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authorKenneth Graunke <kenneth@whitecape.org>2013-06-07 23:59:26 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-06-07 23:59:26 -0700
commite4ea10cf7dc829746eefbc2abce1e2bbd9a029ae (patch)
tree7f46f3d332117c561c072e4e4b181a78189c5201
parent645f7eb9813b7c43bda45bea11e710a9a72e82c4 (diff)
gl32: Mark IB22 as done.
Interface names are well tested and are also implemented.
-rw-r--r--gl32.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/gl32.xml b/gl32.xml
index 6f2a4df..bc51648 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -1138,7 +1138,7 @@
Input, output, and uniform variable declarations can be grouped
into named interface blocks.
</task>
- <task name="IB22" specref="GLSL 1.50 4.3.7">
+ <task name="IB22" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done">
Interface blocks can have an optional instance name (used to refer
to them within the shader).
</task>