ t->image[i].offset = height * pitch;
+ t->image[i].internalFormat = baseImage->_BaseFormat;
+ height += t->image[i].image->Height;
+ }
+
+ t->Pitch = pitch;
+ t->base.totalSize = height*pitch;
+ t->max_level = i-1;
+ t->dirty = I810_UPLOAD_TEX0 | I810_UPLOAD_TEX1;
+ t->Setup[I810_TEXREG_MI1] = (MI1_MAP_0 | textureFormat | log_pitch);
+ t->Setup[I810_TEXREG_MLL] = (GFX_OP_MAP_LOD_LIMITS |
+ MLL_MAP_0 |
+ MLL_UPDATE_MAX_MIP |
+ MLL_UPDATE_MIN_MIP |
+ ((numLevels - 1) << MLL_MIN_MIP_SHIFT));
+
+ LOCK_HARDWARE( imesa );
+ i810UploadTexImagesLocked( imesa, t );
+ UNLOCK_HARDWARE( imesa );
+}
+
+/* ================================================================
+ * Texture combine functions
+ */
+
+
+static void set_color_stage( unsigned color, int stage,
+ i810ContextPtr imesa )
+{
+ if ( color != imesa->Setup[I810_CTXREG_MC0 + stage] ) {
+ I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
+ imesa->Setup[I810_CTXREG_MC0 + stage] = color;
+ }
+}
+
+
+static void set_alpha_stage( unsigned alpha, int stage,
+ i810ContextPtr imesa )
+{
+ if ( alpha != imesa->Setup[I810_CTXREG_MA0 + stage] ) {
+ I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
+ imesa->Setup[I810_CTXREG_MA0 + stage] = alpha;
+ }
+}
+
+
+static const unsigned operand_modifiers[] = {
+ 0, MC_ARG_INVERT,
+ MC_ARG_REPLICATE_ALPHA, MC_ARG_INVERT | MC_ARG_REPLICATE_ALPHA
+};
+
+/**
+ * Configure the hardware bits for the specified texture environment.
+ *
+ * Configures the hardware bits for the texture environment state for the
+ * specified texture unit. As combine stages are added, the values pointed
+ * to by \c color_stage and \c alpha_stage are incremented.
+ *
+ * \param ctx GL context pointer.
+ * \param unit Texture unit to be added.
+ * \param color_stage Next available hardware color combine stage.
+ * \param alpha_stage Next available hardware alpha combine stage.
+ *
+ * \returns
+ * If the combine mode for the specified texture unit could be added without
+ * requiring a software fallback, \c GL_TRUE is returned. Otherwise,
+ * \c GL_FALSE is returned.
+ *
+ * \todo
+ * If the mode is (GL_REPLACE, GL_PREVIOUS), treat it as though the texture
+ * stage is disabled. That is, don't emit any combine stages.
+ *
+ * \todo
+ * Add support for ATI_texture_env_combine3 modes. This will require using
+ * two combine stages.
+ *
+ * \todo
+ * Add support for the missing \c GL_INTERPOLATE modes. This will require
+ * using all three combine stages. There is a comment in the function
+ * describing how this might work.
+ *
+ * \todo
+ * If, after all the combine stages have been emitted, a texture is never
+ * actually used, disable the texture unit. That should save texture some
+ * memory bandwidth. This won't happen in this function, but this seems like
+ * a reasonable place to make note of it.
+ */
+static GLboolean
+i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
+ int * color_stage, int * alpha_stage )
+{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint color_arg[3] = {
+ MC_ARG_ONE, MC_ARG_ONE, MC_ARG_ONE
+ };
+ GLuint alpha_arg[3] = {
+ MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA
+ };
+ GLuint i;
+ GLuint color_combine, alpha_combine;
+ const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
+ const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
+ GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
+ GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
+
+
+ if ( !texUnit->_ReallyEnabled ) {
+ return GL_TRUE;
+ }
+
+
+ if ((*color_stage >= 3) || (*alpha_stage >= 3)) {
+ return GL_FALSE;
+ }
+
+
+ /* Step 1:
+ * Extract the color and alpha combine function arguments.
