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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2018-05-14 16:04:36 +0200 |
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committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2018-05-14 21:38:23 +0200 |
commit | 97b179570c092632589dba1bd0ed49ec3b4d5cd5 (patch) | |
tree | 368bd5032684adb6b6ec6394f1a49ece936157a3 /meson.build | |
parent | 560bd9eb67fb24b05816c3afb9a47794eddb61aa (diff) |
By using the geometry shader output usage mask.
This improves all Vulkan demos that use a geometry shader
(ie. geometryshader, deferredshadows, viewportarray).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions