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authorKenneth Graunke <kenneth@whitecape.org>2013-06-08 00:16:52 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-06-08 00:16:52 -0700
commit042e85b16c123ccb27eb76626bea2ac2d91645cd (patch)
treea08abc83405737579a6c0edcb34b031fab243e64
parentee5fd97b87733359f33747dc23e7053174c0c058 (diff)
gl32: Mark MaxTexCoords/DeprecateMaxTexUnits as done.
Both of these are only available in the compatibility profile, and Mesa correctly skips them. We have 1.40 tests for both of these being skipped, and I think that's good enough.
-rw-r--r--gl32.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/gl32.xml b/gl32.xml
index ee2fc2b..d9f346b 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -187,10 +187,10 @@
The minimum value allowed for gl_MaxTextureUnits has been reduced
from 16 to 2.
</task>
- <task name="MaxTexCoords" specref="GLSL 1.50 7.5">
+ <task name="MaxTexCoords" specref="GLSL 1.50 7.5" piglit="done" mesa="done">
gl_MaxTextureCoords (min: 8) is added.
</task>
- <task name="DeprecateMaxTexUnits" specref="GLSL 1.50 7.5">
+ <task name="DeprecateMaxTexUnits" specref="GLSL 1.50 7.5" piglit="done" mesa="done">
gl_MaxTextureUnits is now only available in the compatibility
profile (previously it was always available).
</task>