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authorKenneth Graunke <kenneth@whitecape.org>2010-11-10 21:51:06 -0800
committerKenneth Graunke <kenneth@whitecape.org>2010-11-17 15:09:43 -0800
commita3881fc5d64cd8e3a5454c622b36bb4e194657d6 (patch)
tree3997fe419b041b60d69872022be993f40813c805
parent554b800f24577da5b9566226ac5802a25d2bc8bc (diff)
Upgrade shaders to GLSL 1.20.
Having to type 1.0 everywhere is really irritating.
-rwxr-xr-xsrc/phong.frag1
-rwxr-xr-xsrc/phong.vert1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/phong.frag b/src/phong.frag
index b532b54..9bd054d 100755
--- a/src/phong.frag
+++ b/src/phong.frag
@@ -1,3 +1,4 @@
+#version 120
uniform samplerCube sampler;
varying vec3 normal_ws;
diff --git a/src/phong.vert b/src/phong.vert
index 963c57b..7219354 100755
--- a/src/phong.vert
+++ b/src/phong.vert
@@ -1,3 +1,4 @@
+#version 120
uniform mat4 mvp; // eye -> screen
uniform mat4 mv; // world -> eye
uniform mat4 m; // object -> world