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author | Kenneth Graunke <kenneth@whitecape.org> | 2010-12-08 20:46:49 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-12-08 20:46:49 -0800 |
commit | f9c7188af4cb3a2ab0994c4b9f89980284917781 (patch) | |
tree | a6dac326d453e815e17fb6e7255995ced9938384 | |
parent | 6ca27d9f0fe57b0ba61218a0dca2021777afd54d (diff) |
Use GL_LINEAR instead of GL_NEAREST for the texture filtering.
-rwxr-xr-x | src/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index ea90480..eb9df09 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -401,9 +401,9 @@ Init(void) glBindTexture(GL_TEXTURE_CUBE_MAP, cubemap); glTexParameteri(GL_TEXTURE_CUBE_MAP, - GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, - GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, |