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author | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-07 23:59:26 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-07 23:59:26 -0700 |
commit | e4ea10cf7dc829746eefbc2abce1e2bbd9a029ae (patch) | |
tree | 7f46f3d332117c561c072e4e4b181a78189c5201 | |
parent | 645f7eb9813b7c43bda45bea11e710a9a72e82c4 (diff) |
gl32: Mark IB22 as done.
Interface names are well tested and are also implemented.
-rw-r--r-- | gl32.xml | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1138,7 +1138,7 @@ Input, output, and uniform variable declarations can be grouped into named interface blocks. </task> - <task name="IB22" specref="GLSL 1.50 4.3.7"> + <task name="IB22" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done"> Interface blocks can have an optional instance name (used to refer to them within the shader). </task> |