diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-10-20 21:20:24 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-10-21 00:31:16 -0700 |
commit | b5f8cd8d54e1679016361e7dbefba80c48ee5c8e (patch) | |
tree | 6fb3e4796d3fbf4be89bff1ab703805a7e5b2fba | |
parent | 1b258b21770d3c46e16ca74433bff98d0ad2466e (diff) |
Move initial control points to more sensible locations.
With the original points, the straight line paths caused the camera to
pass through the spheres.
Signed-off-by: Ian Romanick <idr@freedesktop.org>
-rwxr-xr-x | src/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp index b2d5091..4ebcacd 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -42,9 +42,9 @@ static GLUvec4 eye(0.0, 1.5f, 10.0f, 0.0f); * Points in 3-space that the camera must hit. */ static const GLUvec4 linear_control_points[] = { - GLUvec4(0.0, 1.5f, 10.0f, 0.0f), - GLUvec4(10.0, 1.5f, 0.0f, 0.0f), - GLUvec4(-30.0, 1.5f, -30.0f, 0.0f), + GLUvec4(0.0, 5.5f, 10.0f, 0.0f), + GLUvec4(15.0, 5.5f, 0.0f, 0.0f), + GLUvec4(-20.0, 1.5f, -20.0f, 0.0f), }; /** |