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authorFabian Bieler <fabianbieler@fastmail.fm>2017-12-28 16:55:31 +0100
committerFabian Bieler <fabianbieler@fastmail.fm>2018-01-03 22:40:52 +0100
commit740ef3f21b1a2598d840ac4b847fc3bafa79b2c8 (patch)
treeffd70da21cab6df4b0f6a7f1c3acae8703ddff27
parent20da0de05b1caabaa51521a098554f6f2a64593e (diff)
Update TODO.
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--TODO15
1 files changed, 1 insertions, 14 deletions
diff --git a/TODO b/TODO
index 34d45fa7b..415346cfe 100644
--- a/TODO
+++ b/TODO
@@ -1,17 +1,4 @@
Piglit To-Do items
-
-Quite a few tests have GL enum names encoded in tables. For example, in
-tests/texturing/texture-rg.c:
-
-static const struct format_info IntFormats[] = {
- { "GL_R8", GL_R8, GL_RED, GL_FALSE, GL_FALSE, GL_FALSE },
- { "GL_R16", GL_R16, GL_RED, GL_FALSE, GL_FALSE, GL_FALSE },
- { "GL_RG8", GL_RG8, GL_RG, GL_FALSE, GL_FALSE, GL_FALSE },
-[...]
-
-There's no reason to do this. The program could use piglit_get_gl_enum_name()
-instead to convert GL enums to string names.
-
-
+Write projects in TODO file.