+ */
+
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ unsigned op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+ assert(op >= 0);
+ assert(op <= 3);
+ switch ( texUnit->_CurrentCombine->SourceRGB[i] ) {
+ case GL_TEXTURE0:
+ color_arg[i] = MC_ARG_TEX0_COLOR;
+ break;
+ case GL_TEXTURE1:
+ color_arg[i] = MC_ARG_TEX1_COLOR;
+ break;
+ case GL_TEXTURE:
+ color_arg[i] = (unit == 0)
+ ? MC_ARG_TEX0_COLOR : MC_ARG_TEX1_COLOR;
+ break;
+ case GL_CONSTANT:
+ color_arg[i] = MC_ARG_COLOR_FACTOR;
+ break;
+ case GL_PRIMARY_COLOR:
+ color_arg[i] = MC_ARG_ITERATED_COLOR;
+ break;
+ case GL_PREVIOUS:
+ color_arg[i] = (unit == 0)
+ ? MC_ARG_ITERATED_COLOR : MC_ARG_CURRENT_COLOR;
+ break;
+ case GL_ZERO:
+ /* Toggle the low bit of the op value. The is the 'invert' bit,
+ * and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
+ */
+ op ^= 1;
+
+ /*FALLTHROUGH*/
+
+ case GL_ONE:
+ color_arg[i] = MC_ARG_ONE;
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ color_arg[i] |= operand_modifiers[op];
+ }
+
+
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ unsigned op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+ assert(op >= 0);
+ assert(op <= 1);
+ switch ( texUnit->_CurrentCombine->SourceA[i] ) {
+ case GL_TEXTURE0:
+ alpha_arg[i] = MA_ARG_TEX0_ALPHA;
+ break;
+ case GL_TEXTURE1:
+ alpha_arg[i] = MA_ARG_TEX1_ALPHA;
+ break;
+ case GL_TEXTURE:
+ alpha_arg[i] = (unit == 0)
+ ? MA_ARG_TEX0_ALPHA : MA_ARG_TEX1_ALPHA;
+ break;
+ case GL_CONSTANT:
+ alpha_arg[i] = MA_ARG_ALPHA_FACTOR;
+ break;
+ case GL_PRIMARY_COLOR:
+ alpha_arg[i] = MA_ARG_ITERATED_ALPHA;
+ break;
+ case GL_PREVIOUS:
+ alpha_arg[i] = (unit == 0)
+ ? MA_ARG_ITERATED_ALPHA : MA_ARG_CURRENT_ALPHA;
+ break;
+ case GL_ZERO:
+ /* Toggle the low bit of the op value. The is the 'invert' bit,
+ * and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
+ */
+ op ^= 1;
+
+ /*FALLTHROUGH*/
+
+ case GL_ONE:
+ if (i != 2) {
+ return GL_FALSE;
+ }
+
+ alpha_arg[i] = MA_ARG_ONE;
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ alpha_arg[i] |= operand_modifiers[op];
+ }
+
+
+ /* Step 2:
+ * Build up the color and alpha combine functions.
+ */
+ switch ( texUnit->_CurrentCombine->ModeRGB ) {
+ case GL_REPLACE:
+ color_combine = MC_OP_ARG1;
+ break;
+ case GL_MODULATE:
+ color_combine = MC_OP_MODULATE + RGBshift;
+ RGBshift = 0;
+ break;
+ case GL_ADD:
+ color_combine = MC_OP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ color_combine = MC_OP_ADD_SIGNED;
+ break;
+ case GL_SUBTRACT:
+ color_combine = MC_OP_SUBTRACT;
+ break;
+ case GL_INTERPOLATE:
+ /* For interpolation, the i810 hardware has some limitations. It
+ * can't handle using the secondary or diffuse color (diffuse alpha
+ * is okay) for the third argument.
+ *
+ * It is possible to emulate the missing modes by using multiple
+ * combine stages. Unfortunately it requires all three stages to
+ * emulate a single interpolate stage. The (arg0*arg2) portion is
+ * done in stage zero and writes to MC_DEST_ACCUMULATOR. The
+ * (arg1*(1-arg2)) portion is done in stage 1, and the final stage is
+ * (MC_ARG1_ACCUMULATOR | MC_ARG2_CURRENT_COLOR | MC_OP_ADD).
+ *
+ * It can also be done without using the accumulator by rearranging
+ * the equation as (arg1 + (arg2 * (arg0 - arg1))). Too bad the i810
+ * doesn't support the MODULATE_AND_ADD mode that the i830 supports.
+ * If it did, the interpolate could be done in only two stages.
+ */
+
+ if ( (color_arg[2] & MC_ARG_INVERT) != 0 ) {
+ unsigned temp = color_arg[0];
+
+ color_arg[0] = color_arg[1];
+ color_arg[1] = temp;
+ color_arg[2] &= ~MC_ARG_INVERT;
+ }
+
+ switch (color_arg[2]) {
+ case (MC_ARG_ONE):
+ case (MC_ARG_ONE | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_ARG1;
+ color_arg[1] = MC_ARG_ONE;
+ break;
+
+ case (MC_ARG_COLOR_FACTOR):
+ return GL_FALSE;
+
+ case (MC_ARG_COLOR_FACTOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_ALPHA_FACTOR;
+ break;
+
+ case (MC_ARG_ITERATED_COLOR):
+ return GL_FALSE;
+
+ case (MC_ARG_ITERATED_COLOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_ITER_ALPHA;
+ break;
+
+ case (MC_ARG_SPECULAR_COLOR):
+ case (MC_ARG_SPECULAR_COLOR | MC_ARG_REPLICATE_ALPHA):
+ return GL_FALSE;
+
+ case (MC_ARG_TEX0_COLOR):
+ color_combine = MC_OP_LIN_BLEND_TEX0_COLOR;
+ break;
+
+ case (MC_ARG_TEX0_COLOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_TEX0_ALPHA;
+ break;
+
+ case (MC_ARG_TEX1_COLOR):
+ color_combine = MC_OP_LIN_BLEND_TEX1_COLOR;
+ break;
+
+ case (MC_ARG_TEX1_COLOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_TEX1_ALPHA;
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+
+
+ switch ( texUnit->_CurrentCombine->ModeA ) {
+ case GL_REPLACE:
+ alpha_combine = MA_OP_ARG1;
+ break;
+ case GL_MODULATE:
+ alpha_combine = MA_OP_MODULATE + Ashift;
+ Ashift = 0;
+ break;
+ case GL_ADD:
+ alpha_combine = MA_OP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ alpha_combine = MA_OP_ADD_SIGNED;
+ break;
+ case GL_SUBTRACT:
+ alpha_combine = MA_OP_SUBTRACT;
+ break;
+ case GL_INTERPOLATE:
+ if ( (alpha_arg[2] & MA_ARG_INVERT) != 0 ) {
+ unsigned temp = alpha_arg[0];
+
+ alpha_arg[0] = alpha_arg[1];
+ alpha_arg[1] = temp;
+ alpha_arg[2] &= ~MA_ARG_INVERT;
+ }
+
+ switch (alpha_arg[2]) {
+ case MA_ARG_ONE:
+ alpha_combine = MA_OP_ARG1;
+ alpha_arg[1] = MA_ARG_ITERATED_ALPHA;
+ break;
+
+ case MA_ARG_ALPHA_FACTOR:
+ alpha_combine = MA_OP_LIN_BLEND_ALPHA_FACTOR;
+ break;
+
+ case MA_ARG_ITERATED_ALPHA:
+ alpha_combine = MA_OP_LIN_BLEND_ITER_ALPHA;
+ break;
+
+ case MA_ARG_TEX0_ALPHA:
+ alpha_combine = MA_OP_LIN_BLEND_TEX0_ALPHA;
+ break;
+
+ case MA_ARG_TEX1_ALPHA:
+ alpha_combine = MA_OP_LIN_BLEND_TEX1_ALPHA;
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+
+
+ color_combine |= GFX_OP_MAP_COLOR_STAGES | (*color_stage << MC_STAGE_SHIFT)
+ | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (color_arg[0] << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (color_arg[1] << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP;
+
+ alpha_combine |= GFX_OP_MAP_ALPHA_STAGES | (*alpha_stage << MA_STAGE_SHIFT)
+ | MA_UPDATE_ARG1 | (alpha_arg[0] << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (alpha_arg[1] << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP;
+
+ set_color_stage( color_combine, *color_stage, imesa );
+ set_alpha_stage( alpha_combine, *alpha_stage, imesa );
+ (*color_stage)++;
+ (*alpha_stage)++;
+
+
+ /* Step 3:
+ * Apply the scale factor.
