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authorEduardo Lima Mitev <elima@igalia.com>2017-03-05 20:28:42 +0100
committerNeil Roberts <nroberts@igalia.com>2017-10-30 18:10:39 +0100
commitf5fe99ac85e15b705612bd9e7599cc974c2a121b (patch)
treeb139f026c3dbc034d1b7422b2cfc60f622238847
parent4c62a270a99d443316e29020377465a90a6968c0 (diff)
glsl: Use the utility function to copy symbols between symbol tables
This effectively factorizes a couple of similar routines. v2 (Neil Roberts): Non-trivial rebase on master Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Eduardo Lima Mitev <elima@igalia.com> Signed-off-by: Neil Roberts <nroberts@igalia.com>
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp25
-rw-r--r--src/compiler/glsl/linker.cpp16
2 files changed, 10 insertions, 31 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 97c7b4d782..822301a584 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1968,6 +1968,7 @@ do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
static void
opt_shader_and_create_symbol_table(struct gl_context *ctx,
+ struct glsl_symbol_table *source_symbols,
struct gl_shader *shader)
{
assert(shader->CompileStatus != compile_failure &&
@@ -2025,22 +2026,8 @@ opt_shader_and_create_symbol_table(struct gl_context *ctx,
* We don't have to worry about types or interface-types here because those
* are fly-weights that are looked up by glsl_type.
*/
- foreach_in_list (ir_instruction, ir, shader->ir) {
- switch (ir->ir_type) {
- case ir_type_function:
- shader->symbols->add_function((ir_function *) ir);
- break;
- case ir_type_variable: {
- ir_variable *const var = (ir_variable *) ir;
-
- if (var->data.mode != ir_var_temporary)
- shader->symbols->add_variable(var);
- break;
- }
- default:
- break;
- }
- }
+ _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
+ shader->symbols);
}
void
@@ -2077,7 +2064,9 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
return;
if (shader->CompileStatus == compiled_no_opts) {
- opt_shader_and_create_symbol_table(ctx, shader);
+ opt_shader_and_create_symbol_table(ctx,
+ NULL, /* source_symbols */
+ shader);
shader->CompileStatus = compile_success;
return;
}
@@ -2138,7 +2127,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
lower_subroutine(shader->ir, state);
if (!ctx->Cache || force_recompile)
- opt_shader_and_create_symbol_table(ctx, shader);
+ opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
else {
reparent_ir(shader->ir, shader->ir);
shader->CompileStatus = compiled_no_opts;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index f827b68555..004529157e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1255,21 +1255,11 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
* Populates a shaders symbol table with all global declarations
*/
static void
-populate_symbol_table(gl_linked_shader *sh)
+populate_symbol_table(gl_linked_shader *sh, glsl_symbol_table *symbols)
{
sh->symbols = new(sh) glsl_symbol_table;
- foreach_in_list(ir_instruction, inst, sh->ir) {
- ir_variable *var;
- ir_function *func;
-
- if ((func = inst->as_function()) != NULL) {
- sh->symbols->add_function(func);
- } else if ((var = inst->as_variable()) != NULL) {
- if (var->data.mode != ir_var_temporary)
- sh->symbols->add_variable(var);
- }
- }
+ _mesa_glsl_copy_symbols_from_table(sh->ir, symbols, sh->symbols);
}
@@ -2288,7 +2278,7 @@ link_intrastage_shaders(void *mem_ctx,
link_bindless_layout_qualifiers(prog, shader_list, num_shaders);
- populate_symbol_table(linked);
+ populate_symbol_table(linked, shader_list[0]->symbols);
/* The pointer to the main function in the final linked shader (i.e., the
* copy of the original shader that contained the main function).