+ */
+ /* The only operation where the i810 directly supports adding a post-
+ * scale factor is modulate. For all the other modes the post-scale is
+ * emulated by inserting and extra modulate stage. For the modulate
+ * case, the scaling is handled above when color_combine / alpha_combine
+ * are initially set.
+ */
+
+ if ( RGBshift != 0 ) {
+ const unsigned color_scale = GFX_OP_MAP_COLOR_STAGES
+ | (*color_stage << MC_STAGE_SHIFT)
+ | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | (MC_OP_MODULATE + RGBshift);
+
+ if ( *color_stage >= 3 ) {
+ return GL_FALSE;
+ }
+
+ set_color_stage( color_scale, *color_stage, imesa );
+ (*color_stage)++;
+ }
+
+
+ if ( Ashift != 0 ) {
+ const unsigned alpha_scale = GFX_OP_MAP_ALPHA_STAGES
+ | (*alpha_stage << MA_STAGE_SHIFT)
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_ONE << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | (MA_OP_MODULATE + Ashift);
+
+ if ( *alpha_stage >= 3 ) {
+ return GL_FALSE;
+ }
+
+ set_alpha_stage( alpha_scale, *alpha_stage, imesa );
+ (*alpha_stage)++;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
+{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
+
+ if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ return GL_FALSE;
+ }
+
+ /* Upload teximages (not pipelined)
+ */
+ if (t->base.dirty_images[0]) {
+ I810_FIREVERTICES(imesa);
+ i810SetTexImages( imesa, tObj );
+ if (!t->base.memBlock) {
+ return GL_FALSE;
+ }
+ }
+
+ /* Update state if this is a different texture object to last
+ * time.
+ */
+ if (imesa->CurrentTexObj[unit] != t) {
+ I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
+ imesa->CurrentTexObj[unit] = t;
+ t->base.bound |= (1U << unit);
+
+ /* XXX: should be locked */
+ driUpdateTextureLRU( (driTextureObject *) t );
+ }
+
+ imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
+ return GL_TRUE;
+}
+
+static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
+{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
+ GLint Width, Height;
+
+ Width = tObj->Image[0][t->base.firstLevel]->Width - 1;
+ Height = tObj->Image[0][t->base.firstLevel]->Height - 1;
+
+ I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
+ t->Setup[I810_TEXREG_MCS] &= ~MCS_NORMALIZED_COORDS;
+ t->Setup[I810_TEXREG_MCS] |= MCS_UPDATE_NORMALIZED;
+ t->Setup[I810_TEXREG_MI2] = (MI2_DIMENSIONS_ARE_EXACT |
+ (Height << MI2_HEIGHT_SHIFT) | Width);
+
+ return GL_TRUE;
+}
+
+static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
+{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
+ GLint log2Width, log2Height;
+
+
+ log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
+ log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
+
+ I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
+ t->Setup[I810_TEXREG_MCS] |= MCS_NORMALIZED_COORDS | MCS_UPDATE_NORMALIZED;
+ t->Setup[I810_TEXREG_MI2] = (MI2_DIMENSIONS_ARE_LOG2 |
+ (log2Height << MI2_HEIGHT_SHIFT) | log2Width);
+
+ return GL_TRUE;
+}
+
+static void disable_tex( GLcontext *ctx, GLuint unit )
+{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+
+ imesa->CurrentTexObj[unit] = 0;
+ imesa->TexEnvImageFmt[unit] = 0;
+ imesa->dirty &= ~(I810_UPLOAD_TEX0<<unit);
+
+}
+
+/**
+ * Update hardware state for a texture unit.
+ *
+ * \todo
+ * 1D textures should be supported! Just use a 2D texture with the second
+ * texture coordinate value fixed at 0.0.
+ */
+static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
+ int * next_color_stage, int * next_alpha_stage )
+{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLboolean ret;
+
+ switch(texUnit->_ReallyEnabled) {
+ case TEXTURE_2D_BIT:
+ ret = enable_tex_common( ctx, unit);
+ ret &= enable_tex_2d(ctx, unit);
+ if (ret == GL_FALSE) {
+ FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
+ }
+ break;
+ case TEXTURE_RECT_BIT:
+ ret = enable_tex_common( ctx, unit);
+ ret &= enable_tex_rect(ctx, unit);
+ if (ret == GL_FALSE) {
+ FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
+ }
+ break;
+ case 0:
+ disable_tex(ctx, unit);
+ break;
+ }
+
+
+ if (!i810UpdateTexEnvCombine( ctx, unit,
+ next_color_stage, next_alpha_stage )) {
+ FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
+ }
+
+ return;
+}
+
+
+void i810UpdateTextureState( GLcontext *ctx )
+{
+ static const unsigned color_pass[3] = {
+ GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_ITERATED_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | MC_OP_ARG1,
+ GFX_OP_MAP_COLOR_STAGES | MC_STAGE_1 | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | MC_OP_ARG1,
+ GFX_OP_MAP_COLOR_STAGES | MC_STAGE_2 | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | MC_OP_ARG1
+ };
+ static const unsigned alpha_pass[3] = {
+ GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_0
+ | MA_UPDATE_ARG1 | (MA_ARG_ITERATED_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_ITERATED_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | MA_OP_ARG1,
+ GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_1
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | MA_OP_ARG1,
+ GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_2
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | MA_OP_ARG1
+ };
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+ int next_color_stage = 0;
+ int next_alpha_stage = 0;
+
+
+ /* fprintf(stderr, "%s\n", __FUNCTION__); */
+ FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_FALSE );
+
+ i810UpdateTexUnit( ctx, 0, & next_color_stage, & next_alpha_stage );
+ i810UpdateTexUnit( ctx, 1, & next_color_stage, & next_alpha_stage );
+
+ /* There needs to be at least one combine stage emitted that just moves
+ * the incoming primary color to the current color register. In addition,
+ * there number be the same number of color and alpha stages emitted.
+ * Finally, if there are less than 3 combine stages, a MC_OP_DISABLE stage
+ * must be emitted.
+ */
+
+ while ( (next_color_stage == 0) ||
+ (next_color_stage < next_alpha_stage) ) {
+ set_color_stage( color_pass[ next_color_stage ], next_color_stage,
+ imesa );
+ next_color_stage++;
+ }
+
+ assert( next_color_stage <= 3 );
+
+ while ( next_alpha_stage < next_color_stage ) {
+ set_alpha_stage( alpha_pass[ next_alpha_stage ], next_alpha_stage,
+ imesa );
+ next_alpha_stage++;
+ }
+
+ assert( next_alpha_stage <= 3 );
+ assert( next_color_stage == next_alpha_stage );
+
+ if ( next_color_stage < 3 ) {
+ const unsigned color = GFX_OP_MAP_COLOR_STAGES
+ | (next_color_stage << MC_STAGE_SHIFT)
+ | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_ONE << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | (MC_OP_DISABLE);
+
+ const unsigned alpha = GFX_OP_MAP_ALPHA_STAGES
+ | (next_color_stage << MC_STAGE_SHIFT)
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | (MA_OP_ARG1);
+
+ set_color_stage( color, next_color_stage, imesa );
+ set_alpha_stage( alpha, next_alpha_stage, imesa );
+ }
+}